ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/hd/rhd_glx.c
Revision: 3.23
Committed: Thu Aug 27 19:33:05 1998 UTC (25 years, 7 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.22: +19 -13 lines
Log Message:
improved grid drawing in stereo mode

File Contents

# Content
1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ SGI";
5 #endif
6
7 /*
8 * OpenGL GLX driver for holodeck display.
9 * Based on old GLX driver using cones.
10 *
11 * Define symbol STEREO for stereo viewing.
12 * Define symbol DOBJ for display object viewing.
13 */
14
15 #ifdef NOSTEREO
16 #ifdef STEREO
17 #undef STEREO
18 #else
19 #undef NOSTEREO
20 #endif
21 #endif
22
23 #include "standard.h"
24 #include "rhd_sample.h"
25
26 #include <sys/types.h>
27 #include <GL/glx.h>
28 #include <GL/glu.h>
29 #ifdef STEREO
30 #include <X11/extensions/SGIStereo.h>
31 #endif
32 #ifdef DOBJ
33 #include "rhdobj.h"
34 #endif
35
36 #include "x11icon.h"
37
38 #ifndef RAYQLEN
39 #define RAYQLEN 250 /* max. rays to queue before flush */
40 #endif
41
42 #ifndef FEQ
43 #define FEQ(a,b) ((a)-(b) <= FTINY && (a)-(b) >= -FTINY)
44 #endif
45
46 #define GAMMA 1.4 /* default gamma correction */
47
48 #define MOVPCT 7 /* percent distance to move /frame */
49 #define MOVDIR(b) ((b)==Button1 ? 1 : (b)==Button2 ? 0 : -1)
50 #define MOVDEG (-5) /* degrees to orbit CW/down /frame */
51 #define MOVORB(s) ((s)&ShiftMask ? 1 : (s)&ControlMask ? -1 : 0)
52
53 #ifndef TARGETFPS
54 #define TARGETFPS 4.0 /* target frames/sec during motion */
55 #endif
56
57 #define MINWIDTH 480 /* minimum graphics window width */
58 #define MINHEIGHT 400 /* minimum graphics window height */
59
60 #define VIEWDIST 356 /* assumed viewing distance (mm) */
61
62 #define BORWIDTH 5 /* border width */
63
64 #define setstereobuf(bid) (glXWaitGL(), \
65 XSGISetStereoBuffer(ourdisplay, gwind, bid), \
66 glXWaitX())
67
68 #define ourscreen DefaultScreen(ourdisplay)
69 #define ourroot RootWindow(ourdisplay,ourscreen)
70 #define ourmask (StructureNotifyMask|ExposureMask|KeyPressMask|\
71 ButtonPressMask|ButtonReleaseMask)
72
73 #define levptr(etype) ((etype *)&currentevent)
74
75 struct driver odev; /* global device driver structure */
76
77 #ifdef STEREO
78 static VIEW vwright; /* right eye view */
79 #endif
80
81 static int rayqleft = 0; /* rays left to queue before flush */
82
83 static XEvent currentevent; /* current event */
84
85 static int mapped = 0; /* window is mapped? */
86 static unsigned long ourblack=0, ourwhite=~0;
87
88 static Display *ourdisplay = NULL; /* our display */
89 static XVisualInfo *ourvinf; /* our visual information */
90 static Window gwind = 0; /* our graphics window */
91 static GLXContext gctx; /* our GLX context */
92
93 static double pwidth, pheight; /* pixel dimensions (mm) */
94
95 static double mindpth, maxdpth; /* min. and max. depth */
96
97 double dev_zmin, dev_zmax; /* fore and aft clipping plane dist. */
98
99 static int inpresflags; /* input result flags */
100
101 static int headlocked = 0; /* lock vertical motion */
102
103 static int resizewindow(), getevent(), getkey(), moveview(), wipeclean(),
