1 |
#ifndef lint |
2 |
static const char RCSid[] = "$Id: rayopt.c,v 1.4 2007/09/05 01:36:37 greg Exp $"; |
3 |
#endif |
4 |
/*------------------------------------------------------------------------- |
5 |
|
6 |
Triangle Bounder/Smoother for POV-Ray |
7 |
by Steve Anger 1993 |
8 |
|
9 |
A number of C routines that can be used to generate POV-Ray ray tracer |
10 |
files from triangle data. Supports generation of smooth triangles and an |
11 |
optimal set of bounding shapes for much faster traces. Output files are |
12 |
compatible with POV-Ray v1.0. |
13 |
|
14 |
--------------------------------------------------------------------------*/ |
15 |
|
16 |
#ifdef __TURBOC__ |
17 |
#include <alloc.h> |
18 |
#endif |
19 |
|
20 |
#include <stdio.h> |
21 |
#include <stdlib.h> |
22 |
#include <string.h> |
23 |
#include <ctype.h> |
24 |
#include <math.h> |
25 |
#include "rayopt3ds.h" |
26 |
|
27 |
#if defined(applec) || defined(THINK_C) |
28 |
#include "RAW2POV.mac.h" |
29 |
#else |
30 |
#define COOPERATE |
31 |
#endif |
32 |
|
33 |
#define HASHSIZE 1000 /* Size of hash table for vertex lookup */ |
34 |
#define DEGEN_TOL (1e-8) /* float comparison tolerance for checking */ |
35 |
/* for degenerate triangles */ |
36 |
#define MAX_TEX 500 /* Maximum allowable number of texture */ |
37 |
/* declarations */ |
38 |
|
39 |
#define POV10 0 |
40 |
#define POV20 1 |
41 |
#define VIVID 2 |
42 |
#define POLYRAY 3 |
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#define MGF 4 |
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|
45 |
#ifndef MAXFLOAT |
46 |
#define MAXFLOAT (1e37) |
47 |
#endif |
48 |
|
49 |
/* computed luminances for RGB */ |
50 |
#define CIE_Y_r 0.265 |
51 |
#define CIE_Y_g 0.670 |
52 |
#define CIE_Y_b 0.065 |
53 |
|
54 |
typedef struct { |
55 |
float red; |
56 |
float green; |
57 |
float blue; |
58 |
} Palette; |
59 |
|
60 |
typedef char *Texture; |
61 |
|
62 |
typedef struct { |
63 |
unsigned vert[3]; |
64 |
unsigned text_index; |
65 |
char text_type; |
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char flag; |
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} Triangle; |
68 |
|
69 |
|
70 |
/* Linked list of triangles */ |
71 |
typedef struct TList { |
72 |
Triangle *tri; |
73 |
struct TList *next; |
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} TriList; |
75 |
|
76 |
|
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/* Double linked list of triangles */ |
78 |
typedef struct TList2 { |
79 |
Triangle *tri; |
80 |
struct TList2 *prev; |
81 |
struct TList2 *next; |
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} TriList2; |
83 |
|
84 |
|
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/* List of triangle vertices */ |
86 |
typedef struct VList { |
87 |
unsigned vert; |
88 |
struct VList *next; |
89 |
} VertList; |
90 |
|
91 |
|
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/* List of triangle groups */ |
93 |
typedef struct GTree { |
94 |
TriList2 *index[3]; /* Triangles indexed by x, y, and z coord */ |
95 |
Vector vmin; /* min/max extents of triangle vertices */ |
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Vector vmax; /* " " " " " */ |
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float area; /* Total surface area of bounding region */ |
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unsigned obj_cnt; /* Total number of triangles in group */ |
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int child_cnt; /* Number of children */ |
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int split_cnt; /* Number of times this node has been split */ |
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struct GTree *parent; /* Parent of this node */ |
102 |
struct GTree *next; /* Next node at this level */ |
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struct GTree *child; /* First child of this ndoe */ |
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} GroupTree; |
105 |
|
106 |
static Palette *ptable; /* Palette table */ |
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static unsigned pmax; /* Maximum size of table */ |
108 |
static unsigned psize; /* Current size */ |
109 |
|
110 |
static Texture *ttable; /* Named texture table */ |
111 |
static unsigned tmax; /* Maximum size of table */ |
112 |
static unsigned tsize; /* Current size */ |
113 |
|
114 |
static Vector *vtable; /* Vertice table */ |
115 |
static unsigned vmax; /* Maximum size of table */ |
116 |
static unsigned vsize; /* Current size */ |
117 |
|
118 |
static Vector gmin = {+MAXFLOAT, +MAXFLOAT, +MAXFLOAT}; |
119 |
static Vector gmax = {-MAXFLOAT, -MAXFLOAT, -MAXFLOAT}; |
120 |
|
121 |
static Matrix trans_matrix; |
122 |
static int use_transform = 0; |
123 |
|
124 |
static VertList **vert_hash; /* Hash table for looking up vertices */ |
125 |
static TriList **tri_index; /* Index for smooth triangle generation */ |
126 |
|
127 |
static GroupTree *groot; /* Tree representing the object hierarchy */ |
128 |
|
129 |
static int initialized = 0; |
130 |
static int quiet_mode = 0; |
131 |
static int bound_mode = 0; |
132 |
static float smooth_angle = 0.0; |
133 |
static unsigned vert_init = 0; |
134 |
static int dec_point = 4; |
135 |
static int out_format = POV10; |
136 |
|
137 |
static char out_file[64] = "rayopt.pov"; |
138 |
static char inc_file[64] = "rayopt.inc"; |
139 |
|
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static unsigned tot_bounds = 0; |
141 |
static unsigned object_cnt = 0; |
142 |
|
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static Vector last_vmin = {0.0, 0.0, 0.0}; |
144 |
static Vector last_vmax = {0.0, 0.0, 0.0}; |
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static unsigned last_vert_cnt = 0; |
146 |
static unsigned last_tri_cnt = 0; |
147 |
static float last_index = 0.0; |
148 |
static unsigned last_bounds = 0; |
149 |
|
150 |
static Palette last_pal; |
151 |
static char last_texture[64] = ""; |
152 |
static unsigned texture_index; |
153 |
static char texture_type; |
154 |
static char object_name[64] = ""; |
155 |
|
156 |
static float orig_tpr; /* Number of Tests Per Ray before optimization */ |
157 |
static float final_tpr; /* " " " " " after optimization */ |
158 |
static float bound_cost; /* Cost of testing a bound relative to testing */ |
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/* a triangle */ |
160 |
|
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/* Function prototypes */ |
162 |
void init_object (void); |
163 |
void cleanup_object (void); |
164 |
float calc_tpr (GroupTree *gnode); |
165 |
GroupTree *create_group (void); |
166 |
void delete_tree (GroupTree *gnode); |
167 |
void optimize_tree (GroupTree *gnode); |
168 |
void test_split (GroupTree *gnode, int axis, float *best_rtpr, TriList2 ** |
169 |
best_loc); |
170 |
void split_group (GroupTree *gnode, int axis, TriList2 *split_loc, GroupTree * |
171 |
*group_a, GroupTree **group_b); |
172 |
void write_file (void); |
173 |
void write_box (Vector v1, Vector v2, Triangle *tri); |
174 |
void write_pov10_tree (FILE *f, GroupTree *gnode, int level); |
175 |
void write_pov10_texture (FILE *f, Triangle *tri); |
176 |
void write_pov10_transform (FILE *f, Matrix matrix); |
177 |
void write_pov10_header (FILE *f); |
178 |
void write_pov10_triangle (FILE *f, Triangle *tri, int one_texture); |
179 |
void write_pov10_bound (FILE *f, GroupTree *gnode); |
180 |
void write_pov20_tree (FILE *f, GroupTree *gnode, int level); |
181 |
void write_pov20_texture (FILE *f, Triangle *tri); |
182 |
void write_pov20_transform (FILE *f, Matrix matrix); |
183 |
void write_pov20_header (FILE *f); |
184 |
void write_pov20_triangle (FILE *f, Triangle *tri, int one_texture); |
185 |
void write_pov20_bound (FILE *f, GroupTree *gnode); |
186 |
void write_vivid_tree (FILE *f, GroupTree *gnode); |
187 |
void write_vivid_transform (FILE *f, Matrix matrix); |
188 |
void write_vivid_texture (FILE *f, Triangle *tri); |
189 |
void write_vivid_header (FILE *f); |
190 |
void write_vivid_triangle (FILE *f, Triangle *tri); |
191 |
void write_polyray_tree (FILE *f, GroupTree *gnode); |
192 |
void write_polyray_transform (FILE *f, Matrix matrix); |
193 |
void write_polyray_texture (FILE *f, Triangle *tri); |
194 |
void write_polyray_header (FILE *f); |
195 |
void write_polyray_triangle (FILE *f, Triangle *tri); |
196 |
void write_mgf_tree (FILE *f, GroupTree *gnode, int level); |
197 |
void write_mgf_texture (FILE *f, Triangle *tri); |
198 |
void write_mgf_transform (FILE *f, Matrix matrix); |
199 |
void write_mgf_header (FILE *f); |
200 |
void write_mgf_triangle (FILE *f, Triangle *tri); |
201 |
void update_node (GroupTree *gnode); |
202 |
void sort_indexes (GroupTree *gnode); |
203 |
void quick_sort (TriList2 *start, TriList2 *end, int axis); |
204 |
float surf_area (float a, float b, float c); |
205 |
float max_vertex (Triangle *tri, int axis); |
206 |
float min_vertex (Triangle *tri, int axis); |
207 |
float avg_vertex (Triangle *tri, int axis); |
208 |
void build_tri_index (void); |
209 |
void dump_tri_index (void); |
210 |
void vert_normal (Triangle *t, Vector *norm); |
211 |
void tri_normal (Triangle *t, Vector normal); |
212 |
unsigned pal_lookup (float red, float green, float blue); |
213 |
unsigned texture_lookup (char *texture_name); |
214 |
unsigned vert_lookup (float x, float y, float z); |
215 |
int degen_tri (float ax, float ay, float az, float bx, float by, float bz, |
216 |
float cx, float cy, float cz); |
217 |
void abortmsg (char *msg, int exit_code); |
218 |
float fltmin (float a, float b); |
219 |
float fltmax (float a, float b); |
220 |
void add_ext (char *fname, char *ext, int force); |
