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root/radiance/ray/src/hd/rhd_glx.c
Revision: 3.6
Committed: Fri Dec 26 15:33:12 1997 UTC (26 years, 3 months ago) by gregl
Content type: text/plain
Branch: MAIN
Changes since 3.5: +2 -2 lines
Log Message:
fixed viewport resizing

File Contents

# Content
1 /* Copyright (c) 1997 Silicon Graphics, Inc. */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ SGI";
5 #endif
6
7 /*
8 * OpenGL GLX driver for holodeck display.
9 * Based on x11 driver.
10 */
11
12 #include "standard.h"
13 #include "rhd_qtree.h"
14
15 #include <GL/glx.h>
16
17 #include "x11icon.h"
18
19 #ifndef FEQ
20 #define FEQ(a,b) ((a)-(b) <= FTINY && (a)-(b) >= -FTINY)
21 #endif
22
23 #ifndef MAXCONE
24 #define MAXCONE 16 /* number of different cone sizes */
25 #endif
26 #ifndef MAXVERT
27 #define MAXVERT 32 /* maximum number of cone vertices */
28 #endif
29 #ifndef MINVERT
30 #define MINVERT 4 /* minimum number of cone vertices */
31 #endif
32 #ifndef DEPTHFACT
33 #define DEPTHFACT 16. /* multiplier for depth tests */
34 #endif
35
36 #define GAMMA 1.4 /* default gamma correction */
37
38 #define MOVPCT 7 /* percent distance to move /frame */
39 #define MOVDIR(b) ((b)==Button1 ? 1 : (b)==Button2 ? 0 : -1)
40 #define MOVDEG (-5) /* degrees to orbit CW/down /frame */
41 #define MOVORB(s) ((s)&ShiftMask ? 1 : (s)&ControlMask ? -1 : 0)
42
43 #define MINWIDTH 480 /* minimum graphics window width */
44 #define MINHEIGHT 400 /* minimum graphics window height */
45
46 #define VIEWDIST 356 /* assumed viewing distance (mm) */
47
48 #define BORWIDTH 5 /* border width */
49
50 #define ourscreen DefaultScreen(ourdisplay)
51 #define ourroot RootWindow(ourdisplay,ourscreen)
52 #define ourmask (StructureNotifyMask|ExposureMask|KeyPressMask|\
53 ButtonPressMask|ButtonReleaseMask)
54
55 #define levptr(etype) ((etype *)&currentevent)
56
57 struct driver odev; /* global device driver structure */
58
59 static XEvent currentevent; /* current event */
60
61 static int mapped = 0; /* window is mapped? */
62 static unsigned long ourblack=0, ourwhite=~0;
63
64 static Display *ourdisplay = NULL; /* our display */
65 static XVisualInfo *ourvinf; /* our visual information */
66 static Window gwind = 0; /* our graphics window */
67 static GLXContext gctx; /* our GLX context */
68
69 static double pwidth, pheight; /* pixel dimensions (mm) */
70
71 static double curzmax = 1e4; /* current depth upper limit */
72 static double nxtzmax = 0.; /* maximum (finite) depth so far */
73
74 static struct {
75 double rad; /* cone radius */
76 int nverts; /* number of vertices */
77 FVECT *va; /* allocated vertex array */
78 } cone[MAXCONE]; /* precomputed cones for drawing */
79
80 static int inpresflags; /* input result flags */
81
82 static int headlocked = 0; /* lock vertical motion */
83
84 static int resizewindow(), getevent(), getkey(), moveview(),
85 initcones(), freecones(),
86 getmove(), fixwindow(), mytmflags();
87
88
89 dev_open(id) /* initialize X11 driver */
90 char *id;
91 {
92 extern char *getenv();
93 static int atlBest[] = {GLX_RGBA, GLX_RED_SIZE,8,
94 GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8,