104 setglpersp(), getmove(), fixwindow(), mytmflags();
105
106 #ifdef STEREO
107 static int pushright(), popright();
108 #endif
109
110 extern time_t time();
111
112
113 dev_open(id) /* initialize GLX driver */
114 char *id;
115 {
116 extern char *getenv();
117 static RGBPRIMS myprims = STDPRIMS;
118 static int atlBest[] = {GLX_RGBA, GLX_RED_SIZE,8,
119 GLX_GREEN_SIZE,8, GLX_BLUE_SIZE,8,
120 GLX_DEPTH_SIZE,15, None};
121 char *ev;
122 double gamval = GAMMA;
123 RGBPRIMP dpri = stdprims;
124 XSetWindowAttributes ourwinattr;
125 XWMHints ourxwmhints;
126 XSizeHints oursizhints;
127 /* check for unsupported stereo */
128 #ifdef NOSTEREO
129 error(INTERNAL, "stereo display driver unavailable");
130 #endif
131 /* open display server */
132 ourdisplay = XOpenDisplay(NULL);
133 if (ourdisplay == NULL)
134 error(USER, "cannot open X-windows; DISPLAY variable set?\n");
135 #ifdef STEREO
136 switch (XSGIQueryStereoMode(ourdisplay, ourroot)) {
137 case STEREO_TOP:
138 case STEREO_BOTTOM:
139 break;
140 case STEREO_OFF:
141 error(USER,
142 "wrong video mode: run \"/usr/gfx/setmon -n STR_TOP\" first");
143 case X_STEREO_UNSUPPORTED:
144 error(USER, "stereo mode not supported on this screen");
145 default:
146 error(INTERNAL, "unknown stereo mode");
147 }
148 #endif
149 /* find a usable visual */
150 ourvinf = glXChooseVisual(ourdisplay, ourscreen, atlBest);
151 if (ourvinf == NULL)
152 error(USER, "no suitable visuals available");
153 /* get a context */
154 gctx = glXCreateContext(ourdisplay, ourvinf, NULL, GL_TRUE);
155 /* set gamma and tone mapping */
156 if ((ev = XGetDefault(ourdisplay, "radiance", "gamma")) != NULL
157 || (ev = getenv("DISPLAY_GAMMA")) != NULL)
158 gamval = atof(ev);
159 if ((ev = getenv("DISPLAY_PRIMARIES")) != NULL &&
160 sscanf(ev, "%f %f %f %f %f %f %f %f",
161 &myprims[RED][CIEX],&myprims[RED][CIEY],
162 &myprims[GRN][CIEX],&myprims[GRN][CIEY],
163 &myprims[BLU][CIEX],&myprims[BLU][CIEY],
164 &myprims[WHT][CIEX],&myprims[WHT][CIEY]) >= 6)
165 dpri = myprims;
166 if (tmInit(mytmflags(), dpri, gamval) == NULL)
167 error(SYSTEM, "not enough memory in dev_open");
168 /* open window */
169 ourwinattr.background_pixel = ourblack;
170 ourwinattr.border_pixel = ourblack;
171 ourwinattr.event_mask = ourmask;
172 /* this is stupid */
173 ourwinattr.colormap = XCreateColormap(ourdisplay, ourroot,
174 ourvinf->visual, AllocNone);
175 gwind = XCreateWindow(ourdisplay, ourroot, 0, 0,
176 DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH,
177 #ifdef STEREO
178 (DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH)/2,
179 #else
180 DisplayHeight(ourdisplay,ourscreen)-2*BORWIDTH,
181 #endif
182 BORWIDTH, ourvinf->depth, InputOutput, ourvinf->visual,
183 CWBackPixel|CWBorderPixel|CWColormap|CWEventMask, &ourwinattr);
184 if (gwind == 0)
185 error(SYSTEM, "cannot create window\n");
186 XStoreName(ourdisplay, gwind, id);
187 /* set window manager hints */
188 ourxwmhints.flags = InputHint|IconPixmapHint;
189 ourxwmhints.input = True;
190 ourxwmhints.icon_pixmap = XCreateBitmapFromData(ourdisplay,
