8 |
|
*/ |
9 |
|
|
10 |
|
#include "rtio.h" |
11 |
+ |
#include "rtmath.h" |
12 |
+ |
#include "objutil.h" |
13 |
|
#include <stdlib.h> |
12 |
– |
#include <math.h> |
14 |
|
|
15 |
|
|
16 |
+ |
char *progname; |
17 |
+ |
|
18 |
+ |
int verbose = 0; |
19 |
+ |
|
20 |
|
char let[]="0123456789._ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; |
21 |
|
|
22 |
< |
char *cmtype; /* ppd material type */ |
22 |
> |
char *cmtype; /* ppd material type */ |
23 |
|
|
24 |
< |
char *cname; /* ppd name */ |
24 |
> |
char *cname; /* ppd name */ |
25 |
|
|
26 |
< |
double size[3]; /* ppd size */ |
26 |
> |
double size[3]; /* ppd size */ |
27 |
|
|
28 |
< |
double bevel = 0.0; /* bevel amount */ |
28 |
> |
int rounde = 0; /* round edges? (#segments = 2^rounde) */ |
29 |
|
|
30 |
< |
int rounde = 0; /* boolean true for rounde edges */ |
30 |
> |
double bevel = 0.0; /* bevel amount or round edge radius */ |
31 |
|
|
32 |
< |
int reverse = 0; /* boolean true for reversed normals */ |
32 |
> |
int rev = 0; /* boolean true for reversed normals */ |
33 |
|
|
34 |
+ |
Scene *obj = NULL; /* save as .OBJ scene if not NULL */ |
35 |
|
|
36 |
+ |
int vid[0100]; /* vertex ID's for .OBJ scene */ |
37 |
|
|
38 |
+ |
|
39 |
+ |
static int |
40 |
+ |
overtex(int v) /* index a .OBJ vertex */ |
41 |
+ |
{ |
42 |
+ |
double vpos[3]; |
43 |
+ |
int i; |
44 |
+ |
|
45 |
+ |
if (vid[v] >= 0) /* already have this vertex? */ |
46 |
+ |
return(vid[v]); |
47 |
+ |
/* else create new ID */ |
48 |
+ |
for (i = 0; i < 3; i++) |
49 |
+ |
if (v>>i & 010) |
50 |
+ |
vpos[i] = (v>>i & 01)^rev ? size[i]-bevel : bevel; |
51 |
+ |
else |
52 |
+ |
vpos[i] = (v>>i & 01)^rev ? size[i] : 0.0; |
53 |
+ |
|
54 |
+ |
return(vid[v] = addVertex(obj, vpos[0], vpos[1], vpos[2])); |
55 |
+ |
} |
56 |
+ |
|
57 |
+ |
|
58 |
+ |
static int |
59 |
+ |
onormal(int vid1, int vid2, int vid3) /* index a .OBJ normal */ |
60 |
+ |
{ |
61 |
+ |
double *p1 = obj->vert[vid1].p; |
62 |
+ |
double *p2 = obj->vert[vid2].p; |
63 |
+ |
double *p3 = obj->vert[vid3].p; |
64 |
+ |
FVECT sv1, sv2, nrm; |
65 |
+ |
|
66 |
+ |
VSUB(sv1, p2, p1); |
67 |
+ |
VSUB(sv2, p3, p2); |
68 |
+ |
VCROSS(nrm, sv1, sv2); |
69 |
+ |
|
70 |
+ |
return(addNormal(obj, nrm[0], nrm[1], nrm[2])); |
71 |
+ |
} |
72 |
+ |
|
73 |
+ |
|
74 |
|
static void |
75 |
< |
vertex(int v) |
75 |
> |
vertex(int v) /* print a Radiance vertex */ |
76 |
|
{ |
77 |
< |
register int i; |
77 |
> |
int i; |
78 |
|
|
79 |
|
for (i = 0; i < 3; i++) { |