95 GLX_DEPTH_SIZE,15, None};
96 char *gv;
97 double gamval = GAMMA;
98 XSetWindowAttributes ourwinattr;
99 XWMHints ourxwmhints;
100 XSizeHints oursizhints;
101 /* set quadtree globals */
102 qtMinNodesiz = 3;
103 /* open display server */
104 ourdisplay = XOpenDisplay(NULL);
105 if (ourdisplay == NULL)
106 error(USER, "cannot open X-windows; DISPLAY variable set?\n");
107 /* find a usable visual */
108 ourvinf = glXChooseVisual(ourdisplay, ourscreen, atlBest);
109 if (ourvinf == NULL)
110 error(USER, "no suitable visuals available");
111 /* get a context */
112 gctx = glXCreateContext(ourdisplay, ourvinf, NULL, GL_TRUE);
113 /* set gamma and tone mapping */
114 if ((gv = XGetDefault(ourdisplay, "radiance", "gamma")) != NULL
115 || (gv = getenv("DISPLAY_GAMMA")) != NULL)
116 gamval = atof(gv);
117 if (tmInit(mytmflags(), stdprims, gamval) == NULL)
118 error(SYSTEM, "not enough memory in dev_open");
119 /* open window */
120 ourwinattr.background_pixel = ourblack;
121 ourwinattr.border_pixel = ourblack;
122 ourwinattr.event_mask = ourmask;
123 /* this is stupid */
124 ourwinattr.colormap = XCreateColormap(ourdisplay, ourroot,
125 ourvinf->visual, AllocNone);
126 gwind = XCreateWindow(ourdisplay, ourroot, 0, 0,
127 DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH,
128 DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH,
129 BORWIDTH, ourvinf->depth, InputOutput, ourvinf->visual,
130 CWBackPixel|CWBorderPixel|CWColormap|CWEventMask, &ourwinattr);
131 if (gwind == 0)
132 error(SYSTEM, "cannot create window\n");
133 XStoreName(ourdisplay, gwind, id);
134 /* set window manager hints */
135 ourxwmhints.flags = InputHint|IconPixmapHint;
136 ourxwmhints.input = True;
137 ourxwmhints.icon_pixmap = XCreateBitmapFromData(ourdisplay,
138 gwind, x11icon_bits, x11icon_width, x11icon_height);
139 XSetWMHints(ourdisplay, gwind, &ourxwmhints);
140 oursizhints.min_width = MINWIDTH;
141 oursizhints.min_height = MINHEIGHT;
142 oursizhints.flags = PMinSize;
143 XSetNormalHints(ourdisplay, gwind, &oursizhints);
144 /* set GLX context */
145 glXMakeCurrent(ourdisplay, gwind, gctx);
146 glEnable(GL_DEPTH_TEST);
147 glDepthFunc(GL_LEQUAL);
148 glShadeModel(GL_FLAT);
149 glDisable(GL_DITHER);
150 glDisable(GL_CULL_FACE);
151 glMatrixMode(GL_PROJECTION);
152 glOrtho(0., 1., 0., 1., -.01, 1.01);
153 glTranslated(0., 0., -1.01);
154 /* figure out sensible view */
155 pwidth = (double)DisplayWidthMM(ourdisplay, ourscreen) /
156 DisplayWidth(ourdisplay, ourscreen);
157 pheight = (double)DisplayHeightMM(ourdisplay, ourscreen) /
158 DisplayHeight(ourdisplay, ourscreen);
159 copystruct(&odev.v, &stdview);
160 odev.v.type = VT_PER;
161 /* map the window */
162 XMapWindow(ourdisplay, gwind);
163 dev_input(); /* sets size and view angles */
164 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
165 /* allocate our leaf pile */
166 if (!qtAllocLeaves(2 * DisplayWidth(ourdisplay,ourscreen) *
167 DisplayHeight(ourdisplay,ourscreen) /
168 (qtMinNodesiz*qtMinNodesiz)))
169 error(SYSTEM, "insufficient memory for value storage");
170 odev.name = id;
171 odev.ifd = ConnectionNumber(ourdisplay);
