--- ray/src/cv/obj2rad.c 1994/06/22 12:35:59 2.15 +++ ray/src/cv/obj2rad.c 2003/06/26 00:58:09 2.20 @@ -1,9 +1,6 @@ -/* Copyright (c) 1994 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: obj2rad.c,v 2.20 2003/06/26 00:58:09 schorsch Exp $"; #endif - /* * Convert a Wavefront .obj file to Radiance format. * @@ -32,7 +29,7 @@ FVECT *vlist; /* our vertex list */ int nvs; /* number of vertices in our list */ FVECT *vnlist; /* vertex normal list */ int nvns; -FLOAT (*vtlist)[2]; /* map vertex list */ +RREAL (*vtlist)[2]; /* map vertex list */ int nvts; typedef int VNDX[3]; /* vertex index (point,map,normal) */ @@ -473,7 +470,7 @@ register int ac; register char **av; { VNDX vi; - FLOAT *p0, *p1; + RREAL *p0, *p1; FVECT v1, v2, nsum, newn; double d; register int i; @@ -558,8 +555,9 @@ char *v1, *v2, *v3; char *mod; VNDX v1i, v2i, v3i; BARYCCM bvecs; - FLOAT bcoor[3][3]; + RREAL bcoor[3][3]; int texOK, patOK; + int flatness; register int i; if ((mod = getmtl()) == NULL) @@ -568,7 +566,26 @@ char *v1, *v2, *v3; if (!cvtndx(v1i, v1) || !cvtndx(v2i, v2) || !cvtndx(v3i, v3)) return(0); /* compute barycentric coordinates */ - texOK = !flatten && (v1i[2]>=0 && v2i[2]>=0 && v3i[2]>=0); + if (v1i[2]>=0 && v2i[2]>=0 && v3i[2]>=0) + flatness = flat_tri(vlist[v1i[0]], vlist[v2i[0]], vlist[v3i[0]], + vnlist[v1i[2]], vnlist[v2i[2]], vnlist[v3i[2]]); + else + flatness = ISFLAT; + + switch (flatness) { + case DEGEN: /* zero area */ + return(-1); + case RVFLAT: /* reversed normals, but flat */ + case ISFLAT: /* smoothing unnecessary */ + texOK = 0; + break; + case RVBENT: /* reversed normals with smoothing */ + case ISBENT: /* proper smoothing */ + texOK = 1; + break; + } + if (flatten) + texOK = 0; #ifdef TEXMAPS patOK = mapname[0] && (v1i[1]>=0 && v2i[1]>=0 && v3i[1]>=0); #else @@ -606,13 +623,18 @@ char *v1, *v2, *v3; put_baryc(&bvecs, bcoor, 2); } #endif - /* put out triangle */ + /* put out (reversed) triangle */ printf("\n%s polygon %s.%d\n", mod, getonm(), faceno); printf("0\n0\n9\n"); - pvect(vlist[v1i[0]]); - pvect(vlist[v2i[0]]); - pvect(vlist[v3i[0]]); - + if (flatness == RVFLAT || flatness == RVBENT) { + pvect(vlist[v3i[0]]); + pvect(vlist[v2i[0]]); + pvect(vlist[v1i[0]]); + } else { + pvect(vlist[v1i[0]]); + pvect(vlist[v2i[0]]); + pvect(vlist[v3i[0]]); + } return(1); } @@ -620,15 +642,15 @@ char *v1, *v2, *v3; freeverts() /* free all vertices */ { if (nvs) { - free((char *)vlist); + free((void *)vlist); nvs = 0; } if (nvts) { - free((char *)vtlist); + free((void *)vtlist); nvts = 0; } if (nvns) { - free((char *)vnlist); + free((void *)vnlist); nvns = 0; } } @@ -642,7 +664,7 @@ double x, y, z; if (nvs == 0) vlist = (FVECT *)malloc(CHUNKSIZ*sizeof(FVECT)); else - vlist = (FVECT *)realloc((char *)vlist, + vlist = (FVECT *)realloc((void *)vlist, (nvs+CHUNKSIZ)*sizeof(FVECT)); if (vlist == NULL) { fprintf(stderr, @@ -666,7 +688,7 @@ double x, y, z; if (nvns == 0) vnlist = (FVECT *)malloc(CHUNKSIZ*sizeof(FVECT)); else - vnlist = (FVECT *)realloc((char *)vnlist, + vnlist = (FVECT *)realloc((void *)vnlist, (nvns+CHUNKSIZ)*sizeof(FVECT)); if (vnlist == NULL) { fprintf(stderr, @@ -690,10 +712,10 @@ double x, y; { if (!(nvts%CHUNKSIZ)) { /* allocate next block */ if (nvts == 0) - vtlist = (FLOAT (*)[2])malloc(CHUNKSIZ*2*sizeof(FLOAT)); + vtlist = (RREAL (*)[2])malloc(CHUNKSIZ*2*sizeof(RREAL)); else - vtlist = (FLOAT (*)[2])realloc((char *)vtlist, - (nvts+CHUNKSIZ)*2*sizeof(FLOAT)); + vtlist = (RREAL (*)[2])realloc((void *)vtlist, + (nvts+CHUNKSIZ)*2*sizeof(RREAL)); if (vtlist == NULL) { fprintf(stderr, "Out of memory while allocating texture vertex %d\n",