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root/radiance/ray/src/hd/rhd_glx.c
Revision: 3.27
Committed: Sun Jan 3 13:40:25 1999 UTC (25 years, 3 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.26: +5 -5 lines
Log Message:
fixed bug in stereo view computation after window resize

File Contents

# Content
1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ SGI";
5 #endif
6
7 /*
8 * OpenGL GLX driver for holodeck display.
9 * Based on old GLX driver using cones.
10 *
11 * Define symbol STEREO for stereo viewing.
12 * Define symbol DOBJ for display object viewing.
13 */
14
15 #ifdef NOSTEREO
16 #ifdef STEREO
17 #undef STEREO
18 #else
19 #undef NOSTEREO
20 #endif
21 #endif
22
23 #include "standard.h"
24
25 #include <sys/types.h>
26 #include <GL/glx.h>
27 #include <GL/glu.h>
28 #ifdef STEREO
29 #include <X11/extensions/SGIStereo.h>
30 #endif
31
32 #include "rhd_sample.h"
33 #ifdef DOBJ
34 #include "rhdobj.h"
35 #endif
36
37 #include "x11icon.h"
38
39 #ifndef RAYQLEN
40 #define RAYQLEN 1024 /* max. rays to queue before flush */
41 #endif
42
43 #ifndef FEQ
44 #define FEQ(a,b) ((a)-(b) <= FTINY && (a)-(b) >= -FTINY)
45 #endif
46
47 #define GAMMA 1.4 /* default gamma correction */
48
49 #define FRAMESTATE(s) (((s)&(ShiftMask|ControlMask))==(ShiftMask|ControlMask))
50
51 #define MOVPCT 7 /* percent distance to move /frame */
52 #define MOVDIR(b) ((b)==Button1 ? 1 : (b)==Button2 ? 0 : -1)
53 #define MOVDEG (-5) /* degrees to orbit CW/down /frame */
54 #define MOVORB(s) ((s)&ShiftMask ? 1 : (s)&ControlMask ? -1 : 0)
55
56 #ifndef TARGETFPS
57 #define TARGETFPS 4.0 /* target frames/sec during motion */
58 #endif
59
60 #define MINWIDTH 480 /* minimum graphics window width */
61 #define MINHEIGHT 400 /* minimum graphics window height */
62
63 #define VIEWDIST 356 /* assumed viewing distance (mm) */
64
65 #define BORWIDTH 5 /* border width */
66
67 #define setstereobuf(bid) (glXWaitGL(), \
68 XSGISetStereoBuffer(ourdisplay, gwind, bid), \
69 glXWaitX())
70
71 #define ourscreen DefaultScreen(ourdisplay)
72 #define ourroot RootWindow(ourdisplay,ourscreen)
73 #define ourmask (StructureNotifyMask|ExposureMask|KeyPressMask|\
74 ButtonPressMask|ButtonReleaseMask)
75
76 #define levptr(etype) ((etype *)&currentevent)
77
78 struct driver odev; /* global device driver structure */
79
80 char odev_args[64]; /* command arguments */
81
82 #ifdef STEREO
83 static VIEW vwright; /* right eye view */
84 #endif
85
86 static int rayqleft = 0; /* rays left to queue before flush */
87
88 static XEvent currentevent; /* current event */
89
90 static int mapped = 0; /* window is mapped? */
91 static unsigned long ourblack=0, ourwhite=~0;
92
93 static Display *ourdisplay = NULL; /* our display */
94 static XVisualInfo *ourvinf; /* our visual information */
95 static Window gwind = 0; /* our graphics window */
96 static GLXContext gctx; /* our GLX context */
97
98 static double pwidth, pheight; /* pixel dimensions (mm) */
99
100 static double mindpth, maxdpth; /* min. and max. depth */
101
102 double dev_zmin, dev_zmax; /* fore and aft clipping plane dist. */
103
104 static int inpresflags; /* input result flags */
105
106 static int headlocked = 0; /* lock vertical motion */
107
