| 20 |
|
#include <ctype.h> |
| 21 |
|
|
| 22 |
|
#define TCALNAME "tmesh.cal" /* triangle interp. file */ |
| 23 |
– |
#define QCALNAME "surf.cal" /* quad interp. file */ |
| 23 |
|
#define PATNAME "M-pat" /* mesh pattern name (reused) */ |
| 24 |
|
#define TEXNAME "M-nor" /* mesh texture name (reused) */ |
| 25 |
|
#define DEFOBJ "unnamed" /* default object name */ |
| 239 |
|
if (!puttri(argv[1], argv[2], argv[3])) |
| 240 |
|
syntax("Bad triangle"); |
| 241 |
|
break; |
| 243 |
– |
case 4: |
| 244 |
– |
if (!putquad(argv[1], argv[2], |
| 245 |
– |
argv[3], argv[4])) |
| 246 |
– |
syntax("Bad quad"); |
| 247 |
– |
break; |
| 242 |
|
default: |
| 243 |
|
if (!putface(argc-1, argv+1)) |
| 244 |
|
syntax("Bad face"); |
| 533 |
|
char *cp; |
| 534 |
|
register int i; |
| 535 |
|
|
| 536 |
< |
if (nonplanar(ac, av)) { /* break into quads and triangles */ |
| 537 |
< |
while (ac > 3) { |
| 538 |
< |
if (!putquad(av[0], av[1], av[2], av[3])) |
| 536 |
> |
if (nonplanar(ac, av)) { /* break into triangles */ |
| 537 |
> |
while (ac > 2) { |
| 538 |
> |
if (!puttri(av[0], av[1], av[2])) |
| 539 |
|
return(0); |
| 540 |
< |
ac -= 2; /* remove two vertices & rotate */ |
| 540 |
> |
ac--; /* remove vertex & rotate */ |
| 541 |
|
cp = av[0]; |
| 542 |
|
for (i = 0; i < ac-1; i++) |
| 543 |
< |
av[i] = av[i+3]; |
| 543 |
> |
av[i] = av[i+2]; |
| 544 |
|
av[i] = cp; |
| 545 |
|
} |
| 552 |
– |
if (ac == 3 && !puttri(av[0], av[1], av[2])) |
| 553 |
– |
return(0); |
| 546 |
|
return(1); |
| 547 |
|
} |
| 548 |
|
if ((cp = getmtl()) == NULL) |
| 679 |
|
bcm->tm[0][0], bcm->tm[0][1], bcm->tm[0][2]); |
| 680 |
|
printf("%14.8f %14.8f %14.8f\n", |
| 681 |
|
bcm->tm[1][0], bcm->tm[1][1], bcm->tm[1][2]); |
| 690 |
– |
} |
| 691 |
– |
|
| 692 |
– |
|
| 693 |
– |
putquad(p0, p1, p3, p2) /* put out a quadrilateral */ |
| 694 |
– |
char *p0, *p1, *p3, *p2; /* names correspond to binary pos. */ |
| 695 |
– |
{ |
| 696 |
– |
VNDX p0i, p1i, p2i, p3i; |
| 697 |
– |
FVECT norm[4]; |
| 698 |
– |
char *mod, *name; |
| 699 |
– |
int axis; |
| 700 |
– |
FVECT v1, v2, vc1, vc2; |
| 701 |
– |
int ok1, ok2; |
| 702 |
– |
|
| 703 |
– |
#ifdef TEXMAPS |
| 704 |
– |
/* also should output texture index coordinates, |
| 705 |
– |
* which will require new .cal file |
| 706 |
– |
*/ |
| 707 |
– |
#endif |
| 708 |
– |
if ((mod = getmtl()) == NULL) |
| 709 |
– |
return(-1); |
| 710 |
– |
name = getonm(); |
| 711 |
– |
/* get actual indices */ |
| 712 |
– |
if (!cvtndx(p0i,p0) || !cvtndx(p1i,p1) || |
| 713 |
– |
!cvtndx(p2i,p2) || !cvtndx(p3i,p3)) |
| 714 |
– |
return(0); |
| 715 |
– |
/* compute exact normals */ |
| 716 |
– |
fvsum(v1, vlist[p1i[0]], vlist[p0i[0]], -1.0); |
