| 124 |
|
XSizeHints oursizhints; |
| 125 |
|
/* check for unsupported stereo */ |
| 126 |
|
#ifdef NOSTEREO |
| 127 |
< |
error(USER, "stereo display driver unavailable"); |
| 127 |
> |
error(INTERNAL, "stereo display driver unavailable"); |
| 128 |
|
#endif |
| 129 |
|
/* open display server */ |
| 130 |
|
ourdisplay = XOpenDisplay(NULL); |
| 272 |
|
nv->vert = odev.v.vert; |
| 273 |
|
return(0); |
| 274 |
|
} |
| 275 |
< |
if (nv != &odev.v && /* resize window? */ |
| 276 |
< |
(!FEQ(nv->horiz,odev.v.horiz) || |
| 277 |
< |
!FEQ(nv->vert,odev.v.vert))) { |
| 278 |
< |
int dw = DisplayWidth(ourdisplay,ourscreen); |
| 279 |
< |
int dh = DisplayHeight(ourdisplay,ourscreen); |
| 275 |
> |
if (nv != &odev.v) { |
| 276 |
> |
/* resize window? */ |
| 277 |
> |
if (!FEQ(nv->horiz,odev.v.horiz) || |
| 278 |
> |
!FEQ(nv->vert,odev.v.vert)) { |
| 279 |
> |
int dw = DisplayWidth(ourdisplay,ourscreen); |
| 280 |
> |
int dh = DisplayHeight(ourdisplay,ourscreen); |
| 281 |
|
|
| 282 |
< |
dw -= 25; /* for window frame */ |
| 283 |
< |
dh -= 50; |
| 282 |
> |
dw -= 25; /* for window frame */ |
| 283 |
> |
dh -= 50; |
| 284 |
|
#ifdef STEREO |
| 285 |
< |
dh /= 2; |
| 285 |
> |
dh /= 2; |
| 286 |
|
#endif |
| 287 |
< |
odev.hres = 2.*VIEWDIST/pwidth * |
| 288 |
< |
tan(PI/180./2.*nv->horiz); |
| 289 |
< |
odev.vres = 2.*VIEWDIST/pheight * |
| 290 |
< |
tan(PI/180./2.*nv->vert); |
| 291 |
< |
if (odev.hres > dw) { |
| 292 |
< |
odev.vres = dw * odev.vres / odev.hres; |
| 293 |
< |
odev.hres = dw; |
| 287 |
> |
odev.hres = 2.*VIEWDIST/pwidth * |
| 288 |
> |
tan(PI/180./2.*nv->horiz); |
| 289 |
> |
odev.vres = 2.*VIEWDIST/pheight * |
| 290 |
> |
tan(PI/180./2.*nv->vert); |
| 291 |
> |
if (odev.hres > dw) { |
| 292 |
> |
odev.vres = dw * odev.vres / odev.hres; |
| 293 |
> |
odev.hres = dw; |
| 294 |
> |
} |
| 295 |
> |
if (odev.vres > dh) { |
| 296 |
> |
odev.hres = dh * odev.hres / odev.vres; |
| 297 |
> |
odev.vres = dh; |
| 298 |
> |
} |
| 299 |
> |
XResizeWindow(ourdisplay, gwind, odev.hres, odev.vres); |
| 300 |
> |
dev_input(); /* get resize event */ |
| 301 |
|
} |
| 302 |
< |
if (odev.vres > dh) { |
| 295 |
< |
odev.hres = dh * odev.hres / odev.vres; |
| 296 |
< |
odev.vres = dh; |
| 297 |
< |
} |
| 298 |
< |
XResizeWindow(ourdisplay, gwind, odev.hres, odev.vres); |
| 299 |
< |
dev_input(); /* get resize event */ |
| 300 |
< |
} |
| 301 |
< |
copystruct(&odev.v, nv); /* setview() already called */ |
| 302 |
< |
setglpersp(&odev.v); |
| 302 |
> |
copystruct(&odev.v, nv); /* setview() already called */ |
| 303 |
|
#ifdef STEREO |
| 304 |
< |
copystruct(&vwright, nv); |
| 305 |
< |
d = eyesepdist / sqrt(nv->hn2); |
| 306 |
< |
VSUM(vwright.vp, nv->vp, nv->hvec, d); |
| 307 |
< |
/* setview(&vwright); -- Unnecessary */ |
| 304 |
> |
copystruct(&vwright, nv); |
| 305 |
> |
d = eyesepdist / sqrt(nv->hn2); |
| 306 |
> |
VSUM(vwright.vp, nv->vp, nv->hvec, d); |
| 307 |
> |
/* setview(&vwright); -- Unnecessary */ |
| 308 |
|
#endif |
| 309 |
< |
checkglerr("setting view"); |
| 309 |
> |
} |
| 310 |
|
wipeclean(); |
| 311 |
|
return(1); |
| 312 |
|
} |
| 367 |
|
return; |
| 368 |
|
} |
| 369 |
|
#endif |
| 370 |
< |
smNewSamp(c, d, p); /* add to display representation */ |
| 371 |
< |
if (p != NULL) { |
| 370 |
> |
