--- ray/src/gen/mkillum.h 2007/09/21 05:53:21 2.11 +++ ray/src/gen/mkillum.h 2007/12/12 05:09:58 2.15 @@ -1,4 +1,4 @@ -/* RCSid: $Id: mkillum.h,v 2.11 2007/09/21 05:53:21 greg Exp $ */ +/* RCSid: $Id: mkillum.h,v 2.15 2007/12/12 05:09:58 greg Exp $ */ /* * Common definitions for mkillum */ @@ -7,6 +7,7 @@ #include "ray.h" #include "otypes.h" +#include "random.h" #ifdef __cplusplus extern "C" { @@ -27,15 +28,24 @@ typedef enum { UDypos=2, UDzpos=3 } UpDir; + /* BSDF coordinate calculation routines */ + /* vectors always point away from surface */ +typedef int b_vecf(FVECT, int, void *); +typedef int b_ndxf(FVECT, void *); +typedef double b_radf(int, void *); +/* Bidirectional Scattering Distribution Function */ struct BSDF_data { - double om_scale; /* maximum solid angle (sr/256) */ int ninc; /* number of incoming directions */ - int32 *inc_dir; /* incoming direction codes */ - BYTE *inc_rad; /* incoming radians to neighbor */ int nout; /* number of outgoing directions */ - int32 *out_dir; /* outgoing direction codes */ - BYTE *out_rad; /* outgoing radians to neighbor */ + void *ib_priv; /* input basis private data */ + b_vecf *ib_vec; /* get input vector from index */ + b_ndxf *ib_ndx; /* get input index from vector */ + b_radf *ib_ohm; /* get input radius for index */ + void *ob_priv; /* output basis private data */ + b_vecf *ob_vec; /* get output vector from index */ + b_ndxf *ob_ndx; /* get output index from vector */ + b_radf *ob_ohm; /* get output radius for index */ float *bsdf; /* scattering distribution data */ }; /* bidirectional scattering distrib. func. */ @@ -55,17 +65,19 @@ struct illum_args { COLOR col; /* computed average color */ }; /* illum options */ -#define getBSDF_incvec(v,b,i) decodedir(v, (b)->inc_dir[i]) -#define getBSDF_outvec(v,b,o) decodedir(v, (b)->out_dir[o]) -#define getBSDF_incrad(b,i) ((b)->om_scale*((b)->inc_rad[i] + .5)); -#define getBSDF_outrad(b,o) ((b)->om_scale*((b)->out_rad[o] + .5)); -#define BSDF_data(b,i,o) (b)->bsdf[(o)*(b)->ninc + (i)] +#define getBSDF_incvec(v,b,i) (*(b)->ib_vec)(v,i,(b)->ib_priv) +#define getBSDF_incndx(b,v) (*(b)->ib_ndx)(v,(b)->ib_priv) +#define getBSDF_incohm(b,i) (*(b)->ib_ohm)(i,(b)->ib_priv) +#define getBSDF_outvec(v,b,o) (*(b)->ob_vec)(v,o,(b)->ob_priv) +#define getBSDF_outndx(b,v) (*(b)->ob_ndx)(v,(b)->ob_priv) +#define getBSDF_outohm(b,o) (*(b)->ob_ohm)(o,(b)->ob_priv) +#define BSDF_value(b,i,o) (b)->bsdf[(o)*(b)->ninc + (i)] extern struct BSDF_data *load_BSDF(char *fname); extern void free_BSDF(struct BSDF_data *b); -extern void r_BSDF_incvec(FVECT v, struct BSDF_data *b, int i, +extern int r_BSDF_incvec(FVECT v, struct BSDF_data *b, int i, double rv, MAT4 xm); -extern void r_BSDF_outvec(FVECT v, struct BSDF_data *b, int o, +extern int r_BSDF_outvec(FVECT v, struct BSDF_data *b, int o, double rv, MAT4 xm); extern int getBSDF_xfm(MAT4 xm, FVECT nrm, UpDir ud); extern void redistribute(struct BSDF_data *b, int nalt, int nazi, @@ -82,6 +94,8 @@ extern void newdist(int siz); extern int process_ray(RAY *r, int rv); extern void raysamp(int ndx, FVECT org, FVECT dir); extern void rayclean(void); + +extern void flatdir(FVECT dv, double alt, double azi); extern int my_default(OBJREC *, struct illum_args *, char *); extern int my_face(OBJREC *, struct illum_args *, char *);