--- ray/src/gen/mkillum.h 2003/11/16 10:29:38 2.5 +++ ray/src/gen/mkillum.h 2007/12/05 20:07:34 2.13 @@ -1,54 +1,114 @@ -/* RCSid: $Id: mkillum.h,v 2.5 2003/11/16 10:29:38 schorsch Exp $ */ +/* RCSid: $Id: mkillum.h,v 2.13 2007/12/05 20:07:34 greg Exp $ */ /* * Common definitions for mkillum */ #ifndef _RAD_MKILLUM_H_ #define _RAD_MKILLUM_H_ -#include "standard.h" -#include "object.h" +#include "ray.h" #include "otypes.h" -#include "rtprocess.h" #ifdef __cplusplus extern "C" { #endif - /* illum flags */ #define IL_LIGHT 0x1 /* light rather than illum */ #define IL_COLDST 0x2 /* use color distribution */ #define IL_COLAVG 0x4 /* use average color */ #define IL_DATCLB 0x8 /* OK to clobber data file */ + /* up directions */ +typedef enum { + UDzneg=-3, + UDyneg=-2, + UDxneg=-1, + UDunknown=0, + UDxpos=1, + UDypos=2, + UDzpos=3 +} UpDir; + /* BSDF coordinate calculation routines */ + /* vectors always point away from surface */ +typedef int b_vecf(FVECT, int, char *); +typedef int b_ndxf(FVECT, char *); +typedef double b_radf(int, char *); + +/* Bidirectional Scattering Distribution Function */ +struct BSDF_data { + int ninc; /* number of incoming directions */ + int nout; /* number of outgoing directions */ + char ib_priv[32]; /* input basis private data */ + b_vecf *ib_vec; /* get input vector from index */ + b_ndxf *ib_ndx; /* get input index from vector */ + b_radf *ib_rad; /* get input radius for index */ + char ob_priv[32]; /* output basis private data */ + b_vecf *ob_vec; /* get output vector from index */ + b_ndxf *ob_ndx; /* get output index from vector */ + b_radf *ob_rad; /* get output radius for index */ + float *bsdf; /* scattering distribution data */ +}; /* bidirectional scattering distrib. func. */ + struct illum_args { int flags; /* flags from list above */ + UpDir udir; /* up direction */ + double thick; /* object thickness */ char matname[MAXSTR]; /* illum material name */ char datafile[MAXSTR]; /* distribution data file name */ int dfnum; /* data file number */ char altmat[MAXSTR]; /* alternate material name */ int sampdens; /* point sample density */ int nsamps; /* # of samples in each direction */ + struct BSDF_data + *sd; /* scattering data (if set) */ float minbrt; /* minimum average brightness */ - float col[3]; /* computed average color */ + COLOR col; /* computed average color */ }; /* illum options */ -struct rtproc { - SUBPROC pd; /* rtrace pipe descriptors */ - float *buf; /* rtrace i/o buffer */ - int bsiz; /* maximum rays for rtrace buffer */ - float **dest; /* destination for each ray result */ - int nrays; /* current length of rtrace buffer */ -}; /* rtrace process */ +#define getBSDF_incvec(v,b,i) (*(b)->ib_vec)(v,i,(b)->ib_priv) +#define getBSDF_incndx(b,v) (*(b)->ib_ndx)(v,(b)->ib_priv) +#define getBSDF_incrad(b,i) (*(b)->ib_rad)(i,(b)->ib_priv) +#define getBSDF_outvec(v,b,o) (*(b)->ob_vec)(v,o,(b)->ob_priv) +#define getBSDF_outndx(b,v) (*(b)->ob_ndx)(v,(b)->ob_priv) +#define getBSDF_outrad(b,o) (*(b)->ob_rad)(o,(b)->ob_priv) +#define BSDF_visible(b,i,o) (b)->bsdf[(o)*(b)->ninc + (i)] -extern void printobj(char *mod, register OBJREC *obj); -extern int average(register struct illum_args *il, float *da, int n); -extern void flatout(struct illum_args *il, float *da, int n, int m, - FVECT u, FVECT v, FVECT w); -extern void illumout(register struct illum_args *il, OBJREC *ob); -extern void roundout(struct illum_args *il, float *da, int n, int m); +extern struct BSDF_data *load_BSDF(char *fname); +extern void free_BSDF(struct BSDF_data *b); +extern void r_BSDF_incvec(FVECT v, struct BSDF_data *b, int i, + double rv, MAT4 xm); +extern void r_BSDF_outvec(FVECT v, struct BSDF_data *b, int o, + double rv, MAT4 xm); +extern int getBSDF_xfm(MAT4 xm, FVECT nrm, UpDir ud); +extern void redistribute(struct BSDF_data *b, int nalt, int nazi, + FVECT u, FVECT v, FVECT w, MAT4 xm); +extern void printobj(char *mod, OBJREC *obj); +extern int average(struct illum_args *il, COLORV *da, int n); +extern void flatout(struct illum_args *il, COLORV *da, int n, int m, + FVECT u, FVECT v, FVECT w); +extern void illumout(struct illum_args *il, OBJREC *ob); +extern void roundout(struct illum_args *il, COLORV *da, int n, int m); + +extern void newdist(int siz); +extern int process_ray(RAY *r, int rv); +extern void raysamp(int ndx, FVECT org, FVECT dir); +extern void rayclean(void); + +extern void flatdir(FVECT dv, double alt, double azi); + +extern int my_default(OBJREC *, struct illum_args *, char *); +extern int my_face(OBJREC *, struct illum_args *, char *); +extern int my_sphere(OBJREC *, struct illum_args *, char *); +extern int my_ring(OBJREC *, struct illum_args *, char *); + +extern COLORV * distarr; /* distribution array */ +extern int distsiz; + +extern char *progname; + #ifdef __cplusplus } #endif + #endif /* _RAD_MKILLUM_H_ */