if (p != NULL) { /* add depth to our range */ |
| 371 |
|
depth = (p[0] - odev.v.vp[0])*d[0] + |
| 372 |
|
(p[1] - odev.v.vp[1])*d[1] + |
| 373 |
|
(p[2] - odev.v.vp[2])*d[2]; |
| 378 |
|
maxdpth = depth; |
| 379 |
|
} |
| 380 |
|
} |
| 381 |
+ |
smNewSamp(c, d, p); /* add to display representation */ |
| 382 |
|
if (!--rayqleft) |
| 383 |
|
dev_flush(); /* flush output */ |
| 384 |
|
} |
| 387 |
|
int |
| 388 |
|
dev_flush() /* flush output */ |
| 389 |
|
{ |
| 390 |
+ |
if (mapped) { |
| 391 |
|
#ifdef STEREO |
| 392 |
< |
pushright(); /* update right eye */ |
| 393 |
< |
glClear(GL_DEPTH_BUFFER_BIT); |
| 394 |
< |
smUpdate(&vwright, 100); |
| 392 |
> |
pushright(); /* update right eye */ |
| 393 |
> |
glClear(GL_DEPTH_BUFFER_BIT); |
| 394 |
> |
smUpdate(&vwright, 100); |
| 395 |
|
#ifdef DOBJ |
| 396 |
< |
dobj_render(); /* usually in foreground */ |
| 396 |
> |
dobj_render(); /* usually in foreground */ |
| 397 |
|
#endif |
| 398 |
< |
popright(); /* update left eye */ |
| 399 |
< |
glClear(GL_DEPTH_BUFFER_BIT); |
| 398 |
> |
popright(); /* update left eye */ |
| 399 |
> |
glClear(GL_DEPTH_BUFFER_BIT); |
| 400 |
|
#endif |
| 401 |
< |
smUpdate(&odev.v, 100); |
| 401 |
> |
smUpdate(&odev.v, 100); |
| 402 |
> |
checkglerr("rendering mesh"); |
| 403 |
|
#ifdef DOBJ |
| 404 |
< |
dobj_render(); |
| 404 |
> |
dobj_render(); |
| 405 |
|
#endif |
| 406 |
< |
glFlush(); /* flush OGL */ |
| 407 |
< |
checkglerr("flushing display"); |
| 406 |
> |
glFlush(); /* flush OGL */ |
| 407 |
> |
} |
| 408 |
|
rayqleft = RAYQLEN; |
| 409 |
|
/* flush X11 and return # pending */ |
| 410 |
|
return(odev.inpready = XPending(ourdisplay)); |
| 503 |
|
|
| 504 |
|
|
| 505 |
|
static |
| 506 |
< |
draw_grids() /* draw holodeck section grids */ |
| 506 |
> |
draw_grids(fore) /* draw holodeck section grids */ |
| 507 |
> |
int fore; |
| 508 |
|
{ |
| 506 |
– |
static BYTE gridrgba[4] = {0x0, 0xff, 0xff, 0x00}; |
| 507 |
– |
|
| 509 |
|
if (!mapped) |
| 510 |
|
return; |
| 511 |
< |
glColor4ub(gridrgba[0], gridrgba[1], gridrgba[2], gridrgba[3]); |
| 511 |
> |
if (fore) |
| 512 |
> |
glColor4ub(0, 255, 255, 0); |
| 513 |
> |
else |
| 514 |
> |
glColor4ub(0, 0, 0, 0); |
| 515 |
|
glBegin(GL_LINES); /* draw each grid line */ |
| 516 |
|
gridlines(draw3dline); |
| 517 |
|
glEnd(); |
| 528 |
|
register int li; |
| 529 |
|
/* start with old view */ |
| 530 |
|
copystruct(&nv, &odev.v); |
| 531 |
< |
/* change view direction */ |
| 531 |
> |
/* orient our motion */ |
| 532 |
|
if (viewray(v1, odir, &odev.v, |
| 533 |
|
(dx+.5)/odev.hres, (dy+.5)/odev.vres) < -FTINY) |
| 534 |
|
return(0); /* outside view */ |
| 535 |
< |
if (mov | orb) { |
| 535 |
> |
if (mov | orb) { /* moving relative to geometry */ |
| 536 |
|
#ifdef DOBJ |
| 537 |
|
d = dobj_trace(NULL, v1, odir); /* check objects */ |
| 538 |
< |
/* is holodeck in front? */ |
| 539 |
< |
if ((li = smFindSamp(v1, odir)) >= 0 && |
| 536 |
< |
(rsL.wp[li][0] - nv.vp[0])*odir[0] + |
| 537 |
< |
(rsL.wp[li][1] - nv.vp[1])*odir[1] + |
| 538 |
< |
(rsL.wp[li][2] - nv.vp[2])*odir[2] < d) |
| 538 |
> |
/* check holodeck */ |
| 539 |
> |
if ((li = smFindSamp(v1, odir)) >= 0) { |
| 540 |
|
VCOPY(wip, rsL.wp[li]); |
| 541 |
< |
else if (d < .99*FHUGE) /* object is closer */ |
| 542 |