221 |
void cleanup_name (char *name); |
222 |
|
223 |
|
224 |
void opt_set_format (int format) |
225 |
{ |
226 |
if (format != POV10 && format != POV20 && format != VIVID |
227 |
&& format != POLYRAY && format != MGF) |
228 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_format.", 1); |
229 |
|
230 |
out_format = format; |
231 |
} |
232 |
|
233 |
|
234 |
void opt_set_fname (char *out_name, char *inc_name) |
235 |
{ |
236 |
FILE *f; |
237 |
|
238 |
strcpy (out_file, out_name); |
239 |
|
240 |
if (strlen(inc_name) > 0) |
241 |
strcpy (inc_file, inc_name); |
242 |
else { |
243 |
strcpy (inc_file, out_file); |
244 |
|
245 |
switch (out_format) { |
246 |
case POV10: |
247 |
case POV20: add_ext (inc_file, "inc", 1); |
248 |
break; |
249 |
case VIVID: add_ext (inc_file, "vo", 1); |
250 |
break; |
251 |
case POLYRAY: add_ext (inc_file, "inc", 1); |
252 |
break; |
253 |
case MGF: add_ext (inc_file, "inc", 1); |
254 |
break; |
255 |
} |
256 |
} |
257 |
|
258 |
if (strcmp (out_file, inc_file) == 0) |
259 |
abortmsg ("Main file and include file cannot have the same name", 1); |
260 |
|
261 |
if ((f = fopen (out_file, "w")) == NULL) { |
262 |
printf ("Cannot open output file %s\n", out_file); |
263 |
exit (1); |
264 |
} |
265 |
|
266 |
fclose (f); |
267 |
|
268 |
if ((f = fopen (inc_file, "w")) == NULL) { |
269 |
printf ("Cannot open output file %s\n", inc_file); |
270 |
exit (1); |
271 |
} |
272 |
|
273 |
fclose (f); |
274 |
} |
275 |
|
276 |
|
277 |
void opt_set_quiet (int quiet) |
278 |
{ |
279 |
if (quiet != 0 && quiet != 1) |
280 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_quiet.", 1); |
281 |
|
282 |
quiet_mode = quiet; |
283 |
} |
284 |
|
285 |
|
286 |
void opt_set_bound (int bound) |
287 |
{ |
288 |
if (bound != 0 && bound != 1 && bound != 2) |
289 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_bound.", 1); |
290 |
|
291 |
bound_mode = bound; |
292 |
} |
293 |
|
294 |
|
295 |
void opt_set_smooth (float smooth) |
296 |
{ |
297 |
if (smooth < 0.0 || smooth > 180.0) |
298 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_smooth.", 1); |
299 |
|
300 |
smooth_angle = smooth; |
301 |
} |
302 |
|
303 |
|
304 |
void opt_set_vert (unsigned vert) |
305 |
{ |
306 |
vert_init = vert; |
307 |
} |
308 |
|
309 |
|
310 |
void opt_set_dec (int dec) |
311 |
{ |
312 |
if (dec < 0 || dec > 9) |
313 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_dec.", 1); |
314 |
|
315 |
dec_point = dec; |
316 |
} |
317 |
|
318 |
|
319 |
void opt_set_color (float red, float green, float blue) |
320 |
{ |
321 |
if (!initialized) |
322 |
init_object(); |
323 |
|
324 |
if (last_pal.red != red || last_pal.green != green || |
325 |
last_pal.blue != blue || psize == 0) |
326 |
{ |
327 |
last_pal.red = red; |
328 |
last_pal.green = green; |
329 |
last_pal.blue = blue; |
330 |
|
331 |
texture_index = pal_lookup (red, green, blue); |
332 |
} |
333 |
|
334 |
texture_type = 0; /* An RGB texture */ |
335 |
} |
336 |
|
337 |
|
338 |
void opt_set_texture (char *texture_name) |
339 |
{ |
340 |
char new_texture[64]; |
341 |
|
342 |
if (!initialized) |
343 |
init_object(); |
344 |
|
345 |
strcpy (new_texture, texture_name); |
346 |
cleanup_name (new_texture); |
347 |
|
348 |
if (strcmp (last_texture, new_texture) != 0) { |
349 |
strcpy (last_texture, new_texture); |
350 |
texture_index = texture_lookup (new_texture); |
351 |
} |
352 |
|
353 |
texture_type = 1; /* A named texture */ |
354 |
} |
355 |
|
356 |
|
357 |
/* Set a transformation matrix for the next object */ |
358 |
void opt_set_transform (Matrix mat) |
359 |
{ |
360 |
int i, j; |
361 |
|
362 |
for (i = 0; i < 4; i++) { |
363 |
for (j = 0; j < 3; j++) |
364 |
trans_matrix[i][j] = mat[i][j]; |
365 |
} |
366 |
|
367 |
use_transform = 1; |
368 |
} |
369 |
|
370 |
|
371 |
void opt_clear_transform() |
372 |
{ |
373 |
use_transform = 0; |
374 |
} |
375 |
|
376 |
|
377 |
/* Add a new triangle to the database */ |
378 |
int opt_add_tri (float ax, float ay, float az, |
379 |
float bx, float by, float bz, |
380 |
float cx, float cy, float cz) |
381 |
{ |
382 |
TriList2 *new_node; |
383 |
Triangle *new_tri; |
384 |
int i; |
385 |
|
386 |
/* Check if the triangle is degenerate (zero area), if so return -1 */ |
387 |
if (degen_tri (ax, ay, az, bx, by, bz, cx, cy, cz)) |
388 |
return -1; |
389 |
|
390 |
if (!initialized) |
391 |
init_object(); |
392 |
|
393 |
/* Allocate memory for the new triangle */ |
394 |
new_tri = malloc (sizeof(Triangle)); |
395 |
if (new_tri == NULL) |
396 |
abortmsg ("Insufficient memory for new triangles.", 1); |
397 |
|
398 |
/* Look up the vertex and texture indexes */ |
399 |
new_tri->vert[0] = vert_lookup (ax, ay, az); |
400 |
new_tri->vert[1] = vert_lookup (bx, by, bz); |
401 |
new_tri->vert[2] = vert_lookup (cx, cy, cz); |
402 |
|
403 |
new_tri->text_index = texture_index; |
404 |
new_tri->text_type = texture_type; |
405 |
|
406 |
new_tri->flag = 0; |
407 |
|
408 |
for (i = 0; i < 3; i++) { |
409 |
/* Create a new index node */ |
410 |
new_node = malloc (sizeof(TriList2)); |
411 |
if (new_node == NULL) |
412 |
abortmsg ("Insufficient memory for triangles.", 1); |
413 |
|
414 |
/* Point the index entry to the new triangle */ |
415 |
new_node->tri = new_tri; |
416 |
|
417 |
/* Insert the new index node into the list */ |
418 |
new_node->next = groot->index[i]; |
419 |
new_node->prev = groot->index[i]->prev; |
420 |
groot->index[i]->prev->next = new_node; |
421 |
groot->index[i]->prev = new_node; |
422 |
} |
423 |
|
424 |
++(groot->obj_cnt); |
425 |
|
426 |
return 0; |
427 |
} |
428 |
|
429 |
|
430 |
/* For compatability */ |
431 |
void opt_write_pov (char *obj_name) |
432 |
{ |
433 |
opt_write_file (obj_name); |
434 |
} |
435 |
|
436 |
|
437 |
/* Optimize and write file */ |
438 |
void opt_write_file (char *obj_name) |
439 |
{ |
440 |
VertList *temp; |
441 |
int i; |
442 |
|
443 |
if (out_format != POV10 && out_format != POV20) |
444 |
bound_mode = 2; |
445 |
|
446 |
if (!initialized || groot->obj_cnt == 0) { |
447 |
orig_tpr = 1.0; |
448 |
final_tpr = 0.0; |
449 |
tot_bounds = 0; |
450 |
return; /* No triangles where ever added, nothing to write */ |
451 |
} |
452 |
|
453 |
strcpy (object_name, obj_name); |
454 |
cleanup_name (object_name); |
455 |
|
456 |
++object_cnt; |
457 |
|
458 |
/* Dump the hash table, don't need it any more */ |
459 |
for (i = 0; i < HASHSIZE; i++) { |
460 |
while (vert_hash[i] != NULL) { |
461 |
temp = vert_hash[i]; |
462 |
vert_hash[i] = vert_hash[i]->next; |
463 |
free (temp); |
464 |
} |
465 |
} |
466 |
|
467 |
/* Build the vertice index */ |
468 |
build_tri_index(); |
469 |
|
470 |
if (bound_mode != 2) { |
471 |
if (!quiet_mode) |
472 |
printf ("Building indexes\n"); |
473 |
|
474 |
sort_indexes (groot); |
475 |
} |
476 |
|
477 |
update_node (groot); |
478 |
|
479 |
if (!quiet_mode) { |
480 |
printf ("Adding bounds (1)\r"); |
481 |
fflush(stdout);; |
482 |
} |
483 |
|
484 |
/* Optimize the tree */ |
485 |
orig_tpr = calc_tpr (groot); |
486 |
|
487 |
if (bound_mode != 2) |
488 |
optimize_tree (groot); |
489 |
|
490 |
final_tpr = calc_tpr (groot); |
491 |
|
492 |
/* Write the file */ |
493 |
write_file(); |
494 |
|
495 |
/* Free up the vertex index */ |
496 |
dump_tri_index(); |
497 |
|
498 |
cleanup_object(); |
499 |
} |
500 |
|
501 |
|
502 |
void opt_write_box (char *obj_name) |
503 |
{ |
504 |
VertList *temp; |
505 |
int i; |
506 |
|
507 |
if (!initialized || groot->obj_cnt == 0) { |
508 |
orig_tpr = 1.0; |
509 |
final_tpr = 0.0; |
510 |
tot_bounds = 0; |
511 |
return; /* No triangles where ever added, nothing to write */ |
512 |
} |
513 |
|
514 |
strcpy (object_name, obj_name); |
515 |
cleanup_name (object_name); |
516 |
|
517 |
++object_cnt; |
518 |
|
519 |
/* Dump the hash table, don't need it any more */ |
520 |
for (i = 0; i < HASHSIZE; i++) { |
521 |
while (vert_hash[i] != NULL) { |
522 |
temp = vert_hash[i]; |
523 |
vert_hash[i] = vert_hash[i]->next; |
524 |
free (temp); |
525 |
} |
526 |
} |
527 |
|
528 |
orig_tpr = final_tpr = 1.0; |
529 |
|
530 |
update_node (groot); |
531 |
|
532 |
write_box (groot->vmin, groot->vmax, groot->index[0]->next->tri); |
533 |
|
534 |
cleanup_object(); |
535 |
} |
536 |
|
537 |
|
538 |
void opt_finish() |
539 |
{ |
540 |
FILE *f; |
541 |
|
542 |
f = fopen (out_file, "a"); |
543 |
|
544 |
switch (out_format) { |
545 |
case POV10: |
546 |
if (object_cnt > 2 && bound_mode == 0) |
547 |
fprintf (f, "composite { /* All Objects */\n "); |
548 |
|
549 |
fprintf (f, "#include \"%s\"\n", inc_file); |
550 |
|
551 |
if (object_cnt > 2 && bound_mode == 0) { |
552 |
fprintf (f, "\n"); |
553 |
fprintf (f, " bounded_by {\n"); |
554 |
fprintf (f, " box { <%.4f %.4f %.4f> <%.4f %.4f %.4f> }\n", |
555 |
gmin[X], gmin[Y], gmin[Z], |
556 |
gmax[X], gmax[Y], gmax[Z]); |
557 |
fprintf (f, " }\n"); |
558 |
fprintf (f, "}\n\n"); |
559 |
} |
560 |
break; |
561 |
|
562 |
case POV20: |
563 |
if (object_cnt > 2 && bound_mode == 0) |
564 |
fprintf (f, "union {\n "); |
565 |
|
566 |
fprintf (f, "#include \"%s\"\n", inc_file); |
567 |
|
568 |
if (object_cnt > 2 && bound_mode == 0) { |
569 |
fprintf (f, "\n"); |
570 |
fprintf (f, " bounded_by {\n"); |
571 |
fprintf (f, " box { <%.4f, %.4f, %.4f>, <%.4f, %.4f, %.4f> }\n", |
572 |
gmin[X], gmin[Y], gmin[Z], |
573 |
gmax[X], gmax[Y], gmax[Z]); |
574 |
fprintf (f, " }\n"); |
575 |
fprintf (f, "}\n\n"); |
576 |
} |
577 |
break; |
578 |
|
579 |
case VIVID: |
580 |
fprintf (f, "#include %s\n\n", inc_file); |
581 |
break; |
582 |
|
583 |
case POLYRAY: |
584 |
fprintf (f, "include \"%s\"\n\n", inc_file); |
585 |
break; |
586 |
|
587 |
case MGF: |
588 |
fprintf (f, "i %s\n", inc_file); |
