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root/radiance/ray/src/cv/mgflib/spec.txt
Revision: 1.4
Committed: Mon Jul 11 14:47:09 1994 UTC (29 years, 9 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.3: +6 -5 lines
Log Message:
fixed order of transformation accumulation (serious bug!)

File Contents

# Content
1 MATERIALS AND GEOMETRY FORMAT
2 SCCSid "$SunId$ LBL"
3
4 Introduction
5 ============
6 The following file format is a simple ASCII representation of surface
7 geometry and materials for the purpose of visible-light simulation
8 and rendering. The overall objective of this format is to provide
9 a very simple yet fairly complete modeling language that does not
10 place unreasonable demands on the applications programmer or the
11 object library creator.
12
13 Similar to Wavefront's .OBJ file format, our format utilizes a
14 number of object entities, one per line, some of which establish
15 a context for the entities that follow. Specifically, there is
16 a context for the current vertex, the current color, and the
17 current material. The current vertex is used only for setting
18 values related to that vertex. The current color is used for
19 setting values related to that color, as well as by certain
20 material attributes which take an optional color setting.
21 The current material is used for setting material-related
22 parameters, and for establishing the material for the following
23 geometric entities. In addition to these three named contexts,
24 there are two hierarchical (i.e. cumulative) contexts, the
25 current transform and the current object name.
26
27 Each entity is given by a short keyword, followed by space- or tab-
28 delimited arguments on a single line. A single entity may be extended
29 over multiple lines using a backslash ('\') character right before the
30 end of line, though no extended line may exceed 512 characters in total
31 length. (Given the current set of entities, even approaching 80
32 characters would be highly unusual.)
33
34 Entities and Contexts
35 =====================
36 There are three contexts in effect at all times, current vertex,
37 current color and current material. Initially, these contexts are
38 unnamed, and have specific default values. The unnamed vertex is the
39 origin. The unnamed color is neutral gray. The unnamed material is a
40 perfect (two-sided) absorber. The unnamed contexts may be modified,
41 but those modifications will not be saved. Thus, reestablishing an
42 unnamed context always gets its initial default value. To save a new
43 context or modify an old one, it must first be named. Entities
44 associated with named contexts (i.e. "v", "c" and "m") may be followed
45 by an identifier and an equals sign ('='), indicating a new context.
46 If there is no equals, then the context must already be defined, and
47 the appearance of the entity merely reestablishes this context. If the
48 context id is followed by an equals, then a new context is defined,
49 destroying any previous instance of that context name. Redefining or
50 changing values of a context does not affect earlier uses of the same
51 name, however. Contexts are always associated with a name id, which is
52 any non-blank sequence of printing ASCII characters. An optional
53 template may be given following the equals, which is a previously
54 defined context to use as a source of default values for this
55 definition. If no template is given, then the unnamed context of that
56 type is used to set initial values. Named contexts continue until the
57 next context definition of the same type.
58
59 Hierarchical Contexts
60 =====================
61 Two entities define a second type of context, which is hierarchical.
62 These are the transform ("xf") entity and the object ("o") entity.
63 The object entity is used simply for naming collections of surfaces.
64 An object entity with a name applies to the following surfaces up
65 until an object entity with no name, which signifies the end of this
66 object's scope. Object entities may be nested to any level, and
67 can be thought of as parts and subparts of an enclosing global object.
68 Note that this is strictly for ease of identification, and has no
69 real meaning as far as the geometric description goes. In contrast,
70 the transform entity is very significant as it determines how enclosing
71 objects are to be scaled and placed in the final description.