191 gwind, x11icon_bits, x11icon_width, x11icon_height);
192 XSetWMHints(ourdisplay, gwind, &ourxwmhints);
193 oursizhints.min_width = MINWIDTH;
194 #ifdef STEREO
195 oursizhints.min_height = MINHEIGHT/2;
196 oursizhints.max_width = DisplayWidth(ourdisplay,ourscreen)-2*BORWIDTH;
197 oursizhints.max_height = (DisplayHeight(ourdisplay,ourscreen) -
198 2*BORWIDTH)/2;
199 oursizhints.flags = PMinSize|PMaxSize;
200 #else
201 oursizhints.min_height = MINHEIGHT;
202 oursizhints.flags = PMinSize;
203 #endif
204 XSetNormalHints(ourdisplay, gwind, &oursizhints);
205 /* set GLX context */
206 glXMakeCurrent(ourdisplay, gwind, gctx);
207 glEnable(GL_DEPTH_TEST);
208 glDepthFunc(GL_LEQUAL);
209 glShadeModel(GL_SMOOTH);
210 glDisable(GL_DITHER);
211 glDisable(GL_CULL_FACE);
212 /* figure out sensible view */
213 pwidth = (double)DisplayWidthMM(ourdisplay, ourscreen) /
214 DisplayWidth(ourdisplay, ourscreen);
215 pheight = (double)DisplayHeightMM(ourdisplay, ourscreen) /
216 DisplayHeight(ourdisplay, ourscreen);
217 #ifdef STEREO
218 pheight *= 2.;
219 setstereobuf(STEREO_BUFFER_LEFT);
220 #endif
221 checkglerr("setting rendering parameters");
222 copystruct(&odev.v, &stdview);
223 odev.v.type = VT_PER;
224 /* map the window */
225 XMapWindow(ourdisplay, gwind);
226 dev_input(); /* sets size and view angles */
227 /* allocate our samples */
228 if (!smInit(DisplayWidth(ourdisplay,ourscreen) *
229 DisplayHeight(ourdisplay,ourscreen) / 10))
230 error(SYSTEM, "insufficient memory for value storage");
231 mindpth = FHUGE; maxdpth = FTINY;
232 odev.name = id;
233 odev.ifd = ConnectionNumber(ourdisplay);
234 }
235
236
237 dev_close() /* close our display and free resources */
238 {
239 smInit(0);
240 #ifdef DOBJ
241 dobj_cleanup();
242 #endif
243 glXMakeCurrent(ourdisplay, None, NULL);
244 glXDestroyContext(ourdisplay, gctx);
245 XDestroyWindow(ourdisplay, gwind);
246 gwind = 0;
247 XCloseDisplay(ourdisplay);
248 ourdisplay = NULL;
249 tmDone(NULL);
250 odev.v.type = 0;
251 odev.hres = odev.vres = 0;
252 odev.ifd = -1;
253 }
254
255
256 dev_clear() /* clear our representation */
257 {
258 smInit(rsL.max_samp);
259 wipeclean();
260 rayqleft = 0; /* hold off update */
261 }
262
263
264 int
265 dev_view(nv) /* assign new driver view */
266 register VIEW *nv;
267 {
268 double d;
269
270 if (nv->type != VT_PER || /* check view legality */
271 nv->horiz > 160. || nv->vert > 160.) {
272 error(COMMAND, "illegal view type/angle");
273 nv->type = odev.v.type;
274 nv->horiz = odev.v.horiz;
275 nv->vert = odev.v.vert;
276 return(0);
277 }
278 if (nv != &odev.v) {
279 /* resize window? */
280 if (!FEQ(nv->horiz,odev.v.horiz) ||
281 !FEQ(nv->vert,odev.v.vert)) {
282 int dw = DisplayWidth(ourdisplay,ourscreen);
283 int dh = DisplayHeight(ourdisplay,ourscreen);
284
285 dw -= 25; /* for window frame */
286 dh -= 50;
287 #ifdef STEREO
288 dh /= 2;
289 #endif
290 odev.hres = 2.*VIEWDIST/pwidth *
291 tan(PI/180./2.*nv->horiz);
292 odev.vres = 2.*VIEWDIST/pheight *
293 tan(PI/180./2.*nv->vert);
294 if (odev.hres > dw) {
295 odev.vres = dw * odev.vres / odev.hres;