589 |
break; |
590 |
} |
591 |
|
592 |
fclose (f); |
593 |
} |
594 |
|
595 |
|
596 |
|
597 |
void opt_get_limits (float *min_x, float *min_y, float *min_z, |
598 |
float *max_x, float *max_y, float *max_z) |
599 |
{ |
600 |
*min_x = last_vmin[X]; |
601 |
*min_y = last_vmin[Y]; |
602 |
*min_z = last_vmin[Z]; |
603 |
|
604 |
*max_x = last_vmax[X]; |
605 |
*max_y = last_vmax[Y]; |
606 |
*max_z = last_vmax[Z]; |
607 |
} |
608 |
|
609 |
|
610 |
void opt_get_glimits (float *min_x, float *min_y, float *min_z, |
611 |
float *max_x, float *max_y, float *max_z) |
612 |
{ |
613 |
*min_x = gmin[X]; |
614 |
*min_y = gmin[Y]; |
615 |
*min_z = gmin[Z]; |
616 |
|
617 |
*max_x = gmax[X]; |
618 |
*max_y = gmax[Y]; |
619 |
*max_z = gmax[Z]; |
620 |
} |
621 |
|
622 |
|
623 |
unsigned opt_get_vert_cnt() |
624 |
{ |
625 |
return last_vert_cnt; |
626 |
} |
627 |
|
628 |
|
629 |
unsigned opt_get_tri_cnt() |
630 |
{ |
631 |
return last_tri_cnt; |
632 |
} |
633 |
|
634 |
|
635 |
float opt_get_index() |
636 |
{ |
637 |
return last_index; |
638 |
} |
639 |
|
640 |
|
641 |
unsigned opt_get_bounds() |
642 |
{ |
643 |
return last_bounds; |
644 |
} |
645 |
|
646 |
|
647 |
void init_object() |
648 |
{ |
649 |
int i; |
650 |
|
651 |
last_pal.red = 0.0; |
652 |
last_pal.green = 0.0; |
653 |
last_pal.blue = 0.0; |
654 |
|
655 |
strcpy (last_texture, ""); |
656 |
|
657 |
bound_cost = 1.6; |
658 |
|
659 |
/* Allocate memory for palette lookup table */ |
660 |
pmax = 10; |
661 |
psize = 0; |
662 |
ptable = malloc (pmax * sizeof(Palette)); |
663 |
if (ptable == NULL) |
664 |
abortmsg ("Insufficient memory for palette.", 1); |
665 |
|
666 |
/* Allocate memory for texture table */ |
667 |
tmax = 10; |
668 |
tsize = 0; |
669 |
ttable = malloc (tmax * sizeof(Texture)); |
670 |
if (ttable == NULL) |
671 |
abortmsg ("Insufficient memory for textures.", 1); |
672 |
|
673 |
/* Allocate memory for vertex lookup table */ |
674 |
vmax = (vert_init > 0) ? vert_init : 1000; |
675 |
vsize = 0; |
676 |
vtable = malloc (vmax * sizeof(Vector)); |
677 |
if (vtable == NULL) |
678 |
abortmsg ("Insufficient memory for vertices.", 1); |
679 |
|
680 |
/* Allocate memory for vertex hash table */ |
681 |
vert_hash = malloc (sizeof(VertList*)*HASHSIZE); |
682 |
if (vert_hash == NULL) |
683 |
abortmsg ("Insufficient memory for vertex hash table.", 1); |
684 |
|
685 |
/* Initialize the vertex lookup hash table */ |
686 |
for (i = 0; i < HASHSIZE; i++) |
687 |
vert_hash[i] = NULL; |
688 |
|
689 |
/* Start with an empty root node */ |
690 |
groot = create_group(); |
691 |
|
692 |
tot_bounds = 1; |
693 |
initialized = 1; |
694 |
} |
695 |
|
696 |
|
697 |
void cleanup_object() |
698 |
{ |
699 |
int i; |
700 |
Vector corners[8]; /* Corners of box */ |
701 |
|
702 |
last_vert_cnt = vsize; |
703 |
last_tri_cnt = groot->obj_cnt; |
704 |
last_index = orig_tpr/final_tpr; |
705 |
last_bounds = tot_bounds; |
706 |
|
707 |
vect_copy (last_vmin, groot->vmin); |
708 |
vect_copy (last_vmax, groot->vmax); |
709 |
|
710 |
/* Calculate the corners of the bounding box */ |
711 |
corners[0][X] = groot->vmin[X]; |
712 |
corners[0][Y] = groot->vmin[Y]; |
713 |
corners[0][Z] = groot->vmin[Z]; |
714 |
|
715 |
corners[1][X] = groot->vmin[X]; |
716 |
corners[1][Y] = groot->vmin[Y]; |
717 |
corners[1][Z] = groot->vmax[Z]; |
718 |
|
719 |
corners[2][X] = groot->vmax[X]; |
720 |
corners[2][Y] = groot->vmin[Y]; |
721 |
corners[2][Z] = groot->vmin[Z]; |
722 |
|
723 |
corners[3][X] = groot->vmax[X]; |
724 |
corners[3][Y] = groot->vmin[Y]; |
725 |
corners[3][Z] = groot->vmax[Z]; |
726 |
|
727 |
corners[4][X] = groot->vmin[X]; |
728 |
corners[4][Y] = groot->vmax[Y]; |
729 |
corners[4][Z] = groot->vmin[Z]; |
730 |
|
731 |
corners[5][X] = groot->vmax[X]; |
732 |
corners[5][Y] = groot->vmax[Y]; |
733 |
corners[5][Z] = groot->vmin[Z]; |
734 |
|
735 |
corners[6][X] = groot->vmin[X]; |
736 |
corners[6][Y] = groot->vmax[Y]; |
737 |
corners[6][Z] = groot->vmax[Z]; |
738 |
|
739 |
corners[7][X] = groot->vmax[X]; |
740 |
corners[7][Y] = groot->vmax[Y]; |
741 |
corners[7][Z] = groot->vmax[Z]; |
742 |
|
743 |
/* Include any transformation in the box calcs */ |
744 |
if (use_transform) { |
745 |
for (i = 0; i < 8; i++) |
746 |
vect_transform (corners[i], corners[i], trans_matrix); |
747 |
} |
748 |
|
749 |
for (i = 0; i < 8; i++) { |
750 |
gmin[X] = (corners[i][X] < gmin[X]) ? corners[i][X] : gmin[X]; |
751 |
gmin[Y] = (corners[i][Y] < gmin[Y]) ? corners[i][Y] : gmin[Y]; |
752 |
gmin[Z] = (corners[i][Z] < gmin[Z]) ? corners[i][Z] : gmin[Z]; |
753 |
|
754 |
gmax[X] = (corners[i][X] > gmax[X]) ? corners[i][X] : gmax[X]; |
755 |
gmax[Y] = (corners[i][Y] > gmax[Y]) ? corners[i][Y] : gmax[Y]; |
756 |
gmax[Z] = (corners[i][Z] > gmax[Z]) ? corners[i][Z] : gmax[Z]; |
757 |
} |
758 |
|
759 |
free (ptable); |
760 |
free (vtable); |
761 |
free (vert_hash); |
762 |
|
763 |
for (i = 0; i < tsize; i++) |
764 |
free (ttable[i]); |
765 |
|
766 |
free (ttable); |
767 |
|
768 |
delete_tree (groot); |
769 |
|
770 |
initialized = 0; |
771 |
} |
772 |
|
773 |
|
774 |
/* Calculate the number of Tests Per Ray (tpr) required for this group */ |
775 |
float calc_tpr (GroupTree *gnode) |
776 |
{ |
777 |
GroupTree *g; |
778 |
float tpr; |
779 |
|
780 |
if (gnode->child_cnt == 0) |
781 |
return gnode->obj_cnt; |
782 |
|
783 |
tpr = bound_cost * gnode->child_cnt; |
784 |
|
785 |
for (g = gnode->child; g != NULL; g = g->next) |
786 |
tpr = tpr + (g->area/gnode->area) * calc_tpr(g); |
787 |
|
788 |
return tpr; |
789 |
} |
790 |
|
791 |
|
792 |
/* Create an empty group node */ |
793 |
GroupTree *create_group() |
794 |
{ |
795 |
GroupTree *new_group; |
796 |
int i; |
797 |
|
798 |
new_group = malloc (sizeof(GroupTree)); |
799 |
if (new_group == NULL) |
800 |
abortmsg ("Insufficient memory for group list.", 1); |
801 |
|
802 |
for (i = 0; i < 3; i++) { |
803 |
new_group->index[i] = malloc (sizeof(TriList2)); |
804 |
if (new_group->index[i] == NULL) |
805 |
abortmsg ("Insufficient memory for tree.", 1); |
806 |
|
807 |
new_group->index[i]->tri = NULL; |
808 |
new_group->index[i]->prev = new_group->index[i]; |
809 |
new_group->index[i]->next = new_group->index[i]; |
810 |
} |
811 |
|
812 |
vect_init (new_group->vmin, +MAXFLOAT, +MAXFLOAT, +MAXFLOAT); |
813 |
vect_init (new_group->vmax, -MAXFLOAT, -MAXFLOAT, -MAXFLOAT); |
814 |
new_group->area = 0.0; |
815 |
new_group->obj_cnt = 0; |
816 |
new_group->child_cnt = 0; |
817 |
new_group->split_cnt = 0; |
818 |
new_group->parent = NULL; |
819 |
new_group->next = NULL; |
820 |
new_group->child = NULL; |
821 |
|
822 |
return new_group; |
823 |
} |
824 |
|
825 |
|
826 |
/* Delete this node and all sub-nodes of tree */ |
827 |
void delete_tree (GroupTree *gnode) |
828 |
{ |
829 |
GroupTree *g, *g_temp; |
830 |
TriList2 *t, *t_temp; |
831 |
int i; |
832 |
|
833 |
for (g = gnode->child; g != NULL; ) { |
834 |
g_temp = g->next; |
835 |
delete_tree (g); |
836 |
g = g_temp; |
837 |
} |
838 |
|
839 |
/* Free the indexes for this node (if any exist) */ |
840 |
for (i = 0; i < 3; i++) { |
841 |
if ((gnode->index[i] != NULL) && (gnode->index[i]->prev != NULL)) { |
842 |
/* Drop a link so the list isn't circular any more */ |
843 |
gnode->index[i]->prev->next = NULL; |
844 |
|
845 |
/* Delete the list */ |
846 |
for (t = gnode->index[i]; t != NULL; ) { |
847 |
if (i == 0 && (t->tri != NULL)) |
848 |
free (t->tri); |
849 |
|
850 |
t_temp = t; |
851 |
t = t->next; |
852 |
free (t_temp); |
853 |
} |
854 |
} |
855 |
} |
856 |
|
857 |
/* And finally free the root node */ |
858 |
free (gnode); |
859 |
} |
860 |
|
861 |
|
862 |
/* Optimize the bounds for this sub-tree */ |
863 |
void optimize_tree (GroupTree *gnode) |
864 |
{ |
865 |
GroupTree *group_a, *group_b; |
866 |
int axis, best_axis; |
867 |
float best_rtpr, new_rtpr; |
868 |
TriList2 *best_loc, *new_loc; |
869 |
|
870 |
best_rtpr = 0.0; |
871 |
best_loc = NULL; |
872 |
best_axis = -1; |
873 |
|
874 |
/* Try splitting the group in each of the three axis' (x,y,z) */ |
875 |
for (axis = 0; axis < 3; axis++) { |
876 |
test_split (gnode, axis, &new_rtpr, &new_loc); |
877 |
|
878 |
if (new_rtpr < best_rtpr) { |
879 |
best_rtpr = new_rtpr; |
880 |
best_loc = new_loc; |
881 |
best_axis = axis; |
882 |
} |
883 |
} |
884 |
|
885 |
if (best_axis != -1) { |
886 |
/* Split this node into two nodes */ |
887 |
split_group (gnode, best_axis, best_loc, &group_a, &group_b); |
888 |
|
889 |
optimize_tree (group_a); |
890 |
optimize_tree (group_b); |
891 |
} |
892 |
} |
893 |
|
894 |
|
895 |
|
896 |
/* Test the effectiveness of splitting this group (but don't do it yet) */ |
897 |
void test_split (GroupTree *gnode, int axis, float *best_rtpr, |
898 |
TriList2 **best_loc) |
899 |
{ |
900 |
float dim1, dim2; |
901 |
float area1, area2, p_area; |
902 |
float new_min1, new_max1, new_min2, new_max2; |
903 |
float best_index, new_index; |
904 |
TriList2 *t; |
905 |
int cnt, best_cnt; |
906 |
|
907 |
*best_loc = NULL; |
908 |
best_index = +MAXFLOAT ; |
909 |
best_cnt = 0; |
910 |
cnt = 0; |
911 |
|
912 |
dim1 = gnode->vmax[(axis+1) % 3] - gnode->vmin[(axis+1) % 3]; |
913 |
dim2 = gnode->vmax[(axis+2) % 3] - gnode->vmin[(axis+2) % 3]; |
914 |
|
915 |
for (t = gnode->index[axis]->next; t != gnode->index[axis]; t = t->next) { |
916 |
if (t->next == gnode->index[axis]) |
917 |
break; |
918 |
|
919 |
++cnt; |
920 |
|
921 |
/* Make an estimate of the new min/max limits, doing the full */ |
922 |
/* calculation is just tooooo slooowww. */ |
923 |
new_min1 = gnode->vmin[axis]; |
924 |
new_max1 = max_vertex (t->tri, axis); |
925 |
new_min2 = min_vertex (t->next->tri, axis); |
926 |
new_max2 = gnode->vmax[axis]; |