80 |
|
if (v & 010) |
81 |
< |
printf("\t%18.12g", v & 01 ? size[i]-bevel : bevel); |
81 |
> |
printf("\t%18.12g", (v&01)^rev ? size[i]-bevel : bevel); |
82 |
|
else |
83 |
< |
printf("\t%18.12g", v & 01 ? size[i] : 0.0); |
83 |
> |
printf("\t%18.12g", (v&01)^rev ? size[i] : 0.0); |
84 |
|
v >>= 1; |
85 |
|
} |
86 |
< |
printf("\n"); |
86 |
> |
fputc('\n', stdout); |
87 |
|
} |
88 |
|
|
89 |
|
|
90 |
|
static void |
91 |
|
side(int a, int b, int c, int d) /* generate a rectangular face */ |
92 |
|
{ |
93 |
+ |
if (obj != NULL) { /* working on .OBJ? */ |
94 |
+ |
VNDX quadv[4]; |
95 |
+ |
memset(quadv, 0xff, sizeof(quadv)); |
96 |
+ |
quadv[0][0] = overtex(a); |
97 |
+ |
quadv[1][0] = overtex(b); |
98 |
+ |
quadv[2][0] = overtex(c); |
99 |
+ |
quadv[3][0] = overtex(d); |
100 |
+ |
if (rounde) /* add normal if rounded */ |
101 |
+ |
quadv[0][2] = quadv[1][2] = quadv[2][2] = quadv[3][2] |
102 |
+ |
= onormal(quadv[0][0], quadv[1][0], quadv[2][0]); |
103 |
+ |
addFace(obj, quadv, 4); |
104 |
+ |
return; |
105 |
+ |
} |
106 |
+ |
/* Radiance output */ |
107 |
|
printf("\n%s polygon %s.%c%c%c%c\n", cmtype, cname, |
108 |
|
let[a], let[b], let[c], let[d]); |
109 |
|
printf("0\n0\n12\n"); |
110 |
< |
if (reverse) { |
111 |
< |
vertex(d); |
112 |
< |
vertex(c); |
113 |
< |
vertex(b); |
57 |
< |
vertex(a); |
58 |
< |
} else { |
59 |
< |
vertex(a); |
60 |
< |
vertex(b); |
61 |
< |
vertex(c); |
62 |
< |
vertex(d); |
63 |
< |
} |
110 |
> |
vertex(a); |
111 |
> |
vertex(b); |
112 |
> |
vertex(c); |
113 |
> |
vertex(d); |
114 |
|
} |
115 |
|
|
116 |
|
|
117 |
|
static void |
118 |
|
corner(int a, int b, int c) /* generate a triangular face */ |
119 |
|
{ |
120 |
+ |
if (obj != NULL) { /* working on .OBJ? */ |
121 |
+ |
VNDX triv[3]; |
122 |
+ |
memset(triv, 0xff, sizeof(triv)); |
123 |
+ |
triv[0][0] = overtex(a); |
124 |
+ |
triv[1][0] = overtex(b); |
125 |
+ |
triv[2][0] = overtex(c); |
126 |
+ |
addFace(obj, triv, 3); |
127 |
+ |
return; |
128 |
+ |
} |
129 |
+ |
/* Radiance output */ |
130 |
|
printf("\n%s polygon %s.%c%c%c\n", cmtype, cname, |
131 |
|
let[a], let[b], let[c]); |
132 |
|
printf("0\n0\n9\n"); |
133 |
< |
if (reverse) { |
134 |
< |
vertex(c); |
135 |
< |
vertex(b); |
76 |
< |
vertex(a); |
77 |
< |
} else { |
78 |
< |
vertex(a); |
79 |
< |
vertex(b); |
80 |
< |
vertex(c); |
81 |
< |
} |
133 |
> |
vertex(a); |
134 |
> |
vertex(b); |
135 |
> |
vertex(c); |
136 |
|
} |
137 |
|
|
138 |
|
|
139 |
|
static void |
140 |
< |
