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root/radiance/ray/src/cv/mgflib/spec.txt
Revision: 1.7
Committed: Tue Mar 7 14:53:31 1995 UTC (29 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.6: +12 -11 lines
Log Message:
added cct entity

File Contents

# User Rev Content
1 greg 1.1 MATERIALS AND GEOMETRY FORMAT
2     SCCSid "$SunId$ LBL"
3    
4     Introduction
5     ============
6     The following file format is a simple ASCII representation of surface
7     geometry and materials for the purpose of visible-light simulation
8     and rendering. The overall objective of this format is to provide
9     a very simple yet fairly complete modeling language that does not
10     place unreasonable demands on the applications programmer or the
11     object library creator.
12    
13     Similar to Wavefront's .OBJ file format, our format utilizes a
14     number of object entities, one per line, some of which establish
15     a context for the entities that follow. Specifically, there is
16     a context for the current vertex, the current color, and the
17     current material. The current vertex is used only for setting
18     values related to that vertex. The current color is used for
19     setting values related to that color, as well as by certain
20     material attributes which take an optional color setting.
21     The current material is used for setting material-related
22     parameters, and for establishing the material for the following
23     geometric entities. In addition to these three named contexts,
24     there are two hierarchical (i.e. cumulative) contexts, the
25     current transform and the current object name.
26    
27     Each entity is given by a short keyword, followed by space- or tab-
28     delimited arguments on a single line. A single entity may be extended
29     over multiple lines using a backslash ('\') character right before the
30 greg 1.7 end of line, though no extended line may exceed 4096 characters in total
31     length.
32 greg 1.1
33     Entities and Contexts
34     =====================
35     There are three contexts in effect at all times, current vertex,
36     current color and current material. Initially, these contexts are
37     unnamed, and have specific default values. The unnamed vertex is the
38     origin. The unnamed color is neutral gray. The unnamed material is a
39 greg 1.3 perfect (two-sided) absorber. The unnamed contexts may be modified,
40     but those modifications will not be saved. Thus, reestablishing an
41     unnamed context always gets its initial default value. To save a new
42     context or modify an old one, it must first be named. Entities
43     associated with named contexts (i.e. "v", "c" and "m") may be followed
44     by an identifier and an equals sign ('='), indicating a new context.
45     If there is no equals, then the context must already be defined, and
46     the appearance of the entity merely reestablishes this context. If the
47     context id is followed by an equals, then a new context is defined,
48     destroying any previous instance of that context name. Redefining or
49     changing values of a context does not affect earlier uses of the same
50     name, however. Contexts are always associated with a name id, which is
51     any non-blank sequence of printing ASCII characters. An optional
52     template may be given following the equals, which is a previously
53     defined context to use as a source of default values for this
54     definition. If no template is given, then the unnamed context of that
55     type is used to set initial values. Named contexts continue until the
56     next context definition of the same type.
57 greg 1.1
58     Hierarchical Contexts
59     =====================
60     Two entities define a second type of context, which is hierarchical.
61     These are the transform ("xf") entity and the object ("o") entity.
62     The object entity is used simply for naming collections of surfaces.
63     An object entity with a name applies to the following surfaces up
64     until an object entity with no name, which signifies the end of this
65     object's scope. Object entities may be nested to any level, and
66     can be thought of as parts and subparts of an enclosing global object.
67     Note that this is strictly for ease of identification, and has no
68     real meaning as far as the geometric description goes. In contrast,
69     the transform entity is very significant as it determines how enclosing
70 greg 1.5 objects are to be scaled and placed in the final description. Hierarchical
71     contexts may be nested in any way, but should not overlap.