296 odev.hres = dw;
297 }
298 if (odev.vres > dh) {
299 odev.hres = dh * odev.hres / odev.vres;
300 odev.vres = dh;
301 }
302 XResizeWindow(ourdisplay, gwind, odev.hres, odev.vres);
303 dev_input(); /* get resize event */
304 }
305 copystruct(&odev.v, nv); /* setview() already called */
306 #ifdef STEREO
307 copystruct(&vwright, nv);
308 d = eyesepdist / sqrt(nv->hn2);
309 VSUM(vwright.vp, nv->vp, nv->hvec, d);
310 /* setview(&vwright); -- Unnecessary */
311 #endif
312 }
313 wipeclean();
314 return(1);
315 }
316
317
318 dev_auxcom(cmd, args) /* process an auxiliary command */
319 char *cmd, *args;
320 {
321 #ifdef DOBJ
322 if (dobj_command(cmd, args) >= 0)
323 return;
324 #endif
325 sprintf(errmsg, "%s: unknown command", cmd);
326 error(COMMAND, errmsg);
327 }
328
329
330 VIEW *
331 dev_auxview(n, hvres) /* return nth auxiliary view */
332 int n;
333 int hvres[2];
334 {
335 hvres[0] = odev.hres; hvres[1] = odev.vres;
336 if (n == 0)
337 return(&odev.v);
338 #ifdef STEREO
339 if (n == 1)
340 return(&vwright);
341 #endif
342 return(NULL);
343 }
344
345
346 int
347 dev_input() /* get X11 input */
348 {
349 inpresflags = 0;
350
351 do
352 getevent();
353
354 while (XPending(ourdisplay) > 0);
355
356 odev.inpready = 0;
357
358 return(inpresflags);
359 }
360
361
362 dev_value(c, d, p) /* add a pixel value to our mesh */
363 COLR c;
364 FVECT d, p;
365 {
366 double depth;
367 #ifdef DOBJ
368 if (dobj_lightsamp != NULL) { /* in light source sampling */
369 (*dobj_lightsamp)(c, d, p);
370 return;
371 }
372 #endif
373 if (p != NULL) { /* add depth to our range */
374 depth = (p[0] - odev.v.vp[0])*d[0] +
375 (p[1] - odev.v.vp[1])*d[1] +
376 (p[2] - odev.v.vp[2])*d[2];
377 if (depth > FTINY) {
378 if (depth < mindpth)
379 mindpth = depth;
380 if (depth > maxdpth)
381 maxdpth = depth;
382 }
383 }
384 smNewSamp(c, d, p); /* add to display representation */
385 if (!--rayqleft)
386 dev_flush(); /* flush output */
387 }
388
389
390 int
391 dev_flush() /* flush output */
392 {
393 if (mapped) {
394 #ifdef STEREO
395 pushright(); /* update right eye */
396 smUpdate(&vwright, 100);
397 #ifdef DOBJ
398 dobj_render(); /* usually in foreground */
399 #endif
400 popright(); /* update left eye */
401 #endif
402 smUpdate(&odev.v, 100);
403 checkglerr("rendering mesh");
404 #ifdef DOBJ
405 dobj_render();
406 #endif
407 glFlush(); /* flush OGL */
408 }
409 rayqleft = RAYQLEN;
410 /* flush X11 and return # pending */
411 return(odev.inpready = XPending(ourdisplay));
412 }
413
414
415 checkglerr(where) /* check for GL or GLU error */
416 char *where;
417 {
418 register GLenum errcode;
419
420 while ((errcode = glGetError()) != GL_NO_ERROR) {
421 sprintf(errmsg, "OpenGL error %s: %s",
422 where, gluErrorString(errcode));
423 error(WARNING, errmsg);
424 }
425 }
426
427
428 #ifdef STEREO
429 static
430 pushright() /* push on right view */
431 {
432 double d;
433
434 setstereobuf(STEREO_BUFFER_RIGHT);
435 glMatrixMode(GL_MODELVIEW);
436 glPushMatrix();
437 d = -eyesepdist / sqrt(odev.v.hn2);
438 glTranslated(d*odev.v.hvec[0], d*odev.v.hvec[1], d*odev.v.hvec[2]);
