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root/radiance/ray/src/hd/rhd_odraw.c
Revision: 3.4
Committed: Mon Dec 21 14:05:43 1998 UTC (25 years, 4 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.3: +16 -31 lines
Log Message:
made odUpdate() simpler and faster

File Contents

# Content
1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ SGI";
5 #endif
6
7 /*
8 * Routines for drawing samples using depth buffer checks.
9 */
10
11 #include "standard.h"
12
13 #include <sys/types.h>
14 #include <GL/glx.h>
15 #include <GL/glu.h>
16
17 #include "random.h"
18 #include "rhd_odraw.h"
19
20 #ifndef DEPTHEPS
21 #define DEPTHEPS 0.02 /* depth epsilon */
22 #endif
23 #ifndef SAMPSPERBLOCK
24 #define SAMPSPERBLOCK 1024 /* target samples per image block */
25 #endif
26 #ifndef SFREEFRAC
27 #define SFREEFRAC 0.2 /* fraction to free at a time */
28 #endif
29 #ifndef MAXFAN
30 #define MAXFAN 32 /* maximum arms in a triangle fan */
31 #endif
32 #ifndef MINFAN
33 #define MINFAN 4 /* minimum arms in a triangle fan */
34 #endif
35 #ifndef FANSIZE
36 #define FANSIZE 3.5 /* fan sizing factor */
37 #endif
38
39 #define NEWMAP 01 /* need to recompute mapping */
40 #define NEWRGB 02 /* need to remap RGB values */
41 #define NEWHIST 04 /* clear histogram as well */
42
43 struct ODview *odView; /* our view list */
44 int odNViews; /* number of views in our list */
45
46 struct ODsamp odS; /* sample values */
47
48 static int needmapping; /* what needs doing with tone map */
49
50
51 #define SAMP32 (32*(2*sizeof(short)+sizeof(union ODfunion)+sizeof(TMbright)+\
52 6*sizeof(BYTE))+sizeof(int4))
53
54 int
55 odInit(n) /* initialize drawing routines */
56 int n;
57 {
58 int nbytes, i, j, k, nextsamp, count, blockdiv;
59 int res[2];
60
61 if (odNViews > 0) { /* deallocate view structures */
62 for (i = odNViews; i--; ) {
63 free((char *)odView[i].bmap);
64 free((char *)odView[i].pmap);
65 if (odView[i].emap != NULL)
66 free((char *)odView[i].emap);
67 }
68 free((char *)odView);
69 odView = NULL;
70 odNViews = 0;
71 }
72 if (n && n != odS.nsamp) {
73 /* round space up to nearest power of 2 */
74 nbytes = (n+31)/32 * SAMP32;
75 for (i = 1024; nbytes > i-8; i <<= 1)
76 ;
77 n = (i-8)/SAMP32 * 32;
78 needmapping = NEWHIST;
79 }
80 if (n != odS.nsamp) { /* (re)allocate sample array */
81 if (odS.nsamp)
82 free(odS.base);
83 odS.nsamp = 0;
84 if (!n)
85 return(0);
86 nbytes = (n+31)/32 * SAMP32;
87 odS.base = (char *)malloc(nbytes);
88 if (odS.base == NULL)
89 return(0);
90 /* assign larger alignment types earlier */
91 odS.f = (union ODfunion *)odS.base;
92 odS.redraw = (int4 *)(odS.f + n);
93 odS.ip = (short (*)[2])(odS.redraw + n/32);
94 odS.brt = (TMbright *)(odS.ip + n);
95 odS.chr = (BYTE (*)[3])(odS.brt + n);
96 odS.rgb = (BYTE (*)[3])(odS.chr + n);
97 odS.nsamp = n;
98 }
99 if (!n)
100 return(0);
101 /* allocate view information */
