Initial implementation of BSDF complete (untested)
Additional changes towards BSDF implementation
Improved BSDF resampling
Corrected pixel alignment for downsampling & upsampling in pcomb
Partial implementation of BSDF incorporation
Partway addition of BSDF data in mkillum
Made use of COLORV in place of float more consistent
Changed mkillum from calling rtrace to calling Radiance library (raypcalls.o)
Added -n option to mkillum for multiprocessing on shared memory machine
Fixed prototyping in mkillum and eliminated compile error in lookup.c
Continued ANSIfication and reduced other compile warnings.
Instrumented headers against multiple inclusion and for use from C++. Moved includes in headers out of "C" scope.
Abstracted process and path handling for Windows. Renamed FLOAT to RREAL because of conflict on Windows. Added conditional compiles for some signal handlers.
Changes and check-in for 3.5 release Includes new source files and modifications not recorded for many years See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release
updated revision number for release 2.0
added b variable for minimum brightness
visual debugging pass
first version of mkillum
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Initial revision
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