| 57 |
|
unsigned long tick; /* clock tick for LRU replacement */ |
| 58 |
|
} BEAM; /* followed by nrm RAYVAL's */ |
| 59 |
|
|
| 60 |
< |
#define hdbray(bp) (RAYVAL *)((bp)+1) |
| 60 |
> |
#define hdbray(bp) ((RAYVAL *)((bp)+1)) |
| 61 |
|
#define hdbsiz(nr) (sizeof(BEAM)+(nr)*sizeof(RAYVAL)) |
| 62 |
|
|
| 63 |
|
typedef struct { |
| 74 |
|
short dirty; /* beam index needs update to file */ |
| 75 |
|
double tlin; /* linear range for depth encoding */ |
| 76 |
|
FVECT wn[3]; /* wall normals (derived) */ |
| 77 |
+ |
double wg[3]; /* wall grid multipliers (derived) */ |
| 78 |
|
double wo[6]; /* wall offsets (derived) */ |
| 78 |
– |
FVECT gv[3][2]; /* grid coordinate vectors (derived) */ |
| 79 |
|
int wi[6]; /* wall super-indices (derived) */ |
| 80 |
|
char *priv; /* pointer to private client data */ |
| 81 |
|
BEAM **bl; /* beam pointers (memory cache) */ |
| 89 |
|
#define bnrays(hp,i) ((hp)->bl[i]!=NULL ? (hp)->bl[i]->nrm : (hp)->bi[i].nrd) |
| 90 |
|
|
| 91 |
|
#define hdflush(hp) (hdfreebeam(hp,0) && hdsync(hp)) |
| 92 |
+ |
#define hdclobber(hp) (hdkillbeam(hp,0) && hdsync(hp)) |
| 93 |
|
|
| 94 |
< |
extern HOLO *hdinit(); |
| 94 |
> |
extern HOLO *hdinit(), *hdalloc(); |
| 95 |
|
extern BEAM *hdgetbeam(); |
| 96 |
|
extern RAYVAL *hdnewrays(); |
| 97 |
|
extern long hdmemuse(), hdfiluse(); |
| 118 |
|
* blank line, with "FORMAT=Holodeck" somewhere in it. |
| 119 |
|
* The first integer after the information header is the |
| 120 |
|
* above magic number, which includes the file format version number. |
| 121 |
< |
* The first longword after the magic number is the position |
| 122 |
< |
* of the SECOND holodeck section, or 0 if there is only one. |
| 121 |
> |
* The first longword after the magic number is a pointer to the pointer |
| 122 |
> |
* just before the SECOND holodeck section, or 0 if there is only one. |
| 123 |
|
* This longword is immediately followed by the first holodeck |
| 124 |
|
* section header and directory. |
| 125 |
|
* Similarly, every holodeck section in the file is preceeded by |