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root/radiance/ray/src/cv/mgflib/readme.txt
Revision: 1.8
Committed: Fri Feb 28 20:19:26 2003 UTC (21 years, 1 month ago) by greg
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Branch: MAIN
CVS Tags: rad3R7P2, rad3R7P1, rad3R5, rad3R6, rad3R6P1, rad3R8
Changes since 1.7: +1 -1 lines
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File Contents

# Content
1 MGF PACKAGE DESCRIPTION
2 RCSid "$Id$"
3
4 This package includes a description and parser for a new scene
5 description standard, called for the lack of a better name, MGF
6 for Materials and Geometry Format. It was developed by Greg
7 Ward of the Lawrence Berkeley Laboratory <[email protected]> with
8 help and advice from Rob Shakespeare of Indiana University
9 <[email protected]>, Ian Ashdown of Ledalite Corporation
10 <[email protected]> and Holly Rushmeier of the National
11 Institute for Standards and Technology <[email protected]>.
12
13 The language itself is described in the file "spec.txt", and
14 the included Makefile should make building the parser library
15 fairly straightforward on most systems. What's left then, is
16 explaining the why and how of using this package.
17
18 The initial purpose of developing a scene description standard
19 was for inclusion in the Illumination Engineering Society's (IES)
20 standard data representation for luminaires. It occurred to us
21 early on that such a standard might have broader applications,
22 so an effort was made to create a fairly general description
23 language, while keeping it as simple as possible for the people
24 who have to create descriptions with it as well as the programmers
25 who have to support it.
26
27 Why create a new standard rather than exploiting an existing one?
28 Some of the rationale for our decision is explained at the end of
29 the specification document, but it mostly boils down to materials.
30 As easy as it is to describe physically valid materials, most
31 scene description languages cannot do it. The material specification
32 included in the MGF standard may not be perfect, but at least it's
33 physically plausible. Furthermore, we are committed to making any
34 future modifications to the standard backwards-compatible -- a rather
35 tricky proposition.
36
37 This takes us to the how of supporting this new standard. The basic
38 approach is to use the standard parser, which does a lot of the work
39 in supporting the language itself. The programmer tells the parser
40 which entities it will support, and the parser does the rest.
41 That way, it isn't necessary to modify the program when a new version
42 of the standard comes out; all one has to do is link to the new
43 standard's parser. (The include file will change as well, so it's
44 not QUITE that simple, but close.)
45
46 There are two ways to support the language, by linking the parser to
47 the program itself, or by linking the parser to a translator program
48 that expresses MGF entities in the native scene description format.
49 The differences in the two approaches are slight, and we will mention
50 them following a general explanation of the parser and support library.
51
52 The Parser
53 ==========
54 The MGF parser is written in ANSI-C (though the -DNOPROTO flag may be
55 used to get back K&R compatibility). All of the declarations and
56 definitions needed are in the single include file "parser.h". This
57 file is a good place to look for details on using the various support
58 routines as well. The parser itself is parser.c, though it relies for
59 some translations on other C modules. These same support routines will
60 no doubt be useful for applications programmers, and we will explain
61 some of them in the following sections.
62
63 Initializing the parser is the most important part of writing an MGF
64 program, and it is done through the mg_ehand array and a call to mg_init.
65 The global mg_ehand variable is an array of pointers to entity handler
66 functions. The arguments to these functions are always the same, an
67 argument count and an array of argument pointers (ala main). The return
68 value for these integer functions is one of the error codes defined in
69 parser.h, or MG_OK if the entity was handled correctly. You must
70 set the appropriate entries for the entities you can support, then call
71 mg_init to fill in the rest. Most of the entities you cannot support
72 will be translated into (approximately) equivalent ones you can.
73 Entities that have no equivalent (such as color), will be safely
74 ignored on the input. If you have specified support for some entities
75 without offering support to their prerequisites, mg_init will report an
76 error and exit.
77
78 Once the parser has been properly initialized, MGF input files may be
79 loaded at will with the mg_load call. This function takes a single
80 argument, which is the name of the MGF file. (The NULL pointer may be
81 used to specify standard input.) The behavior of the parser in part
82 depends on input history, so the mg_clear call should be used after
83 each file if starting fresh is important. This also frees any data
84 structures used by the parser, which may be desirable if the program
85 is going to do something after loading besides exit.
