ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/hd/rhd_geom.c
(Generate patch)

Comparing ray/src/hd/rhd_geom.c (file contents):
Revision 3.2 by gwlarson, Sun Dec 20 20:35:43 1998 UTC vs.
Revision 3.5 by gwlarson, Fri Jan 1 10:41:28 1999 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1998 Silicon Graphics, Inc. */
1 > /* Copyright (c) 1999 Silicon Graphics, Inc. */
2  
3   #ifndef lint
4   static char SCCSid[] = "$SunId$ SGI";
# Line 59 | Line 59 | char   *file;
59          dolights = 0;
60          domats = 1;
61          gmNext[i].listid = rgl_octlist(file, gmNext[i].cent, &gmNext[i].rad);
62 +        gmNext[i].rad *= 1.732;         /* go to corners */
63   #ifdef DEBUG
64          fprintf(stderr, "Loaded octree \"%s\" into listID %d with radius %f\n",
65                          file, gmNext[i].listid, gmNext[i].rad);
# Line 83 | Line 84 | gmEndGeom()                    /* make next list current */
84  
85  
86   int
87 < gmDrawGeom(clearports)          /* draw current list of octrees (and ports) */
87 < int     clearports;
87 > gmDrawGeom()                    /* draw current list of octrees (and ports) */
88   {
89          register int    n;
90  
91          FORALLGEOM(gmCurrent, n)
92                  glCallList(gmCurrent[n].listid);
93 <        if (!n | !clearports | !gmPortals)
94 <                return(n);
95 <                                /* mark alpha channel over the portals */
96 <        glPushAttrib(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
93 >        return(n);
94 > }
95 >
96 >
97 > gmDrawPortals(r, g, b, a)       /* draw portals with specific RGBA value */
98 > int     r, g, b, a;
99 > {
100 >        if (!gmPortals || r<0 & g<0 & b<0 & a<0)
101 >                return;
102 >        glPushAttrib(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT|
103 >                        GL_POLYGON_BIT|GL_LIGHTING_BIT);
104 >        glDisable(GL_LIGHTING);
105 >        glDisable(GL_DITHER);
106 >        glShadeModel(GL_FLAT);
107 >        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
108 >                                        /* don't actually write depth */
109          glDepthMask(GL_FALSE);
110 <        glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
111 <        glClear(GL_COLOR_BUFFER_BIT);
112 <        glColor4ub(0, 0, 0, 0xff);      /* write alpha buffer as mask */
110 >                                        /* draw only selected channels */
111 >        glColorMask(r>=0, g>=0, b>=0, a>=0);
112 >        glColor4ub(r&0xff, g&0xff, b&0xff, a&0xff);
113          glCallList(gmPortals);          /* draw them portals */
114          glPopAttrib();
103        return(n);
115   }
116  
117  

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines