/* RCSid: $Id: mkillum.h,v 2.10 2007/09/18 19:51:07 greg Exp $ */ /* * Common definitions for mkillum */ #ifndef _RAD_MKILLUM_H_ #define _RAD_MKILLUM_H_ #include "ray.h" #include "otypes.h" #ifdef __cplusplus extern "C" { #endif /* illum flags */ #define IL_LIGHT 0x1 /* light rather than illum */ #define IL_COLDST 0x2 /* use color distribution */ #define IL_COLAVG 0x4 /* use average color */ #define IL_DATCLB 0x8 /* OK to clobber data file */ /* up directions */ typedef enum { UDzneg=-3, UDyneg=-2, UDxneg=-1, UDunknown=0, UDxpos=1, UDypos=2, UDzpos=3 } UpDir; struct BSDF_data { double om_scale; /* maximum solid angle (sr/256) */ int ninc; /* number of incoming directions */ int32 *inc_dir; /* incoming direction codes */ BYTE *inc_rad; /* incoming radians to neighbor */ int nout; /* number of outgoing directions */ int32 *out_dir; /* outgoing direction codes */ BYTE *out_rad; /* outgoing radians to neighbor */ float *bsdf; /* scattering distribution data */ }; /* bidirectional scattering distrib. func. */ struct illum_args { int flags; /* flags from list above */ UpDir udir; /* up direction */ char matname[MAXSTR]; /* illum material name */ char datafile[MAXSTR]; /* distribution data file name */ int dfnum; /* data file number */ char altmat[MAXSTR]; /* alternate material name */ int sampdens; /* point sample density */ int nsamps; /* # of samples in each direction */ struct BSDF_data *sd; /* scattering data (if set) */ float minbrt; /* minimum average brightness */ COLOR col; /* computed average color */ }; /* illum options */ #define getBSDF_incvec(v,b,i) decodedir(v, (b)->inc_dir[i]) #define getBSDF_outvec(v,b,o) decodedir(v, (b)->out_dir[o]) #define getBSDF_incrad(b,i) ((b)->om_scale*((b)->inc_rad[i] + .5)); #define getBSDF_outrad(b,o) ((b)->om_scale*((b)->out_rad[o] + .5)); #define BSDF_data(b,i,o) (b)->bsdf[(o)*(b)->ninc + (i)] extern struct BSDF_data *load_BSDF(char *fname); extern void free_BSDF(struct BSDF_data *b); extern void r_BSDF_incvec(FVECT v, struct BSDF_data *b, int i, double rv, MAT4 xm); extern void r_BSDF_outvec(FVECT v, struct BSDF_data *b, int o, double rv, MAT4 xm); extern void printobj(char *mod, OBJREC *obj); extern int average(struct illum_args *il, COLORV *da, int n); extern void flatout(struct illum_args *il, COLORV *da, int n, int m, FVECT u, FVECT v, FVECT w); extern void illumout(struct illum_args *il, OBJREC *ob); extern void roundout(struct illum_args *il, COLORV *da, int n, int m); extern int my_default(OBJREC *, struct illum_args *, char *); extern int my_face(OBJREC *, struct illum_args *, char *); extern int my_sphere(OBJREC *, struct illum_args *, char *); extern int my_ring(OBJREC *, struct illum_args *, char *); extern char *progname; #ifdef __cplusplus } #endif #endif /* _RAD_MKILLUM_H_ */