102 count = 0; /* count pixels */
103 for (i = 0; dev_auxview(i, res) != NULL; i++)
104 count += res[0]*res[1];
105 odView = (struct ODview *)malloc(i*sizeof(struct ODview));
106 if (odView == NULL)
107 return(0);
108 odNViews = i;
109 blockdiv = sqrt(count/(n/SAMPSPERBLOCK)) + 0.5;
110 if (blockdiv < 8) blockdiv = 8;
111 nextsamp = 0; count /= blockdiv*blockdiv; /* # blocks */
112 while (i--) { /* initialize each view */
113 dev_auxview(i, res);
114 odView[i].hhi = res[0];
115 odView[i].hlow = (res[0] + blockdiv/2) / blockdiv;
116 if (odView[i].hlow < 1) odView[i].hlow = 1;
117 odView[i].vhi = res[1];
118 odView[i].vlow = (res[1] + blockdiv/2) / blockdiv;
119 if (odView[i].vlow < 1) odView[i].vlow = 1;
120 odView[i].emap = NULL;
121 odView[i].dmap = NULL;
122 odView[i].pmap = (int4 *)calloc(FL4NELS(res[0]*res[1]),
123 sizeof(int4));
124 if (odView[i].pmap == NULL)
125 return(0);
126 j = odView[i].hlow*odView[i].vlow;
127 odView[i].bmap = (struct ODblock *)malloc(
128 j * sizeof(struct ODblock));
129 if (odView[i].bmap == NULL)
130 return(0);
131 DCHECK(count<=0 | nextsamp>=n,
132 CONSISTENCY, "counter botch in odInit");
133 if (!i) count = j;
134 while (j--) { /* initialize blocks & free lists */
135 odView[i].bmap[j].pthresh = FHUGE;
136 odView[i].bmap[j].first = k = nextsamp;
137 nextsamp += odView[i].bmap[j].nsamp =
138 (n - nextsamp)/count--;
139 odView[i].bmap[j].free = k;
140 while (++k < nextsamp)
141 odS.nextfree(k-1) = k;
142 odS.nextfree(k-1) = ENDFREE;
143 odView[i].bmap[j].nused = 0;
144 }
145 }
146 CLR4ALL(odS.redraw, odS.nsamp); /* clear redraw flags */
147 for (i = odS.nsamp; i--; ) { /* clear values */
148 odS.ip[i][0] = odS.ip[i][1] = -1;
149 odS.brt[i] = TM_NOBRT;
150 }
151 needmapping |= NEWMAP; /* compute new map on update */
152 return(odS.nsamp); /* return number of samples */
153 }
154
155 #undef SAMP32
156
157
158 int
159 sampcmp(s0, s1) /* sample order, descending proximity */
160 int *s0, *s1;
161 {
162 register double diff = odS.closeness(*s1) - odS.closeness(*s0);
163
164 return (diff > FTINY ? 1 : diff < -FTINY ? -1 : 0);
165 }
166
167
168 int
169 odAllocBlockSamp(vn, hh, vh, prox) /* allocate sample from block */
170 int vn, hh, vh;
171 double prox;
172 {
173 int si[SAMPSPERBLOCK+SAMPSPERBLOCK/4];
174 int hl, vl;
175 VIEW *vw;
176 FVECT ro, rd;
177 int res[2];
178 register struct ODblock *bp;
179 register int i, j;
180 /* get block */
181 hl = hh*odView[vn].hlow/odView[vn].hhi;
182 vl = vh*odView[vn].vlow/odView[vn].vhi;
183 bp = odView[vn].bmap + vl*odView[vn].hlow + hl;
184 if (prox > bp->pthresh)
185 return(-1); /* worse than free list occupants */
186 /* check for duplicate pixel */
187 if (CHK4(odView[vn].pmap, vh*odView[vn].hhi + hh))
188 i = bp->first + bp->nsamp;
189 else
190 i = -1;
191 while (i-- > bp->first)
192 if (hh == odS.ip[i][0] && vh == odS.ip[i][1]) { /* found it! */
