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root/radiance/ray/src/cv/tmesh2rad.c
Revision: 2.1
Committed: Tue Feb 15 15:58:03 1994 UTC (30 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Log Message:
Initial revision

File Contents

# User Rev Content
1 greg 2.1 /* Copyright (c) 1994 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * Convert a triangle mesh into a Radiance description.
9     *
10     * Unlike most other converters, we have defined a file
11     * format for the mesh ourselves. It contains eight types,
12     * each of which is identified by a single letter. These are:
13     *
14     * # comment = a comment. Continues until end of line.
15     * v id Px Py Pz = a vertex. The id must be an integer.
16     * n Nx Ny Nz = a normal. Corresponds to most recent vertex.
17     * i Iu Iv = an index. Corresponds to most recent vertex.
18     * p picture = a picture. Used as a pattern what follows.
19     * m material = a material name. Used for what follows.
20     * t id1 id2 id3 = a triangle.
21     *
22     * Only the 't' type results in any output. The others merely set values
23     * to be used in generating triangles. If no picture or "p -" is given,
24     * there will be no pattern associated with the geometry. If no material
25     * or "m -" is given, no material will be associated. (Note that this
26     * only makes sense for a mesh which is to be put into an octree for
27     * instancing.) Using a pattern requires that each vertex have an
28     * associated index value for generating the colorpict primitive.
29     */
30    
31     #include "standard.h"
32    
33     #define CALNAME "tmesh.cal" /* the name of our auxiliary file */
34     #define PATNAME "tpat" /* triangle pattern name (reused) */
35     #define TEXNAME "tnor" /* triangle texture name (reused) */
36    
37     #define V_DEFINED 01 /* this vertex is defined */
38     #define V_HASNORM 02 /* vertex has surface normal */
39     #define V_HASINDX 04 /* vertex has index */
40    
41     typedef struct {
42     short flags; /* vertex flags, from above */
43     FVECT pos; /* location */
44     FVECT nor; /* normal */
45     float ndx[2]; /* picture index */
46     } VERTEX;
47    
48     VERTEX *vlist = NULL; /* our vertex list */
49     int nverts = 0; /* number of vertices in our list */
50    
51     typedef FLOAT BARYCCM[3][4];
52    
53     #define novert(i) ((i)<0|(i)>=nverts||!(vlist[i].flags&V_DEFINED))
54    
55     #define CHUNKSIZ 128 /* vertex allocation chunk size */
56    
57     extern VERTEX *vnew(); /* allocate a vertex (never freed) */
58    
59    
60     main(argc, argv) /* read in T-mesh files and convert */
61     int argc;
62     char *argv[];
63     {
64     FILE *fp;
65     int i;
66    
67     if (argc == 1)
68     convert("<stdin>", stdin);
69     else
70     for (i = 1; i < argc; i++) {
71     if ((fp = fopen(argv[i], "r")) == NULL) {
72     perror(argv[i]);
73     exit(1);
74     }
75     convert(argv[i], fp);
76     fclose(fp);
77     }
78     exit(0);
79     }
80    
81    
82     convert(fname, fp) /* convert a T-mesh */
83     char *fname;
84     FILE *fp;
85     {
86     char typ[2];
87     int id[3];
88     double vec[3];
89     char picfile[128];
90     char matname[64];
91     char *err;
92     register int c;
93     register VERTEX *lastv = NULL;