927 |
|
928 |
/* Calculate the surface area of the new groups */ |
929 |
area1 = surf_area (dim1, dim2, new_max1 - new_min1); |
930 |
area2 = surf_area (dim1, dim2, new_max2 - new_min2); |
931 |
|
932 |
new_index = (cnt * area1) + ((gnode->obj_cnt - cnt) * area2); |
933 |
|
934 |
/* Keep track of the best one */ |
935 |
if (new_index < best_index) { |
936 |
best_index = new_index; |
937 |
*best_loc = t->next; |
938 |
best_cnt = cnt; |
939 |
} |
940 |
} |
941 |
|
942 |
/* The former was just an estimate, verify the numbers */ |
943 |
if (*best_loc != NULL) { |
944 |
new_min1 = gnode->vmin[axis]; |
945 |
new_max1 = -MAXFLOAT; |
946 |
new_min2 = +MAXFLOAT; |
947 |
new_max2 = gnode->vmax[axis]; |
948 |
|
949 |
for (t = gnode->index[axis]->next; t != *best_loc; t = t->next) |
950 |
new_max1 = fltmax (new_max1, max_vertex (t->tri, axis)); |
951 |
|
952 |
for (t = *best_loc; t != gnode->index[axis]; t = t->next) |
953 |
new_min2 = fltmin (new_min2, min_vertex (t->tri, axis)); |
954 |
|
955 |
area1 = surf_area (dim1, dim2, new_max1 - new_min1); |
956 |
area2 = surf_area (dim1, dim2, new_max2 - new_min2); |
957 |
|
958 |
best_index = (best_cnt * area1) + |
959 |
((gnode->obj_cnt - best_cnt) * area2); |
960 |
} |
961 |
|
962 |
if (gnode->parent == NULL || gnode->split_cnt >= 2) { |
963 |
p_area = gnode->area; |
964 |
|
965 |
*best_rtpr = -1.0*((gnode->area/p_area) * gnode->obj_cnt) + |
966 |
(gnode->area/p_area) * ((best_index/p_area) + |
967 |
2.0*bound_cost); |
968 |
} |
969 |
else { |
970 |
p_area = gnode->parent->area; |
971 |
|
972 |
*best_rtpr = -1.0*((gnode->area/p_area) * gnode->obj_cnt) + |
973 |
(best_index/p_area) + bound_cost; |
974 |
} |
975 |
} |
976 |
|
977 |
|
978 |
/* Split the group along the specified axis into two sub-groups */ |
979 |
void split_group (GroupTree *gnode, int axis, TriList2 *split_loc, |
980 |
GroupTree **group_a, GroupTree **group_b) |
981 |
{ |
982 |
GroupTree *new_a, *new_b; |
983 |
TriList2 *t, *next_t, *new_index; |
984 |
char new_flag; |
985 |
int i; |
986 |
|
987 |
COOPERATE /* support multitasking */ |
988 |
|
989 |
/* Mark the triangles as to which group they will belong */ |
990 |
new_flag = 0; |
991 |
for (t = gnode->index[axis]->next; t != gnode->index[axis]; t = t->next) { |
992 |
if (t == split_loc) |
993 |
new_flag = 1; |
994 |
|
995 |
t->tri->flag = new_flag; |
996 |
} |
997 |
|
998 |
new_a = create_group(); |
999 |
new_b = create_group(); |
1000 |
|
1001 |
for (i = 0; i < 3; i++) { |
1002 |
t = gnode->index[i]->next; |
1003 |
|
1004 |
while (t != gnode->index[i]) { |
1005 |
next_t = t->next; |
1006 |
|
1007 |
if (t->tri->flag == 0) |
1008 |
new_index = new_a->index[i]; |
1009 |
else |
1010 |
new_index = new_b->index[i]; |
1011 |
|
1012 |
/* Remove this node from the list */ |
1013 |
t->prev->next = t->next; |
1014 |
t->next->prev = t->prev; |
1015 |
|
1016 |
/* Insert node into its new group */ |
1017 |
t->prev = new_index->prev; |
1018 |
t->next = new_index; |
1019 |
new_index->prev->next = t; |
1020 |
new_index->prev = t; |
1021 |
|
1022 |
t = next_t; |
1023 |
} |
1024 |
} |
1025 |
|
1026 |
for (i = 0; i < 3; i++) { |
1027 |
free (gnode->index[i]); |
1028 |
gnode->index[i] = NULL; |
1029 |
} |
1030 |
|
1031 |
if (gnode->parent == NULL || gnode->split_cnt >= 2) { |
1032 |
/* Add the new groups as children of original */ |
1033 |
gnode->child = new_a; |
1034 |
new_a->parent = gnode; |
1035 |
new_a->next = new_b; |
1036 |
new_b->parent = gnode; |
1037 |
|
1038 |
new_a->split_cnt = 0; |
1039 |
new_b->split_cnt = 0; |
1040 |
|
1041 |
tot_bounds = tot_bounds + 2; |
1042 |
} |
1043 |
else { |
1044 |
/* Remove the original group and replace with the new groups */ |
1045 |
for (i = 0; i < 3; i++) |
1046 |
gnode->index[i] = new_a->index[i]; |
1047 |
|
1048 |
free (new_a); |
1049 |
new_a = gnode; |
1050 |
|
1051 |
new_b->next = new_a->next; |
1052 |
new_a->next = new_b; |
1053 |
|
1054 |
new_a->parent = gnode->parent; |
1055 |
new_b->parent = gnode->parent; |
1056 |
|
1057 |
new_a->split_cnt = gnode->split_cnt + 1; |
1058 |
new_b->split_cnt = gnode->split_cnt + 1; |
1059 |
|
1060 |
tot_bounds = tot_bounds + 1; |
1061 |
} |
1062 |
|
1063 |
update_node (new_a); |
1064 |
update_node (new_b); |
1065 |
|
1066 |
if (new_a->parent != NULL) |
1067 |
update_node (new_a->parent); |
1068 |
|
1069 |
if (!quiet_mode) { |
1070 |
printf ("Adding bounds (%d)\r", tot_bounds); |
1071 |
fflush(stdout); |
1072 |
} |
1073 |
|
1074 |
*group_a = new_a; |
1075 |
*group_b = new_b; |
1076 |
} |
1077 |
|
1078 |
|
1079 |
/* Write the optimized POV file */ |
1080 |
void write_file() |
1081 |
{ |
1082 |
FILE *f; |
1083 |
|
1084 |
if (!quiet_mode) |
1085 |
printf ("\nWriting files %s and %s\n", out_file, inc_file); |
1086 |
|
1087 |
f = fopen (out_file, "a"); |
1088 |
if (f == NULL) |
1089 |
abortmsg ("Error opening output file.", 1); |
1090 |
|
1091 |
switch (out_format) { |
1092 |
case POV10: write_pov10_header (f); |
1093 |
break; |
1094 |
case POV20: write_pov20_header (f); |
1095 |
break; |
1096 |
case VIVID: write_vivid_header (f); |
1097 |
break; |
1098 |
case POLYRAY: write_polyray_header (f); |
1099 |
break; |
1100 |
case MGF: write_mgf_header (f); |
1101 |
break; |
1102 |
} |
1103 |
|
1104 |
fclose (f); |
1105 |
|
1106 |
f = fopen (inc_file, "a"); |
1107 |
if (f == NULL) |
1108 |
abortmsg ("Error opening output file.", 1); |
1109 |
|
1110 |
switch (out_format) { |
1111 |
case POV10: write_pov10_tree (f, groot, 1); |
1112 |
break; |
1113 |
case POV20: write_pov20_tree (f, groot, 1); |
1114 |
break; |
1115 |
case VIVID: write_vivid_tree (f, groot); |
1116 |
break; |
1117 |
case POLYRAY: write_polyray_tree (f, groot); |
1118 |
break; |
1119 |
case MGF: write_mgf_tree (f, groot, 1); |
1120 |
break; |
1121 |
} |
1122 |
|
1123 |
fclose (f); |
1124 |
|
1125 |
if (!quiet_mode) { |
1126 |
printf ("Triangles: %u, ", groot->obj_cnt); |
1127 |
printf ("Vertices: %u, ", vsize); |
1128 |
printf ("Bounding index: %.2f\n\n", orig_tpr/final_tpr); |
1129 |
} |
1130 |
} |
1131 |
|
1132 |
|
1133 |
void write_box (Vector v1, Vector v2, Triangle *tri) |
1134 |
{ |
1135 |
FILE *f; |
1136 |
|
1137 |
if (!quiet_mode) |
1138 |
printf ("\nWriting files %s and %s\n", out_file, inc_file); |
1139 |
|
1140 |
f = fopen (inc_file, "a"); |
1141 |
if (f == NULL) |
1142 |
abortmsg ("Error opening output file.", 1); |
1143 |
|
1144 |
switch (out_format) { |
1145 |
case POV10: |
1146 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1147 |
fprintf (f, "object {\n"); |
1148 |
fprintf (f, "\tbox { <%.4f %.4f %.4f> <%.4f %.4f %.4f> }\n", |
1149 |
v1[X], v1[Y], v1[Z], v2[X], v2[Y], v2[Z]); |
1150 |
fprintf (f, "\t"); |
1151 |
write_pov10_texture (f, tri); |
1152 |
fprintf (f, "\n"); |
1153 |
|
1154 |
if (use_transform) |
1155 |
write_pov10_transform (f, trans_matrix); |
1156 |
|
1157 |
fprintf (f, "}\n\n"); |
1158 |
break; |
1159 |
|
1160 |
case POV20: |
1161 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1162 |
fprintf (f, "box {\n"); |
1163 |
fprintf (f, "\t<%.4f, %.4f, %.4f>, <%.4f, %.4f, %.4f>\n", |
1164 |
v1[X], v1[Y], v1[Z], v2[X], v2[Y], v2[Z]); |
1165 |
fprintf (f, "\t"); |
1166 |
write_pov20_texture (f, tri); |
1167 |
fprintf (f, "\n"); |
1168 |
|
1169 |
if (use_transform) |
1170 |
write_pov20_transform (f, trans_matrix); |
1171 |
|
1172 |
fprintf (f, "}\n\n"); |
1173 |
break; |
1174 |
|
1175 |
case VIVID: |
1176 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1177 |
|
1178 |
if (use_transform) |
1179 |
write_vivid_transform (f, trans_matrix); |
1180 |
|
1181 |
write_vivid_texture (f, tri); |
1182 |
|
1183 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1184 |
v1[X], v1[Y], v1[Z], v2[X], v1[Y], v1[Z], v2[X], v2[Y], v1[Z], v1[X], v2[Y], v1[Z]); |
1185 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1186 |
v1[X], v1[Y], v1[Z], v1[X], v2[Y], v1[Z], v1[X], v2[Y], v2[Z], v1[X], v1[Y], v2[Z]); |
1187 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1188 |
v1[X], v2[Y], v1[Z], v2[X], v2[Y], v1[Z], v2[X], v2[Y], v2[Z], v1[X], v2[Y], v2[Z]); |
1189 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1190 |
v2[X], v2[Y], v1[Z], v2[X], v1[Y], v1[Z], v2[X], v1[Y], v2[Z], v2[X], v2[Y], v2[Z]); |
1191 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1192 |
v2[X], v1[Y], v1[Z], v1[X], v1[Y], v1[Z], v1[X], v1[Y], v2[Z], v2[X], v1[Y], v2[Z]); |
1193 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1194 |
v1[X], v1[Y], v2[Z], v1[X], v2[Y], v2[Z], v2[X], v2[Y], v2[Z], v2[X], v1[Y], v2[Z]); |
1195 |
|
1196 |
if (use_transform) |
1197 |
fprintf (f, "transform_pop\n\n"); |
1198 |
break; |
1199 |
|
1200 |
case POLYRAY: |
1201 |
fprintf (f, "\n// Object '%s'\n", object_name); |
1202 |
fprintf (f, "object {\n"); |
1203 |
fprintf (f, "\tbox <%.4f, %.4f, %.4f>, <%.4f, %.4f, %.4f>\n", |
1204 |
v1[X], v1[Y], v1[Z], v2[X], v2[Y], v2[Z]); |
1205 |
fprintf (f, "\t"); |
1206 |
write_polyray_texture (f, tri); |
1207 |
fprintf (f, "\n"); |
1208 |
|
1209 |
if (use_transform) |
1210 |
write_polyray_transform (f, trans_matrix); |
1211 |
|
1212 |
fprintf (f, "}\n\n"); |
1213 |
break; |
1214 |
|
1215 |
case MGF: |
1216 |
if (object_name[0]) fprintf (f, "o %s\n", object_name); |
1217 |
write_mgf_texture (f, tri); |
1218 |
fprintf (f, "v v1 =\n\tp %.4f %.4f %.4f\n", v1[X], v1[Y], v1[Z]); |
1219 |
fprintf (f, "v v2 =\n\tp %.4f %.4f %.4f\n", v1[X], v2[Y], v1[Z]); |
1220 |
fprintf (f, "v v3 =\n\tp %.4f %.4f %.4f\n", v2[X], v2[Y], v1[Z]); |
1221 |
fprintf (f, "v v4 =\n\tp %.4f %.4f %.4f\n", v2[X], v1[Y], v1[Z]); |
1222 |
fprintf (f, "prism v1 v2 v3 v4 %.4f\n", v2[Z]-v1[Z]); |
1223 |
if (object_name[0]) fprintf (f, "o\n"); |
1224 |
fprintf (f, "\n"); |