193 /* search free list for it */
194 if (i == bp->free)
195 break; /* special case */
196 if (bp->free != ENDFREE)
197 for (j = bp->free; odS.nextfree(j) != ENDFREE;
198 j = odS.nextfree(j))
199 if (odS.nextfree(j) == i) {
200 odS.nextfree(j) =
201 odS.nextfree(i);
202 bp->nused++;
203 goto gotit;
204 }
205 if (prox >= 0.999*odS.closeness(i))
206 return(-1); /* previous sample is fine */
207 goto gotit;
208 }
209 DCHECK(i>=-1, WARNING, "pixel in presence map not found in block");
210 if (bp->free != ENDFREE) { /* allocate from free list */
211 i = bp->free;
212 if (odS.ip[i][0] >= 0 & odS.ip[i][1] >= 0)
213 CLR4(odView[vn].pmap, odS.ip[i][1]*odView[vn].hhi +
214 odS.ip[i][0]);
215 bp->free = odS.nextfree(i);
216 bp->nused++;
217 goto gotit;
218 }
219 DCHECK(bp->nsamp<=0, CONSISTENCY,
220 "no available samples in odAllocBlockSamp");
221 DCHECK(bp->nsamp > sizeof(si)/sizeof(si[0]), CONSISTENCY,
222 "too many samples in odAllocBlockSamp");
223 /* free some samples */
224 if ((vw = dev_auxview(vn, res)) == NULL)
225 error(CONSISTENCY, "bad view number in odAllocBlockSamp");
226 for (i = bp->nsamp; i--; ) /* figure out which are worse */
227 si[i] = bp->first + i;
228 qsort((char *)si, bp->nsamp, sizeof(int), sampcmp);
229 i = bp->nsamp*SFREEFRAC + .5; /* put them into free list */
230 if (i >= bp->nsamp) i = bp->nsamp-1; /* paranoia */
231 bp->pthresh = odS.closeness(si[i]); /* new proximity threshold */
232 while (--i > 0) {
233 odS.nextfree(si[i]) = bp->free;
234 bp->free = si[i];
235 bp->nused--;
236 }
237 i = si[0]; /* use worst sample */
238 CLR4(odView[vn].pmap, odS.ip[i][1]*odView[vn].hhi + odS.ip[i][0]);
239 gotit:
240 odS.ip[i][0] = hh;
241 odS.ip[i][1] = vh;
242 odS.closeness(i) = prox;
243 SET4(odView[vn].pmap, vh*odView[vn].hhi + hh);
244 return(i);
245 }
246
247
248 odSample(c, d, p) /* add a sample value */
249 COLR c;
250 FVECT d, p;
251 {
252 FVECT disp;
253 double d0, d1, h, v, prox;
254 register VIEW *vw;
255 int hh, vh;
256 int res[2];
257 register int i, id;
258
259 DCHECK(odS.nsamp<=0, CONSISTENCY, "no samples allocated in odSample");
260 /* add value to each view */
261 for (i = 0; (vw = dev_auxview(i, res)) != NULL; i++) {
262 DCHECK(i>=odNViews, CONSISTENCY, "too many views in odSample");
263 CHECK(vw->type!=VT_PER, INTERNAL,
264 "cannot handle non-perspective views");
265 if (p != NULL) { /* compute view position */
266 VSUB(disp, p, vw->vp);
267 d0 = DOT(disp, vw->vdir);
268 if (d0 <= vw->vfore+FTINY)
269 continue; /* too close */
270 } else {
271 VCOPY(disp, d);
272 d0 = DOT(disp, vw->vdir);
273 if (d0 <= FTINY) /* behind view */
274 continue;
275 }
276 h = DOT(disp,vw->hvec)/(d0*vw->hn2) + 0.5 - vw->hoff;
277 if (h < 0. || h >= 1.)
278 continue; /* left or right */
279 v = DOT(disp,vw->vvec)/(d0*vw->vn2) + 0.5 - vw->voff;
280 if (v < 0. || v >= 1.)