172 /* initialize cone array */
173 initcones();
174 }
175
176
177 dev_close() /* close our display and free resources */
178 {
179 glXMakeCurrent(ourdisplay, None, NULL);
180 glXDestroyContext(ourdisplay, gctx);
181 XDestroyWindow(ourdisplay, gwind);
182 gwind = 0;
183 XCloseDisplay(ourdisplay);
184 ourdisplay = NULL;
185 qtFreeLeaves();
186 tmDone(NULL);
187 freecones();
188 odev.v.type = 0;
189 odev.hres = odev.vres = 0;
190 odev.ifd = -1;
191 }
192
193
194 int
195 dev_view(nv) /* assign new driver view */
196 register VIEW *nv;
197 {
198 if (nv->type == VT_PAR || /* check view legality */
199 nv->horiz > 160. || nv->vert > 160.) {
200 error(COMMAND, "illegal view type/angle");
201 nv->type = odev.v.type;
202 nv->horiz = odev.v.horiz;
203 nv->vert = odev.v.vert;
204 return(0);
205 }
206 if (nv->vfore > FTINY) {
207 error(COMMAND, "cannot handle fore clipping");
208 nv->vfore = 0.;
209 return(0);
210 }
211 if (nv != &odev.v) {
212 if (!FEQ(nv->horiz,odev.v.horiz) || /* resize window? */
213 !FEQ(nv->vert,odev.v.vert)) {
214 int dw = DisplayWidth(ourdisplay,ourscreen);
215 int dh = DisplayHeight(ourdisplay,ourscreen);
216
217 dw -= 25; /* for window frame */
218 dh -= 50;
219 odev.hres = 2.*VIEWDIST/pwidth *
220 tan(PI/180./2.*nv->horiz);
221 odev.vres = 2.*VIEWDIST/pheight *
222 tan(PI/180./2.*nv->vert);
223 if (odev.hres > dw) {
224 odev.vres = dw * odev.vres / odev.hres;
225 odev.hres = dw;
226 }
227 if (odev.vres > dh) {
228 odev.hres = dh * odev.hres / odev.vres;
229 odev.vres = dh;
230 }
231 XResizeWindow(ourdisplay, gwind, odev.hres, odev.vres);
232 dev_input(); /* get resize event */
233 }
234 copystruct(&odev.v, nv);
235 }
236 if (nxtzmax > FTINY) {
237 curzmax = nxtzmax;
238 nxtzmax = 0.;
239 }
240 glClear(GL_DEPTH_BUFFER_BIT);
241 qtReplant();
242 return(1);
243 }
244
245
246 int
247 dev_input() /* get X11 input */
248 {
249 inpresflags = 0;
250
251 do
252 getevent();
253
254 while (XQLength(ourdisplay) > 0);
255
256 return(inpresflags);
257 }
258
259
260 int
261 dev_flush() /* flush output */
262 {
263 qtUpdate();
264 glFlush();
265 return(XPending(ourdisplay));
266 }
267
268
269 dev_cone(rgb, ip, rad) /* render a cone in view coordinates */
270 BYTE rgb[3];
271 FVECT ip;
272 double rad;
273 {
274 register int ci, j;
275 double apexh, basez;
276 /* compute apex height (0. to 1.) */
277 if (ip[2] > 1e6)
278 apexh = 1. - 1./DEPTHFACT;
279 else {
280 if (ip[2] > nxtzmax)
281 nxtzmax = ip[2];
282 if (ip[2] >= curzmax)
283 apexh = 1. - 1./DEPTHFACT;
284 else
285 apexh = 1. - ip[2]/(curzmax*DEPTHFACT);
286 }
287 rad *= 1.25; /* find conservative cone match */
288 for (ci = 0; ci < MAXCONE-1; ci++)
289 if (cone[ci].rad >= rad)
290 break;
291 /* draw it */
292 glColor3ub(rgb[0], rgb[1], rgb[2]);
293 glBegin(GL_TRIANGLE_FAN);
294 glVertex3d(ip[0], ip[1], apexh); /* start with apex */
295 basez = apexh*cone[ci].va[0][2]; /* base z's all the same */
296 for (j = 0; j < cone[ci].nverts; j++) /* draw each face */
297 glVertex3d(ip[0]+cone[ci].va[j][0], ip[1]+cone[ci].va[j][1],
298 basez);
299 /* connect last to first */
300 glVertex3d(ip[0]+cone[ci].va[0][0], ip[1]+cone[ci].va[0][1], basez);