1225 |
} |
1226 |
|
1227 |
fclose (f); |
1228 |
} |
1229 |
|
1230 |
|
1231 |
/* Write a sub-tree to file */ |
1232 |
void write_pov10_tree (FILE *f, GroupTree *gnode, int level) |
1233 |
{ |
1234 |
GroupTree *g; |
1235 |
TriList2 *t; |
1236 |
Triangle *first_tri; |
1237 |
int one_texture; |
1238 |
|
1239 |
if (level == 1) |
1240 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1241 |
|
1242 |
fprintf (f, "composite {\n"); |
1243 |
|
1244 |
if (gnode->child != NULL) { |
1245 |
for (g = gnode->child; g != NULL; g = g->next) |
1246 |
write_pov10_tree (f, g, level+1); |
1247 |
} |
1248 |
else { |
1249 |
first_tri = gnode->index[0]->next->tri; |
1250 |
one_texture = 1; |
1251 |
|
1252 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1253 |
if (t->tri->text_index != first_tri->text_index || |
1254 |
t->tri->text_type != first_tri->text_type) { |
1255 |
one_texture = 0; |
1256 |
break; |
1257 |
} |
1258 |
} |
1259 |
|
1260 |
if (one_texture) { |
1261 |
fprintf (f, "\tobject {\n"); |
1262 |
fprintf (f, "\t\tunion {\n"); |
1263 |
} |
1264 |
|
1265 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) |
1266 |
write_pov10_triangle (f, t->tri, one_texture); |
1267 |
|
1268 |
if (one_texture) { |
1269 |
fprintf (f, "\t\t}\n\n\t\t"); |
1270 |
write_pov10_texture (f, first_tri); |
1271 |
fprintf (f, "\n\t}\n"); |
1272 |
} |
1273 |
} |
1274 |
|
1275 |
if (bound_mode == 0) |
1276 |
write_pov10_bound (f, gnode); |
1277 |
|
1278 |
if (level == 1 && use_transform) |
1279 |
write_pov10_transform (f, trans_matrix); |
1280 |
|
1281 |
fprintf (f, "}\n"); |
1282 |
} |
1283 |
|
1284 |
|
1285 |
void write_pov10_texture (FILE *f, Triangle *tri) |
1286 |
{ |
1287 |
if (tri->text_type == 1) |
1288 |
fprintf (f, "texture { %s }", ttable[tri->text_index]); |
1289 |
else if (psize < MAX_TEX) |
1290 |
fprintf (f, "texture { %s_%u }", |
1291 |
object_name, tri->text_index + 1); |
1292 |
else |
1293 |
fprintf (f, "texture { %s color red %.3f green %.3f blue %.3f }", |
1294 |
object_name, ptable[tri->text_index].red, |
1295 |
ptable[tri->text_index].green, ptable[tri->text_index].blue); |
1296 |
} |
1297 |
|
1298 |
|
1299 |
/* |
1300 |
Writes a transformation matrix as separate POV-Ray scale< >, |
1301 |
rotate< >, and translate< > commands |
1302 |
*/ |
1303 |
void write_pov10_transform (FILE *f, Matrix matrix) |
1304 |
{ |
1305 |
Vector scale, shear, rotate, transl; |
1306 |
|
1307 |
/* Decode the matrix into separate operations */ |
1308 |
mat_decode (matrix, scale, shear, rotate, transl); |
1309 |
|
1310 |
fprintf (f, "\n\t/* Object transformation */\n"); |
1311 |
|
1312 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001) |
1313 |
fprintf (f, "\tscale <%.3f %.3f %.3f>\n", scale[X], scale[Y], scale[Z]); |
1314 |
|
1315 |
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01) |
1316 |
fprintf (f, "\trotate <%.2f %.2f %.2f>\n", rotate[X], rotate[Y], rotate[Z]); |
1317 |
|
1318 |
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001) |
1319 |
fprintf (f, "\ttranslate <%.4f %.4f %.4f>\n", transl[X], transl[Y], transl[Z]); |
1320 |
|
1321 |
/* Can't handle shear but warn if it's there */ |
1322 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1323 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1324 |
} |
1325 |
|
1326 |
|
1327 |
/* Write the POV file header */ |
1328 |
void write_pov10_header (FILE *f) |
1329 |
{ |
1330 |
int i; |
1331 |
|
1332 |
if (psize >= MAX_TEX) { |
1333 |
fprintf (f, "/* Too many textures, textures generated in-line */\n\n"); |
1334 |
fprintf (f, "#declare %s = texture {\n", object_name); |
1335 |
fprintf (f, " ambient 0.1\n"); |
1336 |
fprintf (f, " diffuse 0.7\n"); |
1337 |
fprintf (f, " phong 1.0\n"); |
1338 |
fprintf (f, " phong_size 70.0\n"); |
1339 |
fprintf (f, "}\n\n"); |
1340 |
} |
1341 |
else { |
1342 |
if (psize > 0) |
1343 |
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name); |
1344 |
|
1345 |
for (i = 0; i < psize; i++) { |
1346 |
fprintf (f, "#declare %s_%u = texture {\n", object_name, i + 1); |
1347 |
fprintf (f, " ambient 0.1\n"); |
1348 |
fprintf (f, " diffuse 0.7\n"); |
1349 |
fprintf (f, " phong 1.0\n"); |
1350 |
fprintf (f, " phong_size 70.0\n"); |
1351 |
fprintf (f, " color red %.3f green %.3f blue %.3f\n", |
1352 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1353 |
fprintf (f, "}\n\n"); |
1354 |
} |
1355 |
} |
1356 |
} |
1357 |
|
1358 |
|
1359 |
/* Write a triangle (smooth or regular) */ |
1360 |
void write_pov10_triangle (FILE *f, Triangle *tri, int one_texture) |
1361 |
{ |
1362 |
Vector norm[3]; |
1363 |
int no_smooth = 0; |
1364 |
|
1365 |
COOPERATE /* support multitasking */ |
1366 |
|
1367 |
if (one_texture) |
1368 |
fprintf (f, "\t\t"); |
1369 |
else |
1370 |
fprintf (f, "\tobject { "); |
1371 |
|
1372 |
if (smooth_angle > 0.0) { |
1373 |
vert_normal (tri, norm); |
1374 |
|
1375 |
if (vect_equal (norm[0], norm[1]) && vect_equal (norm[1], norm[2])) |
1376 |
no_smooth = 1; |
1377 |
} |
1378 |
|
1379 |
if (smooth_angle > 0.0 && !no_smooth) { |
1380 |
fprintf (f, "smooth_triangle { <"); |
1381 |
vect_print (f, vtable[tri->vert[0]], dec_point, ' '); |
1382 |
fprintf (f, "> <"); |
1383 |
vect_print (f, norm[0], 3, ' '); |
1384 |
fprintf (f, "> <"); |
1385 |
vect_print (f, vtable[tri->vert[1]], dec_point, ' '); |
1386 |
fprintf (f, "> <"); |
1387 |
vect_print (f, norm[1], 3, ' '); |
1388 |
fprintf (f, "> <"); |
1389 |
vect_print (f, vtable[tri->vert[2]], dec_point, ' '); |
1390 |
fprintf (f, "> <"); |
1391 |
vect_print (f, norm[2], 3, ' '); |
1392 |
fprintf (f, "> }"); |
1393 |
} |
1394 |
else { |
1395 |
fprintf (f, "triangle { <"); |
1396 |
vect_print (f, vtable[tri->vert[0]], dec_point, ' '); |
1397 |
fprintf (f, "> <"); |
1398 |
vect_print (f, vtable[tri->vert[1]], dec_point, ' '); |
1399 |
fprintf (f, "> <"); |
1400 |
vect_print (f, vtable[tri->vert[2]], dec_point, ' '); |
1401 |
fprintf (f, "> }"); |
1402 |
} |
1403 |
|
1404 |
if (!one_texture) { |
1405 |
fprintf (f, " "); |
1406 |
write_pov10_texture (f, tri); |
1407 |
fprintf (f, " }"); |
1408 |
} |
1409 |
|
1410 |
fprintf (f, "\n"); |
1411 |
} |
1412 |
|
1413 |
|
1414 |
/* Write a bounding shape */ |
1415 |
void write_pov10_bound (FILE *f, GroupTree *gnode) |
1416 |
{ |
1417 |
if (gnode->obj_cnt > 1) { |
1418 |
fprintf (f, "\n\tbounded_by { box { <"); |
1419 |
vect_print (f, gnode->vmin, dec_point + 1, ' '); |
1420 |
fprintf (f, "> <"); |
1421 |
vect_print (f, gnode->vmax, dec_point + 1, ' '); |
1422 |
fprintf (f, "> } }\n"); |
1423 |
} |
1424 |
} |
1425 |
|
1426 |
|
1427 |
/* Write a sub-tree to file */ |
1428 |
void write_pov20_tree (FILE *f, GroupTree *gnode, int level) |
1429 |
{ |
1430 |
GroupTree *g; |
1431 |
TriList2 *t; |
1432 |
Triangle *first_tri; |
1433 |
int one_texture; |
1434 |
|
1435 |
if (level == 1) |
1436 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1437 |
|
1438 |
if (gnode->obj_cnt > 1) |
1439 |
fprintf (f, "union {\n"); |
1440 |
else |
1441 |
fprintf (f, "object {\n"); |
1442 |
|
1443 |
if (gnode->child != NULL) { |
1444 |
for (g = gnode->child; g != NULL; g = g->next) |
1445 |
write_pov20_tree (f, g, level+1); |
1446 |
} |
1447 |
else { |
1448 |
first_tri = gnode->index[0]->next->tri; |
1449 |
one_texture = 1; |
1450 |
|
1451 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1452 |
if (t->tri->text_index != first_tri->text_index || |
1453 |
t->tri->text_type != first_tri->text_type) { |
1454 |
one_texture = 0; |
1455 |
break; |
1456 |
} |
1457 |
} |
1458 |
|
1459 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1460 |
fprintf (f, "\t"); |
1461 |
write_pov20_triangle (f, t->tri, one_texture); |
1462 |
} |
1463 |
|
1464 |
if (one_texture) { |
1465 |
fprintf (f, "\n\t"); |
1466 |
write_pov20_texture (f, first_tri); |
1467 |
} |
1468 |
} |
1469 |
|
1470 |
fprintf (f, "\n"); |
1471 |
|
1472 |
if (bound_mode == 0) |
1473 |
write_pov20_bound (f, gnode); |
1474 |
|
1475 |
if (level == 1 && use_transform) |
1476 |
write_pov20_transform (f, trans_matrix); |
1477 |
|
1478 |
fprintf (f, "}\n"); |
1479 |
} |
1480 |
|
1481 |
|
1482 |
void write_pov20_texture (FILE *f, Triangle *tri) |
1483 |
{ |
1484 |
if (tri->text_type == 1) |
1485 |
fprintf (f, "texture { %s }", ttable[tri->text_index]); |
1486 |
else if (psize < MAX_TEX) |
1487 |
fprintf (f, "texture { %s_%u }", |
1488 |
object_name, tri->text_index + 1); |
1489 |
else |
1490 |
fprintf (f, "texture { %s pigment { color red %.3f green %.3f blue %.3f } }", |
1491 |
object_name, ptable[tri->text_index].red, |
1492 |
ptable[tri->text_index].green, ptable[tri->text_index].blue); |
1493 |
} |
1494 |
|
1495 |
|
1496 |
/* |
1497 |
Writes a transformation matrix as separate POV-Ray scale< >, |
1498 |
rotate< >, and translate< > commands |
1499 |
*/ |
1500 |
void write_pov20_transform (FILE *f, Matrix matrix) |
1501 |
{ |
1502 |
Vector scale, shear, rotate, transl; |
1503 |
|
1504 |
/* Decode the matrix into separate operations */ |
1505 |
mat_decode (matrix, scale, shear, rotate, transl); |
1506 |
|
1507 |
fprintf (f, "\n\t/* Object transformation */\n"); |
1508 |
|
1509 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001) |
1510 |
fprintf (f, "\tscale <%.3f, %.3f, %.3f>\n", scale[X], scale[Y], scale[Z]); |
1511 |
|
1512 |
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01) |
1513 |
fprintf (f, "\trotate <%.2f, %.2f, %.2f>\n", rotate[X], rotate[Y], rotate[Z]); |
1514 |
|
1515 |
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001) |
1516 |
fprintf (f, "\ttranslate <%.4f, %.4f, %.4f>\n", transl[X], transl[Y], transl[Z]); |
1517 |
|
1518 |
/* Can't handle shear but warn if it's there */ |
