| 35 |
|
for (i = 0; i < 3; i++) { |
| 36 |
|
fcross(hp->wg[i], hp->xv[(i+1)%3], hp->xv[(i+2)%3]); |
| 37 |
|
d = DOT(hp->wg[i],hp->xv[i]); |
| 38 |
< |
if (d <= FTINY & d >= -FTINY) |
| 38 |
> |
if ((d <= FTINY) & (d >= -FTINY)) |
| 39 |
|
error(USER, "degenerate holodeck section"); |
| 40 |
|
d = hp->grid[i] / d; |
| 41 |
|
hp->wg[i][0] *= d; hp->wg[i][1] *= d; hp->wg[i][2] *= d; |
| 63 |
|
int n2, reverse; |
| 64 |
|
GCOORD g2[2]; |
| 65 |
|
/* check range */ |
| 66 |
< |
if (i < 1 | i > nbeams(hp)) |
| 66 |
> |
if ((i < 1) | (i > nbeams(hp))) |
| 67 |
|
return(0); |
| 68 |
< |
if (reverse = i >= hp->wi[5]) |
| 68 |
> |
if ( (reverse = i >= hp->wi[5]) ) |
| 69 |
|
i -= hp->wi[5] - 1; |
| 70 |
|
for (j = 0; j < 5; j++) /* find w0 */ |
| 71 |
|
if (hp->wi[j+1] > i) |
| 90 |
|
gc[1].i[1] = i / hp->grid[hdwg0[gc[1].w]]; |
| 91 |
|
gc[1].i[0] = i - gc[1].i[1]*hp->grid[hdwg0[gc[1].w]]; |
| 92 |
|
if (reverse) { |
| 93 |
< |
copystruct(g2, gc+1); |
| 94 |
< |
copystruct(gc+1, gc); |
| 95 |
< |
copystruct(gc, g2); |
| 93 |
> |
*g2 = *(gc+1); |
| 94 |
> |
*(gc+1) = *gc; |
| 95 |
> |
*gc = *g2; |
| 96 |
|
} |
| 97 |
|
return(1); /* we're done */ |
| 98 |
|
} |
| 107 |
|
int reverse; |
| 108 |
|
register int i, j; |
| 109 |
|
/* check ordering and limits */ |
| 110 |
< |
if (reverse = gc[0].w > gc[1].w) { |
| 111 |
< |
copystruct(g2, gc+1); |
| 112 |
< |
copystruct(g2+1, gc); |
| 110 |
> |
if ( (reverse = gc[0].w > gc[1].w) ) { |
| 111 |
> |
*g2 = *(gc+1); |
| 112 |
> |
*(g2+1) = *gc; |
| 113 |
|
gc = g2; |
| 114 |
|
} else if (gc[0].w == gc[1].w) |
| 115 |
|
return(0); |
| 116 |
< |
if (gc[0].w < 0 | gc[1].w > 5) |
| 116 |
> |
if ((gc[0].w < 0) | (gc[1].w > 5)) |
| 117 |
|
return(0); |
| 118 |
|
i = 0; /* compute index */ |
| 119 |
|
for (j = gc[0].w+1; j < gc[1].w; j++) |
| 134 |
|
register HOLO *hp; |
| 135 |
|
register GCOORD *gc; |
| 136 |
|
{ |
| 137 |
< |
register FLOAT *v; |
| 137 |
> |
register RREAL *v; |
| 138 |
|
double d; |
| 139 |
|
/* compute common component */ |
| 140 |
|
VCOPY(cp[0], hp->orig); |
| 263 |
|
{ |
| 264 |
|
FVECT p[2], vt; |
| 265 |
|
double d, t0, t1, d0, d1; |
| 266 |
< |
register FLOAT *v; |
| 266 |
> |
register RREAL *v; |
| 267 |
|
register int i; |
| 268 |
|
/* first, intersect walls */ |
| 269 |
|
gc[0].w = gc[1].w = -1; |
| 296 |
|
} |
| 297 |
|
} |
| 298 |
|
} |
| 299 |
< |
if (gc[0].w < 0 | gc[1].w < 0) /* paranoid check */ |
| 299 |
> |
if ((gc[0].w < 0) | (gc[1].w < 0)) /* paranoid check */ |
| 300 |
|
return(FHUGE); |
| 301 |
|
/* compute intersections */ |
| 302 |
|
VSUM(p[0], ro, rd, t0); |