108 static int resizewindow(), getevent(), getkey(), moveview(), wipeclean(),
109 setglpersp(), getframe(), getmove(), fixwindow(), mytmflags();
110
111 #ifdef STEREO
112 static int pushright(), popright();
113 #endif
114
115 extern time_t time();
116
117
118 dev_open(id) /* initialize GLX driver */
119 char *id;
120 {
121 extern char *getenv();
122 static RGBPRIMS myprims = STDPRIMS;
123 static int atlBest[] = {GLX_RGBA, GLX_RED_SIZE,8,
124 GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8,
125 GLX_DEPTH_SIZE,15, None};
126 char *ev;
127 double gamval = GAMMA;
128 RGBPRIMP dpri = stdprims;
129 XSetWindowAttributes ourwinattr;
130 XWMHints ourxwmhints;
131 XSizeHints oursizhints;
132 /* check for unsupported stereo */
133 #ifdef NOSTEREO
134 error(INTERNAL, "stereo display driver unavailable");
135 #endif
136 /* open display server */
137 ourdisplay = XOpenDisplay(NULL);
138 if (ourdisplay == NULL)
139 error(USER, "cannot open X-windows; DISPLAY variable set?\n");
140 #ifdef STEREO
141 switch (XSGIQueryStereoMode(ourdisplay, ourroot)) {
142 case STEREO_TOP:
143 case STEREO_BOTTOM:
144 break;
145 case STEREO_OFF:
146 error(USER,
147 "wrong video mode: run \"/usr/gfx/setmon -n STR_TOP\" first");
148 case X_STEREO_UNSUPPORTED:
149 error(USER, "stereo mode not supported on this screen");
150 default:
151 error(INTERNAL, "unknown stereo mode");
152 }
153 #endif
154 /* find a usable visual */
155 ourvinf = glXChooseVisual(ourdisplay, ourscreen, atlBest);
156 if (ourvinf == NULL)
157 error(USER, "no suitable visuals available");
158 /* get a context */
159 gctx = glXCreateContext(ourdisplay, ourvinf, NULL, GL_TRUE);
160 /* set gamma and tone mapping */
161 if ((ev = XGetDefault(ourdisplay, "radiance", "gamma")) != NULL
162 || (ev = getenv("DISPLAY_GAMMA")) != NULL)
163 gamval = atof(ev);
164 if ((ev = getenv("DISPLAY_PRIMARIES")) != NULL &&
165 sscanf(ev, "%f %f %f %f %f %f %f %f",
166 &myprims[RED][CIEX],&myprims[RED][CIEY],
167 &myprims[GRN][CIEX],&myprims[GRN][CIEY],
168 &myprims[BLU][CIEX],&myprims[BLU][CIEY],
169 &myprims[WHT][CIEX],&myprims[WHT][CIEY]) >= 6)
170 dpri = myprims;
171 if (tmInit(mytmflags(), dpri, gamval) == NULL)
172 error(SYSTEM, "not enough memory in dev_open");
173 /* open window */
174 ourwinattr.background_pixel = ourblack;
175 ourwinattr.border_pixel = ourblack;
176 ourwinattr.event_mask = ourmask;
177 /* this is stupid */
178 ourwinattr.colormap = XCreateColormap(ourdisplay, ourroot,
179 ourvinf->visual, AllocNone);
180 gwind = XCreateWindow(ourdisplay, ourroot, 0, 0,
181 DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH,
182 #ifdef STEREO
183 (DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH)/2,
184 #else
185 DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH,
186 #endif
187 BORWIDTH, ourvinf->depth, InputOutput, ourvinf->visual,
188 CWBackPixel|CWBorderPixel|CWColormap|CWEventMask, &ourwinattr);
189 if (gwind == 0)
190 error(SYSTEM, "cannot create window\n");
191 XStoreName(ourdisplay, gwind, id);
192 /* set window manager hints */
193 ourxwmhints.flags = InputHint|IconPixmapHint;
194 ourxwmhints.input = True;
195 ourxwmhints.icon_pixmap = XCreateBitmapFromData(ourdisplay,
196 gwind, x11icon_bits, x11icon_width, x11icon_height);