1519 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1520 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1521 |
} |
1522 |
|
1523 |
|
1524 |
/* Write the POV file header */ |
1525 |
void write_pov20_header (FILE *f) |
1526 |
{ |
1527 |
int i; |
1528 |
|
1529 |
if (psize >= MAX_TEX) { |
1530 |
fprintf (f, "/* Too many textures, textures generated in-line */\n\n"); |
1531 |
fprintf (f, "#declare %s = texture {\n", object_name); |
1532 |
fprintf (f, " finish { Shiny }\n"); |
1533 |
fprintf (f, " pigment { White }\n"); |
1534 |
fprintf (f, "}\n\n"); |
1535 |
} |
1536 |
else { |
1537 |
if (psize > 0) |
1538 |
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name); |
1539 |
|
1540 |
for (i = 0; i < psize; i++) { |
1541 |
fprintf (f, "#declare %s_%u = texture {\n", object_name, i + 1); |
1542 |
fprintf (f, " finish { Shiny }\n"); |
1543 |
fprintf (f, " pigment { color red %.3f green %.3f blue %.3f }\n", |
1544 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1545 |
fprintf (f, "}\n\n"); |
1546 |
} |
1547 |
} |
1548 |
} |
1549 |
|
1550 |
|
1551 |
/* Write a triangle (smooth or regular) */ |
1552 |
void write_pov20_triangle (FILE *f, Triangle *tri, int one_texture) |
1553 |
{ |
1554 |
Vector norm[3]; |
1555 |
int no_smooth = 0; |
1556 |
|
1557 |
COOPERATE /* support multitasking */ |
1558 |
|
1559 |
if (smooth_angle > 0.0) { |
1560 |
vert_normal (tri, norm); |
1561 |
|
1562 |
if (vect_equal (norm[0], norm[1]) && vect_equal (norm[1], norm[2])) |
1563 |
no_smooth = 1; |
1564 |
} |
1565 |
|
1566 |
if (smooth_angle > 0.0 && !no_smooth) { |
1567 |
fprintf (f, "smooth_triangle { <"); |
1568 |
vect_print (f, vtable[tri->vert[0]], dec_point, ','); |
1569 |
fprintf (f, ">, <"); |
1570 |
vect_print (f, norm[0], 3, ','); |
1571 |
fprintf (f, ">, <"); |
1572 |
vect_print (f, vtable[tri->vert[1]], dec_point, ','); |
1573 |
fprintf (f, ">, <"); |
1574 |
vect_print (f, norm[1], 3, ','); |
1575 |
fprintf (f, ">, <"); |
1576 |
vect_print (f, vtable[tri->vert[2]], dec_point, ','); |
1577 |
fprintf (f, ">, <"); |
1578 |
vect_print (f, norm[2], 3, ','); |
1579 |
fprintf (f, "> "); |
1580 |
} |
1581 |
else { |
1582 |
fprintf (f, "triangle { <"); |
1583 |
vect_print (f, vtable[tri->vert[0]], dec_point, ','); |
1584 |
fprintf (f, ">, <"); |
1585 |
vect_print (f, vtable[tri->vert[1]], dec_point, ','); |
1586 |
fprintf (f, ">, <"); |
1587 |
vect_print (f, vtable[tri->vert[2]], dec_point, ','); |
1588 |
fprintf (f, "> "); |
1589 |
} |
1590 |
|
1591 |
if (!one_texture) |
1592 |
write_pov20_texture (f, tri); |
1593 |
|
1594 |
fprintf (f, "}\n"); |
1595 |
} |
1596 |
|
1597 |
|
1598 |
/* Write a bounding shape */ |
1599 |
void write_pov20_bound (FILE *f, GroupTree *gnode) |
1600 |
{ |
1601 |
if (gnode->obj_cnt > 1) { |
1602 |
fprintf (f, "\tbounded_by { box { <"); |
1603 |
vect_print (f, gnode->vmin, dec_point + 1, ','); |
1604 |
fprintf (f, ">, <"); |
1605 |
vect_print (f, gnode->vmax, dec_point + 1, ','); |
1606 |
fprintf (f, "> } }\n"); |
1607 |
} |
1608 |
} |
1609 |
|
1610 |
|
1611 |
/* Write a sub-tree to file */ |
1612 |
void write_vivid_tree (FILE *f, GroupTree *gnode) |
1613 |
{ |
1614 |
TriList2 *t; |
1615 |
int last_index, last_type; |
1616 |
|
1617 |
last_index = -1; |
1618 |
last_type = -1; |
1619 |
|
1620 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1621 |
|
1622 |
if (use_transform) |
1623 |
write_vivid_transform (f, trans_matrix); |
1624 |
|
1625 |
if (gnode->child != NULL) |
1626 |
abortmsg ("Internal error", 1); |
1627 |
|
1628 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1629 |
if (t->tri->text_index != last_index || |
1630 |
t->tri->text_type != last_type) |
1631 |
{ |
1632 |
write_vivid_texture (f, t->tri); |
1633 |
last_index = t->tri->text_index; |
1634 |
last_type = t->tri->text_type; |
1635 |
} |
1636 |
|
1637 |
write_vivid_triangle (f, t->tri); |
1638 |
} |
1639 |
|
1640 |
if (use_transform) |
1641 |
fprintf (f, "transform_pop\n\n"); |
1642 |
} |
1643 |
|
1644 |
|
1645 |
/* |
1646 |
Writes a transformation matrix as separate Vivid scale, |
1647 |
rotate, and translate commands |
1648 |
*/ |
1649 |
void write_vivid_transform (FILE *f, Matrix matrix) |
1650 |
{ |
1651 |
Vector scale, shear, rotate, transl; |
1652 |
|
1653 |
/* Decode the matrix into separate operations */ |
1654 |
mat_decode (matrix, scale, shear, rotate, transl); |
1655 |
|
1656 |
fprintf (f, "\n/* Object transformation */\n"); |
1657 |
|
1658 |
fprintf (f, "transform {\n"); |
1659 |
|
1660 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001) |
1661 |
fprintf (f, "\tscale %.3f %.3f %.3f\n", scale[X], scale[Y], scale[Z]); |
1662 |
|
1663 |
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01) |
1664 |
fprintf (f, "\trotate %.2f %.2f %.2f\n", rotate[X], rotate[Y], rotate[Z]); |
1665 |
|
1666 |
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001) |
1667 |
fprintf (f, "\ttranslate %.4f %.4f %.4f\n", transl[X], transl[Y], transl[Z]); |
1668 |
else |
1669 |
fprintf (f, "\ttranslate 0 0 0 // Null transformation\n"); |
1670 |
|
1671 |
/* Can't handle shear but warn if it's there */ |
1672 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1673 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1674 |
|
1675 |
fprintf (f, "}\n\n"); |
1676 |
} |
1677 |
|
1678 |
|
1679 |
void write_vivid_texture (FILE *f, Triangle *tri) |
1680 |
{ |
1681 |
if (tri->text_type == 1) |
1682 |
fprintf (f, "\n%s /* New texture */\n\n", ttable[tri->text_index]); |
1683 |
else |
1684 |
fprintf (f, "\n%s_%u /* New texture */\n\n", |
1685 |
object_name, tri->text_index + 1); |
1686 |
} |
1687 |
|
1688 |
|
1689 |
/* Write the Vivid file header */ |
1690 |
void write_vivid_header (FILE *f) |
1691 |
{ |
1692 |
int i; |
1693 |
|
1694 |
if (psize > 0) |
1695 |
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name); |
1696 |
|
1697 |
for (i = 0; i < psize; i++) { |
1698 |
fprintf (f, "#define %s_%u \\ \n", object_name, i + 1); |
1699 |
fprintf (f, " surface { \\ \n"); |
1700 |
fprintf (f, " diffuse %.3f %.3f %.3f \\ \n", |
1701 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1702 |
fprintf (f, " shine 70 white \\ \n"); |
1703 |
fprintf (f, " }\n\n"); |
1704 |
} |
1705 |
} |
1706 |
|
1707 |
|
1708 |
/* Write a Vivid triangle patch */ |
1709 |
void write_vivid_triangle (FILE *f, Triangle *tri) |
1710 |
{ |
1711 |
Vector norm[3]; |
1712 |
|
1713 |
COOPERATE /* support multitasking */ |
1714 |
|
1715 |
vert_normal (tri, norm); |
1716 |
|
1717 |
fprintf (f, "patch {\n"); |
1718 |
fprintf (f, "\tvertex "); |
1719 |
vect_print (f, vtable[tri->vert[0]], dec_point, ' '); |
1720 |
fprintf (f, " normal "); |
1721 |
vect_print (f, norm[0], 3, ' '); |
1722 |
fprintf (f, "\n"); |
1723 |
|
1724 |
fprintf (f, "\tvertex "); |
1725 |
vect_print (f, vtable[tri->vert[1]], dec_point, ' '); |
1726 |
fprintf (f, " normal "); |
1727 |
vect_print (f, norm[1], 3, ' '); |
1728 |
fprintf (f, "\n"); |
1729 |
|
1730 |
fprintf (f, "\tvertex "); |
1731 |
vect_print (f, vtable[tri->vert[2]], dec_point, ' '); |
1732 |
fprintf (f, " normal "); |
1733 |
vect_print (f, norm[2], 3, ' '); |
1734 |
fprintf (f, "\n"); |
1735 |
|
1736 |
fprintf (f, "}\n\n"); |
1737 |
} |
1738 |
|
1739 |
|
1740 |
/* Write a sub-tree to file */ |
1741 |
void write_polyray_tree (FILE *f, GroupTree *gnode) |
1742 |
{ |
1743 |
TriList2 *t; |
1744 |
|
1745 |
fprintf (f, "\n// Object '%s'\n\n", object_name); |
1746 |
|
1747 |
fprintf (f, "object {\n"); |
1748 |
|
1749 |
if (gnode->child != NULL) |
1750 |
abortmsg ("Internal error", 1); |
1751 |
|
1752 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1753 |
if (t != gnode->index[0]->next) |
1754 |
fprintf (f, "\t+\n"); |
1755 |
|
1756 |
write_polyray_triangle (f, t->tri); |
1757 |
|
1758 |
fprintf (f, "\t\t"); |
1759 |
write_polyray_texture (f, t->tri); |
1760 |
fprintf (f, "\n\t}\n\n"); |
1761 |
} |
1762 |
|
1763 |
if (use_transform) |
1764 |
write_polyray_transform (f, trans_matrix); |
1765 |
|
1766 |
fprintf (f, "}\n\n"); |
1767 |
} |
1768 |
|
1769 |
|
1770 |
/* |
1771 |
Writes a transformation matrix as separate Polyray scale< >, |
1772 |
rotate< >, and translate< > commands |
1773 |
*/ |
1774 |
void write_polyray_transform (FILE *f, Matrix matrix) |
1775 |
{ |
1776 |
Vector scale, shear, rotate, transl; |
1777 |
|
1778 |
/* Decode the matrix into separate operations */ |
1779 |
mat_decode (matrix, scale, shear, rotate, transl); |
1780 |
|
1781 |
fprintf (f, "\n\t// Object transformation\n"); |
1782 |
|
1783 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001) |
1784 |
fprintf (f, "\tscale <%.3f, %.3f, %.3f>\n", scale[X], scale[Y], scale[Z]); |
1785 |
|
1786 |
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01) |
1787 |
fprintf (f, "\trotate <%.2f, %.2f, %.2f>\n", rotate[X], rotate[Y], rotate[Z]); |
1788 |
|
1789 |
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001) |
1790 |
fprintf (f, "\ttranslate <%.4f, %.4f, %.4f>\n", transl[X], transl[Y], transl[Z]); |
1791 |
|
1792 |
/* Can't handle shear but warn if it's there */ |
1793 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1794 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1795 |
} |
1796 |
|
1797 |
|
1798 |
void write_polyray_texture (FILE *f, Triangle *tri) |
1799 |
{ |
1800 |
if (tri->text_type == 1) |
1801 |
fprintf (f, "%s", ttable[tri->text_index]); |
1802 |
else |
1803 |
fprintf (f, "%s_%u", |
1804 |
object_name, tri->text_index + 1); |
1805 |
} |
1806 |
|
1807 |
|
1808 |
/* Write the Polyray file header */ |
1809 |
void write_polyray_header (FILE *f) |
1810 |
{ |
1811 |
int i; |
1812 |
|
1813 |
if (psize > 0) |
1814 |
fprintf (f, "// Texture declarations for object '%s'\n", object_name); |
1815 |
|
1816 |
for (i = 0; i < psize; i++) { |
