#ifndef lint static const char RCSid[] = "$Id: mkillum2.c,v 2.20 2007/09/18 19:51:07 greg Exp $"; #endif /* * Routines to do the actual calculation for mkillum */ #include #include "mkillum.h" #include "face.h" #include "cone.h" #include "random.h" static void mkaxes(FVECT u, FVECT v, FVECT n); static void rounddir(FVECT dv, double alt, double azi); static void flatdir(FVECT dv, double alt, double azi); static COLORV * distarr = NULL; /* distribution array */ static int distsiz = 0; static void newdist( /* allocate & clear distribution array */ int siz ) { if (siz == 0) { if (distsiz > 0) free((void *)distarr); distarr = NULL; distsiz = 0; return; } if (distsiz < siz) { free((void *)distarr); distarr = (COLORV *)malloc(sizeof(COLORV)*3*siz); if (distarr == NULL) error(SYSTEM, "out of memory in newdist"); distsiz = siz; } memset(distarr, '\0', sizeof(COLORV)*3*siz); } static int process_ray(RAY *r, int rv) { COLORV *colp; if (rv == 0) return(0); if (rv < 0) error(USER, "ray tracing process died"); if (r->rno >= distsiz) error(INTERNAL, "bad returned index in process_ray"); colp = &distarr[r->rno * 3]; addcolor(colp, r->rcol); return(1); } static void raysamp( /* queue a ray sample */ int ndx, FVECT org, FVECT dir ) { RAY myRay; int rv; if ((ndx < 0) | (ndx >= distsiz)) error(INTERNAL, "bad index in raysamp"); VCOPY(myRay.rorg, org); VCOPY(myRay.rdir, dir); myRay.rmax = .0; rayorigin(&myRay, PRIMARY, NULL, NULL); myRay.rno = ndx; /* queue ray, check result */ process_ray(&myRay, ray_pqueue(&myRay)); } static void rayclean() /* finish all pending rays */ { RAY myRay; while (process_ray(&myRay, ray_presult(&myRay, 0))) ; } int my_default( /* default illum action */ OBJREC *ob, struct illum_args *il, char *nm ) { sprintf(errmsg, "(%s): cannot make illum for %s \"%s\"", nm, ofun[ob->otype].funame, ob->oname); error(WARNING, errmsg); printobj(il->altmat, ob); return(1); } int my_face( /* make an illum face */ OBJREC *ob, struct illum_args *il, char *nm ) { #define MAXMISS (5*n*il->nsamps) int dim[3]; int n, nalt, nazi, h; double sp[2], r1, r2; FVECT dn, org, dir; FVECT u, v; double ur[2], vr[2]; int nmisses; register FACE *fa; register int i, j; /* get/check arguments */ fa = getface(ob); if (fa->area == 0.0) { freeface(ob); return(my_default(ob, il, nm)); } /* set up sampling */ if (il->sampdens <= 0) nalt = nazi = 1; else { n = PI * il->sampdens; nalt = sqrt(n/PI) + .5; nazi = PI*nalt + .5; } n = nalt*nazi; newdist(n); /* take first edge >= sqrt(area) */ for (j = fa->nv-1, i = 0; i < fa->nv; j = i++) { u[0] = VERTEX(fa,i)[0] - VERTEX(fa,j)[0]; u[1] = VERTEX(fa,i)[1] - VERTEX(fa,j)[1]; u[2] = VERTEX(fa,i)[2] - VERTEX(fa,j)[2]; if ((r1 = DOT(u,u)) >= fa->area-FTINY) break; } if (i < fa->nv) { /* got one! -- let's align our axes */ r2 = 1.0/sqrt(r1); u[0] *= r2; u[1] *= r2; u[2] *= r2; fcross(v, fa->norm, u); } else /* oh well, we'll just have to wing it */ mkaxes(u, v, fa->norm); /* now, find limits in (u,v) coordinates */ ur[0] = vr[0] = FHUGE; ur[1] = vr[1] = -FHUGE; for (i = 0; i < fa->nv; i++) { r1 = DOT(VERTEX(fa,i),u); if (r1 < ur[0]) ur[0] = r1; if (r1 > ur[1]) ur[1] = r1; r2 = DOT(VERTEX(fa,i),v); if (r2 < vr[0]) vr[0] = r2; if (r2 > vr[1]) vr[1] = r2; } dim[0] = random(); /* sample polygon */ nmisses = 0; for (dim[1] = 0; dim[1] < nalt; dim[1]++) for (dim[2] = 0; dim[2] < nazi; dim[2]++) for (i = 0; i < il->nsamps; i++) { /* random direction */ h = ilhash(dim, 3) + i; multisamp(sp, 2, urand(h)); r1 = (dim[1] + sp[0])/nalt; r2 = (dim[2] + sp[1] - .5)/nazi; flatdir(dn, r1, r2); for (j = 0; j < 3; j++) dir[j] = -dn[0]*u[j] - dn[1]*v[j] - dn[2]*fa->norm[j]; /* random location */ do { multisamp(sp, 2, urand(h+4862+nmisses)); r1 = ur[0] + (ur[1]-ur[0]) * sp[0]; r2 = vr[0] + (vr[1]-vr[0]) * sp[1]; for (j = 0; j < 3; j++) org[j] = r1*u[j] + r2*v[j] + fa->offset*fa->norm[j]; } while (!inface(org, fa) && nmisses++ < MAXMISS); if (nmisses > MAXMISS) { objerror(ob, WARNING, "bad aspect"); rayclean(); freeface(ob); free((void *)distarr); return(my_default(ob, il, nm)); } for (j = 0; j < 3; j++) org[j] += .0001*fa->norm[j]; /* send sample */ raysamp(dim[1]*nazi+dim[2], org, dir); } rayclean(); /* write out the face and its distribution */ if (average(il, distarr, nalt*nazi)) { if (il->sampdens > 0) flatout(il, distarr, nalt, nazi, u, v, fa->norm); illumout(il, ob); } else printobj(il->altmat, ob); /* clean up */ freeface(ob); return(0); #undef MAXMISS } int my_sphere( /* make an illum sphere */ register OBJREC *ob, struct illum_args *il, char *nm ) { int dim[3]; int n, nalt, nazi; double sp[4], r1, r2, r3; FVECT org, dir; FVECT u, v; register int i, j; /* check arguments */ if (ob->oargs.nfargs != 4) objerror(ob, USER, "bad # of arguments"); /* set up sampling */ if (il->sampdens <= 0) nalt = nazi = 1; else { n = 4.*PI * il->sampdens; nalt = sqrt(2./PI*n) + .5; nazi = PI/2.*nalt + .5; } n = nalt*nazi; newdist(n); dim[0] = random(); /* sample sphere */ for (dim[1] = 0; dim[1] < nalt; dim[1]++) for (dim[2] = 0; dim[2] < nazi; dim[2]++) for (i = 0; i < il->nsamps; i++) { /* next sample point */ multisamp(sp, 4, urand(ilhash(dim,3)+i)); /* random direction */ r1 = (dim[1] + sp[0])/nalt; r2 = (dim[2] + sp[1] - .5)/nazi; rounddir(dir, r1, r2); /* random location */ mkaxes(u, v, dir); /* yuck! */ r3 = sqrt(sp[2]); r2 = 2.*PI*sp[3]; r1 = r3*ob->oargs.farg[3]*cos(r2); r2 = r3*ob->oargs.farg[3]*sin(r2); r3 = ob->oargs.farg[3]*sqrt(1.01-r3*r3); for (j = 0; j < 3; j++) { org[j] = ob->oargs.farg[j] + r1*u[j] + r2*v[j] + r3*dir[j]; dir[j] = -dir[j]; } /* send sample */ raysamp(dim[1]*nazi+dim[2], org, dir); } rayclean(); /* write out the sphere and its distribution */ if (average(il, distarr, nalt*nazi)) { if (il->sampdens > 0) roundout(il, distarr, nalt, nazi); else objerror(ob, WARNING, "diffuse distribution"); illumout(il, ob); } else printobj(il->altmat, ob); /* clean up */ return(1); } int my_ring( /* make an illum ring */ OBJREC *ob, struct illum_args *il, char *nm ) { int dim[3]; int n, nalt, nazi; double sp[4], r1, r2, r3; FVECT dn, org, dir; FVECT u, v; register CONE *co; register int i, j; /* get/check arguments */ co = getcone(ob, 0); /* set up sampling */ if (il->sampdens <= 0) nalt = nazi = 1; else { n = PI * il->sampdens; nalt = sqrt(n/PI) + .5; nazi = PI*nalt + .5; } n = nalt*nazi; newdist(n); mkaxes(u, v, co->ad); dim[0] = random(); /* sample disk */ for (dim[1] = 0; dim[1] < nalt; dim[1]++) for (dim[2] = 0; dim[2] < nazi; dim[2]++) for (i = 0; i < il->nsamps; i++) { /* next sample point */ multisamp(sp, 4, urand(ilhash(dim,3)+i)); /* random direction */ r1 = (dim[1] + sp[0])/nalt; r2 = (dim[2] + sp[1] - .5)/nazi; flatdir(dn, r1, r2); for (j = 0; j < 3; j++) dir[j] = -dn[0]*u[j] - dn[1]*v[j] - dn[2]*co->ad[j]; /* random location */ r3 = sqrt(CO_R0(co)*CO_R0(co) + sp[2]*(CO_R1(co)*CO_R1(co) - CO_R0(co)*CO_R0(co))); r2 = 2.*PI*sp[3]; r1 = r3*cos(r2); r2 = r3*sin(r2); for (j = 0; j < 3; j++) org[j] = CO_P0(co)[j] + r1*u[j] + r2*v[j] + .0001*co->ad[j]; /* send sample */ raysamp(dim[1]*nazi+dim[2], org, dir); } rayclean(); /* write out the ring and its distribution */ if (average(il, distarr, nalt*nazi)) { if (il->sampdens > 0) flatout(il, distarr, nalt, nazi, u, v, co->ad); illumout(il, ob); } else printobj(il->altmat, ob); /* clean up */ freecone(ob); return(1); } static void mkaxes( /* compute u and v to go with n */ FVECT u, FVECT v, FVECT n ) { register int i; v[0] = v[1] = v[2] = 0.0; for (i = 0; i < 3; i++) if (n[i] < 0.6 && n[i] > -0.6) break; v[i] = 1.0; fcross(u, v, n); normalize(u); fcross(v, n, u); } static void rounddir( /* compute uniform spherical direction */ register FVECT dv, double alt, double azi ) { double d1, d2; dv[2] = 1. - 2.*alt; d1 = sqrt(1. - dv[2]*dv[2]); d2 = 2.*PI * azi; dv[0] = d1*cos(d2); dv[1] = d1*sin(d2); } static void flatdir( /* compute uniform hemispherical direction */ register FVECT dv, double alt, double azi ) { double d1, d2; d1 = sqrt(alt); d2 = 2.*PI * azi; dv[0] = d1*cos(d2); dv[1] = d1*sin(d2); dv[2] = sqrt(1. - alt); }