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root/radiance/ray/src/gen/mkillum.h
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Comparing ray/src/gen/mkillum.h (file contents):
Revision 2.11 by greg, Fri Sep 21 05:53:21 2007 UTC vs.
Revision 2.17 by greg, Fri Jun 12 17:37:37 2009 UTC

# Line 7 | Line 7
7  
8   #include  "ray.h"
9   #include  "otypes.h"
10 + #include  "bsdf.h"
11 + #include  "random.h"
12  
13   #ifdef __cplusplus
14   extern "C" {
# Line 17 | Line 19 | extern "C" {
19   #define  IL_COLAVG      0x4             /* use average color */
20   #define  IL_DATCLB      0x8             /* OK to clobber data file */
21  
20                                /* up directions */
21 typedef enum {
22        UDzneg=-3,
23        UDyneg=-2,
24        UDxneg=-1,
25        UDunknown=0,
26        UDxpos=1,
27        UDypos=2,
28        UDzpos=3
29 } UpDir;
30
31 struct BSDF_data {
32        double  om_scale;               /* maximum solid angle (sr/256) */
33        int     ninc;                   /* number of incoming directions */
34        int32   *inc_dir;               /* incoming direction codes */
35        BYTE    *inc_rad;               /* incoming radians to neighbor */
36        int     nout;                   /* number of outgoing directions */
37        int32   *out_dir;               /* outgoing direction codes */
38        BYTE    *out_rad;               /* outgoing radians to neighbor */
39        float   *bsdf;                  /* scattering distribution data */
40 };                              /* bidirectional scattering distrib. func. */
41
22   struct illum_args {
23          int     flags;                  /* flags from list above */
24          UpDir   udir;                   /* up direction */
# Line 55 | Line 35 | struct illum_args {
35          COLOR   col;                    /* computed average color */
36   };                              /* illum options */
37  
58 #define getBSDF_incvec(v,b,i)   decodedir(v, (b)->inc_dir[i])
59 #define getBSDF_outvec(v,b,o)   decodedir(v, (b)->out_dir[o])
60 #define getBSDF_incrad(b,i)     ((b)->om_scale*((b)->inc_rad[i] + .5));
61 #define getBSDF_outrad(b,o)     ((b)->om_scale*((b)->out_rad[o] + .5));
62 #define BSDF_data(b,i,o)        (b)->bsdf[(o)*(b)->ninc + (i)]
63
64 extern struct BSDF_data *load_BSDF(char *fname);
65 extern void free_BSDF(struct BSDF_data *b);
66 extern void r_BSDF_incvec(FVECT v, struct BSDF_data *b, int i,
67                                double rv, MAT4 xm);
68 extern void r_BSDF_outvec(FVECT v, struct BSDF_data *b, int o,
69                                double rv, MAT4 xm);
70 extern int getBSDF_xfm(MAT4 xm, FVECT nrm, UpDir ud);
38   extern void redistribute(struct BSDF_data *b, int nalt, int nazi,
39                                  FVECT u, FVECT v, FVECT w, MAT4 xm);
40  
# Line 83 | Line 50 | extern int process_ray(RAY *r, int rv);
50   extern void raysamp(int ndx, FVECT org, FVECT dir);
51   extern void rayclean(void);
52  
53 + extern void flatdir(FVECT  dv, double  alt, double  azi);
54 + extern int flatindex(FVECT dv, int nalt, int nazi);
55 +
56   extern int my_default(OBJREC *, struct illum_args *, char *);
57   extern int my_face(OBJREC *, struct illum_args *, char *);
58   extern int my_sphere(OBJREC *, struct illum_args *, char *);
# Line 90 | Line 60 | extern int my_ring(OBJREC *, struct illum_args *, char
60  
61   extern COLORV * distarr;                /* distribution array */
62   extern int      distsiz;
63 + extern COLORV * direct_discount;        /* amount to take off direct */
64  
65   extern char     *progname;
66  

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