cylinder(int v0, int v1) /* generate a cylinder */ |
140 |
> |
cylinder(int v0, int v1) /* generate a rounded edge */ |
141 |
|
{ |
142 |
< |
printf("\n%s cylinder %s.%c%c\n", cmtype, cname, v0+'0', v1+'0'); |
142 |
> |
if (obj != NULL) { /* segmenting for .OBJ? */ |
143 |
> |
const int nsgn = 1 - 2*rev; |
144 |
> |
const int nseg = 1<<rounde; |
145 |
> |
const double astep = 0.5*PI/(double)nseg; |
146 |
> |
const int vid0 = overtex(v0); |
147 |
> |
const int vid1 = overtex(v1); |
148 |
> |
FVECT p0, p1; |
149 |
> |
FVECT axis[2], voff; |
150 |
> |
int previd[2]; |
151 |
> |
int prenid; |
152 |
> |
VNDX quadv[4]; |
153 |
> |
double coef[2]; |
154 |
> |
int i, j; |
155 |
> |
/* need to copy b/c realloc */ |
156 |
> |
VCOPY(p0, obj->vert[vid0].p); |
157 |
> |
VCOPY(p1, obj->vert[vid1].p); |
158 |
> |
|
159 |
> |
memset(axis, 0, sizeof(axis)); |
160 |
> |
|
161 |
> |
switch ((v0 ^ v1) & 07) { |
162 |
> |
case 01: /* edge along X-axis */ |
163 |
> |
axis[1][1] = bevel*(1. - 2.*(p1[1] < .5*size[1])); |
164 |
> |
axis[0][2] = bevel*(1. - 2.*(p1[2] < .5*size[2])); |
165 |
> |
break; |
166 |
> |
case 02: /* edge along Y-axis */ |
167 |
> |
axis[0][0] = bevel*(1. - 2.*(p1[0] < .5*size[0])); |
168 |
> |
axis[1][2] = bevel*(1. - 2.*(p1[2] < .5*size[2])); |
169 |
> |
break; |
170 |
> |
case 04: /* edge along Z-axis */ |
171 |
> |
axis[0][1] = bevel*(1. - 2.*(p1[1] < .5*size[1])); |
172 |
> |
axis[1][0] = bevel*(1. - 2.*(p1[0] < .5*size[0])); |
173 |
> |
break; |
174 |
> |
} |
175 |
> |
previd[0] = addVertex(obj, p0[0]+axis[0][0], |
176 |
> |
p0[1]+axis[0][1], p0[2]+axis[0][2]); |
177 |
> |
previd[1] = addVertex(obj, p1[0]+axis[0][0], |
178 |
> |
p1[1]+axis[0][1], p1[2]+axis[0][2]); |
179 |
> |
prenid = addNormal(obj, axis[0][0]*nsgn, |
180 |
> |
axis[0][1]*nsgn, axis[0][2]*nsgn); |
181 |
> |
for (i = 1; i <= nseg; i++) { |
182 |
> |
memset(quadv, 0xff, sizeof(quadv)); |
183 |
> |
quadv[0][0] = previd[0]; |
184 |
> |
quadv[1][0] = previd[1]; |
185 |
> |
quadv[0][2] = quadv[1][2] = prenid; |
186 |
> |
coef[0] = cos(astep*i); |
187 |
> |
coef[1] = sin(astep*i); |
188 |
> |
for (j = 0; j < 3; j++) |
189 |
> |
voff[j] = coef[0]*axis[0][j] + coef[1]*axis[1][j]; |
190 |
> |
previd[0] = quadv[3][0] |
191 |
> |
= addVertex(obj, p0[0]+voff[0], |
192 |
> |
p0[1]+voff[1], p0[2]+voff[2]); |
193 |
> |
previd[1] = quadv[2][0] |
194 |
> |
= addVertex(obj, p1[0]+voff[0], |
195 |
> |
p1[1]+voff[1], p1[2]+voff[2]); |
196 |
> |
prenid = quadv[2][2] = quadv[3][2] |