| 717 |
– |
fvsum(v2, vlist[p2i[0]], vlist[p0i[0]], -1.0); |
| 718 |
– |
fcross(vc1, v1, v2); |
| 719 |
– |
ok1 = normalize(vc1) != 0.0; |
| 720 |
– |
fvsum(v1, vlist[p2i[0]], vlist[p3i[0]], -1.0); |
| 721 |
– |
fvsum(v2, vlist[p1i[0]], vlist[p3i[0]], -1.0); |
| 722 |
– |
fcross(vc2, v1, v2); |
| 723 |
– |
ok2 = normalize(vc2) != 0.0; |
| 724 |
– |
if (!(ok1 | ok2)) |
| 725 |
– |
return(-1); |
| 726 |
– |
/* compute normal interpolation */ |
| 727 |
– |
axis = norminterp(norm, p0i, p1i, p2i, p3i); |
| 728 |
– |
|
| 729 |
– |
/* put out quadrilateral? */ |
| 730 |
– |
if (ok1 & ok2 && fabs(fdot(vc1,vc2)) >= 1.0-FTINY) { |
| 731 |
– |
printf("\n%s ", mod); |
| 732 |
– |
if (axis != -1) { |
| 733 |
– |
printf("texfunc %s\n", TEXNAME); |
| 734 |
– |
printf("4 surf_dx surf_dy surf_dz %s\n", QCALNAME); |
| 735 |
– |
printf("0\n13\t%d\n", axis); |
| 736 |
– |
pvect(norm[0]); |
| 737 |
– |
pvect(norm[1]); |
| 738 |
– |
pvect(norm[2]); |
| 739 |
– |
fvsum(v1, norm[3], vc1, -0.5); |
| 740 |
– |
fvsum(v1, v1, vc2, -0.5); |
| 741 |
– |
pvect(v1); |
| 742 |
– |
printf("\n%s ", TEXNAME); |
| 743 |
– |
} |
| 744 |
– |
printf("polygon %s.%d\n", name, faceno); |
| 745 |
– |
printf("0\n0\n12\n"); |
| 746 |
– |
pvect(vlist[p0i[0]]); |
| 747 |
– |
pvect(vlist[p1i[0]]); |
| 748 |
– |
pvect(vlist[p3i[0]]); |
| 749 |
– |
pvect(vlist[p2i[0]]); |
| 750 |
– |
return(1); |
| 751 |
– |
} |
| 752 |
– |
/* put out triangles? */ |
| 753 |
– |
if (ok1) { |
| 754 |
– |
printf("\n%s ", mod); |
| 755 |
– |
if (axis != -1) { |
| 756 |
– |
printf("texfunc %s\n", TEXNAME); |
| 757 |
– |
printf("4 surf_dx surf_dy surf_dz %s\n", QCALNAME); |
| 758 |
– |
printf("0\n13\t%d\n", axis); |
| 759 |
– |
pvect(norm[0]); |
| 760 |
– |
pvect(norm[1]); |
| 761 |
– |
pvect(norm[2]); |
| 762 |
– |
fvsum(v1, norm[3], vc1, -1.0); |
| 763 |
– |
pvect(v1); |
| 764 |
– |
printf("\n%s ", TEXNAME); |
| 765 |
– |
} |
| 766 |
– |
printf("polygon %s.%da\n", name, faceno); |
| 767 |
– |
printf("0\n0\n9\n"); |
| 768 |
– |
pvect(vlist[p0i[0]]); |
| 769 |
– |
pvect(vlist[p1i[0]]); |
| 770 |
– |
pvect(vlist[p2i[0]]); |
| 771 |
– |
} |
| 772 |
– |
if (ok2) { |
| 773 |
– |
printf("\n%s ", mod); |
| 774 |
– |
if (axis != -1) { |
| 775 |
– |
printf("texfunc %s\n", TEXNAME); |
| 776 |
– |
printf("4 surf_dx surf_dy surf_dz %s\n", QCALNAME); |
| 777 |
– |
printf("0\n13\t%d\n", axis); |
| 778 |
– |
pvect(norm[0]); |
| 779 |
– |
pvect(norm[1]); |
| 780 |
– |
pvect(norm[2]); |
| 781 |
– |
fvsum(v2, norm[3], vc2, -1.0); |
| 782 |
– |
pvect(v2); |
| 783 |
– |
printf("\n%s ", TEXNAME); |
| 784 |
– |
} |
| 785 |
– |
printf("polygon %s.%db\n", name, faceno); |
| 786 |
– |
printf("0\n0\n9\n"); |
| 787 |
– |
pvect(vlist[p2i[0]]); |
| 788 |
– |
pvect(vlist[p1i[0]]); |
| 789 |
– |
pvect(vlist[p3i[0]]); |
| 790 |
– |
} |
| 791 |
– |
return(1); |
| 792 |
– |
} |
| 793 |
– |
|
| 794 |
– |
|
| 795 |
– |
int |
| 796 |
– |
norminterp(resmat, p0i, p1i, p2i, p3i) /* compute normal interpolation */ |
| 797 |
– |
register FVECT resmat[4]; |
| 798 |
– |
register VNDX p0i, p1i, p2i, p3i; |
| 799 |
– |
{ |
| 800 |
– |
#define u ((ax+1)%3) |
| 801 |
– |
#define v ((ax+2)%3) |
| 802 |
– |
|
| 803 |
– |
register int ax; |
| 804 |
– |
MAT4 eqnmat; |
| 805 |
– |
FVECT v1; |
| 806 |
– |
register int i, j; |
| 807 |
– |
|
| 808 |
– |
#ifdef TEXMAPS |
| 809 |
– |
/* also check for texture indices */ |
| 810 |
– |
#endif |
| 811 |
– |
if (flatten || !(p0i[2]>=0 && p1i[2]>=0 && p2i[2]>=0 && p3i[2]>=0)) |
| 812 |
– |
return(-1); |
| 813 |
– |
/* find dominant axis */ |
| 814 |
– |
VCOPY(v1, vnlist[p0i[2]]); |
| 815 |
– |
fvsum(v1, v1, vnlist[p1i[2]], 1.0); |
| 816 |
– |
fvsum(v1, v1, vnlist[p2i[2]], 1.0); |
| 817 |
– |
fvsum(v1, v1, vnlist[p3i[2]], 1.0); |
| 818 |
– |
ax = ABS(v1[0]) > ABS(v1[1]) ? 0 : 1; |
| 819 |
– |
ax = ABS(v1[ax]) > ABS(v1[2]) ? ax : 2; |
| 820 |
– |
/* assign equation matrix */ |
| 821 |
– |
eqnmat[0][0] = vlist[p0i[0]][u]*vlist[p0i[0]][v]; |
| 822 |
– |
eqnmat[0][1] = vlist[p0i[0]][u]; |
| 823 |
– |
eqnmat[0][2] = vlist[p0i[0]][v]; |
| 824 |
– |
eqnmat[0][3] = 1.0; |
| 825 |
– |
eqnmat[1][0] = vlist[p1i[0]][u]*vlist[p1i[0]][v]; |
| 826 |
– |
eqnmat[1][1] = vlist[p1i[0]][u]; |
| 827 |
– |
eqnmat[1][2] = vlist[p1i[0]][v]; |
| 828 |
– |
eqnmat[1][3] = 1.0; |
| 829 |
– |
eqnmat[2][0] = vlist[p2i[0]][u]*vlist[p2i[0]][v]; |
| 830 |
– |
eqnmat[2][1] = vlist[p2i[0]][u]; |
| 831 |
– |
eqnmat[2][2] = vlist[p2i[0]][v]; |
| 832 |
– |
eqnmat[2][3] = 1.0; |
| 833 |
– |
eqnmat[3][0] = vlist[p3i[0]][u]*vlist[p3i[0]][v]; |
| 834 |
– |
eqnmat[3][1] = vlist[p3i[0]][u]; |
| 835 |
– |
eqnmat[3][2] = vlist[p3i[0]][v]; |
| 836 |
– |
eqnmat[3][3] = 1.0; |
| 837 |
– |
/* invert matrix (solve system) */ |
| 838 |
– |
if (!invmat4(eqnmat, eqnmat)) |
| 839 |
– |
return(-1); /* no solution */ |
| 840 |
– |
/* compute result matrix */ |
| 841 |
– |
for (j = 0; j < 4; j++) |
| 842 |
– |
for (i = 0; i < 3; i++) |
| 843 |
– |
resmat[j][i] = eqnmat[j][0]*vnlist[p0i[2]][i] + |
| 844 |
– |
eqnmat[j][1]*vnlist[p1i[2]][i] + |
| 845 |
– |
eqnmat[j][2]*vnlist[p2i[2]][i] + |
| 846 |
– |
eqnmat[j][3]*vnlist[p3i[2]][i]; |
| 847 |
– |
#ifdef TEXMAPS |
| 848 |
– |
/* compute result matrix for texture indices */ |
| 849 |
– |
#endif |
| 850 |
– |
return(ax); |
| 851 |
– |
|
| 852 |
– |
#undef u |
| 853 |
– |
#undef v |
| 682 |
|
} |
| 683 |
|
|
| 684 |
|
|