86
87 Support Functions
88 =================
89 In translating unsupported entities, the parser makes use of a number
90 of support functions, contained in associated C modules. The most
91 important of these are in context.c, which includes three handler
92 functions that can support all color, material and vertex entities.
93 To understand what these functions do, it is necessary to know a
94 little about the MGF language itself, so please familiarize yourself
95 with it now if you haven't already. (See the file "spec.txt".)
96
97 Context Support
98 ===============
99 The MGF language defines three named contexts, the current vertex,
100 the current color and the current material. (The current color is
101 used mostly for setting parameters in the current material.) There
102 are three handler routines defined in context.c, and they can handle
103 all entities related to these three contexts. The simplest way to
104 support materials, for example, is to initialize the mg_ehand array
105 such that the MG_E_MATERIAL, MG_E_RD, MG_E_RS, etc. entries all point
106 to c_hmaterial. Then, whenever a material is needed, the global
107 c_cmaterial variable will be pointing to a structure with all the
108 current settings. (Note that you would have to also set the color
109 mg_ehand entries to c_hcolor if you intended to support color
110 materials.) A list of related mg_ehand assignments is given below:
111
112 mg_ehand[MG_E_COLOR] = c_hcolor;
113 mg_ehand[MG_E_CCT] = c_hcolor;
114 mg_ehand[MG_E_CMIX] = c_hcolor;
115 mg_ehand[MG_E_CSPEC] = c_hcolor;
116 mg_ehand[MG_E_CXY] = c_hcolor;
117 mg_ehand[MG_E_ED] = c_hmaterial;
118 mg_ehand[MG_E_IR] = c_hmaterial;
119 mg_ehand[MG_E_MATERIAL] = c_hmaterial;
120 mg_ehand[MG_E_NORMAL] = c_hvertex;
121 mg_ehand[MG_E_POINT] = c_hvertex;
122 mg_ehand[MG_E_RD] = c_hmaterial;
123 mg_ehand[MG_E_RS] = c_hmaterial;
124 mg_ehand[MG_E_SIDES] = c_hmaterial;
125 mg_ehand[MG_E_TD] = c_hmaterial;
126 mg_ehand[MG_E_TS] = c_hmaterial;
127 mg_ehand[MG_E_VERTEX] = c_hvertex;
128
129 In addition to the three handler functions, context.c contains a
130 few support routines that make life simpler. For vertices, there
131 is the c_getvertex call, which returns a pointer to a named vertex
132 structure (or NULL if there is no corresponding definition for the
133 given name). This function is needed for support of most surface
134 entities. For color support, there is the analogous c_getcolor call,
135 and the c_ccvt routine, which is used to convert from one color
136 representation to another (e.g. spectral color to xy chromaticity
137 coordinates). Also, there is a function called c_isgrey, which
138 simply returns 1 or 0 based on whether the passed color structure
139 is close to grey or not. Finally, there is the c_clearall routine,
140 which clears and frees all context data structures, and is the
141 principal action of the parser's mg_clear function.
142
143 Transform Support
144 =================
145 If your program is supporting any geometry at all (and what would be
146 the point if it wasn't?) you will need to support the transform
147 entity (MG_E_XF). This would be tricky, if it weren't for the support
148 routines provided, which make the task fairly painless. First, there
149 is the transform handler itself, xf_handler. Just set the MG_E_XF
150 entry of the mg_ehand array to this function. Then, anytime you want
151 to transform something, call one of the associated functions, xf_xfmpoint,
152 xf_xfmvect, xf_rotvect or xf_scale. These functions transform a 3-D
153 point, 3-D vector (without translation), rotate a 3-D vector (without
154 scaling) and scale a floating-point value, respectively.
155
156 Object Support
157 ==============
158 The MGF language includes a single entity for naming objects, MG_E_OBJECT.
159 It is mostly provided as a convenience for the user, so that individual
160 geometric parts may be easily identified. Although supporting this entity
161 directly is possible, it's hierarchical nature requires maintaining a stack
162 of object names. The object handler in object.c provides this functionality.
163 Simply set the MG_E_OBJECT entry of the mg_ehand array to obj_handler,
164 and the current object name list will be kept in the global array obj_name.
165 The number of names is stored in the global obj_nnames variable. To clear
166 this array (freeing any memory used in the process), call obj_clear.