197 XSetWMHints(ourdisplay, gwind, &ourxwmhints);
198 oursizhints.min_width = MINWIDTH;
199 #ifdef STEREO
200 oursizhints.min_height = MINHEIGHT/2;
201 oursizhints.max_width = DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH;
202 oursizhints.max_height = (DisplayHeight(ourdisplay,ourscreen) -
203 2*BORWIDTH)/2;
204 oursizhints.flags = PMinSize|PMaxSize;
205 #else
206 oursizhints.min_height = MINHEIGHT;
207 oursizhints.flags = PMinSize;
208 #endif
209 XSetNormalHints(ourdisplay, gwind, &oursizhints);
210 /* set GLX context */
211 glXMakeCurrent(ourdisplay, gwind, gctx);
212 glEnable(GL_DEPTH_TEST);
213 glDepthFunc(GL_LEQUAL);
214 glShadeModel(GL_SMOOTH);
215 glDisable(GL_DITHER);
216 glDisable(GL_CULL_FACE);
217 /* figure out sensible view */
218 pwidth = (double)DisplayWidthMM(ourdisplay, ourscreen) /
219 DisplayWidth(ourdisplay, ourscreen);
220 pheight = (double)DisplayHeightMM(ourdisplay, ourscreen) /
221 DisplayHeight(ourdisplay, ourscreen);
222 #ifdef STEREO
223 pheight *= 2.;
224 setstereobuf(STEREO_BUFFER_LEFT);
225 #endif
226 checkglerr("setting rendering parameters");
227 copystruct(&odev.v, &stdview);
228 odev.v.type = VT_PER;
229 /* map the window */
230 XMapWindow(ourdisplay, gwind);
231 dev_input(); /* sets size and view angles */
232 /* allocate our samples */
233 if (!smInit(DisplayWidth(ourdisplay,ourscreen) *
234 DisplayHeight(ourdisplay,ourscreen) / 10))
235 error(SYSTEM, "insufficient memory for value storage");
236 mindpth = FHUGE; maxdpth = FTINY;
237 odev.name = id;
238 odev.ifd = ConnectionNumber(ourdisplay);
239 }
240
241
242 dev_close() /* close our display and free resources */
243 {
244 smInit(0);
245 #ifdef DOBJ
246 dobj_cleanup();
247 #endif
248 glXMakeCurrent(ourdisplay, None, NULL);
249 glXDestroyContext(ourdisplay, gctx);
250 XDestroyWindow(ourdisplay, gwind);
251 gwind = 0;
252 XCloseDisplay(ourdisplay);
253 ourdisplay = NULL;
254 tmDone(NULL);
255 odev.v.type = 0;
256 odev.hres = odev.vres = 0;
257 odev.ifd = -1;
258 }
259
260
261 dev_clear() /* clear our representation */
262 {
263 smInit(rsL.max_samp);
264 wipeclean();
265 rayqleft = 0; /* hold off update */
266 }
267
268
269 int
270 dev_view(nv) /* assign new driver view */
271 register VIEW *nv;
272 {
273 double d;
274
275 if (nv->type != VT_PER || /* check view legality */
276 nv->horiz > 160. || nv->vert > 160.) {
277 error(COMMAND, "illegal view type/angle");
278 nv->type = odev.v.type;
279 nv->horiz = odev.v.horiz;
280 nv->vert = odev.v.vert;
281 return(0);
282 }
283 if (nv != &odev.v) {
284 /* resize window? */
285 if (!FEQ(nv->horiz,odev.v.horiz) ||
286 !FEQ(nv->vert,odev.v.vert)) {
287 int dw = DisplayWidth(ourdisplay,ourscreen);
288 int dh = DisplayHeight(ourdisplay,ourscreen);
289
290 dw -= 25; /* for window frame */
291 dh -= 50;
292 #ifdef STEREO
293 dh /= 2;
294 #endif
295 odev.hres = 2.*VIEWDIST/pwidth *
296 tan(PI/180./2.*nv->horiz);
297 odev.vres = 2.*VIEWDIST/pheight *
298 tan(PI/180./2.*nv->vert);
299 if (odev.hres > dw) {
300 odev.vres = dw * odev.vres / odev.hres;
301 odev.hres = dw;
302 }
303 if (odev.vres > dh) {
304 odev.hres = dh * odev.hres / odev.vres;
305 odev.vres = dh;
306 }
307 XResizeWindow(ourdisplay, gwind, odev.hres, odev.vres);