72
73 Without further ado, here are the proposed entities and their interpretations:
74
75 Keyword Arguments Meaning
76 ------- --------- -------
77 # anything a comment
78 i filename [xform] include file (with transformation)
79 ies filename [-m f][xform] include IES luminaire (with transformation)
80 v [id [= [template]]] get/set vertex context
81 p x y z set point position for current vertex
82 n dx dy dz set surface normal for current vertex
83 c [id [= [template]]] get/set color context
84 cxy x y set CIE (x,y) chromaticity for current color
85 cspec l_min l_max v1 v2 .. set relative spectrum for current color
86 cmix w1 c1 w2 c2 .. mix named colors to make current color
87 m [id [= [template]]] get/set material context
88 sides {1|2} set number of sides for current material
89 rd rho_d set diffuse reflectance for current material
90 td tau_d set diffuse transmittance for current material
91 ed epsilon_d set diffuse emittance for current material
92 rs rho_s alpha_r set specular reflectance for current material
93 ts tau_s alpha_t set specular transmittance for current material
94 o [name] begin/end object context
95 f v1 v2 v3 .. polygon using current material, spec. vertices
96 sph vc radius sphere
97 cyl v1 radius v2 truncated right cylinder (open-ended)
98 cone v1 rad1 v2 rad2 truncated right cone (open-ended)
99 prism v1 v2 v3 .. length right prism (closed solid)
100 ring vc rmin rmax circular ring with inner and outer radii
101 torus vc rmin rmax circular torus with inner and outer radii
102 xf [xform] begin/end transformation context
103
104 These are the context dependencies of each entity:
105
106 Entities Contexts
107 -------- --------
108 p, n vertex
109 cxy, cspec, cmix color
110 sides material
111 rd, td, ed, rs, ts color, material
112 f, sph, cyl, cone, ring, torus, prism material, object, transformation
113
114 Transformations
115 ===============
116 A rigid body transformation is given with the transform entity, or as
117 part of an included file. The following transformation flags and
118 arguments are defined:
119
120 -t dx dy dz translate objects along the given vector
121 -rx degrees rotate objects about the X-axis
122 -ry degrees rotate objects about the Y-axis
123 -rz degrees rotate objects about the Z-axis
124 -s scalefactor scale objects by the given factor
125 -mx mirror objects about the Y-Z plane
126 -my mirror objects about the X-Z plane
127 -mz mirror objects about the X-Y plane
128 -i N repeat the following arguments N times
129 -a N make an array of N geometric instances
130
131 Transform arguments have a cumulative effect. That is, a rotation
132 about X of 20 degrees followed by a rotation about X of -50 degrees
133 results in a total rotation of -30 degrees. However, if the two
134 rotations are separated by some translation vector, the cumulative
135 effect is quite different. It is best to think of each argument as
136 acting on the included geometric objects, and each subsequent transformation
137 argument affects the objects relative to their new position/orientation.
138
139 For example, rotating an object about its center requires translating
140 the object back to the origin, applying the desired rotation, and translating
141 it again back to its original position.
142
143 Rotations are given in degrees counter-clockwise about a principal axis.
144 That is, with the thumb of the right hand pointing in the direction
145 of the axis, rotation follows the curl of the fingers.
146
147 The transform command itself is also cumulative, but in the reverse
148 order. That is, later transformations (i.e. enclosed transformations)
149 are prepended to existing (i.e. enclosing) ones. A transform command
150 with no arguments is used to return to the previous condition. It is
151 necessary that transforms and their end statements ("xf" by itself) be
152 balanced in a file, so that later or enclosing files are not affected.
153
154 Transformations apply only to geometric types, e.g. polygons, spheres, etc.
155 Vertices and the components that go into geometry are not directly affected.
156 This is to avoid confusion and the inadvertent multiple application of a
157 given transformation.
158
159 Arrays
160 ======
161 The -a N transform specification causes the following transform
162 arguments to be repeated along with the contents of the included
163 objects N times. The first instance of the geometry will be in its
164 initial location; the second instance will be repositioned according
165 to the named transformation; the third instance will be repositioned by
166 applying this transformation twice, and so on up to N-1 applications.
167
168 Multi-dimensional arrays may be specified with a single include
169 entity by giving multiple array commands separated by their
170 corresponding transforms. A final transformation may be given
171 by preceeding it with a -i 1 specification. In other words, the
172 scope of an array command continues until the next -i or -a option.
173
174 Other Details
175 =============
176 End of line may be any one of the sequences: linefeed ('\n'), carriage-
177 return ('\r'), or a carriage return followed by a linefeed.
178
179 Blank lines are ignored on the input, as are any blanks preceeding
180 a keyword on a line. Indentation may improve readability, especially
181 in context definitions.
182
183 The comment character ('#') must be followed by at least one blank
184 character (space or tab) for easy parsing. Like any other line,
185 a comment may be extended to multiple lines using a backslash ('\').
186
187 Include filename paths are relative to the current file. Absolute
188 paths are expressly forbidden. UNIX conventions should be used for the
189 path separator ('/') and disk names should not be used (i.e. no
190 "C:\file"). To further enhance portability across systems, directory
191 names should be 8 characters or fewer with no suffix, filenames should
192 fit within an 8.3 format, and all characters should be lower case.
193 (They will be automatically promoted to upper case by DOS systems.)
