| 29 |
|
int nvs; /* number of vertices in our list */ |
| 30 |
|
FVECT *vnlist; /* vertex normal list */ |
| 31 |
|
int nvns; |
| 32 |
< |
FLOAT (*vtlist)[2]; /* map vertex list */ |
| 32 |
> |
RREAL (*vtlist)[2]; /* map vertex list */ |
| 33 |
|
int nvts; |
| 34 |
|
|
| 35 |
|
typedef int VNDX[3]; /* vertex index (point,map,normal) */ |
| 470 |
|
register char **av; |
| 471 |
|
{ |
| 472 |
|
VNDX vi; |
| 473 |
< |
FLOAT *p0, *p1; |
| 473 |
> |
RREAL *p0, *p1; |
| 474 |
|
FVECT v1, v2, nsum, newn; |
| 475 |
|
double d; |
| 476 |
|
register int i; |
| 555 |
|
char *mod; |
| 556 |
|
VNDX v1i, v2i, v3i; |
| 557 |
|
BARYCCM bvecs; |
| 558 |
< |
FLOAT bcoor[3][3]; |
| 558 |
> |
RREAL bcoor[3][3]; |
| 559 |
|
int texOK, patOK; |
| 560 |
|
int flatness; |
| 561 |
|
register int i; |
| 664 |
|
if (nvs == 0) |
| 665 |
|
vlist = (FVECT *)malloc(CHUNKSIZ*sizeof(FVECT)); |
| 666 |
|
else |
| 667 |
< |
vlist = (FVECT *)realloc((char *)vlist, |
| 667 |
> |
vlist = (FVECT *)realloc((void *)vlist, |
| 668 |
|
(nvs+CHUNKSIZ)*sizeof(FVECT)); |
| 669 |
|
if (vlist == NULL) { |
| 670 |
|
fprintf(stderr, |
| 688 |
|
if (nvns == 0) |
| 689 |
|
vnlist = (FVECT *)malloc(CHUNKSIZ*sizeof(FVECT)); |
| 690 |
|
else |
| 691 |
< |
vnlist = (FVECT *)realloc((char *)vnlist, |
| 691 |
> |
vnlist = (FVECT *)realloc((void *)vnlist, |
| 692 |
|
(nvns+CHUNKSIZ)*sizeof(FVECT)); |
| 693 |
|
if (vnlist == NULL) { |
| 694 |
|
fprintf(stderr, |
| 712 |
|
{ |
| 713 |
|
if (!(nvts%CHUNKSIZ)) { /* allocate next block */ |
| 714 |
|
if (nvts == 0) |
| 715 |
< |
vtlist = (FLOAT (*)[2])malloc(CHUNKSIZ*2*sizeof(FLOAT)); |
| 715 |
> |
vtlist = (RREAL (*)[2])malloc(CHUNKSIZ*2*sizeof(RREAL)); |
| 716 |
|
else |
| 717 |
< |
vtlist = (FLOAT (*)[2])realloc((char *)vtlist, |
| 718 |
< |
(nvts+CHUNKSIZ)*2*sizeof(FLOAT)); |
| 717 |
> |
vtlist = (RREAL (*)[2])realloc((void *)vtlist, |
| 718 |
> |
(nvts+CHUNKSIZ)*2*sizeof(RREAL)); |
| 719 |
|
if (vtlist == NULL) { |
| 720 |
|
fprintf(stderr, |
| 721 |
|
"Out of memory while allocating texture vertex %d\n", |