--- ray/src/hd/holo.c 1997/11/11 17:03:28 3.6 +++ ray/src/hd/holo.c 2003/02/22 02:07:24 3.17 @@ -1,9 +1,6 @@ -/* Copyright (c) 1997 Silicon Graphics, Inc. */ - #ifndef lint -static char SCCSid[] = "$SunId$ SGI"; +static const char RCSid[] = "$Id: holo.c,v 3.17 2003/02/22 02:07:24 greg Exp $"; #endif - /* * Routines for converting holodeck coordinates, etc. * @@ -14,12 +11,12 @@ static char SCCSid[] = "$SunId$ SGI"; float hd_depthmap[DCINF-DCLIN]; +int hdwg0[6] = {1,1,2,2,0,0}; +int hdwg1[6] = {2,2,0,0,1,1}; + static double logstep; -static int wg0[6] = {1,1,2,2,0,0}; -static int wg1[6] = {2,2,0,0,1,1}; - hdcompgrid(hp) /* compute derived grid vector and index */ register HOLO *hp; { @@ -36,13 +33,12 @@ register HOLO *hp; } /* compute grid coordinate vectors */ for (i = 0; i < 3; i++) { - fcross(hp->wn[i], hp->xv[(i+1)%3], hp->xv[(i+2)%3]); - if (normalize(hp->wn[i]) == 0.) + fcross(hp->wg[i], hp->xv[(i+1)%3], hp->xv[(i+2)%3]); + d = DOT(hp->wg[i],hp->xv[i]); + if (d <= FTINY & d >= -FTINY) error(USER, "degenerate holodeck section"); - hp->wo[i<<1] = DOT(hp->wn[i],hp->orig); - d = DOT(hp->wn[i],hp->xv[i]); - hp->wo[i<<1|1] = hp->wo[i<<1] + d; - hp->wg[i] = (double)hp->grid[i] / d; + d = hp->grid[i] / d; + hp->wg[i][0] *= d; hp->wg[i][1] *= d; hp->wg[i][2] *= d; } /* compute linear depth range */ hp->tlin = VLEN(hp->xv[0]) + VLEN(hp->xv[1]) + VLEN(hp->xv[2]); @@ -51,47 +47,13 @@ register HOLO *hp; for (i = 1; i < 6; i++) { hp->wi[i] = 0; for (j = i; j < 6; j++) - hp->wi[i] += hp->grid[wg0[j]] * hp->grid[wg1[j]]; - hp->wi[i] *= hp->grid[wg0[i-1]] * hp->grid[wg1[i-1]]; + hp->wi[i] += hp->grid[hdwg0[j]] * hp->grid[hdwg1[j]]; + hp->wi[i] *= hp->grid[hdwg0[i-1]] * hp->grid[hdwg1[i-1]]; hp->wi[i] += hp->wi[i-1]; } } -HOLO * -hdalloc(hproto) /* allocate and set holodeck section based on grid */ -HDGRID *hproto; -{ - HOLO hdhead; - register HOLO *hp; - int n; - /* copy grid to temporary header */ - bcopy((char *)hproto, (char *)&hdhead, sizeof(HDGRID)); - /* compute grid vectors and sizes */ - hdcompgrid(&hdhead); - /* allocate header with directory */ - n = sizeof(HOLO)+nbeams(&hdhead)*sizeof(BEAMI); - if ((hp = (HOLO *)malloc(n)) == NULL) - return(NULL); - /* copy header information */ - copystruct(hp, &hdhead); - /* allocate and clear beam list */ - hp->bl = (BEAM **)malloc((nbeams(hp)+1)*sizeof(BEAM *)+sizeof(BEAM)); - if (hp->bl == NULL) { - free((char *)hp); - return(NULL); - } - bzero((char *)hp->bl, (nbeams(hp)+1)*sizeof(BEAM *)+sizeof(BEAM)); - hp->bl[0] = (BEAM *)(hp->bl+nbeams(hp)+1); /* set