197 |
> |
= addNormal(obj, voff[0]*nsgn, |
198 |
> |
voff[1]*nsgn, voff[2]*nsgn); |
199 |
> |
addFace(obj, quadv, 4); |
200 |
> |
} |
201 |
> |
return; |
202 |
> |
} |
203 |
> |
/* Radiance output */ |
204 |
> |
printf("\n%s cylinder %s.%c%c\n", cmtype, cname, let[v0], let[v1]); |
205 |
|
printf("0\n0\n7\n"); |
206 |
|
vertex(v0); |
207 |
|
vertex(v1); |
209 |
|
} |
210 |
|
|
211 |
|
|
212 |
+ |
static void /* recursive corner subdivision */ |
213 |
+ |
osubcorner(const FVECT orig, const FVECT c0, const FVECT c1, const FVECT c2, int lvl) |
214 |
+ |
{ |
215 |
+ |
if (lvl-- <= 0) { /* reached terminal depth? */ |
216 |
+ |
const int nsgn = 1 - 2*rev; |
217 |
+ |
FVECT vpos; |
218 |
+ |
VNDX triv[3]; /* output smoothed triangle */ |
219 |
+ |
VSUM(vpos, orig, c0, bevel); |
220 |
+ |
triv[0][0] = addVertex(obj, vpos[0], vpos[1], vpos[2]); |
221 |
+ |
triv[0][2] = addNormal(obj, c0[0]*nsgn, c0[1]*nsgn, c0[2]*nsgn); |
222 |
+ |
VSUM(vpos, orig, c1, bevel); |
223 |
+ |
triv[1][0] = addVertex(obj, vpos[0], vpos[1], vpos[2]); |
224 |
+ |
triv[1][2] = addNormal(obj, c1[0]*nsgn, c1[1]*nsgn, c1[2]*nsgn); |
225 |
+ |
VSUM(vpos, orig, c2, bevel); |
226 |
+ |
triv[2][0] = addVertex(obj, vpos[0], vpos[1], vpos[2]); |
227 |
+ |
triv[2][2] = addNormal(obj, c2[0]*nsgn, c2[1]*nsgn, c2[2]*nsgn); |
228 |
+ |
triv[0][1] = triv[1][1] = triv[2][1] = -1; |
229 |
+ |
addFace(obj, triv, 3); |
230 |
+ |
} else { /* else subdivide 4 subcorners */ |
231 |
+ |
FVECT m01, m12, m20; |
232 |
+ |
VADD(m01, c0, c1); normalize(m01); |
233 |
+ |
VADD(m12, c1, c2); normalize(m12); |
234 |
+ |
VADD(m20, c2, c0); normalize(m20); |
235 |
+ |
osubcorner(orig, c0, m01, m20, lvl); |
236 |
+ |
osubcorner(orig, c1, m12, m01, lvl); |
237 |
+ |
osubcorner(orig, c2, m20, m12, lvl); |
238 |
+ |
osubcorner(orig, m01, m12, m20, lvl); |
239 |
+ |
} |
240 |
+ |
} |
241 |
+ |
|
242 |
+ |
|
243 |
|
static void |
244 |
< |
sphere(int v0) /* generate a sphere */ |
244 |
> |
sphere(int v0) /* generate a rounded corner */ |
245 |
|
{ |
246 |
< |
printf("\n%s sphere %s.%c\n", cmtype, cname, v0+'0'); |
246 |
> |
if (obj != NULL) { /* segmenting for .OBJ? */ |
247 |
> |
FVECT orig, cdir[3]; |
248 |
> |
int i; |
249 |
> |
memset(cdir, 0, sizeof(cdir)); |
250 |
> |
for (i = 0; i < 3; i++) |
251 |
> |
cdir[i][i] = 2*((v0>>i & 01)^rev) - 1; |
252 |
> |
switch (v0 & 07) { |
253 |
> |
case 0: |
254 |
> |
case 3: |
255 |
> |
case 5: |
256 |
> |
case 6: |
257 |
> |
VCOPY(orig, cdir[0]); |
258 |
> |