72 greg 1.1
73     Without further ado, here are the proposed entities and their interpretations:
74    
75     Keyword Arguments Meaning
76     ------- --------- -------
77     # anything a comment
78     i filename [xform] include file (with transformation)
79     ies filename [-m f][xform] include IES luminaire (with transformation)
80     v [id [= [template]]] get/set vertex context
81     p x y z set point position for current vertex
82     n dx dy dz set surface normal for current vertex
83     c [id [= [template]]] get/set color context
84     cxy x y set CIE (x,y) chromaticity for current color
85     cspec l_min l_max v1 v2 .. set relative spectrum for current color
86 greg 1.7 cct temperature set spectrum based on black body temperature
87 greg 1.1 cmix w1 c1 w2 c2 .. mix named colors to make current color
88     m [id [= [template]]] get/set material context
89 greg 1.3 sides {1|2} set number of sides for current material
90 greg 1.1 rd rho_d set diffuse reflectance for current material
91     td tau_d set diffuse transmittance for current material
92     ed epsilon_d set diffuse emittance for current material
93     rs rho_s alpha_r set specular reflectance for current material
94     ts tau_s alpha_t set specular transmittance for current material
95     o [name] begin/end object context
96     f v1 v2 v3 .. polygon using current material, spec. vertices
97     sph vc radius sphere
98     cyl v1 radius v2 truncated right cylinder (open-ended)
99     cone v1 rad1 v2 rad2 truncated right cone (open-ended)
100 greg 1.5 prism v1 v2 v3 .. length truncated right prism (closed solid)
101 greg 1.1 ring vc rmin rmax circular ring with inner and outer radii
102     torus vc rmin rmax circular torus with inner and outer radii
103     xf [xform] begin/end transformation context
104    
105     These are the context dependencies of each entity:
106    
107     Entities Contexts
108     -------- --------
109     p, n vertex
110     cxy, cspec, cmix color
111 greg 1.3 sides material
112 greg 1.1 rd, td, ed, rs, ts color, material
113     f, sph, cyl, cone, ring, torus, prism material, object, transformation
114    
115     Transformations
116     ===============
117     A rigid body transformation is given with the transform entity, or as
118     part of an included file. The following transformation flags and
119     arguments are defined:
120    
121     -t dx dy dz translate objects along the given vector
122     -rx degrees rotate objects about the X-axis
123     -ry degrees rotate objects about the Y-axis
124     -rz degrees rotate objects about the Z-axis
125     -s scalefactor scale objects by the given factor
126     -mx mirror objects about the Y-Z plane
127     -my mirror objects about the X-Z plane
128     -mz mirror objects about the X-Y plane
129     -i N repeat the following arguments N times
130     -a N make an array of N geometric instances
131    
132     Transform arguments have a cumulative effect. That is, a rotation
133     about X of 20 degrees followed by a rotation about X of -50 degrees
134     results in a total rotation of -30 degrees. However, if the two
135     rotations are separated by some translation vector, the cumulative
136     effect is quite different. It is best to think of each argument as
137     acting on the included geometric objects, and each subsequent transformation
138     argument affects the objects relative to their new position/orientation.
139    
140     For example, rotating an object about its center requires translating
141     the object back to the origin, applying the desired rotation, and translating
142     it again back to its original position.
143    
144     Rotations are given in degrees counter-clockwise about a principal axis.
145     That is, with the thumb of the right hand pointing in the direction
146     of the axis, rotation follows the curl of the fingers.
147    
148 greg 1.4 The transform command itself is also cumulative, but in the reverse
149     order. That is, later transformations (i.e. enclosed transformations)
150     are prepended to existing (i.e. enclosing) ones. A transform command
151     with no arguments is used to return to the previous condition. It is
152     necessary that transforms and their end statements ("xf" by itself) be
153     balanced in a file, so that later or enclosing files are not affected.
154 greg 1.1
155     Transformations apply only to geometric types, e.g. polygons, spheres, etc.
156     Vertices and the components that go into geometry are not directly affected.
157     This is to avoid confusion and the inadvertent multiple application of a
158     given transformation.
159    
160     Arrays
161     ======
162     The -a N transform specification causes the following transform
163     arguments to be repeated along with the contents of the included
164 greg 1.2 objects N times. The first instance of the geometry will be in its
165     initial location; the second instance will be repositioned according
166     to the named transformation; the third instance will be repositioned by
167 greg 1.1 applying this transformation twice, and so on up to N-1 applications.
168    
169     Multi-dimensional arrays may be specified with a single include
170     entity by giving multiple array commands separated by their
171     corresponding transforms. A final transformation may be given
172     by preceeding it with a -i 1 specification. In other words, the
173     scope of an array command continues until the next -i or -a option.
174    
175     Other Details
176     =============
177     End of line may be any one of the sequences: linefeed ('\n'), carriage-
178     return ('\r'), or a carriage return followed by a linefeed.
179    
180     Blank lines are ignored on the input, as are any blanks preceeding
181     a keyword on a line. Indentation may improve readability, especially
182     in context definitions.
183    
184     The comment character ('#') must be followed by at least one blank
185     character (space or tab) for easy parsing. Like any other line,
186     a comment may be extended to multiple lines using a backslash ('\').
187    
188     Include filename paths are relative to the current file. Absolute
189     paths are expressly forbidden. UNIX conventions should be used for the
190     path separator ('/') and disk names should not be used (i.e. no
191     "C:\file"). To further enhance portability across systems, directory
192     names should be 8 characters or fewer with no suffix, filenames should
193     fit within an 8.3 format, and all characters should be lower case.
194     (They will be automatically promoted to upper case by DOS systems.)
