/* Copyright (c) 1994 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * Convert a Wavefront .obj file to Radiance format. * * Currently, we support only polygonal geometry, and faces * must be either quads or triangles for smoothing to work. * Also, texture indices only work for triangles, though * I'm not sure they work correctly. */ #include "standard.h" #include #define VOIDID "void" /* this is defined in object.h */ #define TCALNAME "tmesh.cal" /* triangle interp. file */ #define QCALNAME "surf.cal" /* quad interp. file */ #define PATNAME "M-pat" /* mesh pattern name (reused) */ #define TEXNAME "M-nor" /* mesh texture name (reused) */ #define ABS(x) ((x)>=0 ? (x) : -(x)) #define pvect(v) printf("%18.12g %18.12g %18.12g\n",(v)[0],(v)[1],(v)[2]) FVECT *vlist; /* our vertex list */ int nvs; /* number of vertices in our list */ FVECT *vnlist; /* vertex normal list */ int nvns; FLOAT (*vtlist)[2]; /* texture vertex list */ int nvts; typedef FLOAT BARYCCM[3][4]; /* barycentric coordinate system */ typedef int VNDX[3]; /* vertex index (point,texture,normal) */ #define CHUNKSIZ 128 /* vertex allocation chunk size */ #define MAXARG 64 /* maximum # arguments in a statement */ char *defmat = VOIDID; /* default (starting) material name */ char *defpat = ""; /* default (starting) picture name */ char *defobj = "F"; /* default (starting) object name */ char picfile[128]; /* current picture file */ char matname[64]; /* current material name */ char objname[128]; /* current object name */ int lineno; /* current line number */ int nfaces; /* total number of faces output */ main(argc, argv) /* read in T-mesh files and convert */ int argc; char *argv[]; { FILE *fp; int i; for (i = 1; i < argc && argv[i][0] == '-'; i++) switch (argv[i][1]) { case 'o': /* object name */ defobj = argv[++i]; break; case 'm': /* default material */ defmat = argv[++i]; break; case 'p': /* default picture */ defpat = argv[++i]; break; default: fprintf(stderr, "Usage: %s [-o obj][-m mat][-p pic] [file ..]\n", argv[0]); exit(1); } if (i >= argc) convert("", stdin); else for ( ; i < argc; i++) { if ((fp = fopen(argv[i], "r")) == NULL) { perror(argv[i]); exit(1); } convert(argv[i], fp); fclose(fp); } exit(0); } convert(fname, fp) /* convert a T-mesh */ char *fname; FILE *fp; { char *argv[MAXARG]; int argc; int nstats, nunknown; register int i; /* start fresh */ freeverts(); strcpy(picfile, defpat); strcpy(matname, defmat); strcpy(objname, defobj); lineno = 0; nstats = nunknown = 0; printf("\n# Wavefront file read from: %s\n", fname); /* scan until EOF */ while (argc = getstmt(argv, fp)) { switch (argv[0][0]) { case 'v': /* vertex */ switch (argv[0][1]) { case '\0': /* point */ if (badarg(argc-1,argv+1,"fff")) syntax(fname, lineno, "Bad vertex"); newv(atof(argv[1]), atof(argv[2]), atof(argv[3])); break; case 'n': /* normal */ if (argv[0][2]) goto unknown; if (badarg(argc-1,argv+1,"fff")) syntax(fname, lineno, "Bad normal"); if (!newvn(atof(argv[1]), atof(argv[2]), atof(argv[3]))) syntax(fname, lineno, "Zero normal"); break; case 't': /* texture */ if (argv[0][2]) goto unknown; if (badarg(argc-1,argv+1,"ff")) goto unknown; newvt(atof(argv[1]), atof(argv[2])); break; default: goto unknown; } break; case 'f': /* face */ if (argv[0][1]) goto unknown; switch (argc-1) { case 0: case 1: case 2: syntax(fname, lineno, "Too few vertices"); break; case 3: if (!puttri(argv[1], argv[2], argv[3])) syntax(fname, lineno, "Bad triangle"); break; case 4: if (!putquad(argv[1], argv[2], argv[3], argv[4])) syntax(fname, lineno, "Bad quad"); break; default: if (!putface(argc-1, argv+1)) syntax(fname, lineno, "Bad face"); break; } break; case 'u': if (!strcmp(argv[0], "usemtl")) { /* material */ if (argc < 2) break; /* not fatal */ strcpy(matname, argv[1]); } else if (!strcmp(argv[0], "usemap")) {/* map */ if (argc < 2) break; /* not fatal */ if (!strcmp(argv[1], "off")) picfile[0] = '\0'; else strcpy(picfile, argv[1]); } else goto unknown; break; case 'o': /* object name */ if (argv[0][1]) goto unknown; if (argc < 2) break; /* not fatal */ strcpy(objname, argv[1]); break; case 'g': /* group name(s) */ if (argv[0][1]) goto unknown; if (argc < 2) break; /* not fatal */ objname[0] = '\0'; for (i = 1; i < argc; i++) if (objname[0]) sprintf(objname+strlen(objname), ".%s", argv[i]); else strcpy(objname, argv[i]); break; case '#': /* comment */ break; default:; /* something we don't deal with */ unknown: nunknown++; break; } nstats++; } printf("# Done processing file: %s\n", fname); printf("# %d lines, %d statements, %d unrecognized\n", lineno, nstats, nunknown); } int getstmt(av, fp) /* read the next statement from fp */ register char *av[MAXARG]; FILE *fp; { extern char *fgetline(); static char sbuf[MAXARG*10]; register char *cp; register int i; do { if (fgetline(cp=sbuf, sizeof(sbuf), fp) == NULL) return(0); i = 0; for ( ; ; ) { while (isspace(*cp) || *cp == '\\') { if (*cp == '\n') lineno++; *cp++ = '\0'; } if (!*cp || i >= MAXARG-1) break; av[i++] = cp; while (*++cp && !isspace(*cp)) ; } av[i] = NULL; lineno++; } while (!i); return(i); } cvtndx(vi, vs) /* convert vertex string to index */ register VNDX vi; register char *vs; { /* get point */ vi[0] = atoi(vs); if (vi[0] > 0) { if (vi[0]-- > nvs) return(0); } else if (vi[0] < 0) { vi[0] = nvs + vi[0]; if (vi[0] < 0) return(0); } else return(0); /* get texture */ while (*vs) if (*vs++ == '/') break; vi[1] = atoi(vs); if (vi[1] > 0) { if (vi[1]-- > nvts) return(0); } else if (vi[1] < 0) { vi[1] = nvts + vi[1]; if (vi[1] < 0) return(0); } else vi[1] = -1; /* get normal */ while (*vs) if (*vs++ == '/') break; vi[2] = atoi(vs); if (vi[2] > 0) { if (vi[2]-- > nvns) return(0); } else if (vi[2] < 0) { vi[2] = nvns + vi[2]; if (vi[2] < 0) return(0); } else vi[2] = -1; return(1); } putface(ac, av) /* put out an N-sided polygon */ register int ac; register char **av; { VNDX vi; printf("\n%s polygon %s.