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root/radiance/ray/src/hd/holo.h
Revision: 3.22
Committed: Fri Jun 20 00:25:49 2003 UTC (20 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 3.21: +6 -6 lines
Log Message:
Changed instances of "int4" to "int32" and "int2" to "int16"

File Contents

# Content
1 /* RCSid: $Id: holo.h,v 3.21 2003/05/29 16:26:21 greg Exp $ */
2 /*
3 * Header file for holodeck programs
4 *
5 * 9/29/97 GWLarson
6 */
7
8 #include "standard.h"
9 #include "color.h"
10
11 #ifndef HDMAX
12 #define HDMAX 128 /* maximum active holodeck sections */
13 #endif
14
15 #ifndef MAXDIRSE
16 #define MAXDIRSE 32 /* maximum seeks per directory write */
17 #endif
18
19 #define DCINF (unsigned)((1L<<16)-1) /* special value for infinity */
20 #define DCLIN (unsigned)(1L<<11) /* linear depth limit */
21
22 typedef struct {
23 BYTE r[2][2]; /* ray direction index */
24 COLR v; /* color value */
25 uint16 d; /* depth code (from entry wall) */
26 } RAYVAL; /* ray value */
27
28 /*
29 * Walls are ordered: X0 X1 X2 WN
30 * 0 ? ? 0
31 * 1 ? ? 1
32 * ? 0 ? 2
33 * ? 1 ? 3
34 * ? ? 0 4
35 * ? ? 1 5
36 *
37 * Grid on wall WN corresponds to X(WN/2+1)%3 and X(WN/2+2)%3, resp.
38 */
39
40 typedef struct {
41 short w; /* wall number */
42 short i[2]; /* index on wall grid */
43 } GCOORD; /* grid coordinates (two for beam) */
44
45 typedef struct {
46 uint32 nrd; /* number of beam rays bundled on disk */
47 off_t fo; /* position in file */
48 } BEAMI; /* beam index */
49
50 typedef struct {
51 uint32 nrm; /* number of beam rays bundled in memory */
52 unsigned long tick; /* clock tick for LRU replacement */
53 } BEAM; /* followed by nrm RAYVAL's */
54
55 #define hdbray(bp) ((RAYVAL *)((bp)+1))
56 #define hdbsiz(nr) (sizeof(BEAM)+(nr)*sizeof(RAYVAL))
57
58 typedef struct {
59 FVECT orig; /* prism origin (first) */
60 FVECT xv[3]; /* side vectors (second) */
61 int16 grid[3]; /* grid resolution (third) */
62 } HDGRID; /* holodeck section grid (must match HOLO struct) */
63
64 typedef struct holo {
65 FVECT orig; /* prism origin (first) */
66 FVECT xv[3]; /* side vectors (second) */
67 int16 grid[3]; /* grid resolution (third) */
68 int fd; /* file descriptor */
69 struct {
70 int s, n; /* dirty section start, length */
71 } dirseg[MAXDIRSE+1]; /* dirty beam index segments */
72 short dirty; /* number of dirty segments */
73 double tlin; /* linear range for depth encoding */
74 FVECT wg[3]; /* wall grid vectors (derived) */
75 int wi[6]; /* wall super-indices (derived) */
76 char *priv; /* pointer to private client data */
77 BEAM **bl; /* beam pointers (memory cache) */
78 BEAMI bi[1]; /* beam index (extends struct) */
79 } HOLO; /* holodeck section */
80
81 typedef struct {
82 HOLO *h; /* pointer to holodeck */
83 int b; /* beam index */
84 } HDBEAMI; /* holodeck beam index */
85
86 #define nbeams(hp) (((hp)->wi[5]-1)<<1)
87 #define biglob(hp) ((hp)->bi)
88 #define blglob(hp) (*(hp)->bl)
89
90 #define bnrays(hp,i) ((hp)->bl[i]!=NULL ? (hp)->bl[i]->nrm : (hp)->bi[i].nrd)
91
92 #define hdflush(hp) (hdfreebeam(hp,0), hdsync(hp,0))
93 #define hdclobber(hp) (hdkillbeam(hp,0), hdsync(hp,0))
94
95 extern HOLO *hdinit(), *hdalloc();
96 extern BEAM *hdgetbeam();
97 extern RAYVAL *hdnewrays();
98 extern unsigned hdmemuse();
99 extern off_t hdfiluse(), hdfilen(), hdallocfrag();
100 extern double hdray(), hdinter();
101 extern unsigned hdcode();
102 extern int hdfilord();
103
104 #define FF_NEVER 0 /* never free fragments */
105 #define FF_WRITE 01 /* free fragment on write */
106 #define FF_ALLOC 02 /* free fragment on ray alloc */
107 #define FF_READ 04 /* free fragment on read */
108 #define FF_KILL 010 /* free fragment on beam kill */
109
110 extern int hdfragflags; /* tells when to free fragments */
111 extern unsigned hdcachesize; /* target cache size (bytes) */
112 extern unsigned long hdclock; /* holodeck system clock */
113 extern HOLO *hdlist[HDMAX+1]; /* holodeck pointers (NULL term.) */
114
115 extern float hd_depthmap[]; /* depth conversion map */
116
117 extern int hdwg0[6]; /* wall grid 0 index */
118 extern int hdwg1[6]; /* wall grid 1 index */
119
120 #define hddepth(hp,dc) ( (dc) >= DCINF ? FHUGE : \
121 (hp)->tlin * ( (dc) >= DCLIN ? \
122 hd_depthmap[(dc)-DCLIN] : \
123 ((dc)+.5)/DCLIN ) )
124
125 #define HOLOFMT "Holodeck" /* file format identifier */
126 #define HOLOVERS 0 /* file format version number */
127 #define HOLOMAGIC (323+sizeof(off_t)+8*HOLOVERS) /* file magic number */
128
129 /*
130 * A holodeck file consists of an information header terminated by a
131 * blank line, with "FORMAT=Holodeck" somewhere in it.
132 * The first integer after the information header is the
133 * above magic number, which includes the file format version number.
134 * The first longword after the magic number is a pointer to the pointer
135 * just before the SECOND holodeck section, or 0 if there is only one.
136 * This longword is immediately followed by the first holodeck
137 * section header and directory.
138 * Similarly, every holodeck section in the file is preceeded by
139 * a pointer to the following section, or 0 for the final section.
140 * Since holodeck files consist of directly written C data structures,
141 * they are not generally portable between different machine architectures.
142 * In particular, different floating point formats or bit/byte ordering
143 * will make the data unusable. This is unfortunate, and may be changed
144 * in future versions, but we thought this would be best for paging speed
145 * in our initial implementation.
146 */