--- ray/src/hd/holo.c 1997/10/31 10:23:29 3.1 +++ ray/src/hd/holo.c 1997/11/20 10:52:57 3.8 @@ -16,13 +16,14 @@ float hd_depthmap[DCINF-DCLIN]; static double logstep; +static int wg0[6] = {1,1,2,2,0,0}; +static int wg1[6] = {2,2,0,0,1,1}; + hdcompgrid(hp) /* compute derived grid vector and index */ register HOLO *hp; { - FVECT AxB; double d; - register FLOAT *v; register int i, j; /* initialize depth map */ if (hd_depthmap[0] < 1.) { @@ -35,22 +36,13 @@ register HOLO *hp; } /* compute grid coordinate vectors */ for (i = 0; i < 3; i++) { - fcross(AxB, hp->xv[(i+1)%3], v=hp->xv[(i+2)%3]); - VCOPY(hp->wn[i], AxB); + fcross(hp->wn[i], hp->xv[(i+1)%3], hp->xv[(i+2)%3]); if (normalize(hp->wn[i]) == 0.) error(USER, "degenerate holodeck section"); hp->wo[i<<1] = DOT(hp->wn[i],hp->orig); - hp->wo[i<<1|1] = hp->wo[i<<1] + DOT(hp->wn[i],hp->xv[i]); - fcross(hp->gv[i][0], v, AxB); - d = DOT(v,v) / DOT(hp->gv[i][0],hp->gv[i][0]) * - hp->grid[(i+1)%3]; - for (j = 0; j < 3; j++) - hp->gv[i][0][j] *= d; - fcross(hp->gv[i][1], AxB, v=hp->xv[(i+1)%3]); - d = DOT(v,v) / DOT(hp->gv[i][1],hp->gv[i][1]) * - hp->grid[(i+2)%3]; - for (j = 0; j < 3; j++) - hp->gv[i][1][j] *= d; + d = DOT(hp->wn[i],hp->xv[i]); + hp->wo[i<<1|1] = hp->wo[i<<1] + d; + hp->wg[i] = (double)hp->grid[i] / d; } /* compute linear depth range */ hp->tlin = VLEN(hp->xv[0]) + VLEN(hp->xv[1]) + VLEN(hp->xv[2]); @@ -59,10 +51,8 @@ register HOLO *hp; for (i = 1; i < 6; i++) { hp->wi[i] = 0; for (j = i; j < 6; j++) - hp->wi[i] += hp->grid[((j>>1)+1)%3] * - hp->grid[((j>>1)+2)%3]; - hp->wi[i] *= hp->grid[(((i-1)>>1)+1)%3] * - hp->grid[(((i-1)>>1)+2)%3]; + hp->wi[i] += hp->grid[wg0[j]] * hp->grid[wg1[j]]; + hp->wi[i] *= hp->grid[wg0[i-1]] * hp->grid[wg1[i-1]]; hp->wi[i] += hp->wi[i-1]; } } @@ -103,13 +93,13 @@ HDGRID *hproto; hdbcoord(gc, hp, i) /* compute beam coordinates from index */ -BCOORD gc; /* returned */ +GCOORD gc[2]; /* returned */ register HOLO *hp; register int i; { register int j, n; int n2, reverse; - BCOORD g2; + GCOORD g2[2]; /* check range */ if (i < 1 | i > nbeams(hp)) return(0); @@ -120,23 +110,23 @@ register int i; break; i -= hp->wi[gc[0].w=j]; /* find w1 */ - n2 = hp->grid[((j>>1)+1)%3] * hp->grid[((j>>1)+2)%3]; + n2 = hp->grid[wg0[j]] * hp->grid[wg1[j]]; while (++j < 5) { - n = n2 * hp->grid[((j>>1)+1)%3] * hp->grid[((j>>1)+2)%3]; + n = n2 * hp->grid[wg0[j]] * hp->grid[wg1[j]]; if (n > i) break; i -= n; } gc[1].w = j; /* find position on w0 */ - n2 = hp->grid[((j>>1)+1)%3] * hp->grid[((j>>1)+2)%3]; + n2 = hp->grid[wg0[j]] * hp->grid[wg1[j]]; n = i / n2; - gc[0].i[1] = n / hp->grid[((gc[0].w>>1)+1)%3]; - gc[0].i[0] = n - gc[0].i[1]*hp->grid[((gc[0].w>>1)+1)%3]; + gc[0].i[1] = n / hp->grid[wg0[gc[0].w]]; + gc[0].i[0] = n - gc[0].i[1]*hp->grid[wg0[gc[0].w]]; i -= n*n2; /* find position on w1 */ - gc[1].i[1] = i / hp->grid[((gc[1].w>>1)+1)%3]; - gc[1].i[0] = i - gc[1].i[1]*hp->grid[((gc[1].w>>1)+1)%3]; + gc[1].i[1] = i / hp->grid[wg0[gc[1].w]]; + gc[1].i[0] = i - gc[1].i[1]*hp->grid[wg0[gc[1].w]]; if (reverse) { copystruct(g2, gc+1); copystruct(gc+1, gc); @@ -149,9 +139,9 @@ register int i; int hdbindex(hp, gc) /* compute index from beam coordinates */ register HOLO *hp; -register BCOORD gc; +register GCOORD gc[2]; { - BCOORD g2; + GCOORD g2[2]; int reverse; register int i, j; /* check ordering and limits */ @@ -165,47 +155,65 @@ register BCOORD gc; return(0); i = 0; /* compute index */ for (j = gc[0].w+1; j < gc[1].w; j++) - i += hp->grid[((j>>1)+1)%3] * hp->grid[((j>>1)+2)%3]; - i *= hp->grid[((gc[0].w>>1)+1)%3] * hp->grid[((gc[0].w>>1)+2)%3]; + i += hp->grid[wg0[j]] * hp->grid[wg1[j]]; + i *= hp->grid[wg0[gc[0].w]] * hp->grid[wg1[gc[0].w]]; i += hp->wi[gc[0].w]; - i += (hp->grid[((gc[0].w>>1)+1)%3]*gc[0].i[1] + gc[0].i[0]) * - hp->grid[((gc[1].w>>1)+1)%3] * - hp->grid[((gc[1].w>>1)+2)%3] ; - i += hp->grid[((gc[1].w>>1)+1)%3]*gc[1].i[1] + gc[1].i[0]; + i += (hp->grid[wg0[gc[0].w]]*gc[0].i[1] + gc[0].i[0]) * + hp->grid[wg0[gc[1].w]] * hp->grid[wg1[gc[1].w]] ; + i += hp->grid[wg0[gc[1].w]]*gc[1].i[1] + gc[1].i[0]; if (reverse) i += hp->wi[5] - 1; return(i); } +hdcell(cp, hp, gc) /* compute cell coordinates */ +register FVECT cp[4]; /* returned (may be passed as FVECT cp[2][2]) */ +register HOLO *hp; +register GCOORD *gc; +{ + register FLOAT *v; + double d; + /* compute common component */ + VCOPY(cp[0], hp->orig); + if (gc->w & 1) { + v = hp->xv[gc->w>>1]; + cp[0][0] += v[0]; cp[0][1] += v[1]; cp[0][2] += v[2]; + } + v = hp->xv[wg0[gc->w]]; + d = (double)gc->i[0] / hp->grid[wg0[gc->w]]; + VSUM(cp[0], cp[0], v, d); + v = hp->xv[wg1[gc->w]]; + d = (double)gc->i[1] / hp->grid[wg1[gc->w]]; + VSUM(cp[0], cp[0], v, d); + /* compute x1 sums */ + v = hp->xv[wg0[gc->w]]; + d = 1.0 / hp->grid[wg0[gc->w]]; + VSUM(cp[1], cp[0], v, d); + VSUM(cp[3], cp[0], v, d); + /* compute y1 sums */ + v = hp->xv[wg1[gc->w]]; + d = 1.0 / hp->grid[wg1[gc->w]]; + VSUM(cp[2], cp[0], v, d); + VSUM(cp[3], cp[3], v, d); +} + + hdlseg(lseg, hp, i) /* compute line segment for beam */ -int lseg[2][3]; +register int lseg[2][3]; register HOLO *hp; int i; { - BCOORD gc; + GCOORD gc[2]; register int k; - if (!hdbcoord(gc, hp, i)) + if (!hdbcoord(gc, hp, i)) /* compute grid coordinates */ return(0); - for (k = 0; k < 2; k++) /* compute line segment */ - switch (gc[k].w>>1) { - case 0: - lseg[k][0] = (gc[k].w & 1) * (hp->grid[0]-1); - lseg[k][1] = gc[k].i[0]; - lseg[k][2] = gc[k].i[1]; - break; - case 1: - lseg[k][0] = gc[k].i[1]; - lseg[k][1] = (gc[k].w & 1) * (hp->grid[1]-1); - lseg[k][2] = gc[k].i[0]; - break; - case 2: - lseg[k][0] = gc[k].i[0]; - lseg[k][1] = gc[k].i[1]; - lseg[k][2] = (gc[k].w & 1) * (hp->grid[2]-1); - break; - } + for (k = 0; k < 2; k++) { /* compute end points */ + lseg[k][gc[k].w>>1] = gc[k].w&1 ? hp->grid[gc[k].w>>1]-1 : 0 ; + lseg[k][wg0[gc[k].w]] = gc[k].i[0]; + lseg[k][wg1[gc[k].w]] = gc[k].i[1]; + } return(1); } @@ -229,32 +237,58 @@ double d; } +hdgrid(gp, hp, wp) /* compute grid coordinates */ +FVECT gp; /* returned */ +register HOLO *hp; +FVECT wp; +{ + FVECT vt; + + vt[0] = wp[0] - hp->orig[0]; + vt[1] = wp[1] - hp->orig[1]; + vt[2] = wp[2] - hp->orig[2]; + gp[0] = DOT(vt, hp->wn[0]) * hp->wg[0]; + gp[1] = DOT(vt, hp->wn[1]) * hp->wg[1]; + gp[2] = DOT(vt, hp->wn[2]) * hp->wg[2]; +} + + +hdworld(wp, hp, gp) /* compute world coordinates */ +register FVECT wp; +register HOLO *hp; +FVECT gp; +{ + register double d; + + d = gp[0]/hp->grid[0]; + VSUM(wp, hp->orig, hp->xv[0], d); + + d = gp[1]/hp->grid[1]; + VSUM(wp, wp, hp->xv[1], d); + + d = gp[2]/hp->grid[2]; + VSUM(wp, wp, hp->xv[2], d); +} + + double hdray(ro, rd, hp, gc, r) /* compute ray within a beam */ FVECT ro, rd; /* returned */ -register HOLO *hp; -register BCOORD gc; +HOLO *hp; +GCOORD gc[2]; BYTE r[2][2]; { - FVECT p[2]; - register int i; - register FLOAT *v; - double d; + FVECT cp[4], p[2]; + register int i, j; + double d0, d1; /* compute entry and exit points */ for (i = 0; i < 2; i++) { - VCOPY(p[i], hp->orig); - if (gc[i].w & 1) { - v = hp->xv[gc[i].w>>1]; - p[i][0] += *v++; p[i][1] += *v++; p[i][2] += *v; - } - d = ( gc[i].i[0] + (1./256.)*(r[i][0]+.5) ) / - hp->grid[((gc[i].w>>1)+1)%3]; - v = hp->xv[((gc[i].w>>1)+1)%3]; - p[i][0] += d * *v++; p[i][1] += d * *v++; p[i][2] += d * *v; - d = (gc[i].i[1] + (1./256.)*(r[i][1]+.5)) / - hp->grid[((gc[i].w>>1)+2)%3]; - v = hp->xv[((gc[i].w>>1)+2)%3]; - p[i][0] += d * *v++; p[i][1] += d * *v++; p[i][2] += d * *v; + hdcell(cp, hp, gc+i); + d0 = (1./256.)*(r[i][0]+.5); + d1 = (1./256.)*(r[i][1]+.5); + for (j = 0; j < 3; j++) + p[i][j] = (1.-d0-d1)*cp[0][j] + + d0*cp[1][j] + d1*cp[2][j]; } VCOPY(ro, p[0]); /* assign ray origin and direction */ rd[0] = p[1][0] - p[0][0]; @@ -266,7 +300,7 @@ BYTE r[2][2]; double hdinter(gc, r, hp, ro, rd) /* compute ray intersection with section */ -register BCOORD gc; /* returned */ +register GCOORD gc[2]; /* returned */ BYTE r[2][2]; /* returned */ register HOLO *hp; FVECT ro, rd; /* rd should be normalized */ @@ -317,18 +351,14 @@ FVECT ro, rd; /* rd should be normalized */ vt[0] = p[i][0] - hp->orig[0]; vt[1] = p[i][1] - hp->orig[1]; vt[2] = p[i][2] - hp->orig[2]; - if (gc[i].w & 1) { - v = hp->xv[gc[i].w>>1]; - vt[0] -= *v++; vt[1] -= *v++; vt[2] -= *v; - } - v = hp->gv[gc[i].w>>1][0]; - d = DOT(vt, v); - if (d < 0. || (gc[i].i[0] = d) >= hp->grid[((gc[i].w>>1)+1)%3]) + v = hp->wn[wg0[gc[i].w]]; + d = DOT(vt, v) * hp->wg[wg0[gc[i].w]]; + if (d < 0. || (gc[i].i[0] = d) >= hp->grid[wg0[gc[i].w]]) return(FHUGE); /* outside wall */ r[i][0] = 256. * (d - gc[i].i[0]); - v = hp->gv[gc[i].w>>1][1]; - d = DOT(vt, v); - if (d < 0. || (gc[i].i[1] = d) >= hp->grid[((gc[i].w>>1)+2)%3]) + v = hp->wn[wg1[gc[i].w]]; + d = DOT(vt, v) * hp->wg[wg1[gc[i].w]]; + if (d < 0. || (gc[i].i[1] = d) >= hp->grid[wg1[gc[i].w]]) return(FHUGE); /* outside wall */ r[i][1] = 256. * (d - gc[i].i[1]); }