%d\n", matname, objname, ++nfaces); printf("0\n0\n%d\n", 3*ac); while (ac--) { if (!cvtndx(vi, *av++)) return(0); pvect(vlist[vi[0]]); } return(1); } puttri(v1, v2, v3) /* put out a triangle */ char *v1, *v2, *v3; { char *mod = matname; VNDX v1i, v2i, v3i; BARYCCM bvecs; if (!cvtndx(v1i, v1) || !cvtndx(v2i, v2) || !cvtndx(v3i, v3)) return(0); /* compute barycentric coordinates */ if ((v1i[2]>=0&&v2i[2]>=0&&v3i[2]>=0) || (v1i[1]>=0&&v2i[1]>=0&&v3i[1]>=0)) if (comp_baryc(bvecs, vlist[v1i[0]], vlist[v2i[0]], vlist[v3i[0]]) < 0) return(0); /* put out texture (if any) */ if (v1i[2]>=0 && v2i[2]>=0 && v3i[2]>=0) { printf("\n%s texfunc %s\n", mod, TEXNAME); mod = TEXNAME; printf("4 dx dy dz %s\n", TCALNAME); printf("0\n21\n"); put_baryc(bvecs); printf("\t%14.12g %14.12g %14.12g\n", vnlist[v1i[2]][0], vnlist[v2i[2]][0], vnlist[v3i[2]][0]); printf("\t%14.12g %14.12g %14.12g\n", vnlist[v1i[2]][1], vnlist[v2i[2]][1], vnlist[v3i[2]][1]); printf("\t%14.12g %14.12g %14.12g\n", vnlist[v1i[2]][2], vnlist[v2i[2]][2], vnlist[v3i[2]][2]); } /* put out pattern (if any) */ if (picfile[0] && v1i[1]>=0 && v2i[1]>=0 && v3i[1]>=0) { printf("\n%s colorpict %s\n", mod, PATNAME); mod = PATNAME; printf("7 noneg noneg noneg %s %s u v\n", picfile, TCALNAME); printf("0\n18\n"); put_baryc(bvecs); printf("\t%f %f %f\n", vtlist[v1i[1]][0], vtlist[v2i[1]][0], vtlist[v3i[1]][0]); printf("\t%f %f %f\n", vtlist[v1i[1]][1], vtlist[v2i[1]][1], vtlist[v3i[1]][1]); } /* put out triangle */ printf("\n%s polygon %s.%d\n", matname, objname, ++nfaces); printf("0\n0\n9\n"); pvect(vlist[v1i[0]]); pvect(vlist[v2i[0]]); pvect(vlist[v3i[0]]); return(1); } int comp_baryc(bcm, v1, v2, v3) /* compute barycentric vectors */ register BARYCCM bcm; FLOAT *v1, *v2, *v3; { FLOAT *vt; FVECT va, vab, vcb; double d; register int i, j; for (j = 0; j < 3; j++) { for (i = 0; i < 3; i++) { vab[i] = v1[i] - v2[i]; vcb[i] = v3[i] - v2[i]; } d = DOT(vcb,vcb); if (d <= FTINY) return(-1); d = DOT(vcb,vab)/d; for (i = 0; i < 3; i++) va[i] = vab[i] - vcb[i]*d; d = DOT(va,va); if (d <= FTINY) return(-1); for (i = 0; i < 3; i++) { va[i] /= d; bcm[j][i] = va[i]; } bcm[j][3] = -DOT(v2,va); /* rotate vertices */ vt = v1; v1 = v2; v2 = v3; v3 = vt; } return(0); } put_baryc(bcm) /* put barycentric coord. vectors */ register BARYCCM bcm; { register int i; for (i = 0; i < 3; i++) printf("%14.8f %14.8f %14.8f %14.8f\n", bcm[i][0], bcm[i][1], bcm[i][2], bcm[i][3]); } putquad(p0, p1, p2, p3) /* put out a quadrilateral */ char *p0, *p1, *p2, *p3; { VNDX p0i, p1i, p2i, p3i; FVECT norm[4]; int axis; FVECT v1, v2, vc1, vc2; int ok1, ok2; /* get actual indices */ if (!cvtndx(p0i,p0) || !cvtndx(p1i,p1) || !cvtndx(p2i,p2) || !cvtndx(p3i,p3)) return(0); /* compute exact normals */ fvsum(v1, vlist[p1i[0]], vlist[p0i[0]], -1.0); fvsum(v2, vlist[p2i[0]], vlist[p0i[0]], -1.0); fcross(vc1, v1, v2); ok1 = normalize(vc1) != 0.0; fvsum(v1, vlist[p2i[0]], vlist[p3i[0]], -1.0); fvsum(v2, vlist[p1i[0]], vlist[p3i[0]], -1.0); fcross(vc2, v1, v2); ok2 = normalize(vc2) != 0.0; if (!(ok1 | ok2)) return(0); /* compute normal interpolation */ axis = norminterp(norm, p0i, p1i, p2i, p3i); /* put out quadrilateral? */ if (ok1 & ok2 && fdot(vc1,vc2) >= 1.0-FTINY*FTINY) { printf("\n%s ", matname); if (axis != -1) { printf("texfunc %s\n", TEXNAME); printf("4 surf_dx surf_dy surf_dz %s\n", QCALNAME); printf("0\n13\t%d\n", axis); pvect(norm[0]); pvect(norm[1]); pvect(norm[2]); fvsum(v1, norm[3], vc1, -0.5); fvsum(v1, v1, vc2, -0.5); pvect(v1); printf("\n%s ", TEXNAME); } printf("polygon %s.%d\n", objname, ++nfaces); printf("0\n0\n12\n"); pvect(vlist[p0i[0]]); pvect(vlist[p1i[0]]); pvect(vlist[p3i[0]]); pvect(vlist[p2i[0]]); return(1); } /* put out triangles? */ if (ok1) { printf("\n%s ", matname); if (axis != -1) { printf("texfunc %s\n", TEXNAME); printf("4 surf_dx surf_dy surf_dz %s\n", QCALNAME); printf("0\n13\t%d\n", axis); pvect(norm[0]); pvect(norm[1]); pvect(norm[2]); fvsum(v1, norm[3], vc1, -1.0); pvect(v1); printf("\n%s ", TEXNAME); } printf("polygon %s.%d\n", objname, ++nfaces); printf("0\n0\n9\n"); pvect(vlist[p0i[0]]); pvect(vlist[p1i[0]]); pvect(vlist[p2i[0]]); } if (ok2) { printf("\n%s ", matname); if (axis != -1) { printf("texfunc %s\n", TEXNAME); printf("4 surf_dx surf_dy surf_dz %s\n", QCALNAME); printf("0\n13\t%d\n", axis); pvect(norm[0]); pvect(norm[1]); pvect(norm[2]); fvsum(v2, norm[3], vc2, -1.0); pvect(v2); printf("\n%s ", TEXNAME); } printf("polygon %s.%d\n", objname, ++nfaces); printf("0\n0\n9\n"); pvect(vlist[p2i[0]]); pvect(vlist[p1i[0]]); pvect(vlist[p3i[0]]); } return(1); } int norminterp(resmat, p0i, p1i, p2i, p3i) /* compute normal interpolation */ register FVECT resmat[4]; register VNDX p0i, p1i, p2i, p3i; { #define u ((ax+1)%3) #define v ((ax+2)%3) register int ax; MAT4 eqnmat; FVECT v1; register int i, j; if (!(p0i[2]>=0 && p1i[2]>=0 && p2i[2]>=0 && p3i[2]>=0)) return(-1); /* find dominant axis */ VCOPY(v1, vnlist[p0i[2]]); fvsum(v1, v1, vnlist[p1i[2]], 1.0); fvsum(v1, v1, vnlist[p2i[2]], 1.0); fvsum(v1, v1, vnlist[p3i[2]], 1.0); ax = ABS(v1[0]) > ABS(v1[1]) ? 