281 continue; /* above or below */
282 hh = h * res[0];
283 vh = v * res[1];
284 if (odView[i].dmap != NULL) { /* check depth */
285 d1 = odView[i].dmap[vh*res[0] + hh];
286 if (d1 < 0.99*FHUGE && (d0 > (1.+DEPTHEPS)*d1 ||
287 (1.+DEPTHEPS)*d0 < d1))
288 continue; /* occlusion error */
289 }
290 if (p != NULL) { /* compute closeness (sin^2) */
291 d1 = DOT(disp, d);
292 prox = 1. - d1*d1/DOT(disp,disp);
293 } else
294 prox = 0.;
295 /* allocate sample */
296 id = odAllocBlockSamp(i, hh, vh, prox);
297 if (id < 0)
298 continue; /* not good enough */
299 /* convert color */
300 tmCvColrs(&odS.brt[id], odS.chr[id], c, 1);
301 if (imm_mode | needmapping) /* if immediate mode */
302 needmapping |= NEWRGB; /* map it later */
303 else /* else map it now */
304 tmMapPixels(odS.rgb[id], &odS.brt[id], odS.chr[id], 1);
305 SET4(odS.redraw, id); /* mark for redraw */
306 }
307 }
308
309
310 odRemap(newhist) /* recompute tone mapping */
311 int newhist;
312 {
313 needmapping |= NEWMAP|NEWRGB;
314 if (newhist)
315 needmapping |= NEWHIST;
316 }
317
318
319 odRedraw(vn, hmin, vmin, hmax, vmax) /* redraw view region */
320 int vn, hmin, vmin, hmax, vmax;
321 {
322 int i, j;
323 register struct ODblock *bp;
324 register int k;
325
326 if (vn<0 | vn>=odNViews)
327 return;
328 /* check view limits */
329 if (hmin < 0) hmin = 0;
330 if (hmax >= odView[vn].hhi) hmax = odView[vn].hhi-1;
331 if (vmin < 0) vmin = 0;
332 if (vmax >= odView[vn].vhi) vmax = odView[vn].vhi-1;
333 if (hmax <= hmin | vmax <= vmin)
334 return;
335 /* convert to low resolution */
336 hmin = hmin * odView[vn].hlow / odView[vn].hhi;
337 hmax = hmax * odView[vn].hlow / odView[vn].hhi;
338 vmin = vmin * odView[vn].vlow / odView[vn].vhi;
339 vmax = vmax * odView[vn].vlow / odView[vn].vhi;
340 /* mark block samples for redraw, inclusive */
341 for (i = hmin; i <= hmax; i++)
342 for (j = vmin; j <= vmax; j++) {
343 bp = odView[vn].bmap + j*odView[vn].hlow + i;
344 for (k = bp->nsamp; k--; )
345 if (odS.ip[bp->first+k][0] >= 0)
346 SET4(odS.redraw, bp->first+k);
347 }
348 }
349
350
351 odDepthMap(vn, dm) /* assign depth map for view */
352 int vn;
353 GLfloat *dm;
354 {
355 double d0, d1;
356 int i, j, hmin, hmax, vmin, vmax;
357 register int k, l;
358
359 if (dm == NULL) { /* free edge map */
360 if (vn<0 | vn>=odNViews)
361 return; /* too late -- they're gone! */
362 if (odView[vn].emap != NULL)
363 free((char *)odView[vn].emap);
364 odView[vn].emap = NULL;
365 odView[vn].dmap = NULL;
366 return;
367 }
368 DCHECK(vn<0 | vn>=odNViews, CONSISTENCY,
369 "bad view number in odDepthMap");
370 odView[vn].dmap = dm; /* initialize edge map */
371 if (odView[vn].emap == NULL) {
372 odView[vn].emap = (int4 *)malloc(
373 FL4NELS(odView[vn].hlow*odView[vn].vlow)*sizeof(int4));
374 if (odView[vn].emap == NULL)
375 error(SYSTEM, "out of memory in odDepthMap");
376 }
377 CLR4ALL(odView[vn].emap, odView[vn].hlow*odView[vn].vlow);
378 /* compute edge map */
379 vmin = odView[vn].vhi; /* enter loopsville */
380 for (j = odView[vn].vlow; j--; ) {
381 vmax = vmin;
382 vmin = j*odView[vn].vhi/odView[vn].vlow;
383 hmin = odView[vn].hhi;
384 for (i = odView[vn].hlow; i--; ) {
385 hmax = hmin;
386 hmin = i*odView[vn].hhi/odView[vn].hlow;