301 glEnd(); /* all done */
302 }
303
304
305 static int
306 mytmflags() /* figure out tone mapping flags */
307 {
308 extern char *progname;
309 register char *cp, *tail;
310 /* find basic name */
311 for (cp = tail = progname; *cp; cp++)
312 if (*cp == '/')
313 tail = cp+1;
314 for (cp = tail; *cp && *cp != '.'; cp++)
315 ;
316 if (cp-tail == 3 && !strncmp(tail, "glx", 3))
317 return(TM_F_CAMERA);
318 if (cp-tail == 4 && !strncmp(tail, "glxh", 4))
319 return(TM_F_HUMAN);
320 error(USER, "illegal driver name");
321 }
322
323
324 static
325 initcones() /* initialize cone vertices */
326 {
327 register int i, j;
328 double minrad, d;
329
330 if (cone[0].nverts)
331 freecones();
332 minrad = 2.*qtMinNodesiz/(double)(DisplayWidth(ourdisplay,ourscreen) +
333 DisplayHeight(ourdisplay,ourscreen));
334 for (i = 0; i < MAXCONE; i++) {
335 d = (double)i/(MAXCONE-1); d *= d; /* x^2 distribution */
336 cone[i].rad = minrad + (1.-minrad)*d;
337 cone[i].nverts = MINVERT + (MAXVERT-MINVERT)*d;
338 cone[i].va = (FVECT *)malloc(cone[i].nverts*sizeof(FVECT));
339 if (cone[i].va == NULL)
340 error(SYSTEM, "out of memory in initcones");
341 for (j = cone[i].nverts; j--; ) {
342 d = 2.*PI * (j+.5) / (cone[i].nverts);
343 cone[i].va[j][0] = cos(d) * cone[i].rad;
344 cone[i].va[j][1] = sin(d) * cone[i].rad;
345 cone[i].va[j][2] = 1. - cone[i].rad;
346 }
347 }
348 }
349
350
351 static
352 freecones() /* free cone vertices */
353 {
354 register int i;
355
356 for (i = MAXCONE; i--; )
357 if (cone[i].nverts) {
358 free((char *)cone[i].va);
359 cone[i].va = NULL;
360 cone[i].nverts = 0;
361 }
362 }
363
364
365 static
366 getevent() /* get next event */
367 {
368 XNextEvent(ourdisplay, levptr(XEvent));
369 switch (levptr(XEvent)->type) {
370 case ConfigureNotify:
371 resizewindow(levptr(XConfigureEvent));
372 break;
373 case UnmapNotify:
374 mapped = 0;
375 break;
376 case MapNotify:
377 mapped = 1;
378 break;
379 case Expose:
380 fixwindow(levptr(XExposeEvent));
381 break;
382 case KeyPress:
383 getkey(levptr(XKeyPressedEvent));
384 break;
385 case ButtonPress:
386 getmove(levptr(XButtonPressedEvent));
387 break;
388 }
389 }
390
391
392 static
393 draw3dline(wp) /* draw 3d line in world coordinates */
394 register FVECT wp[2];
395 {
396 glVertex3d(wp[0][0], wp[0][1], wp[0][2]);
397 glVertex3d(wp[1][0], wp[1][1], wp[1][2]);
398 }
399
400
401 static
402 draw_grids() /* draw holodeck section grids */
403 {
404 static BYTE gridrgba[4] = {0x0, 0xff, 0xff, 0x00};
405 double xmin, xmax, ymin, ymax, zmin, zmax;
406 double d, cx, sx, crad;
407 FVECT vx, vy;
408 register int i, j;
409 /* can we even do it? */
410 if (!mapped || odev.v.type != VT_PER)
411 return;
412 /* compute view frustum */
413 if (normalize(odev.v.vdir) == 0.0)
414 return;
415 zmin = 0.01;
416 zmax = 10000.;
417 if (odev.v.vfore > FTINY)
418 zmin = odev.v.vfore;
419 if (odev.v.vaft > FTINY)
420 zmax = odev.v.vaft;
421 xmax = zmin * tan(PI/180./2. * odev.v.horiz);
422 xmin = -xmax;
423 d = odev.v.hoff * (xmax - xmin);
424 xmin += d; xmax += d;
425 ymax = zmin * tan(PI/180./2. * odev.v.vert);
426 ymin = -ymax;