94    
95     picfile[0] = '\0';
96     strcpy(matname, "void");
97    
98     while (fscanf(fp, "%1s", typ) == 1)
99     switch (typ[0]) {
100     case 'v': /* vertex */
101     if (fscanf(fp, "%d %lf %lf %lf", &id[0],
102     &vec[0], &vec[1], &vec[2]) != 4)
103     syntax(fname, fp, "Bad vertex");
104     lastv = vnew(id[0], vec[0], vec[1], vec[2]);
105     break;
106     case 't': /* triangle */
107     if (fscanf(fp, "%d %d %d", &id[0], &id[1], &id[2]) != 3)
108     syntax(fname, fp, "Bad triangle");
109     if (novert(id[0]) | novert(id[1]) | novert(id[2]))
110     syntax(fname, fp, "Undefined triangle vertex");
111     triangle(picfile, matname, &vlist[id[0]],
112     &vlist[id[1]], &vlist[id[2]]);
113     break;
114     case 'n': /* surface normal */
115     if (lastv == NULL)
116     syntax(fname, fp, "No vertex for normal");
117     if (fscanf(fp, "%lf %lf %lf",
118     &vec[0], &vec[1], &vec[2]) != 3)
119     syntax(fname, fp, "Bad vertex normal");
120     lastv->nor[0] = vec[0];
121     lastv->nor[1] = vec[1];
122     lastv->nor[2] = vec[2];
123     if (normalize(lastv->nor) == 0.0)
124     syntax(fname, fp, "Zero vertex normal");
125     lastv->flags |= V_HASNORM;
126     break;
127     case 'i': /* index position */
128     if (lastv == NULL)
129     syntax(fname, fp, "No vertex for index");
130     if (fscanf(fp, "%lf %lf", &vec[0], &vec[1]) != 2)
131     syntax(fname, fp, "Bad index");
132     lastv->ndx[0] = vec[0];
133     lastv->ndx[1] = vec[1];
134     lastv->flags |= V_HASINDX;
135     break;
136     case 'm': /* material */
137     if (fscanf(fp, "%s", matname) != 1)
138     syntax(fname, fp, "Bad material");
139     if (matname[0] == '-' && !matname[1])
140     strcpy(matname, "void");
141     break;
142     case 'p': /* picture */
143     if (fscanf(fp, "%s", picfile) != 1)
144     syntax(fname, fp, "Bad pattern");
145     if (picfile[0] == '-' && !picfile[1])
146     picfile[0] = '\0';
147     break;
148     case '#': /* comment */
149     while ((c = getc(fp)) != EOF && c != '\n')
150     ;
151     break;
152     default:
153     syntax(fname, fp, "Unknown type");
154     break;
155     }
156     }
157    
158    
159     triangle(pn, mn, v1, v2, v3) /* put out a triangle */
160     char *pn, *mn;
161     register VERTEX *v1, *v2, *v3;
162     {
163     static int ntri = 0;
164     char *mod = mn;
165     BARYCCM bvecs;
166     /* compute barycentric coordinates */
167     if (v1->flags & v2->flags & v3->flags & (V_HASINDX|V_HASNORM))
168     if (comp_baryc(bvecs, v1->pos, v2->pos, v3->pos) < 0)
169     return;
170     /* put out texture (if any) */
171     if (v1->flags & v2->flags & v3->flags & V_HASNORM) {
172     printf("\n%s texfunc %s\n", mod, TEXNAME);
173     mod = TEXNAME;
174     printf("4 dx dy dz %s\n", CALNAME);
175     printf("0\n21\n");
176     put_baryc(bvecs);
177     printf("\t%f %f %f\n", v1->nor[0], v1->nor[1], v1->nor[2]);
178     printf("\t%f %f %f\n", v2->nor[0], v2->nor[1], v2->nor[2]);
179     printf("\t%f %f %f\n", v3->nor[0], v3->nor[1], v3->nor[2]);
180     }
181     /* put out pattern (if any) */
182     if (*pn && (v1->flags & v2->flags & v3->flags & V_HASINDX)) {
183     printf("\n%s colorpict %s\n", mod, PATNAME);
184     mod = PATNAME;
185     printf("7 noneg noneg noneg %s %s u v\n", pn, CALNAME);
186     printf("0\n18\n");
