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#include "standard.h" |
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#include "tmesh.h" |
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#define VOIDID "void" /* this is defined in object.h */ |
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#define CALNAME "tmesh.cal" /* the name of our auxiliary file */ |
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#define PATNAME "T-pat" /* triangle pattern name (reused) */ |
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#define TEXNAME "T-nor" /* triangle texture name (reused) */ |
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VERTEX *vlist = NULL; /* our vertex list */ |
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int nverts = 0; /* number of vertices in our list */ |
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typedef FLOAT BARYCCM[3][4]; |
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#define novert(i) ((i)<0|(i)>=nverts || !(vlist[i].flags&V_DEFINED)) |
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#define CHUNKSIZ 128 /* vertex allocation chunk size */ |
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{ |
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static int ntri = 0; |
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BARYCCM bvecs; |
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FLOAT bvm[3][3]; |
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register int i; |
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/* compute barycentric coordinates */ |
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if (v1->flags & v2->flags & v3->flags & (V_HASINDX|V_HASNORM)) |
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if (comp_baryc(bvecs, v1->pos, v2->pos, v3->pos) < 0) |
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if (comp_baryc(&bvecs, v1->pos, v2->pos, v3->pos) < 0) |
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return; |
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/* put out texture (if any) */ |
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if (v1->flags & v2->flags & v3->flags & V_HASNORM) { |
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printf("\n%s texfunc %s\n", mod, TEXNAME); |
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mod = TEXNAME; |
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printf("4 dx dy dz %s\n", CALNAME); |
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printf("0\n21\n"); |
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put_baryc(bvecs); |
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printf("\t%14.12g %14.12g %14.12g\n", |
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v1->nor[0], v2->nor[0], v3->nor[0]); |
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printf("\t%14.12g %14.12g %14.12g\n", |
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v1->nor[1], v2->nor[1], v3->nor[1]); |
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printf("\t%14.12g %14.12g %14.12g\n", |
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v1->nor[2], v2->nor[2], v3->nor[2]); |
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printf("4 dx dy dz %s\n", TCALNAME); |
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printf("0\n"); |
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for (i = 0; i < 3; i++) { |
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bvm[i][0] = v1->nor[i]; |
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bvm[i][1] = v2->nor[i]; |
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bvm[i][2] = v3->nor[i]; |
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} |
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put_baryc(&bvecs, bvm, 3); |
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} |
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/* put out pattern (if any) */ |
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if (*pn && (v1->flags & v2->flags & v3->flags & V_HASINDX)) { |
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printf("\n%s colorpict %s\n", mod, PATNAME); |
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mod = PATNAME; |
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printf("7 noneg noneg noneg %s %s u v\n", pn, CALNAME); |
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printf("0\n18\n"); |
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put_baryc(bvecs); |
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printf("\t%f %f %f\n", v1->ndx[0], v2->ndx[0], v3->ndx[0]); |
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printf("\t%f %f %f\n", v1->ndx[1], v2->ndx[1], v3->ndx[1]); |
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printf("7 noneg noneg noneg %s %s u v\n", pn, TCALNAME); |
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printf("0\n"); |
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for (i = 0; i < 2; i++) { |
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bvm[i][0] = v1->ndx[i]; |
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bvm[i][1] = v2->ndx[i]; |
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bvm[i][2] = v3->ndx[i]; |
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} |
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put_baryc(&bvecs, bvm, 2); |
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} |
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/* put out triangle */ |
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printf("\n%s polygon %s.%d\n", mod, obj, ++ntri); |
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} |
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int |
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comp_baryc(bcm, v1, v2, v3) /* compute barycentric vectors */ |
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register BARYCCM bcm; |
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FLOAT *v1, *v2, *v3; |
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{ |
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FLOAT *vt; |
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FVECT va, vab, vcb; |
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double d; |
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register int i, j; |
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|
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for (j = 0; j < 3; j++) { |
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for (i = 0; i < 3; i++) { |
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vab[i] = v1[i] - v2[i]; |
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vcb[i] = v3[i] - v2[i]; |
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} |
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d = DOT(vcb,vcb); |
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if (d <= FTINY) |
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return(-1); |
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d = DOT(vcb,vab)/d; |
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for (i = 0; i < 3; i++) |
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va[i] = vab[i] - vcb[i]*d; |
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d = DOT(va,va); |
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if (d <= FTINY) |
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return(-1); |
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for (i = 0; i < 3; i++) { |
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va[i] /= d; |
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bcm[j][i] = va[i]; |
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} |
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bcm[j][3] = -DOT(v2,va); |
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/* rotate vertices */ |
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vt = v1; |
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v1 = v2; |
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v2 = v3; |
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v3 = vt; |
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} |
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return(0); |
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} |
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|
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put_baryc(bcm) /* put barycentric coord. vectors */ |
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register BARYCCM bcm; |
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{ |
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register int i; |
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for (i = 0; i < 3; i++) |
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printf("%14.8f %14.8f %14.8f %14.8f\n", |
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bcm[i][0], bcm[i][1], bcm[i][2], bcm[i][3]); |
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} |
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VERTEX * |
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vnew(id, x, y, z) /* create a new vertex */ |
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register int id; |
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{ |
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register int i; |
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if (id > nverts) { /* get some more */ |
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if (id >= nverts) { /* get some more */ |
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i = nverts; |
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nverts = CHUNKSIZ*((id%CHUNKSIZ)+1); |
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nverts = CHUNKSIZ*((id/CHUNKSIZ)+1); |
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if (vlist == NULL) |
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vlist = (VERTEX *)malloc(nverts*sizeof(VERTEX)); |
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else |