387 for (l = vmin; l < vmax; l++) { /* vertical edges */
388 d1 = dm[l*odView[vn].hhi+hmin];
389 for (k = hmin+1; k < hmax; k++) {
390 d0 = d1;
391 d1 = dm[l*odView[vn].hhi+k];
392 if (d0 > (1.+DEPTHEPS)*d1 ||
393 (1.+DEPTHEPS)*d0 < d1) {
394 SET4(odView[vn].emap,
395 j*odView[vn].hlow + i);
396 break;
397 }
398 }
399 if (k < hmax)
400 break;
401 }
402 if (l < vmax)
403 continue;
404 for (k = hmin; k < hmax; k++) { /* horizontal edges */
405 d1 = dm[vmin*odView[vn].hhi+k];
406 for (l = vmin+1; l < vmax; l++) {
407 d0 = d1;
408 d1 = dm[l*odView[vn].hhi+k];
409 if (d0 > (1.+DEPTHEPS)*d1 ||
410 (1.+DEPTHEPS)*d0 < d1) {
411 SET4(odView[vn].emap,
412 j*odView[vn].hlow + i);
413 break;
414 }
415 }
416 if (l < vmax)
417 break;
418 }
419 }
420 }
421 }
422
423
424 odUpdate(vn) /* update this view */
425 int vn;
426 {
427 register int i, j;
428
429 DCHECK(vn<0 | vn>=odNViews, CONSISTENCY,
430 "bad view number in odUpdate");
431 /* need to do some tone mapping? */
432 if (needmapping & NEWRGB) {
433 if (needmapping & NEWMAP) {
434 if (needmapping & NEWHIST)
435 tmClearHisto();
436 if (tmAddHisto(odS.brt,odS.nsamp,1) != TM_E_OK)
437 return;
438 if (tmComputeMapping(0.,0.,0.) != TM_E_OK)
439 return;
440 for (i = odS.nsamp; i--; ) /* redraw all */
441 if (odS.ip[i][0] >= 0)
442 SET4(odS.redraw, i);
443 }
444 if (tmMapPixels(odS.rgb,odS.brt,odS.chr,odS.nsamp) != TM_E_OK)
445 return;
446 needmapping = 0; /* reset flag */
447 }
448 /* draw samples flagged for redraw */
449 for (j = FL4NELS(odS.nsamp); j--; )
450 for (i = 0; odS.redraw[j]; i++) /* skips faster */
451 if (odS.redraw[j] & 1L<<i) {
452 odDrawSamp(vn, (j<<5)+i);
453 odS.redraw[j] &= ~(1L<<i);
454 }
455 }
456
457
458 #if 0
459 static
460 clip_end(p, o, vp) /* clip line segment to view */
461 GLshort p[3];
462 short o[2];
463 register struct ODview *vp;
464 {
465 if (p[0] < 0) {
466 p[1] = -o[0]*(p[1]-o[1])/(p[0]-o[0]) + o[1];
467 p[2] = -o[0]*p[2]/(p[0]-o[0]);
468 p[0] = 0;
469 } else if (p[0] >= vp->hhi) {
470 p[1] = (vp->hhi-1-o[0])*(p[1]-o[1])/(p[0]-o[0]) + o[1];
471 p[2] = (vp->hhi-1-o[0])*p[2]/(p[0]-o[0]);
472 p[0] = vp->hhi-1;
473 }
474 if (p[1] < 0) {
475 p[0] = -o[1]*(p[0]-o[0])/(p[1]-o[1]) + o[0];
476 p[2] = -o[1]*p[2]/(p[1]-o[1]);
477 p[1] = 0;
478 } else if (p[1] >= vp->vhi) {
479 p[0] = (vp->vhi-1-o[1])*(p[0]-o[0])/(p[1]-o[1]) + o[0];
480 p[2] = (vp->vhi-1-o[1])*p[2]/(p[1]-o[1]);
481 p[1] = vp->vhi-1;
482 }
483 }
484 #endif
485
486
487 static int
488 make_arms(ar, cp, vp, sz) /* make arms for triangle fan */
489 GLshort ar[MAXFAN][3];
490 short cp[2];
491 register struct ODview *vp;
492 double sz;
493 {
494 int na, dv;
495 double hrad, vrad, phi0, phi;
496 register int i;
497
498 DCHECK(sz > 1, CONSISTENCY, "super-unary size in make_arms");
499 na = MAXFAN*sz*sz + 0.5; /* keep area constant */
500 if (na < MINFAN) na = MINFAN;
501 hrad = FANSIZE*sz*vp->hhi/vp->hlow;
502 vrad = FANSIZE*sz*vp->vhi/vp->vlow;
503 if (hrad*vrad < 2.25)
504 hrad = vrad = 1.5;
505 phi0 = (2.*PI) * frandom();
506 dv = OMAXDEPTH*sz + 0.5;
507 for (i = 0; i < na; i++) {
508 phi = phi0 + (2.*PI)*i/na;
509 ar[i][0] = cp[0] + tcos(phi)*hrad + 0.5;
510 ar[i][1] = cp[1] + tsin(phi)*vrad + 0.5;
511 ar[i][2] = dv;
