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root/radiance/ray/src/hd/holo.h
Revision: 3.19
Committed: Thu Jan 7 22:04:48 1999 UTC (25 years, 3 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.18: +8 -1 lines
Log Message:
created hdfragflags variable for controlling fragment deallocation
added "chunky" sorting mode to rholo to decrease file fragmentation problems

File Contents

# User Rev Content
1 gwlarson 3.19 /* Copyright (c) 1999 Silicon Graphics, Inc. */
2 gregl 3.1
3     /* SCCSid "$SunId$ SGI" */
4    
5     /*
6     * Header file for holodeck programs
7     *
8     * 9/29/97 GWLarson
9     */
10    
11     #include "standard.h"
12     #include "color.h"
13    
14     #ifndef HDMAX
15     #define HDMAX 128 /* maximum active holodeck sections */
16     #endif
17    
18 gwlarson 3.17 #ifndef MAXDIRSE
19     #define MAXDIRSE 32 /* maximum seeks per directory write */
20     #endif
21    
22 gregl 3.1 #define DCINF (unsigned)((1L<<16)-1) /* special value for infinity */
23     #define DCLIN (unsigned)(1L<<11) /* linear depth limit */
24    
25     typedef struct {
26     BYTE r[2][2]; /* ray direction index */
27 gwlarson 3.15 COLR v; /* color value */
28     unsigned int2 d; /* depth code (from entry wall) */
29     } RAYVAL; /* ray value */
30 gregl 3.1
31     /*
32     * Walls are ordered: X0 X1 X2 WN
33     * 0 ? ? 0
34     * 1 ? ? 1
35     * ? 0 ? 2
36     * ? 1 ? 3
37     * ? ? 0 4
38     * ? ? 1 5
39     *
40     * Grid on wall WN corresponds to X(WN/2+1)%3 and X(WN/2+2)%3, resp.
41     */
42    
43     typedef struct {
44     short w; /* wall number */
45     short i[2]; /* index on wall grid */
46 gregl 3.2 } GCOORD; /* grid coordinates (two for beam) */
47 gregl 3.1
48     typedef struct {
49     unsigned int4 nrd; /* number of beam rays bundled on disk */
50     long fo; /* position in file */
51     } BEAMI; /* beam index */
52    
53     typedef struct {
54     unsigned int4 nrm; /* number of beam rays bundled in memory */
55     unsigned long tick; /* clock tick for LRU replacement */
56     } BEAM; /* followed by nrm RAYVAL's */
57    
58 gregl 3.3 #define hdbray(bp) ((RAYVAL *)((bp)+1))
59 gregl 3.1 #define hdbsiz(nr) (sizeof(BEAM)+(nr)*sizeof(RAYVAL))
60    
61     typedef struct {
62     FVECT orig; /* prism origin (first) */
63     FVECT xv[3]; /* side vectors (second) */
64     int2 grid[3]; /* grid resolution (third) */
65     } HDGRID; /* holodeck section grid (must match HOLO struct) */
66    
67     typedef struct holo {
68     FVECT orig; /* prism origin (first) */
69     FVECT xv[3]; /* side vectors (second) */
70     int2 grid[3]; /* grid resolution (third) */
71     int fd; /* file descriptor */
72 gwlarson 3.17 struct {
73     int s, n; /* dirty section start, length */
74     } dirseg[MAXDIRSE+1]; /* dirty beam index segments */
75     short dirty; /* number of dirty segments */
76 gregl 3.1 double tlin; /* linear range for depth encoding */
77 gregl 3.13 FVECT wg[3]; /* wall grid vectors (derived) */
78 gregl 3.1 int wi[6]; /* wall super-indices (derived) */
79     char *priv; /* pointer to private client data */
80     BEAM **bl; /* beam pointers (memory cache) */
81     BEAMI bi[1]; /* beam index (extends struct) */
82     } HOLO; /* holodeck section */
83    
84 gregl 3.9 typedef struct {
85     HOLO *h; /* pointer to holodeck */
86     int b; /* beam index */
87     } HDBEAMI; /* holodeck beam index */
88    
89 gregl 3.14 #define nbeams(hp) (((hp)->wi[5]-1)<<1)
90 gregl 3.1 #define biglob(hp) ((hp)->bi)
91     #define blglob(hp) (*(hp)->bl)
92    
93     #define bnrays(hp,i) ((hp)->bl[i]!=NULL ? (hp)->bl[i]->nrm : (hp)->bi[i].nrd)
94    
95 gwlarson 3.16 #define hdflush(hp) (hdfreebeam(hp,0), hdsync(hp,0))
96     #define hdclobber(hp) (hdkillbeam(hp,0), hdsync(hp,0))
97 gregl 3.1
98 gregl 3.4 extern HOLO *hdinit(), *hdalloc();
99 gregl 3.1 extern BEAM *hdgetbeam();
100     extern RAYVAL *hdnewrays();
101 gregl 3.9 extern unsigned hdmemuse();
102 gregl 3.12 extern long hdfiluse(), hdfilen(), hdallocfrag();
103 gregl 3.1 extern double hdray(), hdinter();
104     extern unsigned hdcode();
105 gregl 3.14 extern int hdfilord();
106 gregl 3.1
107 gwlarson 3.19 #define FF_NEVER 0 /* never free fragments */
108     #define FF_WRITE 01 /* free fragment on write */
109     #define FF_ALLOC 02 /* free fragment on ray alloc */
110     #define FF_READ 04 /* free fragment on read */
111     #define FF_KILL 010 /* free fragment on beam kill */
112    
113     extern int hdfragflags; /* tells when to free fragments */
114 gregl 3.9 extern unsigned hdcachesize; /* target cache size (bytes) */
115 gregl 3.1 extern unsigned long hdclock; /* holodeck system clock */
116     extern HOLO *hdlist[HDMAX+1]; /* holodeck pointers (NULL term.) */
117    
118     extern float hd_depthmap[]; /* depth conversion map */
119 gregl 3.13
120     extern int hdwg0[6]; /* wall grid 0 index */
121     extern int hdwg1[6]; /* wall grid 1 index */
122 gregl 3.1
123     #define hddepth(hp,dc) ( (dc) >= DCINF ? FHUGE : \
124     (hp)->tlin * ( (dc) >= DCLIN ? \
125     hd_depthmap[(dc)-DCLIN] : \
126     ((dc)+.5)/DCLIN ) )
127    
128     #define HOLOFMT "Holodeck" /* file format identifier */
129     #define HOLOVERS 0 /* file format version number */
130 gregl 3.11 #define HOLOMAGIC (323+sizeof(long)+8*HOLOVERS) /* file magic number */
131 gregl 3.1
132     /*
133     * A holodeck file consists of an information header terminated by a
134     * blank line, with "FORMAT=Holodeck" somewhere in it.
135     * The first integer after the information header is the
136     * above magic number, which includes the file format version number.
137 gregl 3.6 * The first longword after the magic number is a pointer to the pointer
138     * just before the SECOND holodeck section, or 0 if there is only one.
139 gregl 3.1 * This longword is immediately followed by the first holodeck
140     * section header and directory.
141     * Similarly, every holodeck section in the file is preceeded by
142     * a pointer to the following section, or 0 for the final section.
143     * Since holodeck files consist of directly written C data structures,
144     * they are not generally portable between different machine architectures.
145     * In particular, different floating point formats or bit/byte ordering
146     * will make the data unusable. This is unfortunate, and may be changed
147     * in future versions, but we thought this would be best for paging speed
148     * in our initial implementation.
149     */