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root/radiance/ray/src/gen/mkillum.h
Revision: 2.11
Committed: Fri Sep 21 05:53:21 2007 UTC (16 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.10: +13 -1 lines
Log Message:
Partial implementation of BSDF incorporation

File Contents

# Content
1 /* RCSid: $Id: mkillum.h,v 2.10 2007/09/18 19:51:07 greg Exp $ */
2 /*
3 * Common definitions for mkillum
4 */
5 #ifndef _RAD_MKILLUM_H_
6 #define _RAD_MKILLUM_H_
7
8 #include "ray.h"
9 #include "otypes.h"
10
11 #ifdef __cplusplus
12 extern "C" {
13 #endif
14 /* illum flags */
15 #define IL_LIGHT 0x1 /* light rather than illum */
16 #define IL_COLDST 0x2 /* use color distribution */
17 #define IL_COLAVG 0x4 /* use average color */
18 #define IL_DATCLB 0x8 /* OK to clobber data file */
19
20 /* up directions */
21 typedef enum {
22 UDzneg=-3,
23 UDyneg=-2,
24 UDxneg=-1,
25 UDunknown=0,
26 UDxpos=1,
27 UDypos=2,
28 UDzpos=3
29 } UpDir;
30
31 struct BSDF_data {
32 double om_scale; /* maximum solid angle (sr/256) */
33 int ninc; /* number of incoming directions */
34 int32 *inc_dir; /* incoming direction codes */
35 BYTE *inc_rad; /* incoming radians to neighbor */
36 int nout; /* number of outgoing directions */
37 int32 *out_dir; /* outgoing direction codes */
38 BYTE *out_rad; /* outgoing radians to neighbor */
39 float *bsdf; /* scattering distribution data */
40 }; /* bidirectional scattering distrib. func. */
41
42 struct illum_args {
43 int flags; /* flags from list above */
44 UpDir udir; /* up direction */
45 double thick; /* object thickness */
46 char matname[MAXSTR]; /* illum material name */
47 char datafile[MAXSTR]; /* distribution data file name */
48 int dfnum; /* data file number */
49 char altmat[MAXSTR]; /* alternate material name */
50 int sampdens; /* point sample density */
51 int nsamps; /* # of samples in each direction */
52 struct BSDF_data
53 *sd; /* scattering data (if set) */
54 float minbrt; /* minimum average brightness */
55 COLOR col; /* computed average color */
56 }; /* illum options */
57
58 #define getBSDF_incvec(v,b,i) decodedir(v, (b)->inc_dir[i])
59 #define getBSDF_outvec(v,b,o) decodedir(v, (b)->out_dir[o])
60 #define getBSDF_incrad(b,i) ((b)->om_scale*((b)->inc_rad[i] + .5));
61 #define getBSDF_outrad(b,o) ((b)->om_scale*((b)->out_rad[o] + .5));
62 #define BSDF_data(b,i,o) (b)->bsdf[(o)*(b)->ninc + (i)]
63
64 extern struct BSDF_data *load_BSDF(char *fname);
65 extern void free_BSDF(struct BSDF_data *b);
66 extern void r_BSDF_incvec(FVECT v, struct BSDF_data *b, int i,
67 double rv, MAT4 xm);
68 extern void r_BSDF_outvec(FVECT v, struct BSDF_data *b, int o,
69 double rv, MAT4 xm);
70 extern int getBSDF_xfm(MAT4 xm, FVECT nrm, UpDir ud);
71 extern void redistribute(struct BSDF_data *b, int nalt, int nazi,
72 FVECT u, FVECT v, FVECT w, MAT4 xm);
73
74 extern void printobj(char *mod, OBJREC *obj);
75 extern int average(struct illum_args *il, COLORV *da, int n);
76 extern void flatout(struct illum_args *il, COLORV *da, int n, int m,
77 FVECT u, FVECT v, FVECT w);
78 extern void illumout(struct illum_args *il, OBJREC *ob);
79 extern void roundout(struct illum_args *il, COLORV *da, int n, int m);
80
81 extern void newdist(int siz);
82 extern int process_ray(RAY *r, int rv);
83 extern void raysamp(int ndx, FVECT org, FVECT dir);
84 extern void rayclean(void);
85
86 extern int my_default(OBJREC *, struct illum_args *, char *);
87 extern int my_face(OBJREC *, struct illum_args *, char *);
88 extern int my_sphere(OBJREC *, struct illum_args *, char *);
89 extern int my_ring(OBJREC *, struct illum_args *, char *);
90
91 extern COLORV * distarr; /* distribution array */
92 extern int distsiz;
93
94 extern char *progname;
95
96 #ifdef __cplusplus
97 }
98 #endif
99
100 #endif /* _RAD_MKILLUM_H_ */
101