| 29 |
|
int nvs; /* number of vertices in our list */ |
| 30 |
|
FVECT *vnlist; /* vertex normal list */ |
| 31 |
|
int nvns; |
| 32 |
< |
FLOAT (*vtlist)[2]; /* map vertex list */ |
| 32 |
> |
RREAL (*vtlist)[2]; /* map vertex list */ |
| 33 |
|
int nvts; |
| 34 |
|
|
| 35 |
|
typedef int VNDX[3]; /* vertex index (point,map,normal) */ |
| 470 |
|
register char **av; |
| 471 |
|
{ |
| 472 |
|
VNDX vi; |
| 473 |
< |
FLOAT *p0, *p1; |
| 473 |
> |
RREAL *p0, *p1; |
| 474 |
|
FVECT v1, v2, nsum, newn; |
| 475 |
|
double d; |
| 476 |
|
register int i; |
| 555 |
|
char *mod; |
| 556 |
|
VNDX v1i, v2i, v3i; |
| 557 |
|
BARYCCM bvecs; |
| 558 |
< |
FLOAT bcoor[3][3]; |
| 558 |
> |
RREAL bcoor[3][3]; |
| 559 |
|
int texOK, patOK; |
| 560 |
|
int flatness; |
| 561 |
|
register int i; |
| 712 |
|
{ |
| 713 |
|
if (!(nvts%CHUNKSIZ)) { /* allocate next block */ |
| 714 |
|
if (nvts == 0) |
| 715 |
< |
vtlist = (FLOAT (*)[2])malloc(CHUNKSIZ*2*sizeof(FLOAT)); |
| 715 |
> |
vtlist = (RREAL (*)[2])malloc(CHUNKSIZ*2*sizeof(RREAL)); |
| 716 |
|
else |
| 717 |
< |
vtlist = (FLOAT (*)[2])realloc((void *)vtlist, |
| 718 |
< |
(nvts+CHUNKSIZ)*2*sizeof(FLOAT)); |
| 717 |
> |
vtlist = (RREAL (*)[2])realloc((void *)vtlist, |
| 718 |
> |
(nvts+CHUNKSIZ)*2*sizeof(RREAL)); |
| 719 |
|
if (vtlist == NULL) { |
| 720 |
|
fprintf(stderr, |
| 721 |
|
"Out of memory while allocating texture vertex %d\n", |