1817 |
fprintf (f, "define %s_%u\n", object_name, i + 1); |
1818 |
fprintf (f, "texture {\n"); |
1819 |
fprintf (f, " surface {\n"); |
1820 |
fprintf (f, " ambient <%.3f, %.3f, %.3f>, 0.1\n", |
1821 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1822 |
fprintf (f, " diffuse <%.3f, %.3f, %.3f>, 0.7\n", |
1823 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1824 |
fprintf (f, " specular white, 1.0\n"); |
1825 |
fprintf (f, " microfacet Reitz 10\n"); |
1826 |
fprintf (f, " }\n"); |
1827 |
fprintf (f, "}\n\n"); |
1828 |
} |
1829 |
} |
1830 |
|
1831 |
|
1832 |
/* Write a Polyray triangle patch */ |
1833 |
void write_polyray_triangle (FILE *f, Triangle *tri) |
1834 |
{ |
1835 |
Vector norm[3]; |
1836 |
|
1837 |
COOPERATE /* support multitasking */ |
1838 |
|
1839 |
vert_normal (tri, norm); |
1840 |
|
1841 |
fprintf (f, "\tobject {\n"); |
1842 |
|
1843 |
fprintf (f, "\t\tpatch\t <"); |
1844 |
vect_print (f, vtable[tri->vert[0]], dec_point, ','); |
1845 |
fprintf (f, ">, <"); |
1846 |
vect_print (f, norm[0], 3, ','); |
1847 |
fprintf (f, ">,\n"); |
1848 |
|
1849 |
fprintf (f, "\t\t\t <"); |
1850 |
vect_print (f, vtable[tri->vert[1]], dec_point, ','); |
1851 |
fprintf (f, ">, <"); |
1852 |
vect_print (f, norm[1], 3, ','); |
1853 |
fprintf (f, ">,\n"); |
1854 |
|
1855 |
fprintf (f, "\t\t\t <"); |
1856 |
vect_print (f, vtable[tri->vert[2]], dec_point, ','); |
1857 |
fprintf (f, ">, <"); |
1858 |
vect_print (f, norm[2], 3, ','); |
1859 |
fprintf (f, ">\n"); |
1860 |
} |
1861 |
|
1862 |
|
1863 |
/* Write a sub-tree to file */ |
1864 |
void write_mgf_tree (FILE *f, GroupTree *gnode, int level) |
1865 |
{ |
1866 |
GroupTree *g; |
1867 |
TriList2 *t; |
1868 |
|
1869 |
if (level == 1) { |
1870 |
fprintf (f, "\no %s\n", object_name); |
1871 |
if (use_transform) |
1872 |
write_mgf_transform (f, trans_matrix); |
1873 |
} |
1874 |
|
1875 |
if (gnode->child != NULL) { |
1876 |
for (g = gnode->child; g != NULL; g = g->next) |
1877 |
write_mgf_tree (f, g, level+1); |
1878 |
} |
1879 |
else { |
1880 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) |
1881 |
write_mgf_triangle (f, t->tri); |
1882 |
} |
1883 |
|
1884 |
fprintf (f, "\n"); |
1885 |
|
1886 |
if (level == 1) { |
1887 |
if (use_transform) |
1888 |
fprintf (f, "xf\n"); |
1889 |
fprintf (f, "\no\n"); |
1890 |
} |
1891 |
fprintf (f, "\n"); |
1892 |
} |
1893 |
|
1894 |
|
1895 |
void write_mgf_texture (FILE *f, Triangle *tri) |
1896 |
{ |
1897 |
if (tri->text_type == 1) |
1898 |
fprintf (f, "m %s\n", ttable[tri->text_index]); |
1899 |
else if (psize < MAX_TEX) |
1900 |
fprintf (f, "m %s_%u\n", object_name, tri->text_index + 1); |
1901 |
else |
1902 |
fprintf (f, "m\n\tc\n\t\tcmix %.3f R %.3f G %.3f B\n\trd %.3f\n", |
1903 |
CIE_Y_r*ptable[tri->text_index].red, |
1904 |
CIE_Y_g*ptable[tri->text_index].green, |
1905 |
CIE_Y_b*ptable[tri->text_index].blue, |
1906 |
CIE_Y_r*ptable[tri->text_index].red + |
1907 |
CIE_Y_g*ptable[tri->text_index].green + |
1908 |
CIE_Y_b*ptable[tri->text_index].blue); |
1909 |
} |
1910 |
|
1911 |
|
1912 |
/* |
1913 |
Writes a transformation matrix as MGF transform entity |
1914 |
*/ |
1915 |
void write_mgf_transform (FILE *f, Matrix matrix) |
1916 |
{ |
1917 |
Vector scale, shear, rotate, transl; |
1918 |
float ascale; |
1919 |
|
1920 |
/* Decode the matrix into separate operations */ |
1921 |
mat_decode (matrix, scale, shear, rotate, transl); |
1922 |
|
1923 |
fprintf (f, "xf"); |
1924 |
/* print scaling */ |
1925 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || |
1926 |
fabs(scale[Z] - 1.0) > 0.001) { |
1927 |
if (fabs(scale[X] - scale[Y]) > 0.001 || |
1928 |
fabs(scale[Y] - scale[Z]) > 0.001) |
1929 |
printf("Warning: Non-linear scaling in transformation (ignored)\n"); |
1930 |
ascale = sqrt((scale[X]*scale[X] + scale[Y]*scale[Y] + |
1931 |
scale[Z]*scale[Z])/3.0); |
1932 |
fprintf (f, " -s %.3f\n", ascale); |
1933 |
} |
1934 |
/* add rotation */ |
1935 |
if (fabs(rotate[X]) > 0.01) |
1936 |
fprintf (f, " -rx %.2f", rotate[X]); |
1937 |
if (fabs(rotate[Y]) > 0.01) |
1938 |
fprintf (f, " -ry %.2f", rotate[Y]); |
1939 |
if (fabs(rotate[Z]) > 0.01) |
1940 |
fprintf (f, " -rz %.2f", rotate[Z]); |
1941 |
/* final translation */ |
1942 |
fprintf (f, " -t %.4f, %.4f, %.4f\n", transl[X], transl[Y], transl[Z]); |
1943 |
|
1944 |
/* Can't handle shear but warn if it's there */ |
1945 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1946 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1947 |
} |
1948 |
|
1949 |
|
1950 |
/* Write the MGF file header */ |
1951 |
void write_mgf_header (FILE *f) |
1952 |
{ |
1953 |
int i; |
1954 |
|
1955 |
if (psize >= MAX_TEX) { |
1956 |
fprintf (f, "# Too many materials, materials generated in-line\n\n"); |
1957 |
} |
1958 |
else { |
1959 |
if (psize > 0) |
1960 |
fprintf (f, "# Material definitions for object '%s'\n", object_name); |
1961 |
|
1962 |
for (i = 0; i < psize; i++) { |
1963 |
fprintf (f, "m %s_%u =\n", object_name, i + 1); |
1964 |
fprintf (f, "\tc\n\t\tcmix %.3f R %.3f G %.3f B\n\trd %.3f\n", |
1965 |
CIE_Y_r*ptable[i].red, |
1966 |
CIE_Y_g*ptable[i].green, |
1967 |
CIE_Y_b*ptable[i].blue, |
1968 |
CIE_Y_r*ptable[i].red + |
1969 |
CIE_Y_g*ptable[i].green + |
1970 |
CIE_Y_b*ptable[i].blue); |
1971 |
} |
1972 |
} |
1973 |
} |
1974 |
|
1975 |
|
1976 |
/* Write a triangle (smooth or regular) */ |
1977 |
void write_mgf_triangle (FILE *f, Triangle *tri) |
1978 |
{ |
1979 |
Vector norm[3]; |
1980 |
int i; |
1981 |
int smooth; |
1982 |
|
1983 |
COOPERATE /* support multitasking */ |
1984 |
|
1985 |
write_mgf_texture (f, tri); |
1986 |
|
1987 |
if (smooth_angle > 0.0) { |
1988 |
vert_normal (tri, norm); |
1989 |
|
1990 |
smooth = !vect_equal (norm[0], norm[1]) || |
1991 |
!vect_equal (norm[1], norm[2]); |
1992 |
} else |
1993 |
smooth = 0; |
1994 |
|
1995 |
for (i = 0; i < 3; i++) { |
1996 |
fprintf (f, "v v%d =\n\tp ", i+1); |
1997 |
vect_print (f, vtable[tri->vert[i]], dec_point, ' '); |
1998 |
if (smooth) { |
1999 |
fprintf (f, "\n\tn "); |
2000 |
vect_print (f, norm[i], 3, ' '); |
2001 |
} |
2002 |
fprintf (f, "\n"); |
2003 |
} |
2004 |
fprintf (f, "f v1 v2 v3\n"); |
2005 |
} |
2006 |
|
2007 |
|
2008 |
/* Update the stats (area, vmin/vmax, child_cnt, etc.) for this node */ |
2009 |
void update_node (GroupTree *gnode) |
2010 |
{ |
2011 |
GroupTree *g; |
2012 |
TriList2 *t; |
2013 |
int i; |
2014 |
|
2015 |
vect_init (gnode->vmin, +MAXFLOAT, +MAXFLOAT, +MAXFLOAT); |
2016 |
vect_init (gnode->vmax, -MAXFLOAT, -MAXFLOAT, -MAXFLOAT); |
2017 |
|
2018 |
gnode->obj_cnt = 0; |
2019 |
gnode->child_cnt = 0; |
2020 |
|
2021 |
if (gnode->index[0] == NULL) { |
2022 |
/* Not a leaf node, calc the info from the child nodes */ |
2023 |
|
2024 |
for (g = gnode->child; g != NULL; g = g->next) { |
2025 |
++(gnode->child_cnt); |
2026 |
|
2027 |
gnode->obj_cnt += g->obj_cnt; |
2028 |
|
2029 |
for (i = 0; i < 3; i++) { |
2030 |
gnode->vmin[i] = fltmin (gnode->vmin[i], g->vmin[i]); |
2031 |
gnode->vmax[i] = fltmax (gnode->vmax[i], g->vmax[i]); |
2032 |
} |
2033 |
} |
2034 |
} |
2035 |
else { |
2036 |
/* A leaf node, calc the info from the triangle list */ |
2037 |
|
2038 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
2039 |
++(gnode->obj_cnt); |
2040 |
|
2041 |
for (i = 0; i < 3; i++) { |
2042 |
gnode->vmin[i] = fltmin (gnode->vmin[i], min_vertex (t->tri, i)); |
2043 |
gnode->vmax[i] = fltmax (gnode->vmax[i], max_vertex (t->tri, i)); |
2044 |
} |
2045 |
} |
2046 |
} |
2047 |
|
2048 |
/* Update total surface area of region */ |
2049 |
gnode->area = surf_area (gnode->vmax[X] - gnode->vmin[X], |
2050 |
gnode->vmax[Y] - gnode->vmin[Y], |
2051 |
gnode->vmax[Z] - gnode->vmin[Z]); |
2052 |
} |
2053 |
|
2054 |
|
2055 |
void sort_indexes (GroupTree *gnode) |
2056 |
{ |
2057 |
int i; |
2058 |
|
2059 |
for (i = 0; i < 3; i++) |
2060 |
quick_sort (gnode->index[i]->next, gnode->index[i]->prev, i); |
2061 |
} |
2062 |
|
2063 |
|
2064 |
void quick_sort (TriList2 *start, TriList2 *end, int axis) |
2065 |
{ |
2066 |
TriList2 *a, *b; |
2067 |
Triangle *temp; |
2068 |
float middle; |
2069 |
|
2070 |
if (start == end) |
2071 |
return; |
2072 |
|
2073 |
a = start; |
2074 |
b = end; |
2075 |
middle = avg_vertex (a->tri, axis); |
2076 |
|
2077 |
do { |
2078 |
while (avg_vertex (b->tri, axis) >= middle && a != b) |
2079 |
b = b->prev; |
2080 |
|
2081 |
if (a != b) { |
2082 |
temp = a->tri; |
2083 |
a->tri = b->tri; |
2084 |
b->tri = temp; |
2085 |
|
2086 |
while (avg_vertex (a->tri, axis) <= middle && a != b) |
2087 |
a = a->next; |
2088 |
|
2089 |
if (a != b) { |
2090 |
temp = a->tri; |
2091 |
a->tri = b->tri; |
2092 |
b->tri = temp; |
2093 |
} |
2094 |
} |
2095 |
} while (a != b); |
2096 |
|
2097 |
if (a != start) |
2098 |
quick_sort (start, a->prev, axis); |
2099 |
|
2100 |
if (b != end) |
2101 |
quick_sort (b->next, end, axis); |
2102 |
} |
2103 |
|
2104 |
|
2105 |
/* Calculate the surface area of a box */ |
2106 |
float surf_area (float a, float b, float c) |
2107 |
{ |
2108 |
return 2.0*(a*b + b*c + c*a); |
2109 |
} |
2110 |
|
2111 |
|
2112 |
float max_vertex (Triangle *tri, int axis) |
2113 |
{ |
2114 |
float max_v, val; |
2115 |
int i; |
2116 |
|
2117 |
max_v = -MAXFLOAT; |
2118 |
|
2119 |
for (i = 0; i < 3; i++) { |
2120 |
val = vtable[tri->vert[i]][axis]; |
2121 |
|
2122 |
if (val > max_v) |
2123 |
max_v = val; |
2124 |
} |
2125 |
|
2126 |
return max_v; |
2127 |
} |
2128 |
|
2129 |
|
2130 |
float min_vertex (Triangle *tri, int axis) |
2131 |
{ |
2132 |
float min_v, val; |
2133 |
int i; |
2134 |
|
2135 |
min_v = +MAXFLOAT; |
2136 |
|
2137 |
for (i = 0; i < 3; i++) { |
2138 |
val = vtable[tri->vert[i]][axis]; |
2139 |
|
2140 |
