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# Content
1 MGF PACKAGE DESCRIPTION
2 SCCSid "$SunId$ LBL"
3
4 This package includes a description and parser for a new scene
5 description standard, called for the lack of a better name, MGF
6 for Materials and Geometry Format. It was developed by Greg
7 Ward of the Lawrence Berkeley Laboratory <[email protected]> with
8 help and advice from Rob Shakespeare of Indiana University
9 <[email protected]>, Ian Ashdown of Ledalite Corporation
10 <[email protected]> and Holly Rushmeier of the National
11 Institute for Standards and Technology <[email protected]>.
12
13 The language itself is described in the file "spec.txt", and
14 the included Makefile should make building the parser library
15 fairly straightforward on most systems. What's left then, is
16 explaining the why and how of using this package.
17
18 The initial purpose of developing a scene description standard
19 was for inclusion in the Illumination Engineering Society's (IES)
20 standard data representation for luminaires. It occurred to us
21 early on that such a standard might have broader applications,
22 so an effort was made to create a fairly general description
23 language, while keeping it as simple as possible for the people
24 who have to create descriptions with it as well as the programmers
25 who have to support it.
26
27 Why create a new standard rather than exploiting an existing one?
28 Some of the rationale for our decision is explained at the end of
29 the specification document, but it mostly boils down to materials.
30 As easy as it is to describe physically valid materials, most
31 scene description languages cannot do it. The material specification
32 included in the MGF standard may not be perfect, but at least it's
33 physically plausible. Furthermore, we are committed to making any
34 future modifications to the standard backwards-compatible -- a rather
35 tricky proposition.
36
37 This takes us to the how of supporting this new standard. The basic
38 approach is to use the standard parser, which does a lot of the work
39 in supporting the language itself. The programmer tells the parser
40 which entities it will support, and the parser does the rest.
41 That way, it isn't necessary to modify the program when a new version
42 of the standard comes out; all one has to do is link to the new
43 standard's parser. (The include file will change as well, so it's
44 not QUITE that simple, but close.)
45
46 There are two ways to support the language, by linking the parser to
47 the program itself, or by linking the parser to a translator program
48 that expresses MGF entities in the native scene description format.
49 The differences in the two approaches are slight, and we will mention
50 them following a general explanation of the parser and support library.
51
52 The Parser
53 ==========
54 The MGF parser is written in ANSI-C (though the -DNOPROTO flag may be
55 used to get back K&R compatibility). All of the declarations and
56 definitions needed are in the single include file "parser.h". This
57 file is a good place to look for details on using the various support
58 routines as well. The parser itself is parser.c, though it relies for
59 some translations on other C modules. These same support routines will
60 no doubt be useful for applications programmers, and we will explain
61 some of them in the following sections.
62
63 Initializing the parser is the most important part of writing an MGF
64 program, and it is done through the mg_ehand array and a call to mg_init.
65 The global mg_ehand variable is an array of pointers to entity handler
66 functions. The arguments to these functions is always the same, an
67 argument count and an array of argument pointers (ala main). The return
68 value for these integer functions is one of the error codes defined in
69 parser.h, or MG_OK if the entity was handled correctly. You must
70 set the appropriate entries for the entities you can support, then call
71 mg_init to fill in the rest. Most of the entities you cannot support
72 will be translated into (approximately) equivalent ones you can.
73 Entities that have no equivalent (such as color), will be safely
74 ignored on the input. If you have specified support for some entities
75 without offering support to their prerequisites, mg_init will report an
76 error and exit.
77
78 Once the parser has been properly initialized, MGF input files may be
79 loaded at will with the mg_load call. This function takes a single
80 argument, which is the name of the MGF file. (The NULL pointer may be
81 used to specify standard input.) The behavior of the parser in part
82 depends on input history, so the mg_clear call should be used after
83 each file if starting fresh is important. This also frees any data
84 structures used by the parser, which may be desirable if the program
85 is going to do something after loading besides exit.
86
87 Support Functions
88 =================
89 In translating unsupported entities, the parser makes use of a number
90 of support functions, contained in associated C modules. The most
91 important of these are in context.c, which includes three handler
92 functions that can support all color, material and vertex entities.
93 To understand what these functions do, it is necessary to know a
94 little about the MGF language itself, so please familiarize yourself
95 with it now if you haven't already. (See the file "spec.txt".)
96
97 Context Support
98 ===============
99 The MGF language defines three named contexts, the current vertex,
100 the current color and the current material. (The current color is
101 used mostly for setting parameters in the current material.) There
102 are three handler routines defined in context.c, and they can handle
103 all entities related to these three contexts. The simplest way to
104 support materials, for example, is to initialize the mg_ehand array
105 such that the MG_E_MATERIAL, MG_E_RD, MG_E_RS, etc. entries all point
106 to c_hmaterial. Then, whenever a material is needed, the global
107 c_cmaterial variable will be pointing to a structure with all the
108 current settings. (Note that you would have to also set the color
109 mg_ehand entries to c_hcolor if you intended to support color
110 materials.)
111
112 In addition to the three handler functions, context.c contains a
113 few support routines that make life simpler. For vertices, there
114 is the c_getvertex call, which returns a pointer to a named vertex
115 structure (or NULL if there is no corresponding definition for the
116 given name). This function is needed for support of most surface
117 entities. For color support, there is the analogous c_getcolor call,
118 and the c_ccvt routine, which is used to convert from one color
119 representation to another (e.g. spectral color to xy chromaticity
120 coordinates). Also, there is a function called c_isgrey, which
121 simply returns 1 or 0 based on whether the passed color structure
122 is close to grey or not. Finally, there is the c_clearall routine,
123 which clears and frees all context data structures, and is the
124 principle action of the parser's mg_clear function.