194 We suggest the standard suffix ".mgf" for "materials and geometry format".
195
196 The XYZ coordinate system is right-handed, and lengths are always in
197 SI meters. This is not really a limitation as the first statement
198 in the file can always be a transform with the -s option to convert
199 to a more convenient set of units. Included IES files will also start
200 out in meters, and it is important to specify a transform into the
201 local coordinate system. The -m option (preceeding any transform)
202 may be used to specify an output multiplication factor.
203
204 Vertex normals need not be normalized, and a normal equal to (0,0,0) indicates
205 that the exact surface normal should be used. (This is the default.)
206
207 Color in this system does not include intensity, only hue and
208 saturation. Intensity, such as reflectance or emittance, is explicitly
209 included in the other material parameters. All colors are absolute,
210 e.g. spectral reflectance or transmittance under uniform white light.
211
212 A CIE xy chromaticity pair is the most basic color specification.
213 A full spectrum is the most general specification, and the starting
214 (i.e. minimum) and ending (i.e. maximum) wavelengths are given along
215 with a set of evenly spaced values. Wavelengths are given in nanometers,
216 and must be within the range of 380-780. The spectral values themselves
217 are located starting at the first wavelength and proceeding at even
218 increments to the ending wavelength. The values in between will be
219 interpolated as necessary, so there must be at least two specified points.
220 The color mixing entity is intended not only for the mixing of named
221 colors, but also for color specifications using an arbitrary set
222 of basis functions. The actual totals for spectral and mixing
223 coefficients is irrelevant, since the results will be normalized.
224
225 Diffuse emittance is always given in SI units of lumens/meter^2. Note that
226 this is emittance, not exitance, and does not include light reflected or
227 transmitted by the surface.
228
229 The roughness associated with specular reflectance and transmittance
230 is the RMS surface facet slope. A value of 0 indicates a perfectly
231 smooth surface, meaning that reflected or transmitted rays will not
232 be scattered.
233
234 The sum of the diffuse and specular reflectances and transmittances
235 must be strictly less than one (with no negative values, obviously).
236
237 The object entity establishes a hierarchical context, consisting of
238 this identifier and all those preceding. It has no real meaning except
239 to group the following surfaces up until an empty object statement
240 under a descriptive name for improved file readability.
241
242 Surfaces are two-sided unless the "sides" entity is used to set the
243 number of sides for a material to one. If a surfaces is one-sided,
244 then it appears invisible when viewed from the back side. This means
245 that a transmitting object will affect the light coming in through the
246 front surface and ignore the characteristics of the back surface. As
247 long as the characteristics are the same, the results should be
248 correct. If the rendering technique does not allow for one-sided
249 surfaces, an approximately correct result can be obtained for one-sided
250 transmitting surfaces by using the square root of the given tau_s and
251 half the given alpha_t. If a rendering technique does not permit
252 two-sided surfaces, then each surface must be made into two for
253 full compliance if "sides" is set to 2 (the default).
254
255 The surface normal of a face is oriented by the right-hand rule.
256 Specifically, the surface normal faces towards the viewer when the
257 vertices circulate counter-clockwise. Faces may be concave or convex,
258 but must be planar. Holes may be represented as concave polygons with
259 coincident sides (i.e. seams).
260
261 A prism consists of a set of coplanar vertices specifying an end-face,
262 and a length value. The prism will be extruded so that the end-face
263 points outward, unless the length value is negative, in which case the
264 object is extruded in the opposite direction, resulting in inward-
265 directed surface normals.
266
267 A sphere, cylinder or cone with negative radii is interpreted as having
268 an inward facing surface normal. Otherwise, the normal is assumed
269 to face outwards. (It is illegal for a cone to have one positive and
270 one negative radius.)
271
272 The central vertex for a ring or torus must have an associated normal,
273 which serves to orient the ring. The inner radius must be given first,
274 and must be strictly less than the outer radius. The inner radius may
275 be zero but not negative. There is an exception for a torus with
276 inward-pointing normal, which is identified by a negative outer radius
277 and a non-positive inner radius.
