--- ray/src/hd/holo.h 1997/12/18 14:45:59 3.9 +++ ray/src/hd/holo.h 2003/05/29 16:26:21 3.21 @@ -1,7 +1,4 @@ -/* Copyright (c) 1997 Silicon Graphics, Inc. */ - -/* SCCSid "$SunId$ SGI" */ - +/* RCSid: $Id: holo.h,v 3.21 2003/05/29 16:26:21 greg Exp $ */ /* * Header file for holodeck programs * @@ -14,21 +11,19 @@ #ifndef HDMAX #define HDMAX 128 /* maximum active holodeck sections */ #endif -#ifndef int2 -#define int2 short + +#ifndef MAXDIRSE +#define MAXDIRSE 32 /* maximum seeks per directory write */ #endif -#ifndef int4 -#define int4 long -#endif #define DCINF (unsigned)((1L<<16)-1) /* special value for infinity */ #define DCLIN (unsigned)(1L<<11) /* linear depth limit */ typedef struct { BYTE r[2][2]; /* ray direction index */ - COLR v; /* value */ - unsigned int2 d; /* depth code */ -} RAYVAL; /* ray value (from second wall) */ + COLR v; /* color value */ + unsigned int2 d; /* depth code (from entry wall) */ +} RAYVAL; /* ray value */ /* * Walls are ordered: X0 X1 X2 WN @@ -49,7 +44,7 @@ typedef struct { typedef struct { unsigned int4 nrd; /* number of beam rays bundled on disk */ - long fo; /* position in file */ + off_t fo; /* position in file */ } BEAMI; /* beam index */ typedef struct { @@ -71,11 +66,12 @@ typedef struct holo { FVECT xv[3]; /* side vectors (second) */ int2 grid[3]; /* grid resolution (third) */ int fd; /* file descriptor */ - short dirty; /* beam index needs update to file */ + struct { + int s, n; /* dirty section start, length */ + } dirseg[MAXDIRSE+1]; /* dirty beam index segments */ + short dirty; /* number of dirty segments */ double tlin; /* linear range for depth encoding */ - FVECT wn[3]; /* wall normals (derived) */ - double wg[3]; /* wall grid multipliers (derived) */ - double wo[6]; /* wall offsets (derived) */ + FVECT wg[3]; /* wall grid vectors (derived) */ int wi[6]; /* wall super-indices (derived) */ char *priv; /* pointer to private client data */ BEAM **bl; /* beam pointers (memory cache) */ @@ -87,29 +83,40 @@ typedef struct { int b; /* beam index */ } HDBEAMI; /* holodeck beam index */ -#define nbeams(hp) (2*((hp)->wi[5]-1)) +#define nbeams(hp) (((hp)->wi[5]-1)<<1) #define biglob(hp) ((hp)->bi) #define blglob(hp) (*(hp)->bl) #define bnrays(hp,i) ((hp)->bl[i]!=NULL ? (hp)->bl[i]->nrm : (hp)->bi[i].nrd) -#define hdflush(hp) (hdfreebeam(hp,0) && hdsync(hp,0)) -#define hdclobber(hp) (hdkillbeam(hp,0) && hdsync(hp,0)) +#define hdflush(hp) (hdfreebeam(hp,0), hdsync(hp,0)) +#define hdclobber(hp) (hdkillbeam(hp,0), hdsync(hp,0)) extern HOLO *hdinit(), *hdalloc(); extern BEAM *hdgetbeam(); extern RAYVAL *hdnewrays(); extern unsigned hdmemuse(); -extern long hdfiluse(), hdfilen(); +extern off_t hdfiluse(), hdfilen(), hdallocfrag(); extern double hdray(), hdinter(); extern unsigned hdcode(); +extern int hdfilord(); +#define FF_NEVER 0 /* never free fragments */ +#define FF_WRITE 01 /* free fragment on write */ +#define FF_ALLOC 02 /* free fragment on ray alloc */ +#define FF_READ 04 /* free fragment on read */ +#define FF_KILL 010 /* free fragment on beam kill */ + +extern int hdfragflags; /* tells when to free fragments */ extern unsigned hdcachesize; /* target cache size (bytes) */ extern unsigned long hdclock; /* holodeck system clock */ extern HOLO *hdlist[HDMAX+1]; /* holodeck pointers (NULL term.) */ extern float hd_depthmap[]; /* depth conversion map */ +extern int hdwg0[6]; /* wall grid 0 index */ +extern int hdwg1[6]; /* wall grid 1 index */ + #define hddepth(hp,dc) ( (dc) >= DCINF ? FHUGE : \ (hp)->tlin * ( (dc) >= DCLIN ? \ hd_depthmap[(dc)-DCLIN] : \ @@ -117,7 +124,7 @@ extern float hd_depthmap[]; /* depth conversion map * #define HOLOFMT "Holodeck" /* file format identifier */ #define HOLOVERS 0 /* file format version number */ -#define HOLOMAGIC (327+HOLOVERS) /* file magic number */ +#define HOLOMAGIC (323+sizeof(off_t)+8*HOLOVERS) /* file magic number */ /* * A holodeck file consists of an information header terminated by a