125
126 Transform Support
127 =================
128 If your program is supporting any geometry at all (and what would be
129 the point if it wasn't?) you will need to support the transform
130 entity (MG_E_XF). This would be tricky, if it weren't for the support
131 routines provided, which make the task fairly painless. First, there
132 is the transform handler itself, xf_handler. Just set the MG_E_XF
133 entry of the mg_ehand array to this function. Then, anytime you want
134 to transform something, call one of the associated functions, xf_xfmpoint,
135 xf_xfmvect, xf_rotvect or xf_scale. These functions transform a 3-D
136 point, 3-D vector (without translation), rotate a 3-D vector (without
137 scaling) and scale a floating-point value, respectively.
138
139 Object Support
140 ==============
141 The MGF language includes a single entity for naming objects, MG_E_OBJECT.
142 It is mostly provided as a convenience for the user, so that individual
143 geometric parts may be easily identified. Although supporting this entity
144 directly is possible, it's hierarchical nature requires maintaining a stack
145 of object names. The object handler in object.c provides this functionality.
146 Simply set the MG_E_OBJECT entry of the mg_ehand array to obj_handler,
147 and the current object name list will be kept in the global array obj_name.
148 The number of names is stored in the global obj_nnames variable. To clear
149 this array (freeing any memory used in the process), call obj_clear.
150
151 Loading vs. Translating
152 =======================
153 As mentioned in the introduction, the parser may be used either to load
154 data into a rendering program directly, or to get MGF input for translation
155 to another file format. In either case, the procedure is nearly identical.
156 The only important difference is what you do with the parser data structures
157 after loading. For a translator, this is not an issue, but rendering
158 programs usually need all the memory they can get. Therefore, once the
159 input process is complete, you should call the mg_clear function to free
160 the parser data structures and return to an initialized state (i.e. it
161 is never necessary to recall the mg_init routine).
162
163 Also, if you use some of the support functions, you should call their
164 specific clearing functions. For the transform module, the call is
165 xf_clear. For the object support module, the call is obj_clear. The
166 context routines use the c_clearall function, but this is actually
167 called by mg_clear, so calling it again is unnecessary.
168
169 Linking Vertices
170 ================
171 Although the MGF language was designed with linking vertices in mind,
172 there are certain aspects which make this goal more challenging.
173 Specifically, the ability to redefine values for a previously named
174 vertex is troublesome for the programmer, since the same vertex can
175 have different values at different points in the input. Likewise, the
176 effect of the transform entity on surfaces rather than vertices means
177 that the same named vertex can appear in many positions.
178
179 It is not possible to use the parser data structures directly for
180 linking vertices, but we've taken a couple of steps in the support
181 routines to make the task of organizing your own data structures a
182 little easier. First, there is a clock member in the C_VERTEX
183 structure that is incremented on each change. (The same member is
184 contained in the C_COLOR and C_MATERIAL structures.) Second, the
185 current transform (pointed to by xf_context) contains a unique
186 identifier, xf_context->xid. This is a long integer that will be
187 different for each unique transform. (It is actually a hash key on the
188 transformation matrix, and there is about 1 chance in 2 billion that
189 two different matrices will hash to the same value. Is this a bug?
190 I guess it depends on how long the programmer lives -- or vice versa.)
191
192 There are two ways to use of this additional information. One
193 is to record the vertex clock value along with it's id and the
194 current xf_context->xid value. If another vertex comes along with
195 the same name, but one of these two additional values fails to match,
196 then it (probably) is a different vertex. Alternatively, one can reset
197 the clock member every time a new vertex is stored. That way, it is
198 only necessary to check the clock against zero rather than storing this
199 value along with the vertex name and transform id. If the name and
200 transform are the same and the clock is zero, then it's the same vertex
201 as last time.
202
203 Yet another approach is to ignore the parser structures entirely and
204 focus on the actual vertex values. After all, the user is not compelled
205 to reuse the same vertex names for the same points. It is just as likely
206 that the same vertices will appear under different names, so that none
207 of the above would help to merge them. The most sure-fire approach to
208 linking identical vertices is therefore to hash the point and normal
209 values directly and use the functions in lookup.c to associate them.
210 You will have to write your own hash function, and we recommend making
211 one that allows a little slop so that nearly identical points hash to
212 the same value.
213
214 Examples
215 ========
216 Two example translator programs are included with this package.
217
218 The simplest is a translator from MGF to MGF called mgfilt.c, which
219 produces on the standard output only those entities from the standard
220 input that are supported according to the command line arguments. For
221 example, one could remove everything but the raw, flat polygonal
222 geometry with the following command:
223
224 mgfilt v p f xf < any.mgf > faces.mgf
225
226 Note that the xf entity must also be included, for its support is
227 required by all geometric entities.
228
229 The second translator converts from MGF to the Radiance scene description
230 language, and is a more practical example of parser use. Unfortunately,
231 we did not include all of the support functions required by this translator,
232 so it serves as a source code example only. If you wish to get the rest
233 of it because you intend to run it, contact Greg Ward <[email protected]>
234 and he'll be happy to provide you with the missing pieces.
235
236 Copyright
237 =========
238 At this point, the legal issues related to this parser have not been
239 worked out. The intent is to offer it free of charge to all those who
240 wish to use it (with no guarantees, of course). However, we may decide
241 that copyright protections are necessary to prevent unauthorized versions
242 of the parser, which do not properly support the MGF standard, from
243 getting spread around. Since this is a pre-release, we trust that you
244 will not share it with anyone without getting our permission first.
245
246 Questions
247 =========
248 Questions should be directed to Greg Ward <[email protected]>, who will be
249 happy to offer any reasonable assistance in using this standard. (Greg's
250 telephone is 1-510-486-4757, fax 1-510-486-4089.)