427 d = odev.v.voff * (ymax - ymin);
428 ymin += d; ymax += d;
429 /* set view matrix */
430 glMatrixMode(GL_PROJECTION);
431 glPushMatrix();
432 glLoadIdentity();
433 glFrustum(xmin, xmax, ymin, ymax, zmin, zmax);
434 gluLookAt(odev.v.vp[0], odev.v.vp[1], odev.v.vp[2],
435 odev.v.vp[0] + odev.v.vdir[0],
436 odev.v.vp[1] + odev.v.vdir[1],
437 odev.v.vp[2] + odev.v.vdir[2],
438 odev.v.vup[0], odev.v.vup[1], odev.v.vup[2]);
439 glDisable(GL_DEPTH_TEST); /* write no depth values */
440 glColor4ub(gridrgba[0], gridrgba[1], gridrgba[2], gridrgba[3]);
441 glBegin(GL_LINES); /* draw each grid line */
442 gridlines(draw3dline);
443 glEnd();
444 glEnable(GL_DEPTH_TEST); /* restore rendering params */
445 glPopMatrix();
446 }
447
448
449 static
450 moveview(dx, dy, mov, orb) /* move our view */
451 int dx, dy, mov, orb;
452 {
453 VIEW nv;
454 FVECT odir, v1;
455 double d;
456 register int li;
457 /* start with old view */
458 copystruct(&nv, &odev.v);
459 /* change view direction */
460 if (mov | orb) {
461 if ((li = qtFindLeaf(dx, dy)) < 0)
462 return(0); /* not on window */
463 VSUM(odir, qtL.wp[li], nv.vp, -1.);
464 } else {
465 if (viewray(nv.vp, nv.vdir, &odev.v,
466 (dx+.5)/odev.hres, (dy+.5)/odev.vres) < -FTINY)
467 return(0); /* outside view */
468 }
469 if (orb && mov) { /* orbit left/right */
470 spinvector(odir, odir, nv.vup, d=MOVDEG*PI/180.*mov);
471 VSUM(nv.vp, qtL.wp[li], odir, -1.);
472 spinvector(nv.vdir, nv.vdir, nv.vup, d);
473 } else if (orb) { /* orbit up/down */
474 fcross(v1, odir, nv.vup);
475 if (normalize(v1) == 0.)
476 return(0);
477 spinvector(odir, odir, v1, d=MOVDEG*PI/180.*orb);
478 VSUM(nv.vp, qtL.wp[li], odir, -1.);
479 spinvector(nv.vdir, nv.vdir, v1, d);
480 } else if (mov) { /* move forward/backward */
481 d = MOVPCT/100. * mov;
482 VSUM(nv.vp, nv.vp, odir, d);
483 }
484 if (!mov ^ !orb && headlocked) { /* restore head height */
485 VSUM(v1, odev.v.vp, nv.vp, -1.);
486 d = DOT(v1, odev.v.vup);
487 VSUM(nv.vp, nv.vp, odev.v.vup, d);
488 }
489 if (setview(&nv) != NULL)
490 return(0); /* illegal view */
491 dev_view(&nv);
492 inpresflags |= DFL(DC_SETVIEW);
493 return(1);
494 }
495
496
497 static
498 getmove(ebut) /* get view change */
499 XButtonPressedEvent *ebut;
500 {
501 int movdir = MOVDIR(ebut->button);
502 int movorb = MOVORB(ebut->state);
503 int oldnodesiz = qtMinNodesiz;
504 Window rootw, childw;
505 int rootx, rooty, wx, wy;
506 unsigned int statemask;
507
508 qtMinNodesiz = 24; /* accelerate update rate */
509 XNoOp(ourdisplay);
510
511 while (!XCheckMaskEvent(ourdisplay,
512 ButtonReleaseMask, levptr(XEvent))) {
513
514 if (!XQueryPointer(ourdisplay, gwind, &rootw, &childw,
515 &rootx, &rooty, &wx, &wy, &statemask))
516 break; /* on another screen */
517
518 if (!moveview(wx, odev.vres-1-wy, movdir, movorb)) {
519 sleep(1);
520 continue;
521 }
522 glClear(GL_COLOR_BUFFER_BIT);
523 qtUpdate();
524 draw_grids();
525 glFlush();
526 }
527 if (!(inpresflags & DFL(DC_SETVIEW))) { /* do final motion */
528 movdir = MOVDIR(levptr(XButtonReleasedEvent)->button);
529 wx = levptr(XButtonReleasedEvent)->x;
530 wy = levptr(XButtonReleasedEvent)->y;