308 dev_input(); /* get resize event */
309 }
310 copystruct(&odev.v, nv); /* setview() already called */
311 }
312 #ifdef STEREO
313 copystruct(&vwright, nv);
314 d = eyesepdist / sqrt(nv->hn2);
315 VSUM(vwright.vp, nv->vp, nv->hvec, d);
316 /* setview(&vwright); -- Unnecessary */
317 #endif
318 wipeclean();
319 return(1);
320 }
321
322
323 dev_section(gfn, pfn) /* add octree for geometry rendering */
324 char *gfn, *pfn;
325 {
326 /* unimplemented */
327 }
328
329
330 dev_auxcom(cmd, args) /* process an auxiliary command */
331 char *cmd, *args;
332 {
333 #ifdef DOBJ
334 if (dobj_command(cmd, args) >= 0)
335 return;
336 #endif
337 sprintf(errmsg, "%s: unknown command", cmd);
338 error(COMMAND, errmsg);
339 }
340
341
342 VIEW *
343 dev_auxview(n, hvres) /* return nth auxiliary view */
344 int n;
345 int hvres[2];
346 {
347 hvres[0] = odev.hres; hvres[1] = odev.vres;
348 if (n == 0)
349 return(&odev.v);
350 #ifdef STEREO
351 if (n == 1)
352 return(&vwright);
353 #endif
354 return(NULL);
355 }
356
357
358 int
359 dev_input() /* get X11 input */
360 {
361 inpresflags = 0;
362
363 do
364 getevent();
365
366 while (XPending(ourdisplay) > 0);
367
368 odev.inpready = 0;
369
370 return(inpresflags);
371 }
372
373
374 dev_value(c, d, p) /* add a pixel value to our mesh */
375 COLR c;
376 FVECT d, p;
377 {
378 double depth;
379 #ifdef DOBJ
380 if (dobj_lightsamp != NULL) { /* in light source sampling */
381 (*dobj_lightsamp)(c, d, p);
382 return;
383 }
384 #endif
385 if (p != NULL) { /* add depth to our range */
386 depth = (p[0] - odev.v.vp[0])*d[0] +
387 (p[1] - odev.v.vp[1])*d[1] +
388 (p[2] - odev.v.vp[2])*d[2];
389 if (depth > FTINY) {
390 if (depth < mindpth)
391 mindpth = depth;
392 if (depth > maxdpth)
393 maxdpth = depth;
394 }
395 }
396 smNewSamp(c, d, p); /* add to display representation */
397 if (!--rayqleft)
398 dev_flush(); /* flush output */
399 }
400
401
402 int
403 dev_flush() /* flush output */
404 {
405 if (mapped) {
406 #ifdef STEREO
407 pushright(); /* update right eye */
408 smUpdate(&vwright, 100);
409 #ifdef DOBJ
410 dobj_render(); /* usually in foreground */
411 #endif
412 popright(); /* update left eye */
413 #endif
414 smUpdate(&odev.v, 100);
415 checkglerr("rendering mesh");
416 #ifdef DOBJ
417 dobj_render();
418 #endif
419 glFlush(); /* flush OGL */
420 }
421 rayqleft = RAYQLEN;
422 /* flush X11 and return # pending */
423 return(odev.inpready = XPending(ourdisplay));
424 }
425
426
427 checkglerr(where) /* check for GL or GLU error */
428 char *where;
429 {
430 register GLenum errcode;
431
432 while ((errcode = glGetError()) != GL_NO_ERROR) {
433 sprintf(errmsg, "OpenGL error %s: %s",
434 where, gluErrorString(errcode));
435 error(WARNING, errmsg);
436 }
437 }
438
439
440 #ifdef STEREO
441 static
442 pushright() /* push on right view */
443 {
444 double d;
445
446 setstereobuf(STEREO_BUFFER_RIGHT);
447 glMatrixMode(GL_MODELVIEW);
448 glPushMatrix();
449 d = -eyesepdist / sqrt(odev.v.hn2);
450 glTranslated(d*odev.v.hvec[0], d*odev.v.hvec[1], d*odev.v.hvec[2]);
451 checkglerr("setting right view");
452 }
453
454
455 static
456 popright() /* pop off right view */
457 {
458 glMatrixMode(GL_MODELVIEW);
459 glPopMatrix();
460 setstereobuf(STEREO_BUFFER_LEFT);