195     We suggest the standard suffix ".mgf" for "materials and geometry format".
196    
197     The XYZ coordinate system is right-handed, and lengths are always in
198     SI meters. This is not really a limitation as the first statement
199     in the file can always be a transform with the -s option to convert
200     to a more convenient set of units. Included IES files will also start
201     out in meters, and it is important to specify a transform into the
202     local coordinate system. The -m option (preceeding any transform)
203     may be used to specify an output multiplication factor.
204    
205     Vertex normals need not be normalized, and a normal equal to (0,0,0) indicates
206     that the exact surface normal should be used. (This is the default.)
207    
208     Color in this system does not include intensity, only hue and
209     saturation. Intensity, such as reflectance or emittance, is explicitly
210     included in the other material parameters. All colors are absolute,
211     e.g. spectral reflectance or transmittance under uniform white light.
212    
213 greg 1.6 A CIE xy chromaticity pair is the most basic color specification. A
214     full spectrum is the most general specification, and the starting (i.e.
215     minimum) and ending (i.e. maximum) wavelengths are given along with a
216     set of evenly spaced values. Wavelengths are given in nanometers, and
217 greg 1.7 should be within the range of 380-780. The spectral values themselves,
218 greg 1.6 which can be thought of as relative power density per nanometer, start
219     at the first wavelength and proceed at even increments to the last
220     wavelength. The values in between will be interpolated as necessary,
221 greg 1.7 so there must be at least two specified points. The color temperature
222     entity corresponds to the spectrum of a black body at the specified
223     temperature (in degrees Kelvin). The color mixing entity is intended
224     not only for the mixing of named colors, but also for color
225     specifications using an arbitrary set of basis functions. The mixing
226     coefficients are in effect relative luminances for each color
227     "primary." The actual total of the mixing coefficients or spectral
228     values is irrelevant, since the results will always be normalized.
229 greg 1.1
230     Diffuse emittance is always given in SI units of lumens/meter^2. Note that
231     this is emittance, not exitance, and does not include light reflected or
232     transmitted by the surface.
233    
234     The roughness associated with specular reflectance and transmittance
235     is the RMS surface facet slope. A value of 0 indicates a perfectly
236     smooth surface, meaning that reflected or transmitted rays will not
237     be scattered.
238    
239     The sum of the diffuse and specular reflectances and transmittances
240     must be strictly less than one (with no negative values, obviously).
241    
242     The object entity establishes a hierarchical context, consisting of
243     this identifier and all those preceding. It has no real meaning except
244     to group the following surfaces up until an empty object statement
245     under a descriptive name for improved file readability.
246    
247 greg 1.3 Surfaces are two-sided unless the "sides" entity is used to set the
248     number of sides for a material to one. If a surfaces is one-sided,
249     then it appears invisible when viewed from the back side. This means
250     that a transmitting object will affect the light coming in through the
251     front surface and ignore the characteristics of the back surface. As
252     long as the characteristics are the same, the results should be
253     correct. If the rendering technique does not allow for one-sided
254     surfaces, an approximately correct result can be obtained for one-sided
255     transmitting surfaces by using the square root of the given tau_s and
256     half the given alpha_t. If a rendering technique does not permit
257     two-sided surfaces, then each surface must be made into two for
258     full compliance if "sides" is set to 2 (the default).
259 greg 1.1
260     The surface normal of a face is oriented by the right-hand rule.
261     Specifically, the surface normal faces towards the viewer when the
262     vertices circulate counter-clockwise. Faces may be concave or convex,
263     but must be planar. Holes may be represented as concave polygons with
264     coincident sides (i.e. seams).
265    
266     A prism consists of a set of coplanar vertices specifying an end-face,
267     and a length value. The prism will be extruded so that the end-face
268     points outward, unless the length value is negative, in which case the
269     object is extruded in the opposite direction, resulting in inward-
270 greg 1.5 directed surface normals. If surface normals are specified for the
271     vertices, they will be applied to the side faces but not the end
272     faces, and they must generally point in the appropriate direction
273     (i.e. in or out depending on whether extrusion is negative or positive).
274 greg 1.1
275     A sphere, cylinder or cone with negative radii is interpreted as having
276     an inward facing surface normal. Otherwise, the normal is assumed
277     to face outwards. (It is illegal for a cone to have one positive and
278     one negative radius.)
279    
280     The central vertex for a ring or torus must have an associated normal,
281     which serves to orient the ring. The inner radius must be given first,
282     and must be strictly less than the outer radius. The inner radius may
283     be zero but not negative. There is an exception for a torus with
284     inward-pointing normal, which is identified by a negative outer radius
285     and a non-positive inner radius.