187     put_baryc(bvecs);
188     printf("\t%f %f\n", v1->ndx[0], v1->ndx[1]);
189     printf("\t%f %f\n", v2->ndx[0], v2->ndx[1]);
190     printf("\t%f %f\n", v3->ndx[0], v3->ndx[1]);
191     }
192     /* put out triangle */
193     printf("\n%s polygon t%d\n", mod, ++ntri);
194     printf("0\n0\n9\n");
195     printf("%18.12g %18.12g %18.12g\n", v1->pos[0],v1->pos[1],v1->pos[2]);
196     printf("%18.12g %18.12g %18.12g\n", v2->pos[0],v2->pos[1],v2->pos[2]);
197     printf("%18.12g %18.12g %18.12g\n", v3->pos[0],v3->pos[1],v3->pos[2]);
198     }
199    
200    
201     int
202     comp_baryc(bcm, v1, v2, v3) /* compute barycentric vectors */
203     register BARYCCM bcm;
204     FVECT v1, v2, v3;
205     {
206     FLOAT *vt;
207     FVECT va, vab, vcb;
208     double d;
209     register int i, j;
210    
211     for (j = 0; j < 3; j++) {
212     for (i = 0; i < 3; i++) {
213     vab[i] = v1[i] - v2[i];
214     vcb[i] = v3[i] - v2[i];
215     }
216     d = DOT(vcb,vcb);
217     if (d <= FTINY)
218     return(-1);
219     d = DOT(vcb,vab)/d;
220     for (i = 0; i < 3; i++)
221     va[i] = vab[i] - vcb[i]*d;
222     d = DOT(va,va);
223     if (d <= FTINY)
224     return(-1);
225     for (i = 0; i < 3; i++) {
226     va[i] /= d;
227     bcm[j][i] = va[i];
228     }
229     bcm[j][3] = -DOT(v2,va);
230     /* rotate vertices */
231     vt = v1;
232     v1 = v2;
233     v2 = v3;
234     v3 = vt;
235     }
236     return(0);
237     }
238    
239    
240     put_baryc(bcm) /* put barycentric coord. vectors */
241     register BARYCCM bcm;
242     {
243     register int i;
244    
245     for (i = 0; i < 3; i++)
246     printf("%14.8f %14.8f %14.8f %14.8f\n",
247     bcm[i][0], bcm[i][1], bcm[i][2], bcm[i][3]);
248     }
249    
250    
251     VERTEX *
252     vnew(id, x, y, z) /* create a new vertex */
253     register int id;
254     double x, y, z;
255     {
256     register int i;
257    
258     if (id > nverts) { /* get some more */
259     i = nverts;
260     nverts = CHUNKSIZ*((id%CHUNKSIZ)+1);
261     if (vlist == NULL)
262     vlist = (VERTEX *)malloc(nverts*sizeof(VERTEX));
263     else
264     vlist = (VERTEX *)realloc((char *)vlist,
265     nverts*sizeof(VERTEX));
266     if (vlist == NULL) {
267     fprintf(stderr,
268     "Out of memory while allocating vertex %d\n", id);
269     exit(1);
270     }
271     while (i < nverts) /* clear them */
272     vlist[i++].flags = 0;
273     }
274     /* assign it */
275     vlist[id].pos[0] = x;
276     vlist[id].pos[1] = y;
277     vlist[id].pos[2] = z;
278     vlist[id].flags = V_DEFINED;
279     /* return it */
280     return(&vlist[id]);
281     }
282    
283    
284     syntax(fn, fp, er) /* report syntax error and exit */
285     char *fn;
286     register FILE *fp;
287     char *er;
288     {
289     extern long ftell();
290     register long cpos;
291     register int c;
292     int lineno;
293    
294     if (fp == stdin)
295     fprintf(stderr, "%s: syntax error: %s\n", fn, er);
296     else {
297     cpos = ftell(fp);
298     fseek(fp, 0L, 0);
299     lineno = 1;
300     while (cpos-- > 0) {
301     if ((c = getc(fp)) == EOF)
302     break;
303     if (c == '\n')
304     lineno++;
305     }
306     fprintf(stderr, "%s: syntax error at line %d: %s\n",
307     fn, lineno, er);
308     }
309     exit(1);
310     }