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/* RCSid: $Id: rayopt.h,v 1.4 2007/09/05 01:36:37 greg Exp $ */ |
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/*------------------------------------------------------------------------- |
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Triangle Bounder/Smoother for POV-Ray |
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by Steve Anger 1993 |
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A number of C routines that can be used to generate POV-Ray ray tracer |
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files from triangle data. Supports generation of smooth triangles and an |
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optimal set of bounding shapes for much faster traces. |
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--------------------------------------------------------------------------*/ |
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#ifndef _MGF_RAYOPT_H |
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#define _MGF_RAYOPT_H |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#include "vect3ds.h" |
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void opt_set_format (int format); |
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void opt_set_fname (char *pov_name, char *inc_name); |
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void opt_set_quiet (int quiet); |
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void opt_set_bound (int bound); |
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void opt_set_smooth (float smooth); |
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void opt_set_vert (unsigned vert); |
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void opt_set_dec (int dec); |
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void opt_set_color (float red, float green, float blue); |
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void opt_set_texture (char *texture_name); |
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void opt_set_transform (Matrix mat); |
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void opt_clear_transform(); |
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int opt_add_tri (float ax, float ay, float az, |
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float bx, float by, float bz, |
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float cx, float cy, float cz); |
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void opt_write_pov (char *obj_name); |
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void opt_write_file (char *obj_name); |
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void opt_write_box (char *obj_name); |
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void opt_finish (void); |
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void opt_get_limits (float *min_x, float *min_y, float *min_z, |
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float *max_x, float *max_y, float *max_z); |
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void opt_get_glimits (float *min_x, float *min_y, float *min_z, |
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float *max_x, float *max_y, float *max_z); |
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unsigned opt_get_vert_cnt (void); |
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unsigned opt_get_tri_cnt (void); |
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float opt_get_index (void); |
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unsigned opt_get_bounds (void); |
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void abortmsg (char *msg, int exit_code); |
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void add_ext (char *fname, char *ext, int force); |
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void cleanup_name (char *name); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* _MGF_RAYOPT_H */ |
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