0 : 1; ax = ABS(v1[ax]) > ABS(v1[2]) ? ax : 2; /* assign equation matrix */ eqnmat[0][0] = vlist[p0i[0]][u]*vlist[p0i[0]][v]; eqnmat[0][1] = vlist[p0i[0]][u]; eqnmat[0][2] = vlist[p0i[0]][v]; eqnmat[0][3] = 1.0; eqnmat[1][0] = vlist[p1i[0]][u]*vlist[p1i[0]][v]; eqnmat[1][1] = vlist[p1i[0]][u]; eqnmat[1][2] = vlist[p1i[0]][v]; eqnmat[1][3] = 1.0; eqnmat[2][0] = vlist[p2i[0]][u]*vlist[p2i[0]][v]; eqnmat[2][1] = vlist[p2i[0]][u]; eqnmat[2][2] = vlist[p2i[0]][v]; eqnmat[2][3] = 1.0; eqnmat[3][0] = vlist[p3i[0]][u]*vlist[p3i[0]][v]; eqnmat[3][1] = vlist[p3i[0]][u]; eqnmat[3][2] = vlist[p3i[0]][v]; eqnmat[3][3] = 1.0; /* invert matrix (solve system) */ if (!invmat4(eqnmat, eqnmat)) return(-1); /* no solution */ /* compute result matrix */ for (j = 0; j < 4; j++) for (i = 0; i < 3; i++) resmat[j][i] = eqnmat[j][0]*vnlist[p0i[2]][i] + eqnmat[j][1]*vnlist[p1i[2]][i] + eqnmat[j][2]*vnlist[p2i[2]][i] + eqnmat[j][3]*vnlist[p3i[2]][i]; return(ax); #undef u #undef v } freeverts() /* free all vertices */ { if (nvs) { free((char *)vlist); nvs = 0; } if (nvts) { free((char *)vtlist); nvts = 0; } if (nvns) { free((char *)vnlist); nvns = 0; } } int newv(x, y, z) /* create a new vertex */ double x, y, z; { if (!(nvs%CHUNKSIZ)) { /* allocate next block */ if (nvs == 0) vlist = (FVECT *)malloc(CHUNKSIZ*sizeof(FVECT)); else vlist = (FVECT *)realloc((char *)vlist, (nvs+CHUNKSIZ)*sizeof(FVECT)); if (vlist == NULL) { fprintf(stderr, "Out of memory while allocating vertex %d\n", nvs); exit(1); } } /* assign new vertex */ vlist[nvs][0] = x; vlist[nvs][1] = y; vlist[nvs][2] = z; return(++nvs); } int newvn(x, y, z) /* create a new vertex normal */ double x, y, z; { if (!(nvns%CHUNKSIZ)) { /* allocate next block */ if (nvns == 0) vnlist = (FVECT *)malloc(CHUNKSIZ*sizeof(FVECT)); else vnlist = (FVECT *)realloc((char *)vnlist, (nvns+CHUNKSIZ)*sizeof(FVECT)); if (vnlist == NULL) { fprintf(stderr, "Out of memory while allocating normal %d\n", nvns); exit(1); } } /* assign new normal */ vnlist[nvns][0] = x; vnlist[nvns][1] = y; vnlist[nvns][2] = z; if (normalize(vnlist[nvns]) == 0.0) return(0); return(++nvns); } int newvt(x, y) /* create a new texture vertex */ double x, y; { if (!(nvts%CHUNKSIZ)) { /* allocate next block */ if (nvts == 0) vtlist = (FLOAT (*)[2])malloc(CHUNKSIZ*2*sizeof(FLOAT)); else vtlist = (FLOAT (*)[2])realloc((char *)vtlist, (nvts+CHUNKSIZ)*2*sizeof(FLOAT)); if (vtlist == NULL) { fprintf(stderr, "Out of memory while allocating texture vertex %d\n", nvts); exit(1); } } /* assign new texture vertex */ vtlist[nvts][0] = x; vtlist[nvts][1] = y; return(++nvts); } syntax(fn, ln, er) /* report syntax error and exit */ char *fn; int ln; char *er; { fprintf(stderr, "%s: Wavefront syntax error near line %d: %s\n", fn, ln, er); exit(1); }