VCOPY(cdir[0], cdir[1]); |
259 |
> |
VCOPY(cdir[1], orig); |
260 |
> |
} |
261 |
> |
i = overtex(v0); |
262 |
> |
VCOPY(orig, obj->vert[i].p); /* realloc remedy */ |
263 |
> |
osubcorner(orig, cdir[0], cdir[1], cdir[2], rounde); |
264 |
> |
return; |
265 |
> |
} |
266 |
> |
/* Radiance output */ |
267 |
> |
printf("\n%s sphere %s.%c\n", cmtype, cname, let[v0]); |
268 |
|
printf("0\n0\n4\n"); |
269 |
|
vertex(v0); |
270 |
|
printf("\t%18.12g\n", bevel); |
272 |
|
|
273 |
|
|
274 |
|
int |
275 |
< |
main(int argc, char **argv) |
275 |
> |
main(int argc, char *argv[]) |
276 |
|
{ |
277 |
+ |
int nsegs = 1; |
278 |
+ |
int objout = 0; |
279 |
|
int i; |
280 |
< |
|
280 |
> |
|
281 |
> |
progname = argv[0]; |
282 |
> |
|
283 |
|
if (argc < 6) |
284 |
|
goto userr; |
285 |
|
|
288 |
|
size[0] = atof(argv[3]); |
289 |
|
size[1] = atof(argv[4]); |
290 |
|
size[2] = atof(argv[5]); |
291 |
+ |
if ((size[0] <= 0.0) | (size[1] <= 0.0) | (size[2] <= 0.0)) |
292 |
+ |
goto userr; |
293 |
|
|
294 |
|
for (i = 6; i < argc; i++) { |
295 |
|
if (argv[i][0] != '-') |
296 |
|
goto userr; |
297 |
|
switch (argv[i][1]) { |
298 |
< |
case 'r': |
298 |
> |
case 'o': /* requesting .OBJ output */ |
299 |
> |
objout = 1; |
300 |
> |
break; |
301 |
> |
case 'i': /* invert surface normals */ |
302 |
> |
rev = 1; |
303 |
> |
break; |
304 |
> |
case 'r': /* rounded edges/corners */ |
305 |
|
rounde = 1; |
306 |
|
/* fall through */ |
307 |
< |
case 'b': |
307 |
> |
case 'b': /* beveled edges */ |
308 |
|
bevel = atof(argv[++i]); |
309 |
+ |
if (bevel <= 0.0) |
310 |
+ |
goto userr; |
311 |
|
break; |
312 |
< |
case 'i': |
313 |
< |
reverse = 1; |
312 |
> |
case 'n': /* #segments for rounding */ |
313 |
> |
nsegs = atoi(argv[++i]); |
314 |
> |
if (nsegs <= 0) |
315 |
> |
goto userr; |
316 |
|
break; |
317 |
|
default: |
318 |
|
goto userr; |
319 |
|
} |
320 |
|
} |
321 |
< |
|
322 |
< |
fputs("# ", stdout); |
321 |
> |
if ((objout|rev) & (nsegs==1)) /* default to 32 segments/edge */ |
322 |
> |
nsegs = 32; |
323 |
> |
if (rounde) { /* rounding edges/corners? */ |
324 |
> |
--nsegs; |
325 |
> |
while ((nsegs >>= 1)) /* segmentation requested? */ |
326 |
> |
++rounde; |
327 |
> |
} |
328 |
> |
if (rounde > 1 || objout) { /* save as .OBJ scene? */ |
329 |
> |
obj = newScene(); |
330 |
> |
setMaterial(obj, cmtype); |
331 |
> |
setGroup(obj, cname); |
332 |
> |
memset(vid, 0xff, sizeof(vid)); |
333 |
> |
} |
334 |
> |
fputs("# ", stdout); /* write command as comment */ |