286    
287     Examples
288     ========
289     The following is a complete example input file (don't ask me what it is):
290    
291     # Define some materials:
292     m red_plastic =
293     c red =
294     cxy .8 .1
295     rd 0.5
296     # reestablish unnamed (neutral) color context:
297     c
298     rs 0.04 0.02
299     m green_plastic =
300     c green =
301     cxy .2 .6
302     rd 0.4
303     c
304     rs .05 0
305     m bright_emitter =
306     c
307     ed 1000
308     m dark =
309     c
310     rd .08
311     # Define some vertices:
312     v v1 =
313     p 10 5 7
314     v v2 =
315     p 15 3 9
316     v v3 =
317     p 20 -7 6
318     v v4 =
319     p 20 10 6
320     v v5 =
321     p 10 10 6
322     v v6 =
323     p 10 -7 6
324     v cv1 =
325     p -5 3 8
326     n 0 0 -1
327     v cv2 =
328     p -3 3 8
329     n 0 0 1
330     # make some faces:
331     m green_plastic
332     f v1 v3 v4
333     m red_plastic
334     f v3 v4 v5
335     f v5 v6 v7
336     m bright_emitter
337     f v3 v4 v5 v6
338     # make a cylindrical source with dark end caps:
339     m bright_emitter
340     cyl cv1 .15 cv2
341     m dark
342     ring cv1 0 .15
343     ring cv2 0 .15
344    
345     The following is a more typical example, which relies on a material library:
346    
347     # Include our materials:
348     i material.mgf
349     # Modify red_plastic to have no specular component:
350     m red_plastic
351     rs 0 0
352     # Make an alias for blue_plastic:
353     m outer_material = blue_plastic
354     # Make a new material based on brass, with greater roughness:
355     m rough_brass = brass
356     c brass_color
357     rs 0.9 0.15
358     # Load our vertices:
359     i lum1vert.mgf
360     # Modify appropriate vertices to make luminaire longer:
361     v v10
362     p 5 -2 -.1
363     v v11
364     p 5 2 -.1
365     v v8
366     p 5 2 0
367     v v9
368     p 5 -2 0
369     # Load our surfaces, rotating them -90 degrees about Z:
370     i lum1face.mgf -rz -90
371     # Make a 2-D array of sequins covering the face of the fixture:
372     m silver
373     i sequin.mgf -a 5 -t .5 0 0 -a 4 -t 0 .75 0
374    
375     Note that by using libraries and modifying values, it is possible to create
376     a variety of fixtures without requiring large files to describe each one.
377    
378     Interpretation
379     ==============
380     Interpretation of this language will be simplified by the creation
381     of a general parser that will be able to express the defined entities
382     in simpler forms and remove entities that would not be understood by
383     the caller.
384    
385     For example, a caller may ask the standard parser to produce only
386     the entities for diffuse uncolored materials, vertices without normals,
387     and polygons. The parser would then expand all include statements,
388     remove all color statements, convert spheres and cones to polygonal
389     approximations, and so forth.
390    
391     This way, a single general parser can permit software to operate
392     at whatever level it is capable, with a minimal loss of generality.
393     Furthermore, distribution of a standard parser will improve
394     both forward and backward compatibility as new entities are added
395     to the specification.
396    
397     Rationale
398     =========
399     Why create yet another file format for geometric data, when so many
400     others already exist? The main answer to this question is that we
401     are not merely defining geometry, but materials as well. Though the
402     number of committee and de facto standards for geometric data is large,
403     the number of standards for geometry + materials is small. Of these,
404     almost all are non-physical in origin, i.e. they are based on common,
405     ad hoc computer graphics rendering practices and cannot be used to create
406     physical simulations. Of the one or two formats that were intended
407     for or could be adapted to physical simulation, the syntax and semantics
408     are at the same time too complex and too limiting to serve as a suitable
409     standard.
410    
411     Specifically, establishing the above, new standard has the following
412     advantages:
413    
414     o It is easy to parse.
415     o It is easy to support, at least as a least common denominator.
416     o It is ASCII and fairly easy for a person to read and understand.
417     o It supports simple color, material and vertex libraries.
418     o It includes a simple yet fairly complete material specification.
419     o It is easy to skip unsupported entities (e.g. color, vertex normals)
420     o It supports transformations and instances.
421     o It is easy to add new entities, and as long as these entities can
422     be approximated by the original set, backwards compatibility
423     can be maintained through a standard parsing library.
424    
425     Most of the disadvantages of this format relate to its simplicity, but
426     since simplicity was our most essential goal, this could not be helped.
427     Specifically:
428    
429     o There is no general representation of curved surfaces (though
430     vertex normals make approximations straightforward).
431     o There are no general surface scattering functions.
432     o There are no textures or bump-maps.
433    
434     If any of these seems particularly important, I will look into adding them,
435     though they will tend to complicate the specification and make it more
436     difficult to support.