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root/radiance/ray/src/hd/holo.h
Revision: 3.18
Committed: Fri Dec 4 11:37:47 1998 UTC (25 years, 4 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.17: +0 -1 lines
Log Message:
got rid of unnecessary constants in HOLO struct

File Contents

# Content
1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2
3 /* SCCSid "$SunId$ SGI" */
4
5 /*
6 * Header file for holodeck programs
7 *
8 * 9/29/97 GWLarson
9 */
10
11 #include "standard.h"
12 #include "color.h"
13
14 #ifndef HDMAX
15 #define HDMAX 128 /* maximum active holodeck sections */
16 #endif
17
18 #ifndef MAXDIRSE
19 #define MAXDIRSE 32 /* maximum seeks per directory write */
20 #endif
21
22 #define DCINF (unsigned)((1L<<16)-1) /* special value for infinity */
23 #define DCLIN (unsigned)(1L<<11) /* linear depth limit */
24
25 typedef struct {
26 BYTE r[2][2]; /* ray direction index */
27 COLR v; /* color value */
28 unsigned int2 d; /* depth code (from entry wall) */
29 } RAYVAL; /* ray value */
30
31 /*
32 * Walls are ordered: X0 X1 X2 WN
33 * 0 ? ? 0
34 * 1 ? ? 1
35 * ? 0 ? 2
36 * ? 1 ? 3
37 * ? ? 0 4
38 * ? ? 1 5
39 *
40 * Grid on wall WN corresponds to X(WN/2+1)%3 and X(WN/2+2)%3, resp.
41 */
42
43 typedef struct {
44 short w; /* wall number */
45 short i[2]; /* index on wall grid */
46 } GCOORD; /* grid coordinates (two for beam) */
47
48 typedef struct {
49 unsigned int4 nrd; /* number of beam rays bundled on disk */
50 long fo; /* position in file */
51 } BEAMI; /* beam index */
52
53 typedef struct {
54 unsigned int4 nrm; /* number of beam rays bundled in memory */
55 unsigned long tick; /* clock tick for LRU replacement */
56 } BEAM; /* followed by nrm RAYVAL's */
57
58 #define hdbray(bp) ((RAYVAL *)((bp)+1))
59 #define hdbsiz(nr) (sizeof(BEAM)+(nr)*sizeof(RAYVAL))
60
61 typedef struct {
62 FVECT orig; /* prism origin (first) */
63 FVECT xv[3]; /* side vectors (second) */
64 int2 grid[3]; /* grid resolution (third) */
65 } HDGRID; /* holodeck section grid (must match HOLO struct) */
66
67 typedef struct holo {
68 FVECT orig; /* prism origin (first) */
69 FVECT xv[3]; /* side vectors (second) */
70 int2 grid[3]; /* grid resolution (third) */
71 int fd; /* file descriptor */
72 struct {
73 int s, n; /* dirty section start, length */
74 } dirseg[MAXDIRSE+1]; /* dirty beam index segments */
75 short dirty; /* number of dirty segments */
76 double tlin; /* linear range for depth encoding */
77 FVECT wg[3]; /* wall grid vectors (derived) */
78 int wi[6]; /* wall super-indices (derived) */
79 char *priv; /* pointer to private client data */
80 BEAM **bl; /* beam pointers (memory cache) */
81 BEAMI bi[1]; /* beam index (extends struct) */
82 } HOLO; /* holodeck section */
83
84 typedef struct {
85 HOLO *h; /* pointer to holodeck */
86 int b; /* beam index */
87 } HDBEAMI; /* holodeck beam index */
88
89 #define nbeams(hp) (((hp)->wi[5]-1)<<1)
90 #define biglob(hp) ((hp)->bi)
91 #define blglob(hp) (*(hp)->bl)
92
93 #define bnrays(hp,i) ((hp)->bl[i]!=NULL ? (hp)->bl[i]->nrm : (hp)->bi[i].nrd)
94
95 #define hdflush(hp) (hdfreebeam(hp,0), hdsync(hp,0))
96 #define hdclobber(hp) (hdkillbeam(hp,0), hdsync(hp,0))
97
98 extern HOLO *hdinit(), *hdalloc();
99 extern BEAM *hdgetbeam();
100 extern RAYVAL *hdnewrays();
101 extern unsigned hdmemuse();
102 extern long hdfiluse(), hdfilen(), hdallocfrag();
103 extern double hdray(), hdinter();
104 extern unsigned hdcode();
105 extern int hdfilord();
106
107 extern unsigned hdcachesize; /* target cache size (bytes) */
108 extern unsigned long hdclock; /* holodeck system clock */
109 extern HOLO *hdlist[HDMAX+1]; /* holodeck pointers (NULL term.) */
110
111 extern float hd_depthmap[]; /* depth conversion map */
112
113 extern int hdwg0[6]; /* wall grid 0 index */
114 extern int hdwg1[6]; /* wall grid 1 index */
115
116 #define hddepth(hp,dc) ( (dc) >= DCINF ? FHUGE : \
117 (hp)->tlin * ( (dc) >= DCLIN ? \
118 hd_depthmap[(dc)-DCLIN] : \
119 ((dc)+.5)/DCLIN ) )
120
121 #define HOLOFMT "Holodeck" /* file format identifier */
122 #define HOLOVERS 0 /* file format version number */
123 #define HOLOMAGIC (323+sizeof(long)+8*HOLOVERS) /* file magic number */
124
125 /*
126 * A holodeck file consists of an information header terminated by a
127 * blank line, with "FORMAT=Holodeck" somewhere in it.
128 * The first integer after the information header is the
129 * above magic number, which includes the file format version number.
130 * The first longword after the magic number is a pointer to the pointer
131 * just before the SECOND holodeck section, or 0 if there is only one.
132 * This longword is immediately followed by the first holodeck
133 * section header and directory.
134 * Similarly, every holodeck section in the file is preceeded by
135 * a pointer to the following section, or 0 for the final section.
136 * Since holodeck files consist of directly written C data structures,
137 * they are not generally portable between different machine architectures.
138 * In particular, different floating point formats or bit/byte ordering
139 * will make the data unusable. This is unfortunate, and may be changed
140 * in future versions, but we thought this would be best for paging speed
141 * in our initial implementation.
142 */