461 }
462 #endif
463
464
465 static int
466 mytmflags() /* figure out tone mapping flags */
467 {
468 extern char *progname;
469 register char *cp, *tail;
470 /* find basic name */
471 for (cp = tail = progname; *cp; cp++)
472 if (*cp == '/')
473 tail = cp+1;
474 for (cp = tail; *cp && *cp != '.'; cp++)
475 ;
476 if (cp > tail && cp[-1] == 'h')
477 return(TM_F_HUMAN|TM_F_NOSTDERR);
478 else
479 return(TM_F_CAMERA|TM_F_NOSTDERR);
480 }
481
482
483 static
484 getevent() /* get next event */
485 {
486 XNextEvent(ourdisplay, levptr(XEvent));
487 switch (levptr(XEvent)->type) {
488 case ConfigureNotify:
489 resizewindow(levptr(XConfigureEvent));
490 break;
491 case UnmapNotify:
492 mapped = 0;
493 break;
494 case MapNotify:
495 mapped = 1;
496 break;
497 case Expose:
498 fixwindow(levptr(XExposeEvent));
499 break;
500 case KeyPress:
501 getkey(levptr(XKeyPressedEvent));
502 break;
503 case ButtonPress:
504 if (FRAMESTATE(levptr(XButtonPressedEvent)->state))
505 getframe(levptr(XButtonPressedEvent));
506 else
507 getmove(levptr(XButtonPressedEvent));
508 break;
509 }
510 }
511
512
513 static
514 draw3dline(wp) /* draw 3d line in world coordinates */
515 register FVECT wp[2];
516 {
517 glVertex3d(wp[0][0], wp[0][1], wp[0][2]);
518 glVertex3d(wp[1][0], wp[1][1], wp[1][2]);
519 }
520
521
522 static
523 draw_grids(fore) /* draw holodeck section grids */
524 int fore;
525 {
526 if (fore)
527 glColor4ub(0, 255, 255, 0);
528 else
529 glColor4ub(0, 0, 0, 0);
530 glBegin(GL_LINES); /* draw each grid line */
531 gridlines(draw3dline);
532 glEnd();
533 checkglerr("drawing grid lines");
534 }
535
536
537 static
538 moveview(dx, dy, mov, orb) /* move our view */
539 int dx, dy, mov, orb;
540 {
541 VIEW nv;
542 FVECT odir, v1, wip;
543 double d;
544 register int li;
545 /* start with old view */
546 copystruct(&nv, &odev.v);
547 /* orient our motion */
548 if (viewray(v1, odir, &odev.v,
549 (dx+.5)/odev.hres, (dy+.5)/odev.vres) < -FTINY)
550 return(0); /* outside view */
551 if (mov | orb) { /* moving relative to geometry */
552 #ifdef DOBJ
553 d = dobj_trace(NULL, v1, odir); /* check objects */
554 /* check holodeck */
555 if ((li = smFindSamp(v1, odir)) >= 0) {
556 VCOPY(wip, rsL.wp[li]);
557 if (d < .99*FHUGE && d*d <= dist2(v1, wip))
558 li = -1; /* object is closer */
559 } else if (d >= .99*FHUGE)
560 return(0); /* nothing visible */
561 if (li < 0)
562 VSUM(wip, v1, odir, d); /* else get object point */
563 #else
564 if ((li = smFindSamp(v1, odir)) < 0)
565 return(0); /* not on window */
566 VCOPY(wip, rsL.wp[li]);
567 #endif
568 #ifdef DEBUG
569 fprintf(stderr, "moveview: hit %s at (%f,%f,%f) (t=%f)\n",
570 li < 0 ? "object" : "mesh",
571 wip[0], wip[1], wip[2],
572 (wip[0]-odev.v.vp[0])*odir[0] +
573 (wip[1]-odev.v.vp[1])*odir[1] +
574 (wip[2]-odev.v.vp[2])*odir[2]);
575 #endif
576 VSUM(odir, wip, odev.v.vp, -1.);
577 } else /* panning with constant viewpoint */
578 VCOPY(nv.vdir, odir);
579 if (orb && mov) { /* orbit left/right */
580 spinvector(odir, odir, nv.vup, d=MOVDEG*PI/180.*mov);
581 VSUM(nv.vp, wip, odir, -1.);
582 spinvector(nv.vdir, nv.vdir, nv.vup, d);
583 } else if (orb) { /* orbit up/down */
584 fcross(v1, odir, nv.vup);
585 if (normalize(v1) == 0.)