blglob(hp) */ - hp->fd = -1; - hp->dirty = 0; - hp->priv = NULL; - /* clear beam directory */ - bzero((char *)hp->bi, (nbeams(hp)+1)*sizeof(BEAMI)); - return(hp); /* all is well */ -} - - hdbcoord(gc, hp, i) /* compute beam coordinates from index */ GCOORD gc[2]; /* returned */ register HOLO *hp; @@ -110,23 +72,23 @@ register int i; break; i -= hp->wi[gc[0].w=j]; /* find w1 */ - n2 = hp->grid[wg0[j]] * hp->grid[wg1[j]]; + n2 = hp->grid[hdwg0[j]] * hp->grid[hdwg1[j]]; while (++j < 5) { - n = n2 * hp->grid[wg0[j]] * hp->grid[wg1[j]]; + n = n2 * hp->grid[hdwg0[j]] * hp->grid[hdwg1[j]]; if (n > i) break; i -= n; } gc[1].w = j; /* find position on w0 */ - n2 = hp->grid[wg0[j]] * hp->grid[wg1[j]]; + n2 = hp->grid[hdwg0[j]] * hp->grid[hdwg1[j]]; n = i / n2; - gc[0].i[1] = n / hp->grid[wg0[gc[0].w]]; - gc[0].i[0] = n - gc[0].i[1]*hp->grid[wg0[gc[0].w]]; + gc[0].i[1] = n / hp->grid[hdwg0[gc[0].w]]; + gc[0].i[0] = n - gc[0].i[1]*hp->grid[hdwg0[gc[0].w]]; i -= n*n2; /* find position on w1 */ - gc[1].i[1] = i / hp->grid[wg0[gc[1].w]]; - gc[1].i[0] = i - gc[1].i[1]*hp->grid[wg0[gc[1].w]]; + gc[1].i[1] = i / hp->grid[hdwg0[gc[1].w]]; + gc[1].i[0] = i - gc[1].i[1]*hp->grid[hdwg0[gc[1].w]]; if (reverse) { copystruct(g2, gc+1); copystruct(gc+1, gc); @@ -155,12 +117,12 @@ register GCOORD gc[2]; return(0); i = 0; /* compute index */ for (j = gc[0].w+1; j < gc[1].w; j++) - i += hp->grid[wg0[j]] * hp->grid[wg1[j]]; - i *= hp->grid[wg0[gc[0].w]] * hp->grid[wg1[gc[0].w]]; + i += hp->grid[hdwg0[j]] * hp->grid[hdwg1[j]]; + i *= hp->grid[hdwg0[gc[0].w]] * hp->grid[hdwg1[gc[0].w]]; i += hp->wi[gc[0].w]; - i += (hp->grid[wg0[gc[0].w]]*gc[0].i[1] + gc[0].i[0]) * - hp->grid[wg0[gc[1].w]] * hp->grid[wg1[gc[1].w]] ; - i += hp->grid[wg0[gc[1].w]]*gc[1].i[1] + gc[1].i[0]; + i += (hp->grid[hdwg0[gc[0].w]]*gc[0].i[1] + gc[0].i[0]) * + hp->grid[hdwg0[gc[1].w]] * hp->grid[hdwg1[gc[1].w]] ; + i += hp->grid[hdwg0[gc[1].w]]*gc[1].i[1] + gc[1].i[0]; if (reverse) i += hp->wi[5] - 1; return(i); @@ -180,39 +142,36 @@ register GCOORD *gc; v = hp->xv[gc->w>>1]; cp[0][0] += v[0]; cp[0][1] += v[1]; cp[0][2] += v[2]; } - v = hp->xv[wg0[gc->w]]; - d = (double)gc->i[0] / hp->grid[wg0[gc->w]]; + v = hp->xv[hdwg0[gc->w]]; + d = (double)gc->i[0] / hp->grid[hdwg0[gc->w]]; VSUM(cp[0], cp[0], v, d); - v = hp->xv[wg1[gc->w]]; - d = (double)gc->i[1] / hp->grid[wg1[gc->w]]; + v = hp->xv[hdwg1[gc->w]]; + d = (double)gc->i[1] / hp->grid[hdwg1[gc->w]]; VSUM(cp[0], cp[0], v, d); /* compute x1 sums */ - v = hp->xv[wg0[gc->w]]; - d = 1.0 / hp->grid[wg0[gc->w]]; + v = hp->xv[hdwg0[gc->w]]; + d = 1.0 / hp->grid[hdwg0[gc->w]]; VSUM(cp[1], cp[0], v, d); VSUM(cp[3], cp[0], v, d); /* compute y1 sums */ - v = hp->xv[wg1[gc->w]]; - d = 1.0 / hp->grid[wg1[gc->w]]; + v = hp->xv[hdwg1[gc->w]]; + d = 1.0 / hp->grid[hdwg1[gc->w]]; VSUM(cp[2], cp[0], v, d); VSUM(cp[3], cp[3], v, d); } -hdlseg(lseg, hp, i) /* compute line segment for beam */ +hdlseg(lseg, hp, gc) /* compute line segment for beam */ register int lseg[2][3]; register HOLO *hp; -int i; +GCOORD gc[2]; { - GCOORD gc[2]; register int k; - if (!hdbcoord(gc, hp, i)) /* compute grid coordinates */ - return(0); for (k = 0; k < 2; k++) { /* compute end points */ lseg[k][gc[k].w>>1] = gc[k].w&1 ? hp->grid[gc[k].w>>1]-1 : 0 ; - lseg[k][wg0[gc[k].w]] = gc[k].i[0]; - lseg[k][wg1[gc[k].w]] = gc[k].i[1]; + lseg[k][hdwg0[gc[k].w]] = gc[k].i[0]; + lseg[k][hdwg1[gc[k].w]] = gc[k].i[1]; } return(1); } @@ -224,7 +183,7 @@ HOLO *hp; double d; { double tl = hp->tlin; - register unsigned c; + register long c; if (d <= 0.) return(0); @@ -232,8 +191,8 @@ double d; return(DCINF); if (d < tl) return((unsigned)(d*DCLIN/tl)); - c = (unsigned)(log(d/tl)/logstep) + DCLIN; - return(c > DCINF ? DCINF : c); + c = (long)(log(d/tl)/logstep) + DCLIN; + return(c > DCINF ? (unsigned)DCINF : (unsigned)c); } @@ -244,15 +203,31 @@ FVECT wp; { FVECT vt; - vt[0] = wp[0] - hp->orig[0]; - vt[1] = wp[1] - hp->orig[1]; - vt[2] = wp[2] - hp->orig[2]; - gp[0] = DOT(vt, hp->wn[0]) * hp->wg[0]; - gp[1] = DOT(vt, hp->wn[1]) * hp->wg[1]; - gp[2] = DOT(vt, hp->wn[2]) * hp->wg[2]; + VSUB(vt, wp, hp->orig); + gp[0] = DOT(vt, hp->wg[0]); + gp[1] = DOT(vt, hp->wg[1]); + gp[2] = DOT(vt, hp->wg[2]); } +hdworld(wp, hp, gp) /* compute world coordinates */ +register FVECT wp; +register HOLO *hp; +FVECT gp; +{ + register double d; + + d = gp[0]/hp->grid[0]; + VSUM(wp, hp->orig, hp->xv[0], d); + + d = gp[1]/hp->grid[1]; + VSUM(wp, wp, hp->xv[1], d); + + d = gp[2]/hp->grid[2]; + VSUM(wp, wp, hp->xv[2], d); +} + + double hdray(ro, rd, hp, gc, r) /* compute ray within a beam */ FVECT ro, rd; /* returned */ @@ -273,19 +248,18 @@ BYTE r[2][2]; d0*cp[1][j] + d1*cp[2][j]; } VCOPY(ro, p[0]); /* assign ray origin and direction */ - rd[0] = p[1][0] - p[0][0]; - rd[1] = p[1][1] - p[0][1]; - rd[2] = p[1][2] - p[0][2]; + VSUB(rd, p[1], p[0]); return(normalize(rd)); /* return maximum inside distance */ } double -hdinter(gc, r, hp, ro, rd) /* compute ray intersection with section */ +hdinter(gc, r, ed, hp, ro, rd) /* compute ray intersection with