167
168 Loading vs. Translating
169 =======================
170 As mentioned in the introduction, the parser may be used either to load
171 data into a rendering program directly, or to get MGF input for translation
172 to another file format. In either case, the procedure is nearly identical.
173 The only important difference is what you do with the parser data structures
174 after loading. For a translator, this is not an issue, but rendering
175 programs usually need all the memory they can get. Therefore, once the
176 input process is complete, you should call the mg_clear function to free
177 the parser data structures and return to an initialized state (i.e. it
178 is never necessary to recall the mg_init routine).
179
180 Also, if you use some of the support functions, you should call their
181 specific clearing functions. For the transform module, the call is
182 xf_clear. For the object support module, the call is obj_clear. The
183 context routines use the c_clearall function, but this is actually
184 called by mg_clear, so calling it again is unnecessary.
185
186 Linking Vertices
187 ================
188 Although the MGF language was designed with linking vertices in mind,
189 there are certain aspects which make this goal more challenging.
190 Specifically, the ability to redefine values for a previously named
191 vertex is troublesome for the programmer, since the same vertex can
192 have different values at different points in the input. Likewise, the
193 effect of the transform entity on surfaces rather than vertices means
194 that the same named vertex can appear in many positions.
195
196 It is not possible to use the parser data structures directly for
197 linking vertices, but we've taken a couple of steps in the support
198 routines to make the task of organizing your own data structures a
199 little easier. First, there is a clock member in the C_VERTEX
200 structure that is incremented on each change. (The same member is
201 contained in the C_COLOR and C_MATERIAL structures.) Second, the
202 current transform (pointed to by xf_context) contains a unique
203 identifier, xf_context->xid. This is a long integer that will be
204 different for each unique transform. (It is actually a hash key on the
205 transformation matrix, and there is about 1 chance in 2 billion that
206 two different matrices will hash to the same value. Is this a bug?
207 I guess it depends on how long the programmer lives -- or vice versa.)
208
209 There are two ways to use of this additional information. One
210 is to record the vertex clock value along with it's id and the
211 current xf_context->xid value. If another vertex comes along with
212 the same name, but one of these two additional values fails to match,
213 then it (probably) is a different vertex. Alternatively, one can reset
214 the clock member every time a new vertex is stored. That way, it is
215 only necessary to check the clock against zero rather than storing this
216 value along with the vertex name and transform id. If the name and
217 transform are the same and the clock is zero, then it's the same vertex
218 as last time.
219
220 Yet another approach is to ignore the parser structures entirely and
221 focus on the actual vertex values. After all, the user is not compelled
222 to reuse the same vertex names for the same points. It is just as likely
223 that the same vertices will appear under different names, so that none
224 of the above would help to merge them. The most sure-fire approach to
225 linking identical vertices is therefore to hash the point and normal
226 values directly and use the functions in lookup.c to associate them.
227 You will have to write your own hash function, and we recommend making
228 one that allows a little slop so that nearly identical points hash to
229 the same value.
230
231 Examples
232 ========
233 Two example translator programs are included with this package.
234
235 The simplest is a translator from MGF to MGF called mgfilt.c, which
236 produces on the standard output only those entities from the standard
237 input that are supported according to the first command line argument.
238 For example, one could remove everything but the raw, flat polygonal
239 geometry with the following command:
240
241 mgfilt v,p,f,xf any.mgf > faces.mgf
242
243 Note that the xf entity must also be included, for its support is
244 required by all geometric entities.
245
246 The second translator converts from MGF to the Radiance scene description
247 language, and is a more practical example of parser use. Unfortunately,
248 we did not include all of the support functions required by this translator,
249 so it serves as a source code example only. If you wish to get the rest
250 of it because you intend to run it, contact Greg Ward <[email protected]>
251 and he'll be happy to provide you with the missing pieces.
252
253 Copyright
254 =========
255 At this point, the legal issues related to this parser have not been
256 worked out. The intent is to offer it free of charge to all those who
257 wish to use it (with no guarantees, of course). However, we may decide
258 that copyright protections are necessary to prevent unauthorized versions
259 of the parser, which do not properly support the MGF standard, from
260 getting spread around. Since this is a pre-release, we trust that you
261 will not share it with anyone without getting our permission first.
262
263 Questions
264 =========
265 Questions should be directed to Greg Ward <[email protected]>, who will be
266 happy to offer any reasonable assistance in using this standard. (Greg's
267 telephone is 1-510-486-4757, fax 1-510-486-4089.)