586 return(0);
587 spinvector(odir, odir, v1, d=MOVDEG*PI/180.*orb);
588 VSUM(nv.vp, wip, odir, -1.);
589 spinvector(nv.vdir, nv.vdir, v1, d);
590 } else if (mov) { /* move forward/backward */
591 d = MOVPCT/100. * mov;
592 VSUM(nv.vp, nv.vp, odir, d);
593 }
594 if (!mov ^ !orb && headlocked) { /* restore head height */
595 VSUM(v1, odev.v.vp, nv.vp, -1.);
596 d = DOT(v1, nv.vup);
597 VSUM(nv.vp, nv.vp, odev.v.vup, d);
598 }
599 if (setview(&nv) != NULL)
600 return(0); /* illegal view */
601 dev_view(&nv);
602 inpresflags |= DFL(DC_SETVIEW);
603 return(1);
604 }
605
606
607 static
608 getframe(ebut) /* get focus frame */
609 XButtonPressedEvent *ebut;
610 {
611 int startx = ebut->x, starty = ebut->y;
612 int endx, endy;
613
614 XMaskEvent(ourdisplay, ButtonReleaseMask, levptr(XEvent));
615 endx = levptr(XButtonReleasedEvent)->x;
616 endy = levptr(XButtonReleasedEvent)->y;
617 if (endx == startx | endy == starty) {
618 XBell(ourdisplay, 0);
619 return;
620 }
621 if (endx < startx) {register int c = endx; endx = startx; startx = c;}
622 if (endy < starty) {register int c = endy; endy = starty; starty = c;}
623 sprintf(odev_args, "%.3f %.3f %.3f %.3f",
624 (startx+.5)/odev.hres, 1.-(endy+.5)/odev.vres,
625 (endx+.5)/odev.hres, 1.-(starty+.5)/odev.vres);
626 inpresflags |= DFL(DC_FOCUS);
627 }
628
629
630 static
631 getmove(ebut) /* get view change */
632 XButtonPressedEvent *ebut;
633 {
634 int movdir = MOVDIR(ebut->button);
635 int movorb = MOVORB(ebut->state);
636 int qlevel = 99;
637 time_t lasttime, thistime;
638 int nframes;
639 Window rootw, childw;
640 int rootx, rooty, wx, wy;
641 unsigned int statemask;
642
643 XNoOp(ourdisplay); /* makes sure we're not idle */
644
645 lasttime = time(0); nframes = 0;
646 while (!XCheckMaskEvent(ourdisplay,
647 ButtonReleaseMask, levptr(XEvent))) {
648 /* get cursor position */
649 if (!XQueryPointer(ourdisplay, gwind, &rootw, &childw,
650 &rootx, &rooty, &wx, &wy, &statemask))
651 break; /* on another screen */
652
653 draw_grids(0); /* clear old grid lines */
654 #ifdef STEREO
655 pushright(); draw_grids(0); popright();
656 #endif
657 /* compute view motion */
658 if (!moveview(wx, odev.vres-1-wy, movdir, movorb)) {
659 sleep(1);
660 lasttime++;
661 continue; /* cursor in bad place */
662 }
663 draw_grids(1); /* redraw grid */
664 #ifdef STEREO
665 pushright();
666 draw_grids(1);
667 smUpdate(&vwright, qlevel);
668 #ifdef DOBJ
669 dobj_render();
670 #endif
671 popright();
672 #endif
673 /* redraw mesh */
674 smUpdate(&odev.v, qlevel);
675 #ifdef DOBJ
676 dobj_render(); /* redraw object */
677 #endif
678 glFlush();
679 nframes++; /* figure out good quality level */
680 thistime = time(0);