< |
VSUM(wip, nv.vp, odir, d); |
| 543 |
< |
else /* nothing visible */ |
| 544 |
< |
return(0); |
| 541 |
> |
if (d < .99*FHUGE && d*d <= dist2(v1, wip)) |
| 542 |
> |
li = -1; /* object is closer */ |
| 543 |
> |
} else if (d >= .99*FHUGE) |
| 544 |
> |
return(0); /* nothing visible */ |
| 545 |
> |
if (li < 0) |
| 546 |
> |
VSUM(wip, v1, odir, d); /* else get object point */ |
| 547 |
|
#else |
| 548 |
|
if ((li = smFindSamp(v1, odir)) < 0) |
| 549 |
|
return(0); /* not on window */ |
| 550 |
|
VCOPY(wip, rsL.wp[li]); |
| 551 |
|
#endif |
| 552 |
< |
VSUM(odir, wip, nv.vp, -1.); |
| 553 |
< |
} else |
| 552 |
> |
VSUM(odir, wip, odev.v.vp, -1.); |
| 553 |
> |
} else /* panning with constant viewpoint */ |
| 554 |
|
VCOPY(nv.vdir, odir); |
| 555 |
|
if (orb && mov) { /* orbit left/right */ |
| 556 |
|
spinvector(odir, odir, nv.vup, d=MOVDEG*PI/180.*mov); |
| 569 |
|
} |
| 570 |
|
if (!mov ^ !orb && headlocked) { /* restore head height */ |
| 571 |
|
VSUM(v1, odev.v.vp, nv.vp, -1.); |
| 572 |
< |
d = DOT(v1, odev.v.vup); |
| 572 |
> |
d = DOT(v1, nv.vup); |
| 573 |
|
VSUM(nv.vp, nv.vp, odev.v.vup, d); |
| 574 |
|
} |
| 575 |
|
if (setview(&nv) != NULL) |
| 603 |
|
&rootx, &rooty, &wx, &wy, &statemask)) |
| 604 |
|
break; /* on another screen */ |
| 605 |
|
|
| 606 |
+ |
draw_grids(0); /* clear old grid lines */ |
| 607 |
|
if (!moveview(wx, odev.vres-1-wy, movdir, movorb)) { |
| 608 |
|
sleep(1); |
| 609 |
|
lasttime++; |
| 611 |
|
} |
| 612 |
|
#ifdef STEREO |
| 613 |
|
pushright(); |
| 614 |
< |
glClear(GL_COLOR_BUFFER_BIT); |
| 611 |
< |
draw_grids(); |
| 614 |
> |
draw_grids(1); |
| 615 |
|
smUpdate(&vwright, qlevel); |
| 616 |
|
#ifdef DOBJ |
| 617 |
|
dobj_render(); |
| 618 |
|
#endif |
| 619 |
|
popright(); |
| 620 |
|
#endif |
| 621 |
< |
glClear(GL_COLOR_BUFFER_BIT); |
| 619 |
< |
draw_grids(); |
| 621 |
> |
draw_grids(1); |
| 622 |
|
smUpdate(&odev.v, qlevel); |
| 623 |
|
#ifdef DOBJ |
| 624 |
|
dobj_render(); |
| 696 |
|
static |
| 697 |
|
wipeclean() /* prepare for redraw */ |
| 698 |
|
{ |
| 699 |
+ |
/* clear depth buffer */ |
| 700 |
|
#ifdef STEREO |
| 701 |
|
setstereobuf(STEREO_BUFFER_RIGHT); |
| 702 |
|
glClear(GL_DEPTH_BUFFER_BIT); |
| 703 |
|
setstereobuf(STEREO_BUFFER_LEFT); |
| 704 |
|
#endif |
| 705 |
|
glClear(GL_DEPTH_BUFFER_BIT); |
| 706 |
< |
smClean(); |
| 706 |
> |
smClean(); /* reset drawing routines */ |
| 707 |
> |
setglpersp(&odev.v); /* reset view & clipping planes */ |
| 708 |
|
} |
| 709 |
|
|
| 710 |
|
|
| 746 |
|
return; |
| 747 |
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 748 |
|
glDisable(GL_DEPTH_TEST); |
| 749 |
< |
draw_grids(); |
| 749 |
> |
draw_grids(1); |
| 750 |
|
#ifdef STEREO |
| 751 |
|
pushright(); |
| 752 |
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 753 |
< |
draw_grids(); |
| 753 |
> |
draw_grids(1); |
| 754 |
|
popright(); |
| 755 |
|
#endif |
| 756 |
|
glEnable(GL_DEPTH_TEST); |
| 757 |
|
glFlush(); |
| 758 |
|
smInit(rsL.max_samp); /* get rid of old values */ |
| 759 |
|
inpresflags |= DFL(DC_REDRAW); /* resend values from server */ |
| 760 |
+ |
setglpersp(&odev.v); /* reset clipping planes */ |
| 761 |
|
rayqleft = 0; /* hold off update */ |
| 762 |
|
return; |
| 763 |
|
case 'K': /* kill rtrace process(es) */ |