--- ray/src/cv/tmesh2rad.c 1994/06/15 15:07:06 2.6 +++ ray/src/cv/tmesh2rad.c 2003/07/27 22:12:02 2.14 @@ -1,9 +1,6 @@ -/* Copyright (c) 1994 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: tmesh2rad.c,v 2.14 2003/07/27 22:12:02 schorsch Exp $"; #endif - /* * Convert a trianglular mesh into a Radiance description. * @@ -34,11 +31,10 @@ static char SCCSid[] = "$SunId$ LBL"; #include "standard.h" -#define ABS(x) ((x)>=0 ? (x) : -(x)) +#include "tmesh.h" #define VOIDID "void" /* this is defined in object.h */ -#define CALNAME "tmesh.cal" /* the name of our auxiliary file */ #define PATNAME "T-pat" /* triangle pattern name (reused) */ #define TEXNAME "T-nor" /* triangle texture name (reused) */ @@ -56,13 +52,8 @@ typedef struct { VERTEX *vlist = NULL; /* our vertex list */ int nverts = 0; /* number of vertices in our list */ -typedef struct { - int ax; /* major axis */ - FLOAT tm[2][3]; /* transformation */ -} BARYCCM; +#define novert(i) (((i)<0)|((i)>=nverts) || !(vlist[i].flags&V_DEFINED)) -#define novert(i) ((i)<0|(i)>=nverts || !(vlist[i].flags&V_DEFINED)) - #define CHUNKSIZ 128 /* vertex allocation chunk size */ extern VERTEX *vnew(); /* allocate a vertex (never freed) */ @@ -208,19 +199,28 @@ triangle(pn, mod, obj, v1, v2, v3) /* put out a triang char *pn, *mod, *obj; register VERTEX *v1, *v2, *v3; { + static char vfmt[] = "%18.12g %18.12g %18.12g\n"; static int ntri = 0; + int flatness = ISFLAT; BARYCCM bvecs; - FVECT bvm[3]; + RREAL bvm[3][3]; register int i; /* compute barycentric coordinates */ if (v1->flags & v2->flags & v3->flags & (V_HASINDX|V_HASNORM)) if (comp_baryc(&bvecs, v1->pos, v2->pos, v3->pos) < 0) return; - /* put out texture (if any) */ + /* check flatness */ if (v1->flags & v2->flags & v3->flags & V_HASNORM) { + flatness = flat_tri(v1->pos, v2->pos, v3->pos, + v1->nor, v2->nor, v3->nor); + if (flatness == DEGEN) + return; + } + /* put out texture (if any) */ + if (flatness == ISBENT || flatness == RVBENT) { printf("\n%s texfunc %s\n", mod, TEXNAME); mod = TEXNAME; - printf("4 dx dy dz %s\n", CALNAME); + printf("4 dx dy dz %s\n", TCALNAME); printf("0\n"); for (i = 0; i < 3; i++) { bvm[i][0] = v1->nor[i]; @@ -233,7 +233,7 @@ register VERTEX *v1, *v2, *v3; if (*pn && (v1->flags & v2->flags & v3->flags & V_HASINDX)) { printf("\n%s colorpict %s\n", mod, PATNAME); mod = PATNAME; - printf("7 noneg noneg noneg %s %s u v\n", pn, CALNAME); + printf("7 noneg noneg noneg %s %s u v\n", pn, TCALNAME); printf("0\n"); for (i = 0; i < 2; i++) { bvm[i][0] = v1->ndx[i]; @@ -242,82 +242,21 @@ register VERTEX *v1, *v2, *v3; } put_baryc(&bvecs, bvm, 2); } - /* put out triangle */ + /* put out (reversed) triangle */ printf("\n%s polygon %s.%d\n", mod, obj, ++ntri); printf("0\n0\n9\n"); - printf("%18.12g %18.12g %18.12g\n", v1->pos[0],v1->pos[1],v1->pos[2]); - printf("%18.12g %18.12g %18.12g\n", v2->pos[0],v2->pos[1],v2->pos[2]); - printf("%18.12g %18.12g %18.12g\n", v3->pos[0],v3->pos[1],v3->pos[2]); -} - - -int -comp_baryc(bcm, v1, v2, v3) /* compute barycentric vectors */ -register BARYCCM *bcm; -FLOAT *v1, *v2, *v3; -{ - FLOAT *vt; - FVECT va, vab, vcb; - double d; - int ax0, ax1; - register int i, j; - /* compute major axis */ - for (i = 0; i < 3; i++) { - vab[i] = v1[i] - v2[i]; - vcb[i] = v3[i] - v2[i]; + if (flatness == RVFLAT || flatness == RVBENT) { + printf(vfmt, v3->pos[0],v3->pos[1],v3->pos[2]); + printf(vfmt, v2->pos[0],v2->pos[1],v2->pos[2]); + printf(vfmt, v1->pos[0],v1->pos[1],v1->pos[2]); + } else { + printf(vfmt, v1->pos[0],v1->pos[1],v1->pos[2]); + printf(vfmt, v2->pos[0],v2->pos[1],v2->pos[2]); + printf(vfmt, v3->pos[0],v3->pos[1],v3->pos[2]); } - fcross(va, vab, vcb); - bcm->ax = ABS(va[0]) > ABS(va[1]) ? 0 : 1; - bcm->ax = ABS(va[bcm->ax]) > ABS(va[2]) ? bcm->ax : 2; - ax0 = (bcm->ax + 1) % 3; - ax1 = (bcm->ax + 2) % 3; - for (j = 0; j < 2; j++) { - vab[0] = v1[ax0] - v2[ax0]; - vcb[0] = v3[ax0] - v2[ax0]; - vab[1] = v1[ax1] - v2[ax1]; - vcb[1] = v3[ax1] - v2[ax1]; - d = vcb[0]*vcb[0] + vcb[1]*vcb[1]; - if (d <= FTINY) - return(-1); - d = (vcb[0]*vab[0]+vcb[1]*vab[1])/d; - va[0] = vab[0] - vcb[0]*d; - va[1] = vab[1] - vcb[1]*d; - d = va[0]*va[0] + va[1]*va[1]; - if (d <= FTINY) - return(-1); - bcm->tm[j][0] = va[0] /= d; - bcm->tm[j][1] = va[1] /= d; - bcm->tm[j][2] = -(v2[ax0]*va[0]+v2[ax1]*va[1]); - /* rotate vertices */ - vt = v1; - v1 = v2; - v2 = v3; - v3 = vt; - } - return(0); } -put_baryc(bcm, com, n) /* put barycentric coord. vectors */ -register BARYCCM *bcm; -register FVECT com[]; -int n; -{ - double a, b; - register int i, j; - - printf("%d\t%d\n", 1+3*n, bcm->ax); - for (i = 0; i < n; i++) { - a = com[i][0] - com[i][2]; - b = com[i][1] - com[i][2]; - printf("%14.8f %14.8f %14.8f\n", - bcm->tm[0][0]*a + bcm->tm[1][0]*b, - bcm->tm[0][1]*a + bcm->tm[1][1]*b, - bcm->tm[0][2]*a + bcm->tm[1][2]*b + com[i][2]); - } -} - - VERTEX * vnew(id, x, y, z) /* create a new vertex */ register int id; @@ -331,7 +270,7 @@ double x, y, z; if (vlist == NULL) vlist = (VERTEX *)malloc(nverts*sizeof(VERTEX)); else - vlist = (VERTEX *)realloc((char *)vlist, + vlist = (VERTEX *)realloc((void *)vlist, nverts*sizeof(VERTEX)); if (vlist == NULL) { fprintf(stderr,