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root/radiance/ray/src/hd/rhd_glx1.c
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Comparing ray/src/hd/rhd_glx1.c (file contents):
Revision 3.5 by greg, Fri Jan 7 20:33:02 2005 UTC vs.
Revision 3.7 by greg, Fri May 20 02:06:39 2011 UTC

# Line 286 | Line 286 | dev_view(                      /* assign new driver view */
286  
287   extern void
288   dev_section(            /* add octree for geometry rendering */
289 <        char    *ofn
289 >        char    *gfn,
290 >        char    *pfn
291   )
292   {
293          /* unimplemented */
# Line 343 | Line 344 | dev_flush(void)                        /* flush output */
344  
345   extern void
346   dev_cone(               /* render a cone in view coordinates */
347 <        BYTE    rgb[3],
347 >        uby8    rgb[3],
348          FVECT   ip,
349          double  rad
350   )
# Line 483 | Line 484 | draw3dline(                    /* draw 3d line in world coordinates */
484   static void
485   draw_grids(void)                        /* draw holodeck section grids */
486   {
487 <        static BYTE     gridrgba[4] = {0x0, 0xff, 0xff, 0x00};
487 >        static uby8     gridrgba[4] = {0x0, 0xff, 0xff, 0x00};
488          double  xmin, xmax, ymin, ymax, zmin, zmax;
489          double  d;
490                                          /* can we even do it? */

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