278
279 Examples
280 ========
281 The following is a complete example input file (don't ask me what it is):
282
283 # Define some materials:
284 m red_plastic =
285 c red =
286 cxy .8 .1
287 rd 0.5
288 # reestablish unnamed (neutral) color context:
289 c
290 rs 0.04 0.02
291 m green_plastic =
292 c green =
293 cxy .2 .6
294 rd 0.4
295 c
296 rs .05 0
297 m bright_emitter =
298 c
299 ed 1000
300 m dark =
301 c
302 rd .08
303 # Define some vertices:
304 v v1 =
305 p 10 5 7
306 v v2 =
307 p 15 3 9
308 v v3 =
309 p 20 -7 6
310 v v4 =
311 p 20 10 6
312 v v5 =
313 p 10 10 6
314 v v6 =
315 p 10 -7 6
316 v cv1 =
317 p -5 3 8
318 n 0 0 -1
319 v cv2 =
320 p -3 3 8
321 n 0 0 1
322 # make some faces:
323 m green_plastic
324 f v1 v3 v4
325 m red_plastic
326 f v3 v4 v5
327 f v5 v6 v7
328 m bright_emitter
329 f v3 v4 v5 v6
330 # make a cylindrical source with dark end caps:
331 m bright_emitter
332 cyl cv1 .15 cv2
333 m dark
334 ring cv1 0 .15
335 ring cv2 0 .15
336
337 The following is a more typical example, which relies on a material library:
338
339 # Include our materials:
340 i material.mgf
341 # Modify red_plastic to have no specular component:
342 m red_plastic
343 rs 0 0
344 # Make an alias for blue_plastic:
345 m outer_material = blue_plastic
346 # Make a new material based on brass, with greater roughness:
347 m rough_brass = brass
348 c brass_color
349 rs 0.9 0.15
350 # Load our vertices:
351 i lum1vert.mgf
352 # Modify appropriate vertices to make luminaire longer:
353 v v10
354 p 5 -2 -.1
355 v v11
356 p 5 2 -.1
357 v v8
358 p 5 2 0
359 v v9
360 p 5 -2 0
361 # Load our surfaces, rotating them -90 degrees about Z:
362 i lum1face.mgf -rz -90
363 # Make a 2-D array of sequins covering the face of the fixture:
364 m silver
365 i sequin.mgf -a 5 -t .5 0 0 -a 4 -t 0 .75 0
366
367 Note that by using libraries and modifying values, it is possible to create
368 a variety of fixtures without requiring large files to describe each one.
369
370 Interpretation
371 ==============
372 Interpretation of this language will be simplified by the creation
373 of a general parser that will be able to express the defined entities
374 in simpler forms and remove entities that would not be understood by
375 the caller.
376
377 For example, a caller may ask the standard parser to produce only
378 the entities for diffuse uncolored materials, vertices without normals,
379 and polygons. The parser would then expand all include statements,
380 remove all color statements, convert spheres and cones to polygonal
381 approximations, and so forth.
382
383 This way, a single general parser can permit software to operate
384 at whatever level it is capable, with a minimal loss of generality.
385 Furthermore, distribution of a standard parser will improve
386 both forward and backward compatibility as new entities are added
387 to the specification.
388
389 Rationale
390 =========
391 Why create yet another file format for geometric data, when so many
392 others already exist? The main answer to this question is that we
393 are not merely defining geometry, but materials as well. Though the
394 number of committee and de facto standards for geometric data is large,
395 the number of standards for geometry + materials is small. Of these,
396 almost all are non-physical in origin, i.e. they are based on common,
397 ad hoc computer graphics rendering practices and cannot be used to create
398 physical simulations. Of the one or two formats that were intended
399 for or could be adapted to physical simulation, the syntax and semantics
400 are at the same time too complex and too limiting to serve as a suitable
401 standard.
402
403 Specifically, establishing the above, new standard has the following
404 advantages:
405
406 o It is easy to parse.
407 o It is easy to support, at least as a least common denominator.
408 o It is ASCII and fairly easy for a person to read and understand.
409 o It supports simple color, material and vertex libraries.
410 o It includes a simple yet fairly complete material specification.
411 o It is easy to skip unsupported entities (e.g. color, vertex normals)
412 o It supports transformations and instances.
413 o It is easy to add new entities, and as long as these entities can
414 be approximated by the original set, backwards compatibility
415 can be maintained through a standard parsing library.
416
417 Most of the disadvantages of this format relate to its simplicity, but
418 since simplicity was our most essential goal, this could not be helped.
419 Specifically:
420
421 o There is no general representation of curved surfaces (though
422 vertex normals make approximations straightforward).
423 o There are no general surface scattering functions.
424 o There are no textures or bump-maps.
425
426 If any of these seems particularly important, I will look into adding them,
427 though they will tend to complicate the specification and make it more
428 difficult to support.