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root/radiance/ray/src/gen/mkillum.h
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Comparing ray/src/gen/mkillum.h (file contents):
Revision 2.8 by greg, Thu Sep 13 06:31:21 2007 UTC vs.
Revision 2.12 by greg, Mon Nov 5 23:40:26 2007 UTC

# Line 17 | Line 17 | extern "C" {
17   #define  IL_COLAVG      0x4             /* use average color */
18   #define  IL_DATCLB      0x8             /* OK to clobber data file */
19  
20 +                                /* up directions */
21 + typedef enum {
22 +        UDzneg=-3,
23 +        UDyneg=-2,
24 +        UDxneg=-1,
25 +        UDunknown=0,
26 +        UDxpos=1,
27 +        UDypos=2,
28 +        UDzpos=3
29 + } UpDir;
30 +
31 + /* XXX need to add per-band data */
32 + struct BSDF_data {
33 +        double  om_scale;               /* maximum solid angle (sr/256) */
34 +        int     ninc;                   /* number of incoming directions */
35 +        int32   *inc_dir;               /* incoming direction codes */
36 +        BYTE    *inc_rad;               /* incoming radians to neighbor */
37 +        int     nout;                   /* number of outgoing directions */
38 +        int32   *out_dir;               /* outgoing direction codes */
39 +        BYTE    *out_rad;               /* outgoing radians to neighbor */
40 +        float   *bsdf;                  /* scattering distribution data */
41 + };                              /* bidirectional scattering distrib. func. */
42 +
43   struct illum_args {
44          int     flags;                  /* flags from list above */
45 +        UpDir   udir;                   /* up direction */
46 +        double  thick;                  /* object thickness */
47          char    matname[MAXSTR];        /* illum material name */
48          char    datafile[MAXSTR];       /* distribution data file name */
49          int     dfnum;                  /* data file number */
50          char    altmat[MAXSTR];         /* alternate material name */
51          int     sampdens;               /* point sample density */
52          int     nsamps;                 /* # of samples in each direction */
53 +        struct BSDF_data
54 +                *sd;                    /* scattering data (if set) */
55          float   minbrt;                 /* minimum average brightness */
56 <        float   col[3];                 /* computed average color */
56 >        COLOR   col;                    /* computed average color */
57   };                              /* illum options */
58  
59 < extern void printobj(char  *mod, register OBJREC  *obj);
60 < extern int average(register struct illum_args  *il, float  *da, int  n);
61 < extern void flatout(struct illum_args  *il, float  *da, int  n, int  m,
62 <        FVECT  u, FVECT  v, FVECT  w);
63 < extern void illumout(register struct illum_args  *il, OBJREC  *ob);
37 < extern void roundout(struct illum_args  *il, float  *da, int  n, int  m);
59 > #define getBSDF_incvec(v,b,i)   decodedir(v, (b)->inc_dir[i])
60 > #define getBSDF_outvec(v,b,o)   decodedir(v, (b)->out_dir[o])
61 > #define getBSDF_incrad(b,i)     ((b)->om_scale*((b)->inc_rad[i] + .5));
62 > #define getBSDF_outrad(b,o)     ((b)->om_scale*((b)->out_rad[o] + .5));
63 > #define BSDF_data(b,i,o)        (b)->bsdf[(o)*(b)->ninc + (i)]
64  
65 + extern struct BSDF_data *load_BSDF(char *fname);
66 + extern void free_BSDF(struct BSDF_data *b);
67 + extern void r_BSDF_incvec(FVECT v, struct BSDF_data *b, int i,
68 +                                double rv, MAT4 xm);
69 + extern void r_BSDF_outvec(FVECT v, struct BSDF_data *b, int o,
70 +                                double rv, MAT4 xm);
71 + extern int getBSDF_xfm(MAT4 xm, FVECT nrm, UpDir ud);
72 + extern void redistribute(struct BSDF_data *b, int nalt, int nazi,
73 +                                FVECT u, FVECT v, FVECT w, MAT4 xm);
74 +
75 + extern void printobj(char *mod, OBJREC *obj);
76 + extern int average(struct illum_args *il, COLORV *da, int n);
77 + extern void flatout(struct illum_args *il, COLORV *da, int n, int m,
78 +        FVECT u, FVECT v, FVECT w);
79 + extern void illumout(struct illum_args *il, OBJREC *ob);
80 + extern void roundout(struct illum_args *il, COLORV *da, int n, int m);
81 +
82 + extern void newdist(int siz);
83 + extern int process_ray(RAY *r, int rv);
84 + extern void raysamp(int ndx, FVECT org, FVECT dir);
85 + extern void rayclean(void);
86 +
87   extern int my_default(OBJREC *, struct illum_args *, char *);
88   extern int my_face(OBJREC *, struct illum_args *, char *);
89   extern int my_sphere(OBJREC *, struct illum_args *, char *);
90   extern int my_ring(OBJREC *, struct illum_args *, char *);
91 +
92 + extern COLORV * distarr;                /* distribution array */
93 + extern int      distsiz;
94  
95   extern char     *progname;
96  

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