531 moveview(wx, odev.vres-1-wy, movdir, movorb);
532 }
533 dev_flush();
534
535 qtMinNodesiz = oldnodesiz; /* restore quadtree resolution */
536 }
537
538
539 static
540 getkey(ekey) /* get input key */
541 register XKeyPressedEvent *ekey;
542 {
543 int n;
544 char buf[8];
545
546 n = XLookupString(ekey, buf, sizeof(buf), NULL, NULL);
547 if (n != 1)
548 return;
549 switch (buf[0]) {
550 case 'h': /* turn on height motion lock */
551 headlocked = 1;
552 return;
553 case 'H': /* turn off height motion lock */
554 headlocked = 0;
555 return;
556 case 'l': /* retrieve last view */
557 inpresflags |= DFL(DC_LASTVIEW);
558 return;
559 case 'p': /* pause computation */
560 inpresflags |= DFL(DC_PAUSE);
561 return;
562 case 'v': /* spit out view */
563 inpresflags |= DFL(DC_GETVIEW);
564 return;
565 case '\n':
566 case '\r': /* resume computation */
567 inpresflags |= DFL(DC_RESUME);
568 return;
569 case CTRL('R'): /* redraw screen */
570 glClear(GL_DEPTH_BUFFER_BIT);
571 qtRedraw(0, 0, odev.hres, odev.vres);
572 return;
573 case CTRL('L'): /* refresh from server */
574 if (inpresflags & DFL(DC_REDRAW))
575 return;
576 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
577 draw_grids();
578 glFlush();
579 qtCompost(100); /* get rid of old values */
580 inpresflags |= DFL(DC_REDRAW); /* resend values from server */
581 return;
582 case 'K': /* kill rtrace process(es) */
583 inpresflags |= DFL(DC_KILL);
584 break;
585 case 'R': /* restart rtrace */
586 inpresflags |= DFL(DC_RESTART);
587 break;
588 case 'C': /* clobber holodeck */
589 inpresflags |= DFL(DC_CLOBBER);
590 break;
591 case 'q': /* quit the program */
592 inpresflags |= DFL(DC_QUIT);
593 return;
594 default:
595 XBell(ourdisplay, 0);
596 return;
597 }
598 }
599
600
601 static
602 fixwindow(eexp) /* repair damage to window */
603 register XExposeEvent *eexp;
604 {
605 int xmin, xmax, ymin, ymax;
606
607 if (odev.hres == 0 || odev.vres == 0) /* first exposure */
608 resizewindow((XConfigureEvent *)eexp);
609 xmin = eexp->x; xmax = eexp->x + eexp->width;
610 ymin = odev.vres - eexp->y - eexp->height; ymax = odev.vres - eexp->y;
611 /* clear portion of depth */
612 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
613 glDepthFunc(GL_ALWAYS);
614 glBegin(GL_POLYGON);
615 glVertex3d((double)xmin/odev.hres, (double)ymin/odev.vres, 0.);
616 glVertex3d((double)xmax/odev.hres, (double)ymin/odev.vres, 0.);
617 glVertex3d((double)xmax/odev.hres, (double)ymax/odev.vres, 0.);
618 glVertex3d((double)xmin/odev.hres, (double)ymax/odev.vres, 0.);
619 glEnd();
620 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
621 glDepthFunc(GL_LEQUAL);
622 qtRedraw(xmin, ymin, xmax, ymax);
623 }
624
625
626 static
627 resizewindow(ersz) /* resize window */
628 register XConfigureEvent *ersz;
629 {
630 glViewport(0, 0, ersz->width, ersz->height);
631
632 if (ersz->width == odev.hres && ersz->height == odev.vres)
633 return;
634
635 odev.hres = ersz->width;
636 odev.vres = ersz->height;
637
638 odev.v.horiz = 2.*180./PI * atan(0.5/VIEWDIST*pwidth*odev.hres);
639 odev.v.vert = 2.*180./PI * atan(0.5/VIEWDIST*pheight*odev.vres);
640
641 inpresflags |= DFL(DC_SETVIEW);
642 }