| 29 |
|
int nvs; /* number of vertices in our list */ |
| 30 |
|
FVECT *vnlist; /* vertex normal list */ |
| 31 |
|
int nvns; |
| 32 |
< |
FLOAT (*vtlist)[2]; /* map vertex list */ |
| 32 |
> |
RREAL (*vtlist)[2]; /* map vertex list */ |
| 33 |
|
int nvts; |
| 34 |
|
|
| 35 |
|
typedef int VNDX[3]; /* vertex index (point,map,normal) */ |
| 470 |
|
register char **av; |
| 471 |
|
{ |
| 472 |
|
VNDX vi; |
| 473 |
< |
FLOAT *p0, *p1; |
| 473 |
> |
RREAL *p0, *p1; |
| 474 |
|
FVECT v1, v2, nsum, newn; |
| 475 |
|
double d; |
| 476 |
|
register int i; |
| 555 |
|
char *mod; |
| 556 |
|
VNDX v1i, v2i, v3i; |
| 557 |
|
BARYCCM bvecs; |
| 558 |
< |
FLOAT bcoor[3][3]; |
| 558 |
> |
RREAL bcoor[3][3]; |
| 559 |
|
int texOK, patOK; |
| 560 |
+ |
int flatness; |
| 561 |
|
register int i; |
| 562 |
|
|
| 563 |
|
if ((mod = getmtl()) == NULL) |
| 566 |
|
if (!cvtndx(v1i, v1) || !cvtndx(v2i, v2) || !cvtndx(v3i, v3)) |
| 567 |
|
return(0); |
| 568 |
|
/* compute barycentric coordinates */ |
| 569 |
< |
if (!flatten && v1i[2]>=0 && v2i[2]>=0 && v3i[2]>=0) |
| 570 |
< |
switch (flat_tri(vlist[v1i[0]], vlist[v2i[0]], vlist[v3i[0]], |
| 571 |
< |
vnlist[v1i[2]], vnlist[v2i[2]], vnlist[v3i[2]])) { |
| 571 |
< |
case DEGEN: /* zero area */ |
| 572 |
< |
return(-1); |
| 573 |
< |
case RVFLAT: /* reversed normals, but flat */ |
| 574 |
< |
case ISFLAT: /* smoothing unnecessary */ |
| 575 |
< |
texOK = 0; |
| 576 |
< |
break; |
| 577 |
< |
case RVBENT: /* reversed normals with smoothing */ |
| 578 |
< |
case ISBENT: /* proper smoothing */ |
| 579 |
< |
texOK = 1; |
| 580 |
< |
break; |
| 581 |
< |
} |
| 569 |
> |
if (v1i[2]>=0 && v2i[2]>=0 && v3i[2]>=0) |
| 570 |
> |
flatness = flat_tri(vlist[v1i[0]], vlist[v2i[0]], vlist[v3i[0]], |
| 571 |
> |
vnlist[v1i[2]], vnlist[v2i[2]], vnlist[v3i[2]]); |
| 572 |
|
else |
| 573 |
+ |
flatness = ISFLAT; |
| 574 |
+ |
|
| 575 |
+ |
switch (flatness) { |
| 576 |
+ |
case DEGEN: /* zero area */ |
| 577 |
+ |
return(-1); |
| 578 |
+ |
case RVFLAT: /* reversed normals, but flat */ |
| 579 |
+ |
case ISFLAT: /* smoothing unnecessary */ |
| 580 |
|
texOK = 0; |
| 581 |
+ |
break; |
| 582 |
+ |
case RVBENT: /* reversed normals with smoothing */ |
| 583 |
+ |
case ISBENT: /* proper smoothing */ |
| 584 |
+ |
texOK = 1; |
| 585 |
+ |
break; |
| 586 |
+ |
} |
| 587 |
+ |
if (flatten) |
| 588 |
+ |
texOK = 0; |
| 589 |
|
#ifdef TEXMAPS |
| 590 |
|
patOK = mapname[0] && (v1i[1]>=0 && v2i[1]>=0 && v3i[1]>=0); |
| 591 |
|
#else |
| 623 |
|
put_baryc(&bvecs, bcoor, 2); |
| 624 |
|
} |
| 625 |
|
#endif |
| 626 |
< |
/* put out triangle */ |
| 626 |
> |
/* put out (reversed) triangle */ |
| 627 |
|
printf("\n%s polygon %s.%d\n", mod, getonm(), faceno); |
| 628 |
|
printf("0\n0\n9\n"); |
| 629 |
< |
pvect(vlist[v1i[0]]); |
| 630 |
< |
pvect(vlist[v2i[0]]); |
| 631 |
< |
pvect(vlist[v3i[0]]); |
| 632 |
< |
|
| 629 |
> |
if (flatness == RVFLAT || flatness == RVBENT) { |
| 630 |
> |
pvect(vlist[v3i[0]]); |
| 631 |
> |
pvect(vlist[v2i[0]]); |
| 632 |
> |
pvect(vlist[v1i[0]]); |
| 633 |
> |
} else { |
| 634 |
> |
pvect(vlist[v1i[0]]); |
| 635 |
> |
pvect(vlist[v2i[0]]); |
| 636 |
> |
pvect(vlist[v3i[0]]); |
| 637 |
> |
} |
| 638 |
|
return(1); |
| 639 |
|
} |
| 640 |
|
|
| 664 |
|
if (nvs == 0) |
| 665 |
|
vlist = (FVECT *)malloc(CHUNKSIZ*sizeof(FVECT)); |
| 666 |
|
else |
| 667 |
< |
vlist = (FVECT *)realloc((char *)vlist, |
| 667 |
> |
vlist = (FVECT *)realloc((void *)vlist, |
| 668 |
|
(nvs+CHUNKSIZ)*sizeof(FVECT)); |
| 669 |
|
if (vlist == NULL) { |
| 670 |
|
fprintf(stderr, |
| 688 |
|
if (nvns == 0) |
| 689 |
|
vnlist = (FVECT *)malloc(CHUNKSIZ*sizeof(FVECT)); |
| 690 |
|
else |
| 691 |
< |
vnlist = (FVECT *)realloc((char *)vnlist, |
| 691 |
> |
vnlist = (FVECT *)realloc((void *)vnlist, |
| 692 |
|
(nvns+CHUNKSIZ)*sizeof(FVECT)); |
| 693 |
|
if (vnlist == NULL) { |
| 694 |
|
fprintf(stderr, |
| 712 |
|
{ |
| 713 |
|
if (!(nvts%CHUNKSIZ)) { /* allocate next block */ |
| 714 |
|
if (nvts == 0) |
| 715 |
< |
vtlist = (FLOAT (*)[2])malloc(CHUNKSIZ*2*sizeof(FLOAT)); |
| 715 |
> |
vtlist = (RREAL (*)[2])malloc(CHUNKSIZ*2*sizeof(RREAL)); |
| 716 |
|
else |
| 717 |
< |
vtlist = (FLOAT (*)[2])realloc((char *)vtlist, |
| 718 |
< |
(nvts+CHUNKSIZ)*2*sizeof(FLOAT)); |
| 717 |
> |
vtlist = (RREAL (*)[2])realloc((void *)vtlist, |
| 718 |
> |
(nvts+CHUNKSIZ)*2*sizeof(RREAL)); |
| 719 |
|
if (vtlist == NULL) { |
| 720 |
|
fprintf(stderr, |
| 721 |
|
"Out of memory while allocating texture vertex %d\n", |