section */ register GCOORD gc[2]; /* returned */ -BYTE r[2][2]; /* returned */ +BYTE r[2][2]; /* returned (optional) */ +double *ed; /* returned (optional) */ register HOLO *hp; -FVECT ro, rd; /* rd should be normalized */ +FVECT ro, rd; /* normalization of rd affects distances */ { FVECT p[2], vt; double d, t0, t1, d0, d1; @@ -294,14 +268,15 @@ FVECT ro, rd; /* rd should be normalized */ /* first, intersect walls */ gc[0].w = gc[1].w = -1; t0 = -FHUGE; t1 = FHUGE; + VSUB(vt, ro, hp->orig); for (i = 0; i < 3; i++) { /* for each wall pair */ - d = -DOT(rd, hp->wn[i]); /* plane distance */ + d = -DOT(rd, hp->wg[i]); /* plane distance */ if (d <= FTINY && d >= -FTINY) /* check for parallel */ continue; - d1 = DOT(ro, hp->wn[i]); /* ray distances */ - d0 = (d1 - hp->wo[i<<1]) / d; - d1 = (d1 - hp->wo[i<<1|1]) / d; - if (d0 < d1) { /* check against best */ + d1 = DOT(vt, hp->wg[i]); /* ray distances */ + d0 = d1 / d; + d1 = (d1 - hp->grid[i]) / d; + if (d < 0) { /* check against best */ if (d0 > t0) { t0 = d0; gc[0].w = i<<1; @@ -324,29 +299,27 @@ FVECT ro, rd; /* rd should be normalized */ if (gc[0].w < 0 | gc[1].w < 0) /* paranoid check */ return(FHUGE); /* compute intersections */ - for (i = 0; i < 3; i++) { - p[0][i] = ro[i] + rd[i]*t0; - p[1][i] = ro[i] + rd[i]*t1; - } + VSUM(p[0], ro, rd, t0); + VSUM(p[1], ro, rd, t1); /* now, compute grid coordinates */ for (i = 0; i < 2; i++) { - vt[0] = p[i][0] - hp->orig[0]; - vt[1] = p[i][1] - hp->orig[1]; - vt[2] = p[i][2] - hp->orig[2]; - v = hp->wn[wg0[gc[i].w]]; - d = DOT(vt, v) * hp->wg[wg0[gc[i].w]]; - if (d < 0. || (gc[i].i[0] = d) >= hp->grid[wg0[gc[i].w]]) + VSUB(vt, p[i], hp->orig); + v = hp->wg[hdwg0[gc[i].w]]; + d = DOT(vt, v); + if (d < 0 || d >= hp->grid[hdwg0[gc[i].w]]) return(FHUGE); /* outside wall */ - r[i][0] = 256. * (d - gc[i].i[0]); - v = hp->wn[wg1[gc[i].w]]; - d = DOT(vt, v) * hp->wg[wg1[gc[i].w]]; - if (d < 0. || (gc[i].i[1] = d) >= hp->grid[wg1[gc[i].w]]) + gc[i].i[0] = d; + if (r != NULL) + r[i][0] = 256. * (d - gc[i].i[0]); + v = hp->wg[hdwg1[gc[i].w]]; + d = DOT(vt, v); + if (d < 0 || d >= hp->grid[hdwg1[gc[i].w]]) return(FHUGE); /* outside wall */ - r[i][1] = 256. * (d - gc[i].i[1]); + gc[i].i[1] = d; + if (r != NULL) + r[i][1] = 256. * (d - gc[i].i[1]); } - /* return distance from entry point */ - vt[0] = ro[0] - p[0][0]; - vt[1] = ro[1] - p[0][1]; - vt[2] = ro[2] - p[0][2]; - return(DOT(vt,rd)); + if (ed != NULL) /* assign distance to exit point */ + *ed = t1; + return(t0); /* return distance to entry point */ }