439 checkglerr("setting right view");
440 }
441
442
443 static
444 popright() /* pop off right view */
445 {
446 glMatrixMode(GL_MODELVIEW);
447 glPopMatrix();
448 setstereobuf(STEREO_BUFFER_LEFT);
449 }
450 #endif
451
452
453 static int
454 mytmflags() /* figure out tone mapping flags */
455 {
456 extern char *progname;
457 register char *cp, *tail;
458 /* find basic name */
459 for (cp = tail = progname; *cp; cp++)
460 if (*cp == '/')
461 tail = cp+1;
462 for (cp = tail; *cp && *cp != '.'; cp++)
463 ;
464 if (cp > tail && cp[-1] == 'h')
465 return(TM_F_HUMAN|TM_F_NOSTDERR);
466 else
467 return(TM_F_CAMERA|TM_F_NOSTDERR);
468 }
469
470
471 static
472 getevent() /* get next event */
473 {
474 XNextEvent(ourdisplay, levptr(XEvent));
475 switch (levptr(XEvent)->type) {
476 case ConfigureNotify:
477 resizewindow(levptr(XConfigureEvent));
478 break;
479 case UnmapNotify:
480 mapped = 0;
481 break;
482 case MapNotify:
483 mapped = 1;
484 break;
485 case Expose:
486 fixwindow(levptr(XExposeEvent));
487 break;
488 case KeyPress:
489 getkey(levptr(XKeyPressedEvent));
490 break;
491 case ButtonPress:
492 getmove(levptr(XButtonPressedEvent));
493 break;
494 }
495 }
496
497
498 static
499 draw3dline(wp) /* draw 3d line in world coordinates */
500 register FVECT wp[2];
501 {
502 glVertex3d(wp[0][0], wp[0][1], wp[0][2]);
503 glVertex3d(wp[1][0], wp[1][1], wp[1][2]);
504 }
505
506
507 static
508 draw_grids(fore) /* draw holodeck section grids */
509 int fore;
510 {
511 if (fore)
512 glColor4ub(0, 255, 255, 0);
513 else
514 glColor4ub(0, 0, 0, 0);
515 glBegin(GL_LINES); /* draw each grid line */
516 gridlines(draw3dline);
517 glEnd();
518 checkglerr("drawing grid lines");
519 }
520
521
522 static
523 moveview(dx, dy, mov, orb) /* move our view */
524 int dx, dy, mov, orb;
525 {
526 VIEW nv;
527 FVECT odir, v1, wip;
528 double d;
529 register int li;
530 /* start with old view */
531 copystruct(&nv, &odev.v);
532 /* orient our motion */
533 if (viewray(v1, odir, &odev.v,
534 (dx+.5)/odev.hres, (dy+.5)/odev.vres) < -FTINY)
535 return(0); /* outside view */
536 if (mov | orb) { /* moving relative to geometry */
537 #ifdef DOBJ
538 d = dobj_trace(NULL, v1, odir); /* check objects */
539 /* check holodeck */
540 if ((li = smFindSamp(v1, odir)) >= 0) {
541 VCOPY(wip, rsL.wp[li]);
542 if (d < .99*FHUGE && d*d <= dist2(v1, wip))
543 li = -1; /* object is closer */
544 } else if (d >= .99*FHUGE)
545 return(0); /* nothing visible */
546 if (li < 0)
547 VSUM(wip, v1, odir, d); /* else get object point */
548 #else
549 if ((li = smFindSamp(v1, odir)) < 0)
550 return(0); /* not on window */
551 VCOPY(wip, rsL.wp[li]);
552 #endif
553 VSUM(odir, wip, odev.v.vp, -1.);
554 } else /* panning with constant viewpoint */
555 VCOPY(nv.vdir, odir);
556 if (orb && mov) { /* orbit left/right */
557 spinvector(odir, odir, nv.vup, d=MOVDEG*PI/180.*mov);
558 VSUM(nv.vp, wip, odir, -1.);
559 spinvector(nv.vdir, nv.vdir, nv.vup, d);
560 } else if (orb) { /* orbit up/down */
561 fcross(v1, odir, nv.vup);
562 if (normalize(v1) == 0.)
