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gregl |
3.1 |
/* Copyright (c) 1997 Silicon Graphics, Inc. */
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/* SCCSid "$SunId$ SGI" */
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/*
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* Header file for holodeck programs
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*
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* 9/29/97 GWLarson
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*/
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#include "standard.h"
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#include "color.h"
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#ifndef HDMAX
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#define HDMAX 128 /* maximum active holodeck sections */
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#endif
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#ifndef int2
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#define int2 short
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#endif
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#ifndef int4
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gregl |
3.10 |
#define int4 int
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gregl |
3.1 |
#endif
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#define DCINF (unsigned)((1L<<16)-1) /* special value for infinity */
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#define DCLIN (unsigned)(1L<<11) /* linear depth limit */
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typedef struct {
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BYTE r[2][2]; /* ray direction index */
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COLR v; /* value */
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unsigned int2 d; /* depth code */
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} RAYVAL; /* ray value (from second wall) */
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/*
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* Walls are ordered: X0 X1 X2 WN
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* 0 ? ? 0
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* 1 ? ? 1
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* ? 0 ? 2
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* ? 1 ? 3
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* ? ? 0 4
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* ? ? 1 5
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*
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* Grid on wall WN corresponds to X(WN/2+1)%3 and X(WN/2+2)%3, resp.
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*/
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typedef struct {
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short w; /* wall number */
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short i[2]; /* index on wall grid */
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gregl |
3.2 |
} GCOORD; /* grid coordinates (two for beam) */
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gregl |
3.1 |
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typedef struct {
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unsigned int4 nrd; /* number of beam rays bundled on disk */
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long fo; /* position in file */
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} BEAMI; /* beam index */
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typedef struct {
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unsigned int4 nrm; /* number of beam rays bundled in memory */
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unsigned long tick; /* clock tick for LRU replacement */
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} BEAM; /* followed by nrm RAYVAL's */
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gregl |
3.3 |
#define hdbray(bp) ((RAYVAL *)((bp)+1))
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gregl |
3.1 |
#define hdbsiz(nr) (sizeof(BEAM)+(nr)*sizeof(RAYVAL))
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typedef struct {
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FVECT orig; /* prism origin (first) */
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FVECT xv[3]; /* side vectors (second) */
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int2 grid[3]; /* grid resolution (third) */
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} HDGRID; /* holodeck section grid (must match HOLO struct) */
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typedef struct holo {
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FVECT orig; /* prism origin (first) */
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FVECT xv[3]; /* side vectors (second) */
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int2 grid[3]; /* grid resolution (third) */
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int fd; /* file descriptor */
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short dirty; /* beam index needs update to file */
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double tlin; /* linear range for depth encoding */
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gregl |
3.13 |
FVECT wg[3]; /* wall grid vectors (derived) */
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double wo[6]; /* wall grid offsets (derived) */
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gregl |
3.1 |
int wi[6]; /* wall super-indices (derived) */
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char *priv; /* pointer to private client data */
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BEAM **bl; /* beam pointers (memory cache) */
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BEAMI bi[1]; /* beam index (extends struct) */
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} HOLO; /* holodeck section */
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gregl |
3.9 |
typedef struct {
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HOLO *h; /* pointer to holodeck */
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int b; /* beam index */
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} HDBEAMI; /* holodeck beam index */
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gregl |
3.14 |
#define nbeams(hp) (((hp)->wi[5]-1)<<1)
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gregl |
3.1 |
#define biglob(hp) ((hp)->bi)
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#define blglob(hp) (*(hp)->bl)
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#define bnrays(hp,i) ((hp)->bl[i]!=NULL ? (hp)->bl[i]->nrm : (hp)->bi[i].nrd)
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gregl |
3.7 |
#define hdflush(hp) (hdfreebeam(hp,0) && hdsync(hp,0))
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#define hdclobber(hp) (hdkillbeam(hp,0) && hdsync(hp,0))
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gregl |
3.1 |
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gregl |
3.4 |
extern HOLO *hdinit(), *hdalloc();
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gregl |
3.1 |
extern BEAM *hdgetbeam();
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extern RAYVAL *hdnewrays();
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gregl |
3.9 |
extern unsigned hdmemuse();
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gregl |
3.12 |
extern long hdfiluse(), hdfilen(), hdallocfrag();
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gregl |
3.1 |
extern double hdray(), hdinter();
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extern unsigned hdcode();
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gregl |
3.14 |
extern int hdfilord();
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gregl |
3.1 |
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gregl |
3.9 |
extern unsigned hdcachesize; /* target cache size (bytes) */
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gregl |
3.1 |
extern unsigned long hdclock; /* holodeck system clock */
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extern HOLO *hdlist[HDMAX+1]; /* holodeck pointers (NULL term.) */
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extern float hd_depthmap[]; /* depth conversion map */
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gregl |
3.13 |
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extern int hdwg0[6]; /* wall grid 0 index */
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extern int hdwg1[6]; /* wall grid 1 index */
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gregl |
3.1 |
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#define hddepth(hp,dc) ( (dc) >= DCINF ? FHUGE : \
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(hp)->tlin * ( (dc) >= DCLIN ? \
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hd_depthmap[(dc)-DCLIN] : \
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((dc)+.5)/DCLIN ) )
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#define HOLOFMT "Holodeck" /* file format identifier */
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#define HOLOVERS 0 /* file format version number */
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gregl |
3.11 |
#define HOLOMAGIC (323+sizeof(long)+8*HOLOVERS) /* file magic number */
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gregl |
3.1 |
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/*
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* A holodeck file consists of an information header terminated by a
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* blank line, with "FORMAT=Holodeck" somewhere in it.
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* The first integer after the information header is the
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* above magic number, which includes the file format version number.
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gregl |
3.6 |
* The first longword after the magic number is a pointer to the pointer
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* just before the SECOND holodeck section, or 0 if there is only one.
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gregl |
3.1 |
* This longword is immediately followed by the first holodeck
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* section header and directory.
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* Similarly, every holodeck section in the file is preceeded by
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* a pointer to the following section, or 0 for the final section.
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* Since holodeck files consist of directly written C data structures,
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* they are not generally portable between different machine architectures.
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* In particular, different floating point formats or bit/byte ordering
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* will make the data unusable. This is unfortunate, and may be changed
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* in future versions, but we thought this would be best for paging speed
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* in our initial implementation.
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*/
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