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root/radiance/ray/src/gen/mkillum.h
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Comparing ray/src/gen/mkillum.h (file contents):
Revision 2.13 by greg, Wed Dec 5 20:07:34 2007 UTC vs.
Revision 2.17 by greg, Fri Jun 12 17:37:37 2009 UTC

# Line 7 | Line 7
7  
8   #include  "ray.h"
9   #include  "otypes.h"
10 + #include  "bsdf.h"
11 + #include  "random.h"
12  
13   #ifdef __cplusplus
14   extern "C" {
# Line 17 | Line 19 | extern "C" {
19   #define  IL_COLAVG      0x4             /* use average color */
20   #define  IL_DATCLB      0x8             /* OK to clobber data file */
21  
20                                /* up directions */
21 typedef enum {
22        UDzneg=-3,
23        UDyneg=-2,
24        UDxneg=-1,
25        UDunknown=0,
26        UDxpos=1,
27        UDypos=2,
28        UDzpos=3
29 } UpDir;
30                                /* BSDF coordinate calculation routines */
31                                /* vectors always point away from surface */
32 typedef int     b_vecf(FVECT, int, char *);
33 typedef int     b_ndxf(FVECT, char *);
34 typedef double  b_radf(int, char *);
35
36 /* Bidirectional Scattering Distribution Function */
37 struct BSDF_data {
38        int     ninc;                   /* number of incoming directions */
39        int     nout;                   /* number of outgoing directions */
40        char    ib_priv[32];            /* input basis private data */
41        b_vecf  *ib_vec;                /* get input vector from index */
42        b_ndxf  *ib_ndx;                /* get input index from vector */
43        b_radf  *ib_rad;                /* get input radius for index */
44        char    ob_priv[32];            /* output basis private data */
45        b_vecf  *ob_vec;                /* get output vector from index */
46        b_ndxf  *ob_ndx;                /* get output index from vector */
47        b_radf  *ob_rad;                /* get output radius for index */
48        float   *bsdf;                  /* scattering distribution data */
49 };                              /* bidirectional scattering distrib. func. */
50
22   struct illum_args {
23          int     flags;                  /* flags from list above */
24          UpDir   udir;                   /* up direction */
# Line 64 | Line 35 | struct illum_args {
35          COLOR   col;                    /* computed average color */
36   };                              /* illum options */
37  
67 #define getBSDF_incvec(v,b,i)   (*(b)->ib_vec)(v,i,(b)->ib_priv)
68 #define getBSDF_incndx(b,v)     (*(b)->ib_ndx)(v,(b)->ib_priv)
69 #define getBSDF_incrad(b,i)     (*(b)->ib_rad)(i,(b)->ib_priv)
70 #define getBSDF_outvec(v,b,o)   (*(b)->ob_vec)(v,o,(b)->ob_priv)
71 #define getBSDF_outndx(b,v)     (*(b)->ob_ndx)(v,(b)->ob_priv)
72 #define getBSDF_outrad(b,o)     (*(b)->ob_rad)(o,(b)->ob_priv)
73 #define BSDF_visible(b,i,o)     (b)->bsdf[(o)*(b)->ninc + (i)]
74
75 extern struct BSDF_data *load_BSDF(char *fname);
76 extern void free_BSDF(struct BSDF_data *b);
77 extern void r_BSDF_incvec(FVECT v, struct BSDF_data *b, int i,
78                                double rv, MAT4 xm);
79 extern void r_BSDF_outvec(FVECT v, struct BSDF_data *b, int o,
80                                double rv, MAT4 xm);
81 extern int getBSDF_xfm(MAT4 xm, FVECT nrm, UpDir ud);
38   extern void redistribute(struct BSDF_data *b, int nalt, int nazi,
39                                  FVECT u, FVECT v, FVECT w, MAT4 xm);
40  
# Line 95 | Line 51 | extern void raysamp(int ndx, FVECT org, FVECT dir);
51   extern void rayclean(void);
52  
53   extern void flatdir(FVECT  dv, double  alt, double  azi);
54 + extern int flatindex(FVECT dv, int nalt, int nazi);
55  
56   extern int my_default(OBJREC *, struct illum_args *, char *);
57   extern int my_face(OBJREC *, struct illum_args *, char *);
# Line 103 | Line 60 | extern int my_ring(OBJREC *, struct illum_args *, char
60  
61   extern COLORV * distarr;                /* distribution array */
62   extern int      distsiz;
63 + extern COLORV * direct_discount;        /* amount to take off direct */
64  
65   extern char     *progname;
66  

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