563 return(0);
564 spinvector(odir, odir, v1, d=MOVDEG*PI/180.*orb);
565 VSUM(nv.vp, wip, odir, -1.);
566 spinvector(nv.vdir, nv.vdir, v1, d);
567 } else if (mov) { /* move forward/backward */
568 d = MOVPCT/100. * mov;
569 VSUM(nv.vp, nv.vp, odir, d);
570 }
571 if (!mov ^ !orb && headlocked) { /* restore head height */
572 VSUM(v1, odev.v.vp, nv.vp, -1.);
573 d = DOT(v1, nv.vup);
574 VSUM(nv.vp, nv.vp, odev.v.vup, d);
575 }
576 if (setview(&nv) != NULL)
577 return(0); /* illegal view */
578 dev_view(&nv);
579 inpresflags |= DFL(DC_SETVIEW);
580 return(1);
581 }
582
583
584 static
585 getmove(ebut) /* get view change */
586 XButtonPressedEvent *ebut;
587 {
588 int movdir = MOVDIR(ebut->button);
589 int movorb = MOVORB(ebut->state);
590 int qlevel = 99;
591 time_t lasttime, thistime;
592 int nframes;
593 Window rootw, childw;
594 int rootx, rooty, wx, wy;
595 unsigned int statemask;
596
597 XNoOp(ourdisplay); /* makes sure we're not idle */
598
599 lasttime = time(0); nframes = 0;
600 while (!XCheckMaskEvent(ourdisplay,
601 ButtonReleaseMask, levptr(XEvent))) {
602 /* get cursor position */
603 if (!XQueryPointer(ourdisplay, gwind, &rootw, &childw,
604 &rootx, &rooty, &wx, &wy, &statemask))
605 break; /* on another screen */
606
607 draw_grids(0); /* clear old grid lines */
608 #ifdef STEREO
609 pushright(); draw_grids(0); popright();
610 #endif
611 /* compute view motion */
612 if (!moveview(wx, odev.vres-1-wy, movdir, movorb)) {
613 sleep(1);
614 lasttime++;
615 continue; /* cursor in bad place */
616 }
617 draw_grids(1); /* redraw grid */
618 #ifdef STEREO
619 pushright();
620 draw_grids(1);
621 smUpdate(&vwright, qlevel);
622 #ifdef DOBJ
623 dobj_render();
624 #endif
625 popright();
626 #endif
627 /* redraw mesh */
628 smUpdate(&odev.v, qlevel);
629 #ifdef DOBJ
630 dobj_render(); /* redraw object */
631 #endif
632 glFlush();
633 nframes++; /* figure out good quality level */
634 thistime = time(0);
635 if (thistime - lasttime >= 3 ||
636 nframes > (int)(3*3*TARGETFPS)) {
637 qlevel = thistime<=lasttime ? 1000 :
638 (int)((double)nframes/(thistime-lasttime)
639 / TARGETFPS * qlevel + 0.5);
640 lasttime = thistime; nframes = 0;
641 if (qlevel > 99) {
642 if (qlevel > 300) { /* put on the brakes */
643 sleep(1);
644 lasttime++;
645 }
646 qlevel = 99;
647 } else if (qlevel < 1)
648 qlevel = 1;
649 }
650 }
651 if (!(inpresflags & DFL(DC_SETVIEW))) { /* do final motion */
652 movdir = MOVDIR(levptr(XButtonReleasedEvent)->button);
653 wx = levptr(XButtonReleasedEvent)->x;
654 wy = levptr(XButtonReleasedEvent)->y;
655 moveview(wx, odev.vres-1-wy, movdir, movorb);
656 }
657 }
658
659
660 static
661 setglpersp(vp) /* set perspective view in GL */
662 register VIEW *vp;
663 {
664 double d, xmin, xmax, ymin, ymax;
665
666 if (mindpth >= maxdpth) {
667 dev_zmin = 0.1;
668 dev_zmax = 100.;
669 } else {
670 dev_zmin = 0.5*mindpth;
671 dev_zmax = 1.5*maxdpth;
672 if (dev_zmin > dev_zmax/100.)
673 dev_zmin = dev_zmax/100.;
674 }
675 if (odev.v.vfore > FTINY)
676 dev_zmin = odev.v.vfore;
677 if (odev.v.vaft > FTINY)
678 dev_zmax = odev.v.vaft;
679 if (dev_zmin < dev_zmax/5000.)
