# | Line 102 | Line 102 | int r, g, b, a; | |
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102 | GL_POLYGON_BIT|GL_LIGHTING_BIT); | |
103 | glDisable(GL_LIGHTING); | |
104 | glDisable(GL_DITHER); | |
105 | < | glShadeModel(GL_SMOOTH); |
105 | > | glShadeModel(GL_FLAT); |
106 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | |
107 | /* don't actually write depth */ | |
108 | glDepthMask(GL_FALSE); |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |