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root/radiance/ray/src/gen/mkillum2.c
Revision: 2.21
Committed: Fri Sep 21 05:53:21 2007 UTC (16 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.20: +146 -107 lines
Log Message:
Partial implementation of BSDF incorporation

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: mkillum2.c,v 2.20 2007/09/18 19:51:07 greg Exp $";
3 #endif
4 /*
5 * Routines to do the actual calculation for mkillum
6 */
7
8 #include <string.h>
9
10 #include "mkillum.h"
11 #include "face.h"
12 #include "cone.h"
13 #include "random.h"
14
15
16 COLORV * distarr = NULL; /* distribution array */
17 int distsiz = 0;
18
19
20 void
21 newdist( /* allocate & clear distribution array */
22 int siz
23 )
24 {
25 if (siz == 0) {
26 if (distsiz > 0)
27 free((void *)distarr);
28 distarr = NULL;
29 distsiz = 0;
30 return;
31 }
32 if (distsiz < siz) {
33 if (distsiz > 0)
34 free((void *)distarr);
35 distarr = (COLORV *)malloc(sizeof(COLOR)*siz);
36 if (distarr == NULL)
37 error(SYSTEM, "out of memory in newdist");
38 distsiz = siz;
39 }
40 memset(distarr, '\0', sizeof(COLOR)*siz);
41 }
42
43
44 int
45 process_ray(RAY *r, int rv)
46 {
47 COLORV *colp;
48
49 if (rv == 0)
50 return(0);
51 if (rv < 0)
52 error(USER, "ray tracing process died");
53 if (r->rno >= distsiz)
54 error(INTERNAL, "bad returned index in process_ray");
55 colp = &distarr[r->rno * 3];
56 addcolor(colp, r->rcol);
57 return(1);
58 }
59
60
61 void
62 raysamp( /* queue a ray sample */
63 int ndx,
64 FVECT org,
65 FVECT dir
66 )
67 {
68 RAY myRay;
69 int rv;
70
71 if ((ndx < 0) | (ndx >= distsiz))
72 error(INTERNAL, "bad index in raysamp");
73 VCOPY(myRay.rorg, org);
74 VCOPY(myRay.rdir, dir);
75 myRay.rmax = .0;
76 rayorigin(&myRay, PRIMARY, NULL, NULL);
77 myRay.rno = ndx;
78 /* queue ray, check result */
79 process_ray(&myRay, ray_pqueue(&myRay));
80 }
81
82
83 void
84 rayclean() /* finish all pending rays */
85 {
86 RAY myRay;
87
88 while (process_ray(&myRay, ray_presult(&myRay, 0)))
89 ;
90 }
91
92
93 static void
94 mkaxes( /* compute u and v to go with n */
95 FVECT u,
96 FVECT v,
97 FVECT n
98 )
99 {
100 register int i;
101
102 v[0] = v[1] = v[2] = 0.0;
103 for (i = 0; i < 3; i++)
104 if (n[i] < 0.6 && n[i] > -0.6)
105 break;
106 v[i] = 1.0;
107 fcross(u, v, n);
108 normalize(u);
109 fcross(v, n, u);
110 }
111
112
113 static void
114 rounddir( /* compute uniform spherical direction */
115 register FVECT dv,
116 double alt,
117 double azi
118 )
119 {
120 double d1, d2;
121
122 dv[2] = 1. - 2.*alt;
123 d1 = sqrt(1. - dv[2]*dv[2]);
124 d2 = 2.*PI * azi;
125 dv[0] = d1*cos(d2);
126 dv[1] = d1*sin(d2);
127 }
128
129
130 static void
131 flatdir( /* compute uniform hemispherical direction */
132 register FVECT dv,
133 double alt,
134 double azi
135 )
136 {
137 double d1, d2;
138
139 d1 = sqrt(alt);
140 d2 = 2.*PI * azi;
141 dv[0] = d1*cos(d2);
142 dv[1] = d1*sin(d2);
143 dv[2] = sqrt(1. - alt);
144 }
145
146
147 int
148 my_default( /* default illum action */
149 OBJREC *ob,
150 struct illum_args *il,
151 char *nm
152 )
153 {
154 sprintf(errmsg, "(%s): cannot make illum for %s \"%s\"",
155 nm, ofun[ob->otype].funame, ob->oname);
156 error(WARNING, errmsg);
157 printobj(il->altmat, ob);
158 return(1);
159 }
160
161
162 int
163 my_face( /* make an illum face */
164 OBJREC *ob,
165 struct illum_args *il,
166 char *nm
167 )
168 {
169 #define MAXMISS (5*n*il->nsamps)
170 int dim[2];
171 int n, nalt, nazi, h, alti;
172 double sp[2], r1, r2;
173 FVECT dn, org, dir;
174 FVECT u, v;
175 double ur[2], vr[2];
176 MAT4 xfm;
177 int nmisses;
178 FACE *fa;
179 register int i, j;
180 /* get/check arguments */
181 fa = getface(ob);
182 if (fa->area == 0.0) {
183 freeface(ob);
184 return(my_default(ob, il, nm));
185 }
186 /* set up sampling */
187 if (il->sampdens <= 0) {
188 nalt = nazi = 1; /* diffuse assumption */
189 } else {
190 n = PI * il->sampdens;
191 nalt = sqrt(n/PI) + .5;
192 nazi = PI*nalt + .5;
193 }
194 if (il->sd != NULL) {
195 if (!getBSDF_xfm(xfm, fa->norm, il->udir)) {
196 objerror(ob, WARNING, "illegal up direction");
197 freeface(ob);
198 return(my_default(ob, il, nm));
199 }
200 n = il->sd->ninc;
201 } else
202 n = nazi*nalt;
203 newdist(n);
204 /* take first edge >= sqrt(area) */
205 for (j = fa->nv-1, i = 0; i < fa->nv; j = i++) {
206 u[0] = VERTEX(fa,i)[0] - VERTEX(fa,j)[0];
207 u[1] = VERTEX(fa,i)[1] - VERTEX(fa,j)[1];
208 u[2] = VERTEX(fa,i)[2] - VERTEX(fa,j)[2];
209 if ((r1 = DOT(u,u)) >= fa->area-FTINY)
210 break;
211 }
212 if (i < fa->nv) { /* got one! -- let's align our axes */
213 r2 = 1.0/sqrt(r1);
214 u[0] *= r2; u[1] *= r2; u[2] *= r2;
215 fcross(v, fa->norm, u);
216 } else /* oh well, we'll just have to wing it */
217 mkaxes(u, v, fa->norm);
218 /* now, find limits in (u,v) coordinates */
219 ur[0] = vr[0] = FHUGE;
220 ur[1] = vr[1] = -FHUGE;
221 for (i = 0; i < fa->nv; i++) {
222 r1 = DOT(VERTEX(fa,i),u);
223 if (r1 < ur[0]) ur[0] = r1;
224 if (r1 > ur[1]) ur[1] = r1;
225 r2 = DOT(VERTEX(fa,i),v);
226 if (r2 < vr[0]) vr[0] = r2;
227 if (r2 > vr[1]) vr[1] = r2;
228 }
229 dim[0] = random();
230 /* sample polygon */
231 nmisses = 0;
232 for (dim[1] = 0; dim[1] < n; dim[1]++)
233 for (i = 0; i < il->nsamps; i++) {
234 /* random direction */
235 h = ilhash(dim, 2) + i;
236 if (il->sd != NULL) {
237 r_BSDF_incvec(dir, il->sd, dim[1], urand(h), xfm);
238 } else {
239 multisamp(sp, 2, urand(h));
240 alti = dim[1]/nazi;
241 r1 = (alti + sp[0])/nalt;
242 r2 = (dim[1] - alti*nazi + sp[1] - .5)/nazi;
243 flatdir(dn, r1, r2);
244 for (j = 0; j < 3; j++)
245 dir[j] = -dn[0]*u[j] - dn[1]*v[j] -
246 dn[2]*fa->norm[j];
247 }
248 /* random location */
249 do {
250 multisamp(sp, 2, urand(h+4862+nmisses));
251 r1 = ur[0] + (ur[1]-ur[0]) * sp[0];
252 r2 = vr[0] + (vr[1]-vr[0]) * sp[1];
253 for (j = 0; j < 3; j++)
254 org[j] = r1*u[j] + r2*v[j]
255 + fa->offset*fa->norm[j];
256 } while (!inface(org, fa) && nmisses++ < MAXMISS);
257 if (nmisses > MAXMISS) {
258 objerror(ob, WARNING, "bad aspect");
259 rayclean();
260 freeface(ob);
261 return(my_default(ob, il, nm));
262 }
263 if (il->sd != NULL && DOT(dir, fa->norm) < -FTINY)
264 r1 = -1.0001*il->thick - .0001;
265 else
266 r1 = .0001;
267 for (j = 0; j < 3; j++)
268 org[j] += r1*fa->norm[j];
269 /* send sample */
270 raysamp(dim[1], org, dir);
271 }
272 rayclean();
273 if (il->sd != NULL) /* run distribution through BSDF */
274 redistribute(il->sd, nalt, nazi, u, v, fa->norm, xfm);
275 /* write out the face and its distribution */
276 if (average(il, distarr, n)) {
277 if (il->sampdens > 0)
278 flatout(il, distarr, nalt, nazi, u, v, fa->norm);
279 illumout(il, ob);
280 } else
281 printobj(il->altmat, ob);
282 /* clean up */
283 freeface(ob);
284 return(0);
285 #undef MAXMISS
286 }
287
288
289 int
290 my_sphere( /* make an illum sphere */
291 register OBJREC *ob,
292 struct illum_args *il,
293 char *nm
294 )
295 {
296 int dim[3];
297 int n, nalt, nazi;
298 double sp[4], r1, r2, r3;
299 FVECT org, dir;
300 FVECT u, v;
301 register int i, j;
302 /* check arguments */
303 if (ob->oargs.nfargs != 4)
304 objerror(ob, USER, "bad # of arguments");
305 /* set up sampling */
306 if (il->sampdens <= 0)
307 nalt = nazi = 1;
308 else {
309 n = 4.*PI * il->sampdens;
310 nalt = sqrt(2./PI*n) + .5;
311 nazi = PI/2.*nalt + .5;
312 }
313 if (il->sd != NULL)
314 objerror(ob, WARNING, "BSDF ignored");
315 n = nalt*nazi;
316 newdist(n);
317 dim[0] = random();
318 /* sample sphere */
319 for (dim[1] = 0; dim[1] < nalt; dim[1]++)
320 for (dim[2] = 0; dim[2] < nazi; dim[2]++)
321 for (i = 0; i < il->nsamps; i++) {
322 /* next sample point */
323 multisamp(sp, 4, urand(ilhash(dim,3)+i));
324 /* random direction */
325 r1 = (dim[1] + sp[0])/nalt;
326 r2 = (dim[2] + sp[1] - .5)/nazi;
327 rounddir(dir, r1, r2);
328 /* random location */
329 mkaxes(u, v, dir); /* yuck! */
330 r3 = sqrt(sp[2]);
331 r2 = 2.*PI*sp[3];
332 r1 = r3*ob->oargs.farg[3]*cos(r2);
333 r2 = r3*ob->oargs.farg[3]*sin(r2);
334 r3 = ob->oargs.farg[3]*sqrt(1.01-r3*r3);
335 for (j = 0; j < 3; j++) {
336 org[j] = ob->oargs.farg[j] + r1*u[j] + r2*v[j] +
337 r3*dir[j];
338 dir[j] = -dir[j];
339 }
340 /* send sample */
341 raysamp(dim[1]*nazi+dim[2], org, dir);
342 }
343 rayclean();
344 /* write out the sphere and its distribution */
345 if (average(il, distarr, n)) {
346 if (il->sampdens > 0)
347 roundout(il, distarr, nalt, nazi);
348 else
349 objerror(ob, WARNING, "diffuse distribution");
350 illumout(il, ob);
351 } else
352 printobj(il->altmat, ob);
353 /* clean up */
354 return(1);
355 }
356
357
358 int
359 my_ring( /* make an illum ring */
360 OBJREC *ob,
361 struct illum_args *il,
362 char *nm
363 )
364 {
365 int dim[2];
366 int n, nalt, nazi, alti;
367 double sp[2], r1, r2, r3;
368 int h;
369 FVECT dn, org, dir;
370 FVECT u, v;
371 MAT4 xfm;
372 CONE *co;
373 register int i, j;
374 /* get/check arguments */
375 co = getcone(ob, 0);
376 /* set up sampling */
377 if (il->sampdens <= 0)
378 nalt = nazi = 1;
379 else {
380 n = PI * il->sampdens;
381 nalt = sqrt(n/PI) + .5;
382 nazi = PI*nalt + .5;
383 }
384 if (il->sd != NULL) {
385 if (!getBSDF_xfm(xfm, co->ad, il->udir)) {
386 objerror(ob, WARNING, "illegal up direction");
387 freecone(ob);
388 return(my_default(ob, il, nm));
389 }
390 n = il->sd->ninc;
391 } else
392 n = nazi*nalt;
393 newdist(n);
394 mkaxes(u, v, co->ad);
395 dim[0] = random();
396 /* sample disk */
397 for (dim[1] = 0; dim[1] < n; dim[1]++)
398 for (i = 0; i < il->nsamps; i++) {
399 /* next sample point */
400 h = ilhash(dim,2) + i;
401 /* random direction */
402 if (il->sd != NULL) {
403 r_BSDF_incvec(dir, il->sd, dim[1], urand(h), xfm);
404 } else {
405 multisamp(sp, 2, urand(h));
406 alti = dim[1]/nazi;
407 r1 = (alti + sp[0])/nalt;
408 r2 = (dim[1] - alti*nazi + sp[1] - .5)/nazi;
409 flatdir(dn, r1, r2);
410 for (j = 0; j < 3; j++)
411 dir[j] = -dn[0]*u[j] - dn[1]*v[j] - dn[2]*co->ad[j];
412 }
413 /* random location */
414 multisamp(sp, 2, urand(h+8371));
415 r3 = sqrt(CO_R0(co)*CO_R0(co) +
416 sp[0]*(CO_R1(co)*CO_R1(co) - CO_R0(co)*CO_R0(co)));
417 r2 = 2.*PI*sp[1];
418 r1 = r3*cos(r2);
419 r2 = r3*sin(r2);
420 if (il->sd != NULL && DOT(dir, co->ad) < -FTINY)
421 r3 = -1.0001*il->thick - .0001;
422 else
423 r3 = .0001;
424 for (j = 0; j < 3; j++)
425 org[j] = CO_P0(co)[j] + r1*u[j] + r2*v[j] +
426 r3*co->ad[j];
427 /* send sample */
428 raysamp(dim[1], org, dir);
429 }
430 rayclean();
431 if (il->sd != NULL) /* run distribution through BSDF */
432 redistribute(il->sd, nalt, nazi, u, v, co->ad, xfm);
433 /* write out the ring and its distribution */
434 if (average(il, distarr, n)) {
435 if (il->sampdens > 0)
436 flatout(il, distarr, nalt, nazi, u, v, co->ad);
437 illumout(il, ob);
438 } else
439 printobj(il->altmat, ob);
440 /* clean up */
441 freecone(ob);
442 return(1);
443 }