680 dev_zmin = dev_zmax/5000.;
681 xmax = dev_zmin * tan(PI/180./2. * odev.v.horiz);
682 xmin = -xmax;
683 d = odev.v.hoff * (xmax - xmin);
684 xmin += d; xmax += d;
685 ymax = dev_zmin * tan(PI/180./2. * odev.v.vert);
686 ymin = -ymax;
687 d = odev.v.voff * (ymax - ymin);
688 ymin += d; ymax += d;
689 /* set view matrix */
690 glMatrixMode(GL_PROJECTION);
691 glLoadIdentity();
692 glFrustum(xmin, xmax, ymin, ymax, dev_zmin, dev_zmax);
693 gluLookAt(odev.v.vp[0], odev.v.vp[1], odev.v.vp[2],
694 odev.v.vp[0] + odev.v.vdir[0],
695 odev.v.vp[1] + odev.v.vdir[1],
696 odev.v.vp[2] + odev.v.vdir[2],
697 odev.v.vup[0], odev.v.vup[1], odev.v.vup[2]);
698 checkglerr("setting perspective view");
699 }
700
701
702 static
703 wipeclean() /* prepare for redraw */
704 {
705 /* clear depth buffer */
706 #ifdef STEREO
707 setstereobuf(STEREO_BUFFER_RIGHT);
708 glClear(GL_DEPTH_BUFFER_BIT);
709 setstereobuf(STEREO_BUFFER_LEFT);
710 #endif
711 glClear(GL_DEPTH_BUFFER_BIT);
712 smClean(); /* reset drawing routines */
713 setglpersp(&odev.v); /* reset view & clipping planes */
714 }
715
716
717 static
718 getkey(ekey) /* get input key */
719 register XKeyPressedEvent *ekey;
720 {
721 int n;
722 char buf[8];
723
724 n = XLookupString(ekey, buf, sizeof(buf), NULL, NULL);
725 if (n != 1)
726 return;
727 switch (buf[0]) {
728 case 'h': /* turn on height motion lock */
729 headlocked = 1;
730 return;
731 case 'H': /* turn off height motion lock */
732 headlocked = 0;
733 return;
734 case 'l': /* retrieve last view */
735 inpresflags |= DFL(DC_LASTVIEW);
736 return;
737 case 'p': /* pause computation */
738 inpresflags |= DFL(DC_PAUSE);
739 return;
740 case 'v': /* spit out view */
741 inpresflags |= DFL(DC_GETVIEW);
742 return;
743 case '\n':
744 case '\r': /* resume computation */
745 inpresflags |= DFL(DC_RESUME);
746 return;
747 case CTRL('R'): /* redraw screen */
748 wipeclean();
749 return;
750 case CTRL('L'): /* refresh from server */
751 if (inpresflags & DFL(DC_REDRAW))
752 return;
753 setglpersp(&odev.v); /* reset clipping planes */
754 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
755 glDisable(GL_DEPTH_TEST); /* so grids will clear */
756 draw_grids(1);
757 #ifdef STEREO
758 pushright();
759 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
760 draw_grids(1);
761 popright();
762 #endif
763 glEnable(GL_DEPTH_TEST);
764 glFlush();
765 smInit(rsL.max_samp); /* get rid of old values */
766 inpresflags |= DFL(DC_REDRAW); /* resend values from server */
767 rayqleft = 0; /* hold off update */
768 return;
769 case 'K': /* kill rtrace process(es) */
770 inpresflags |= DFL(DC_KILL);
771 break;
772 case 'R': /* restart rtrace */
773 inpresflags |= DFL(DC_RESTART);
774 break;
775 case 'C': /* clobber holodeck */
776 inpresflags |= DFL(DC_CLOBBER);
777 break;
778 case 'q': /* quit the program */
779 inpresflags |= DFL(DC_QUIT);
780 return;
781 default:
782 XBell(ourdisplay, 0);
783 return;
784 }
785 }
786
787
788 static
789 fixwindow(eexp) /* repair damage to window */
790 register XExposeEvent *eexp;
791 {
792 if (odev.hres == 0 | odev.vres == 0) { /* first exposure */
793 resizewindow((XConfigureEvent *)eexp);
794 return;
795 }
796 if (eexp->count) /* wait for final exposure */
797 return;
798 wipeclean(); /* clear depth */
799 }
800
801
802 static
803 resizewindow(ersz) /* resize window */
804 register XConfigureEvent *ersz;
805 {
806 glViewport(0, 0, ersz->width, ersz->height);
807
808 if (ersz->width == odev.hres && ersz->height == odev.vres)
809 return;
810
811 odev.hres = ersz->width;
812 odev.vres = ersz->height;
813
814 odev.v.horiz = 2.*180./PI * atan(0.5/VIEWDIST*pwidth*odev.hres);
815 odev.v.vert = 2.*180./PI * atan(0.5/VIEWDIST*pheight*odev.vres);
816
817 inpresflags |= DFL(DC_SETVIEW);
818 }