681 if (thistime - lasttime >= 3 ||
682 nframes > (int)(3*3*TARGETFPS)) {
683 qlevel = thistime<=lasttime ? 1000 :
684 (int)((double)nframes/(thistime-lasttime)
685 / TARGETFPS * qlevel + 0.5);
686 lasttime = thistime; nframes = 0;
687 if (qlevel > 99) {
688 if (qlevel > 300) { /* put on the brakes */
689 sleep(1);
690 lasttime++;
691 }
692 qlevel = 99;
693 } else if (qlevel < 1)
694 qlevel = 1;
695 }
696 }
697 if (!(inpresflags & DFL(DC_SETVIEW))) { /* do final motion */
698 movdir = MOVDIR(levptr(XButtonReleasedEvent)->button);
699 wx = levptr(XButtonReleasedEvent)->x;
700 wy = levptr(XButtonReleasedEvent)->y;
701 moveview(wx, odev.vres-1-wy, movdir, movorb);
702 }
703 }
704
705
706 static
707 setglpersp(vp) /* set perspective view in GL */
708 register VIEW *vp;
709 {
710 double d, xmin, xmax, ymin, ymax;
711
712 if (mindpth >= maxdpth) {
713 dev_zmin = 1.;
714 dev_zmax = 100.;
715 } else {
716 dev_zmin = 0.5*mindpth;
717 dev_zmax = 5.0*maxdpth;
718 }
719 if (odev.v.vfore > FTINY)
720 dev_zmin = odev.v.vfore;
721 if (odev.v.vaft > FTINY)
722 dev_zmax = odev.v.vaft;
723 if (dev_zmin < dev_zmax/100.)
724 dev_zmin = dev_zmax/100.;
725 xmax = dev_zmin * tan(PI/180./2. * odev.v.horiz);
726 xmin = -xmax;
727 d = odev.v.hoff * (xmax - xmin);
728 xmin += d; xmax += d;
729 ymax = dev_zmin * tan(PI/180./2. * odev.v.vert);
730 ymin = -ymax;
731 d = odev.v.voff * (ymax - ymin);
732 ymin += d; ymax += d;
733 /* set view matrix */
734 glMatrixMode(GL_PROJECTION);
735 glLoadIdentity();
736 glFrustum(xmin, xmax, ymin, ymax, dev_zmin, dev_zmax);
737 gluLookAt(odev.v.vp[0], odev.v.vp[1], odev.v.vp[2],
738 odev.v.vp[0] + odev.v.vdir[0],
739 odev.v.vp[1] + odev.v.vdir[1],
740 odev.v.vp[2] + odev.v.vdir[2],
741 odev.v.vup[0], odev.v.vup[1], odev.v.vup[2]);
742 checkglerr("setting perspective view");
743 }
744
745
746 static
747 wipeclean() /* prepare for redraw */
748 {
749 /* clear depth buffer */
750 #ifdef STEREO
751 setstereobuf(STEREO_BUFFER_RIGHT);
752 glClear(GL_DEPTH_BUFFER_BIT);
753 setstereobuf(STEREO_BUFFER_LEFT);
754 #endif
755 glClear(GL_DEPTH_BUFFER_BIT);
756 smClean(); /* reset drawing routines */
757 setglpersp(&odev.v); /* reset view & clipping planes */
758 }
759
760
761 static
762 getkey(ekey) /* get input key */
763 register XKeyPressedEvent *ekey;
764 {
765 Window rootw, childw;
766 int rootx, rooty, wx, wy;
767 unsigned int statemask;
768 int n;
769 char buf[8];
770
771 n = XLookupString(ekey, buf, sizeof(buf), NULL, NULL);
772 if (n != 1)
773 return;
774 switch (buf[0]) {
775 case 'h': /* turn on height motion lock */
776 headlocked = 1;
777 return;
778 case 'H': /* turn off height motion lock */
779 headlocked = 0;
780 return;