if (val < min_v) |
2141 |
min_v = val; |
2142 |
} |
2143 |
|
2144 |
return min_v; |
2145 |
} |
2146 |
|
2147 |
|
2148 |
float avg_vertex (Triangle *tri, int axis) |
2149 |
{ |
2150 |
float avg; |
2151 |
|
2152 |
avg = (vtable[tri->vert[0]][axis] + vtable[tri->vert[1]][axis] + |
2153 |
vtable[tri->vert[2]][axis])/3.0; |
2154 |
|
2155 |
return avg; |
2156 |
} |
2157 |
|
2158 |
|
2159 |
/* Build an index of which triangles touch each vertex. Used to */ |
2160 |
/* speed up smooth triangle normal calculations. */ |
2161 |
void build_tri_index() |
2162 |
{ |
2163 |
GroupTree *g; |
2164 |
TriList *temp; |
2165 |
TriList2 *t; |
2166 |
unsigned i, vert_no; |
2167 |
|
2168 |
if (vsize == 0) |
2169 |
return; |
2170 |
|
2171 |
tri_index = malloc (vsize * sizeof(TriList)); |
2172 |
if (tri_index == NULL) |
2173 |
abortmsg ("Insufficient memory for smooth triangles.", 1); |
2174 |
|
2175 |
for (i = 0; i < vsize; i++) |
2176 |
tri_index[i] = NULL; |
2177 |
|
2178 |
for (g = groot; g != NULL; g = g->next) { |
2179 |
for (t = g->index[0]->next; t != g->index[0]; t = t->next) { |
2180 |
for (i = 0; i < 3; i++) { |
2181 |
vert_no = t->tri->vert[i]; |
2182 |
temp = tri_index[vert_no]; |
2183 |
tri_index[vert_no] = malloc (sizeof(TriList)); |
2184 |
if (tri_index[vert_no] == NULL) |
2185 |
abortmsg ("Insufficient memory for smooth triangles.\n", 1); |
2186 |
|
2187 |
tri_index[vert_no]->tri = t->tri; |
2188 |
tri_index[vert_no]->next = temp; |
2189 |
} |
2190 |
} |
2191 |
} |
2192 |
|
2193 |
} |
2194 |
|
2195 |
|
2196 |
void dump_tri_index() |
2197 |
{ |
2198 |
TriList *temp; |
2199 |
int i; |
2200 |
|
2201 |
for (i = 0; i < vsize; i++) { |
2202 |
while (tri_index[i] != NULL) { |
2203 |
temp = tri_index[i]; |
2204 |
tri_index[i] = tri_index[i]->next; |
2205 |
free (temp); |
2206 |
} |
2207 |
} |
2208 |
|
2209 |
free (tri_index); |
2210 |
} |
2211 |
|
2212 |
|
2213 |
/* Calculates the smooth triangle normal for this vertex */ |
2214 |
void vert_normal (Triangle *t, Vector *norm) |
2215 |
{ |
2216 |
Vector curr_norm, new_norm; |
2217 |
TriList *p; |
2218 |
int i; |
2219 |
|
2220 |
tri_normal (t, curr_norm); |
2221 |
|
2222 |
if (smooth_angle <= 0.0) { |
2223 |
for (i = 0; i < 3; i++) |
2224 |
vect_copy (norm[i], curr_norm); |
2225 |
|
2226 |
return; |
2227 |
} |
2228 |
|
2229 |
for (i = 0; i < 3; i++) { |
2230 |
vect_init (norm[i], 0.0, 0.0, 0.0); |
2231 |
|
2232 |
for (p = tri_index[t->vert[i]]; p != NULL; p = p->next) { |
2233 |
tri_normal (p->tri, new_norm); |
2234 |
if (vect_angle (curr_norm, new_norm) < smooth_angle) |
2235 |
vect_add (norm[i], norm[i], new_norm); |
2236 |
} |
2237 |
|
2238 |
vect_normalize (norm[i]); |
2239 |
} |
2240 |
} |
2241 |
|
2242 |
|
2243 |
/* Calculates the normal to the specified triangle */ |
2244 |
void tri_normal (Triangle *t, Vector normal) |
2245 |
{ |
2246 |
Vector ab, ac; |
2247 |
|
2248 |
vect_sub (ab, vtable[t->vert[1]], vtable[t->vert[0]]); |
2249 |
vect_sub (ac, vtable[t->vert[2]], vtable[t->vert[0]]); |
2250 |
vect_cross (normal, ac, ab); |
2251 |
|
2252 |
vect_normalize (normal); |
2253 |
} |
2254 |
|
2255 |
|
2256 |
/* Find the specified rgb values in the palette table */ |
2257 |
unsigned pal_lookup (float red, float green, float blue) |
2258 |
{ |
2259 |
int i; |
2260 |
|
2261 |
/* The palette table is usually small so just do a simple linear search */ |
2262 |
for (i = psize-1; i >= 0; i--) { |
2263 |
if (ptable[i].red == red && |
2264 |
ptable[i].green == green && |
2265 |
ptable[i].blue == blue) |
2266 |
break; |
2267 |
} |
2268 |
|
2269 |
if (i >= 0) |
2270 |
return i; /* found, return the table index */ |
2271 |
|
2272 |
/* not found, insert the new palette into the table */ |
2273 |
++psize; |
2274 |
if (psize > pmax) { |
2275 |
/* table not big enough, resize it */ |
2276 |
pmax = pmax + 10; |
2277 |
ptable = realloc (ptable, pmax * sizeof(Palette)); |
2278 |
if (ptable == NULL) |
2279 |
abortmsg ("Insufficient memory to expand palette table.", 1); |
2280 |
} |
2281 |
|
2282 |
ptable[psize-1].red = red; |
2283 |
ptable[psize-1].green = green; |
2284 |
ptable[psize-1].blue = blue; |
2285 |
|
2286 |
return (psize-1); |
2287 |
} |
2288 |
|
2289 |
|
2290 |
/* Find the specified named texture in the texture table */ |
2291 |
unsigned texture_lookup (char *texture_name) |
2292 |
{ |
2293 |
int i; |
2294 |
|
2295 |
/* The texture table is usually small so just do a simple linear search */ |
2296 |
for (i = tsize-1; i >= 0; i--) { |
2297 |
if (strcmp (ttable[i], texture_name) == 0) |
2298 |
break; |
2299 |
} |
2300 |
|
2301 |
if (i >= 0) |
2302 |
return i; /* found, return the table index */ |
2303 |
|
2304 |
/* not found, insert the new texture into the table */ |
2305 |
++tsize; |
2306 |
if (tsize > tmax) { |
2307 |
/* table not big enough, resize it */ |
2308 |
tmax = tmax + 10; |
2309 |
ttable = realloc (ttable, tmax * sizeof(Texture)); |
2310 |
if (ttable == NULL) |
2311 |
abortmsg ("Insufficient memory to expand palette table.", 1); |
2312 |
} |
2313 |
|
2314 |
ttable[tsize-1] = malloc (strlen(texture_name) + 1); |
2315 |
if (ttable[tsize-1] == NULL) |
2316 |
abortmsg ("Insufficient memory for texture name.", 1); |
2317 |
|
2318 |
strcpy (ttable[tsize-1], texture_name); |
2319 |
|
2320 |
return (tsize-1); |
2321 |
} |
2322 |
|
2323 |
|
2324 |
/* Find the specified vertex in the vertex table */ |
2325 |
unsigned vert_lookup (float x, float y, float z) |
2326 |
{ |
2327 |
VertList *p, *new_node; |
2328 |
unsigned hash; |
2329 |
|
2330 |
/* Vertex table is usually very large, use hash lookup */ |
2331 |
hash = (unsigned)((int)(326.4*x) ^ (int)(694.7*y) ^ (int)(1423.6*z)) % HASHSIZE; |
2332 |
|
2333 |
for (p = vert_hash[hash]; p != NULL; p = p->next) { |
2334 |
if (vtable[p->vert][0] == x && vtable[p->vert][1] == y && |
2335 |
vtable[p->vert][2] == z) break; |
2336 |
} |
2337 |
|
2338 |
if (p != NULL) |
2339 |
return (p->vert); /* found, return the table index */ |
2340 |
|
2341 |
/* not found, insert the new vertex into the table */ |
2342 |
++vsize; |
2343 |
if (vsize > vmax) { |
2344 |
/* table not big enough, expand it */ |
2345 |
vmax = vmax + 100; |
2346 |
vtable = realloc (vtable, vmax * sizeof(Vector)); |
2347 |
if (vtable == NULL) |
2348 |
abortmsg ("Insufficient memory for vertices.\n", 1); |
2349 |
} |
2350 |
|
2351 |
vect_init (vtable[vsize-1], x, y, z); |
2352 |
|
2353 |
new_node = malloc (sizeof(VertList)); |
2354 |
if (new_node == NULL) |
2355 |
abortmsg ("Insufficient memory for hash table.", 1); |
2356 |
|
2357 |
new_node->vert = vsize-1; |
2358 |
new_node->next = vert_hash[hash]; |
2359 |
vert_hash[hash] = new_node; |
2360 |
|
2361 |
return (vsize-1); |
2362 |
} |
2363 |
|
2364 |
|
2365 |
/* Checks if triangle is degenerate (zero area) */ |
2366 |
int degen_tri (float ax, float ay, float az, |
2367 |
float bx, float by, float bz, |
2368 |
float cx, float cy, float cz) |
2369 |
{ |
2370 |
Vector ab, ac, norm; |
2371 |
double mag, fact; |
2372 |
|
2373 |
fact = pow (10.0, dec_point); |
2374 |
|
2375 |
/* Round the coords off to the output precision before checking */ |
2376 |
ax = floor((ax*fact) + 0.5)/fact; |
2377 |
ay = floor((ay*fact) + 0.5)/fact; |
2378 |
az = floor((az*fact) + 0.5)/fact; |
2379 |
bx = floor((bx*fact) + 0.5)/fact; |
2380 |
by = floor((by*fact) + 0.5)/fact; |
2381 |
bz = floor((bz*fact) + 0.5)/fact; |
2382 |
cx = floor((cx*fact) + 0.5)/fact; |
2383 |
cy = floor((cy*fact) + 0.5)/fact; |
2384 |
cz = floor((cz*fact) + 0.5)/fact; |
2385 |
|
2386 |
vect_init (ab, ax-bx, ay-by, az-bz); |
2387 |
vect_init (ac, ax-cx, ay-cy, az-cz); |
2388 |
vect_cross (norm, ab, ac); |
2389 |
|
2390 |
mag = vect_mag(norm); |
2391 |
|
2392 |
return (mag < DEGEN_TOL); |
2393 |
} |
2394 |
|
2395 |
|
2396 |
void abortmsg (char *msg, int exit_code) |
2397 |
{ |
2398 |
printf ("\n%s\n", msg); |
2399 |
exit (exit_code); |
2400 |
} |
2401 |
|
2402 |
|
2403 |
float fltmin (float a, float b) |
2404 |
{ |
2405 |
if (a < b) |
2406 |
return a; |
2407 |
else |
2408 |
return b; |
2409 |
} |
2410 |
|
2411 |
|
2412 |
float fltmax (float a, float b) |
2413 |
{ |
2414 |
if (a > b) |
2415 |
return a; |
2416 |
else |
2417 |
return b; |
2418 |
} |
2419 |
|
2420 |
|
2421 |
void add_ext (char *fname, char *ext, int force) |
2422 |
{ |
2423 |
int i; |
2424 |
|
2425 |
for (i = 0; i < strlen(fname); i++) |
2426 |
if (fname[i] == '.') break; |
2427 |
|
2428 |
if (fname[i] == '\0' || force) { |
2429 |
if (strlen(ext) > 0) |
2430 |
fname[i++] = '.'; |
2431 |
|
2432 |
strcpy (&fname[i], ext); |
2433 |
} |
2434 |
} |
2435 |
|
2436 |
|
2437 |
void cleanup_name (char *name) |
2438 |
{ |
2439 |
char *tmp = malloc (strlen(name)+1); |
2440 |
int i; |
2441 |
|
2442 |
/* Remove any leading blanks or quotes */ |
2443 |
i = 0; |
2444 |
while ((name[i] == ' ' || name[i] == '"') && name[i] != '\0') |
2445 |
i++; |
2446 |
|
2447 |
strcpy (tmp, &name[i]); |
2448 |
|
2449 |
/* Remove any trailing blanks or quotes */ |
2450 |
for (i = strlen(tmp)-1; i >= 0; i--) { |
2451 |
if (isprint(tmp[i]) && !isspace(tmp[i]) && tmp[i] != '"') |
2452 |
break; |
2453 |
else |
2454 |
tmp[i] = '\0'; |
2455 |
} |
2456 |
|
2457 |
strcpy (name, tmp); |
2458 |
|
2459 |
/* Prefix the letter 'N' to materials that begin with a digit */ |
2460 |
if (!isdigit (name[0])) |
2461 |
strcpy (tmp, name); |
2462 |
else { |
2463 |
tmp[0] = 'N'; |
2464 |
strcpy (&tmp[1], name); |
2465 |
} |
2466 |
|
2467 |
/* Replace all illegal charaters in name with underscores */ |
2468 |
for (i = 0; tmp[i] != '\0'; i++) { |
2469 |
if (!isalnum(tmp[i])) |
2470 |
tmp[i] = '_'; |
2471 |
} |
2472 |
|
2473 |
strcpy (name, tmp); |
2474 |
|
2475 |
free (tmp); |
2476 |
} |
2477 |
|
2478 |
|