335 |
|
printargs(argc, argv, stdout); |
336 |
|
|
337 |
< |
if (bevel > 0.0) { |
142 |
< |
/* minor faces */ |
337 |
> |
if (bevel > 0.0) { /* minor faces */ |
338 |
|
side(051, 055, 054, 050); |
339 |
|
side(064, 066, 062, 060); |
340 |
|
side(032, 033, 031, 030); |
342 |
|
side(065, 061, 063, 067); |
343 |
|
side(036, 034, 035, 037); |
344 |
|
} |
345 |
< |
if (bevel > 0.0 && !rounde) { |
151 |
< |
/* bevel faces */ |
345 |
> |
if (bevel > 0.0 && !rounde) { /* bevel faces */ |
346 |
|
side(031, 051, 050, 030); |
347 |
|
side(060, 062, 032, 030); |
348 |
|
side(050, 054, 064, 060); |
355 |
|
side(065, 067, 037, 035); |
356 |
|
side(055, 051, 061, 065); |
357 |
|
side(034, 054, 055, 035); |
358 |
< |
/* bevel corners */ |
358 |
> |
/* bevel corners */ |
359 |
|
corner(030, 050, 060); |
360 |
|
corner(051, 031, 061); |
361 |
|
corner(032, 062, 052); |
365 |
|
corner(053, 063, 033); |
366 |
|
corner(037, 067, 057); |
367 |
|
} |
368 |
< |
if (bevel > 0.0 && rounde) { |
175 |
< |
/* rounde edges */ |
368 |
> |
if (bevel > 0.0 && rounde) { /* round edges */ |
369 |
|
cylinder(070, 071); |
370 |
|
cylinder(070, 074); |
371 |
|
cylinder(070, 072); |
378 |
|
cylinder(076, 072); |
379 |
|
cylinder(076, 074); |
380 |
|
cylinder(076, 077); |
381 |
< |
/* rounde corners */ |
381 |
> |
/* round corners */ |
382 |
|
sphere(070); |
383 |
|
sphere(071); |
384 |
|
sphere(072); |
388 |
|
sphere(076); |
389 |
|
sphere(077); |
390 |
|
} |
391 |
< |
if (bevel == 0.0 ) { |
199 |
< |
/* only need major faces */ |
391 |
> |
if (bevel == 0.0) { /* only need major faces */ |
392 |
|
side(1, 5, 4, 0); |
393 |
|
side(4, 6, 2, 0); |
394 |
|
side(2, 3, 1, 0); |
396 |
|
side(5, 1, 3, 7); |
397 |
|
side(6, 4, 5, 7); |
398 |
|
} |
399 |
+ |
if (obj != NULL) { /* need to write output? */ |
400 |
+ |
if (objout) { |
401 |
+ |
if (rounde) /* joins corners to edges */ |
402 |
+ |
coalesceVertices(obj, 2.*FTINY); |
403 |
+ |
if (toOBJ(obj, stdout) <= 0) |
404 |
+ |
return(1); |
405 |
+ |
} else if (toRadiance(obj, stdout, 0, 0) <= 0) |
406 |
+ |
return(1); |
407 |
+ |
/* freeScene(obj); we're exiting, anyway... */ |
408 |
+ |
} |
409 |
|
return(0); |
410 |
|
userr: |
411 |
|
fprintf(stderr, "Usage: %s ", argv[0]); |
412 |
|
fprintf(stderr, "material name xsize ysize zsize "); |
413 |
< |
fprintf(stderr, "[-i] [-b bevel | -r rounde]\n"); |
413 |
> |
fprintf(stderr, "[-i] [-b bevel | -r round [-n nsegs]] [-o]\n"); |
414 |
|
return(1); |
415 |
|
} |
214 |
– |
|