781 case 'l': /* retrieve last view */
782 inpresflags |= DFL(DC_LASTVIEW);
783 return;
784 case 'p': /* pause computation */
785 inpresflags |= DFL(DC_PAUSE);
786 return;
787 case 'v': /* spit out view */
788 inpresflags |= DFL(DC_GETVIEW);
789 return;
790 case 'f': /* frame view position */
791 if (!XQueryPointer(ourdisplay, gwind, &rootw, &childw,
792 &rootx, &rooty, &wx, &wy, &statemask))
793 return; /* on another screen */
794 sprintf(odev_args, "%.4f %.4f", (wx+.5)/odev.hres,
795 1.-(wy+.5)/odev.vres);
796 inpresflags |= DFL(DC_FOCUS);
797 return;
798 case 'F': /* unfocus */
799 odev_args[0] = '\0';
800 inpresflags |= DFL(DC_FOCUS);
801 return;
802 case '\n':
803 case '\r': /* resume computation */
804 inpresflags |= DFL(DC_RESUME);
805 return;
806 case CTRL('R'): /* redraw screen */
807 wipeclean();
808 return;
809 case CTRL('L'): /* refresh from server */
810 if (inpresflags & DFL(DC_REDRAW))
811 return;
812 setglpersp(&odev.v); /* reset clipping planes */
813 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
814 glDisable(GL_DEPTH_TEST); /* so grids will clear */
815 draw_grids(1);
816 #ifdef STEREO
817 pushright();
818 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
819 draw_grids(1);
820 popright();
821 #endif
822 glEnable(GL_DEPTH_TEST);
823 glFlush();
824 smInit(rsL.max_samp); /* get rid of old values */
825 inpresflags |= DFL(DC_REDRAW); /* resend values from server */
826 rayqleft = 0; /* hold off update */
827 return;
828 case 'K': /* kill rtrace process(es) */
829 inpresflags |= DFL(DC_KILL);
830 break;
831 case 'R': /* restart rtrace */
832 inpresflags |= DFL(DC_RESTART);
833 break;
834 case 'C': /* clobber holodeck */
835 inpresflags |= DFL(DC_CLOBBER);
836 break;
837 case 'q': /* quit the program */
838 inpresflags |= DFL(DC_QUIT);
839 return;
840 default:
841 XBell(ourdisplay, 0);
842 return;
843 }
844 }
845
846
847 static
848 fixwindow(eexp) /* repair damage to window */
849 register XExposeEvent *eexp;
850 {
851 if (odev.hres == 0 | odev.vres == 0) { /* first exposure */
852 resizewindow((XConfigureEvent *)eexp);
853 return;
854 }
855 if (eexp->count) /* wait for final exposure */
856 return;
857 wipeclean(); /* clear depth */
858 }
859
860
861 static
862 resizewindow(ersz) /* resize window */
863 register XConfigureEvent *ersz;
864 {
865 glViewport(0, 0, ersz->width, ersz->height);
866
867 if (ersz->width == odev.hres && ersz->height == odev.vres)
868 return;
869
870 odev.hres = ersz->width;
871 odev.vres = ersz->height;
872
873 odev.v.horiz = 2.*180./PI * atan(0.5/VIEWDIST*pwidth*odev.hres);
874 odev.v.vert = 2.*180./PI * atan(0.5/VIEWDIST*pheight*odev.vres);
875
876 inpresflags |= DFL(DC_SETVIEW);
877 }