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root/radiance/ray/src/hd/holo.h
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Comparing ray/src/hd/holo.h (file contents):
Revision 3.13 by gregl, Tue Jan 6 15:08:50 1998 UTC vs.
Revision 3.18 by gwlarson, Fri Dec 4 11:37:47 1998 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1997 Silicon Graphics, Inc. */
1 > /* Copyright (c) 1998 Silicon Graphics, Inc. */
2  
3   /* SCCSid "$SunId$ SGI" */
4  
# Line 14 | Line 14
14   #ifndef HDMAX
15   #define HDMAX           128     /* maximum active holodeck sections */
16   #endif
17 < #ifndef int2
18 < #define int2    short
17 >
18 > #ifndef MAXDIRSE
19 > #define MAXDIRSE        32      /* maximum seeks per directory write */
20   #endif
20 #ifndef int4
21 #define int4    int
22 #endif
21  
22   #define DCINF   (unsigned)((1L<<16)-1)  /* special value for infinity */
23   #define DCLIN   (unsigned)(1L<<11)      /* linear depth limit */
24  
25   typedef struct {
26          BYTE    r[2][2];        /* ray direction index */
27 <        COLR    v;              /* value */
28 <        unsigned int2   d;      /* depth code */
29 < } RAYVAL;               /* ray value (from second wall) */
27 >        COLR    v;              /* color value */
28 >        unsigned int2   d;      /* depth code (from entry wall) */
29 > } RAYVAL;               /* ray value */
30  
31   /*
32   * Walls are ordered:           X0      X1      X2      WN
# Line 71 | Line 69 | typedef struct holo {
69          FVECT   xv[3];          /* side vectors (second) */
70          int2    grid[3];        /* grid resolution (third) */
71          int     fd;             /* file descriptor */
72 <        short   dirty;          /* beam index needs update to file */
72 >        struct {
73 >                int     s, n;           /* dirty section start, length */
74 >        } dirseg[MAXDIRSE+1];   /* dirty beam index segments */
75 >        short   dirty;          /* number of dirty segments */
76          double  tlin;           /* linear range for depth encoding */
77          FVECT   wg[3];          /* wall grid vectors (derived) */
77        double  wo[6];          /* wall grid offsets (derived) */
78          int     wi[6];          /* wall super-indices (derived) */
79          char    *priv;          /* pointer to private client data */
80          BEAM    **bl;           /* beam pointers (memory cache) */
# Line 86 | Line 86 | typedef struct {
86          int     b;              /* beam index */
87   } HDBEAMI;              /* holodeck beam index */
88  
89 < #define nbeams(hp)      (2*((hp)->wi[5]-1))
89 > #define nbeams(hp)      (((hp)->wi[5]-1)<<1)
90   #define biglob(hp)      ((hp)->bi)
91   #define blglob(hp)      (*(hp)->bl)
92  
93   #define bnrays(hp,i)    ((hp)->bl[i]!=NULL ? (hp)->bl[i]->nrm : (hp)->bi[i].nrd)
94  
95 < #define hdflush(hp)     (hdfreebeam(hp,0) && hdsync(hp,0))
96 < #define hdclobber(hp)   (hdkillbeam(hp,0) && hdsync(hp,0))
95 > #define hdflush(hp)     (hdfreebeam(hp,0), hdsync(hp,0))
96 > #define hdclobber(hp)   (hdkillbeam(hp,0), hdsync(hp,0))
97  
98   extern HOLO     *hdinit(), *hdalloc();
99   extern BEAM     *hdgetbeam();
# Line 102 | Line 102 | extern unsigned        hdmemuse();
102   extern long     hdfiluse(), hdfilen(), hdallocfrag();
103   extern double   hdray(), hdinter();
104   extern unsigned hdcode();
105 + extern int      hdfilord();
106  
107   extern unsigned hdcachesize;            /* target cache size (bytes) */
108   extern unsigned long    hdclock;        /* holodeck system clock */

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