512 /* clip_end(ar[i], cp, vp); */
513 }
514 return(na);
515 }
516
517
518 static int
519 depthchange(vp, x0, y0, x1, y1) /* check depth discontinuity */
520 register struct ODview *vp;
521 int x0, y0, x1, y1;
522 {
523 register double d0, d1;
524
525 DCHECK(x0<0 | x0>=vp->hhi | y0<0 | y0>=vp->vhi,
526 CONSISTENCY, "coordinates off view in depthchange");
527
528 if (x1<0 | x1>=vp->hhi | y1<0 | y1>=vp->vhi)
529 return(1);
530
531 d0 = vp->dmap[y0*vp->hhi + x0];
532 d1 = vp->dmap[y1*vp->hhi + x1];
533
534 return((1.+DEPTHEPS)*d0 < d1 || d0 > (1.+DEPTHEPS)*d1);
535 }
536
537
538 static
539 clip_edge(p, o, vp) /* clip line segment to depth edge */
540 GLshort p[3];
541 short o[2];
542 register struct ODview *vp;
543 {
544 int x, y, xstep, ystep, rise, rise2, run, run2, n;
545
546 DCHECK(vp->dmap==NULL, CONSISTENCY,
547 "clip_edge called with no depth map");
548 x = o[0]; y = o[1];
549 run = p[0] - x;
550 xstep = run > 0 ? 1 : -1;
551 run *= xstep;
552 rise = p[1] - y;
553 ystep = rise > 0 ? 1 : -1;
554 rise *= ystep;
555 rise2 = run2 = 0;
556 if (rise > run) rise2 = 1;
557 else run2 = 1;
558 n = rise + run;
559 while (n--) /* run out arm, checking depth */
560 if (run2 > rise2) {
561 if (depthchange(vp, x, y, x+xstep, y))
562 break;
563 x += xstep;
564 rise2 += rise;
565 } else {
566 if (depthchange(vp, x, y, x, y+ystep))
567 break;
568 y += ystep;
569 run2 += run;
570 }
571 if (n < 0) /* found something? */
572 return;
573 if (run > rise)
574 p[2] = (x - o[0])*p[2]/(p[0] - o[0]);
575 else
576 p[2] = (y - o[1])*p[2]/(p[1] - o[1]);
577 p[0] = x;
578 p[1] = y;
579 }
580
581
582 static int
583 getblock(vp, h, v) /* get block index */
584 register struct ODview *vp;
585 register int h, v;
586 {
587 if (h<0 | h>=vp->hhi | v<0 | v>=vp->vhi)
588 return(-1);
589 return(h*vp->hlow/vp->hhi + v*vp->vlow/vp->vhi*vp->hlow);
590 }
591
592
593 odDrawSamp(vn, id) /* draw view sample */
594 int vn;
595 register int id;
596 {
597 GLshort arm[MAXFAN][3];
598 int narms, blockindex, bi1;
599 register struct ODview *vp;
600 double size;
601 int home_edges;
602 register int i;
603
604 vp = odView + vn;
605 blockindex = getblock(vp, odS.ip[id][0], odS.ip[id][1]);
606 DCHECK(blockindex<0, CONSISTENCY, "bad sample handed to odDrawSamp");
607 DCHECK(vp->bmap[blockindex].nused <= 0,
608 CONSISTENCY, "bad in-use count in odDrawSamp");
609 /* create triangle fan */
610 size = 1./sqrt((double)vp->bmap[blockindex].nused);
611 narms = make_arms(arm, odS.ip[id], vp, size);
612 if (vp->emap != NULL) { /* check for edge collisions */
613 home_edges = CHK4(vp->emap, blockindex);
614 for (i = 0; i < narms; i++)
615 /* the following test is flawed, because we could
616 * be passing through a block on a diagonal run */
617 if (home_edges ||
618 ( (bi1 = getblock(vp, arm[i][0], arm[i][1]))
619 != blockindex &&
620 (bi1 < 0 || CHK4(vp->emap, bi1)) ))
621 clip_edge(arm[i], odS.ip[id], vp);
622 }
623 /* draw triangle fan */
624 glColor3ub(odS.rgb[id][0], odS.rgb[id][1], odS.rgb[id][2]);
625 glBegin(GL_TRIANGLE_FAN);
626 glVertex3s((GLshort)odS.ip[id][0], (GLshort)odS.ip[id][1], (GLshort)0);
627 for (i = 0; i < narms; i++)
628 glVertex3sv(arm[i]);
629 glVertex3sv(arm[0]); /* connect last to first */
630 glEnd();
631 }