#ifndef lint static const char RCSid[] = "$Id: tmesh2rad.c,v 2.14 2003/07/27 22:12:02 schorsch Exp $"; #endif /* * Convert a trianglular mesh into a Radiance description. * * Unlike most other converters, we have defined a file * format for the input ourselves. The format contains eight types, * each of which is identified by a single letter. These are: * * # comment = a comment. Continues until end of line. * v id Px Py Pz = a vertex. The id must be an integer. * n Nx Ny Nz = a normal. Corresponds to most recent vertex. * i Iu Iv = an index. Corresponds to most recent vertex. * p picture = a picture. Used as a pattern for following. * m material = a material name. Used for what follows. * o object = an object name. Used for what follows. * t id1 id2 id3 = a triangle. * * Only the 't' type results in any output. The others merely set values * to be used in generating triangles. If no picture or "p -" is given, * there will be no pattern associated with the geometry. If no material * or "m -" is given, no material will be associated. (Note that this * only makes sense for a mesh which is to be put into an octree for * instancing.) Using a pattern requires that each vertex have an * associated index value for generating the colorpict primitive. * Likewise, an interpolated surface normal also requires that each * vertex of the triangle have an associated normal vector. * It is not necessary for the normal vectors to have unit length. */ #include "standard.h" #include "tmesh.h" #define VOIDID "void" /* this is defined in object.h */ #define PATNAME "T-pat" /* triangle pattern name (reused) */ #define TEXNAME "T-nor" /* triangle texture name (reused) */ #define V_DEFINED 01 /* this vertex is defined */ #define V_HASNORM 02 /* vertex has surface normal */ #define V_HASINDX 04 /* vertex has index */ typedef struct { short flags; /* vertex flags, from above */ FVECT pos; /* location */ FVECT nor; /* normal */ float ndx[2]; /* picture index */ } VERTEX; VERTEX *vlist = NULL; /* our vertex list */ int nverts = 0; /* number of vertices in our list */ #define novert(i) (((i)<0)|((i)>=nverts) || !(vlist[i].flags&V_DEFINED)) #define CHUNKSIZ 128 /* vertex allocation chunk size */ extern VERTEX *vnew(); /* allocate a vertex (never freed) */ char *defmat = VOIDID; /* default (starting) material name */ char *defpat = ""; /* default (starting) picture name */ char *defobj = "T"; /* default (starting) object name */ main(argc, argv) /* read in T-mesh files and convert */ int argc; char *argv[]; { FILE *fp; int i; for (i = 1; i < argc && argv[i][0] == '-'; i++) switch (argv[i][1]) { case 'o': /* object name */ defobj = argv[++i]; break; case 'm': /* default material */ defmat = argv[++i]; break; case 'p': /* default picture */ defpat = argv[++i]; break; default: fprintf(stderr, "Usage: %s [-o obj][-m mat][-p pic] [file ..]\n", argv[0]); exit(1); } if (i >= argc) convert("", stdin); else for ( ; i < argc; i++) { if ((fp = fopen(argv[i], "r")) == NULL) { perror(argv[i]); exit(1); } convert(argv[i], fp); fclose(fp); } exit(0); } convert(fname, fp) /* convert a T-mesh */ char *fname; FILE *fp; { char typ[4]; int id[3]; double vec[3]; char picfile[128]; char matname[64]; char objname[64]; register int i; register VERTEX *lastv; /* start fresh */ i = nverts; lastv = vlist; while (i--) (lastv++)->flags = 0; lastv = NULL; strcpy(picfile, defpat); strcpy(matname, defmat); strcpy(objname, defobj); printf("\n## T-mesh read from: %s\n", fname); /* scan until EOF */ while (fscanf(fp, "%1s", typ) == 1) switch (typ[0]) { case 'v': /* vertex */ if (fscanf(fp, "%d %lf %lf %lf", &id[0], &vec[0], &vec[1], &vec[2]) != 4) syntax(fname, fp, "Bad vertex"); lastv = vnew(id[0], vec[0], vec[1], vec[2]); break; case 't': /* triangle */ if (fscanf(fp, "%d %d %d", &id[0], &id[1], &id[2]) != 3) syntax(fname, fp, "Bad triangle"); if (novert(id[0]) | novert(id[1]) | novert(id[2])) syntax(fname, fp, "Undefined triangle vertex"); triangle(picfile, matname, objname, &vlist[id[0]], &vlist[id[1]], &vlist[id[2]]); break; case 'n': /* surface normal */ if (lastv == NULL) syntax(fname, fp, "No vertex for normal"); if (fscanf(fp, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]) != 3) syntax(fname, fp, "Bad vertex normal"); lastv->nor[0] = vec[0]; lastv->nor[1] = vec[1]; lastv->nor[2] = vec[2]; if (normalize(lastv->nor) == 0.0) syntax(fname, fp, "Zero vertex normal"); lastv->flags |= V_HASNORM; break; case 'i': /* index position */ if (lastv == NULL) syntax(fname, fp, "No vertex for index"); if (fscanf(fp, "%lf %lf", &vec[0], &vec[1]) != 2) syntax(fname, fp, "Bad index"); lastv->ndx[0] = vec[0]; lastv->ndx[1] = vec[1]; lastv->flags |= V_HASINDX; break; case 'o': /* object name */ if (fscanf(fp, "%s", objname) != 1) syntax(fname, fp, "Bad object name"); break; case 'm': /* material */ if (fscanf(fp, "%s", matname) != 1) syntax(fname, fp, "Bad material"); if (matname[0] == '-' && !matname[1]) strcpy(matname, VOIDID); break; case 'p': /* picture */ if (fscanf(fp, "%s", picfile) != 1) syntax(fname, fp, "Bad pattern"); if (picfile[0] == '-' && !picfile[1]) picfile[0] = '\0'; break; case '#': /* comment */ fputs("\n#", stdout); while ((i = getc(fp)) != EOF) { putchar(i); if (i == '\n') break; } break; default: syntax(fname, fp, "Unknown type"); break; } } triangle(pn, mod, obj, v1, v2, v3) /* put out a triangle */ char *pn, *mod, *obj; register VERTEX *v1, *v2, *v3; { static char vfmt[] = "%18.12g %18.12g %18.12g\n"; static int ntri = 0; int flatness = ISFLAT; BARYCCM bvecs; RREAL bvm[3][3]; register int i; /* compute barycentric coordinates */ if (v1->flags & v2->flags & v3->flags & (V_HASINDX|V_HASNORM)) if (comp_baryc(&bvecs, v1->pos, v2->pos, v3->pos) < 0) return; /* check flatness */ if (v1->flags & v2->flags & v3->flags & V_HASNORM) { flatness = flat_tri(v1->pos, v2->pos, v3->pos, v1->nor, v2->nor, v3->nor); if (flatness == DEGEN) return; } /* put out texture (if any) */ if (flatness == ISBENT || flatness == RVBENT) { printf("\n%s texfunc %s\n", mod, TEXNAME); mod = TEXNAME; printf("4 dx dy dz %s\n", TCALNAME); printf("0\n"); for (i = 0; i < 3; i++) { bvm[i][0] = v1->nor[i]; bvm[i][1] = v2->nor[i]; bvm[i][2] = v3->nor[i]; } put_baryc(&bvecs, bvm, 3); } /* put out pattern (if any) */ if (*pn && (v1->flags & v2->flags & v3->flags & V_HASINDX)) { printf("\n%s colorpict %s\n", mod, PATNAME); mod = PATNAME; printf("7 noneg noneg noneg %s %s u v\n", pn, TCALNAME); printf("0\n"); for (i = 0; i < 2; i++) { bvm[i][0] = v1->ndx[i]; bvm[i][1] = v2->ndx[i]; bvm[i][2] = v3->ndx[i]; } put_baryc(&bvecs, bvm, 2); } /* put out (reversed) triangle */ printf("\n%s polygon %s.%d\n", mod, obj, ++ntri); printf("0\n0\n9\n"); if (flatness == RVFLAT || flatness == RVBENT) { printf(vfmt, v3->pos[0],v3->pos[1],v3->pos[2]); printf(vfmt, v2->pos[0],v2->pos[1],v2->pos[2]); printf(vfmt, v1->pos[0],v1->pos[1],v1->pos[2]); } else { printf(vfmt, v1->pos[0],v1->pos[1],v1->pos[2]); printf(vfmt, v2->pos[0],v2->pos[1],v2->pos[2]); printf(vfmt, v3->pos[0],v3->pos[1],v3->pos[2]); } } VERTEX * vnew(id, x, y, z) /* create a new vertex */ register int id; double x, y, z; { register int i; if (id >= nverts) { /* get some more */ i = nverts; nverts = CHUNKSIZ*((id/CHUNKSIZ)+1); if (vlist == NULL) vlist = (VERTEX *)malloc(nverts*sizeof(VERTEX)); else vlist = (VERTEX *)realloc((void *)vlist, nverts*sizeof(VERTEX)); if (vlist == NULL) { fprintf(stderr, "Out of memory while allocating vertex %d\n", id); exit(1); } while (i < nverts) /* clear what's new */ vlist[i++].flags = 0; } /* assign new vertex */ vlist[id].pos[0] = x; vlist[id].pos[1] = y; vlist[id].pos[2] = z; vlist[id].flags = V_DEFINED; /* return it */ return(&vlist[id]); } syntax(fn, fp, er) /* report syntax error and exit */ char *fn; register FILE *fp; char *er; { extern long ftell(); register long cpos; register int c; int lineno; if (fp == stdin) fprintf(stderr, "%s: T-mesh format error: %s\n", fn, er); else { cpos = ftell(fp); fseek(fp, 0L, 0); lineno = 1; while (cpos-- > 0) { if ((c = getc(fp)) == EOF) break; if (c == '\n') lineno++; } fprintf(stderr, "%s: T-mesh format error at line %d: %s\n", fn, lineno, er); } exit(1); }