1 |
#ifndef lint |
2 |
static const char RCSid[] = "$Id: rayopt.c,v 1.2 2003/02/28 20:11:30 greg Exp $"; |
3 |
#endif |
4 |
/*------------------------------------------------------------------------- |
5 |
|
6 |
Triangle Bounder/Smoother for POV-Ray |
7 |
Copyright (c) 1993 Steve Anger |
8 |
|
9 |
A number of C routines that can be used to generate POV-Ray ray tracer |
10 |
files from triangle data. Supports generation of smooth triangles and an |
11 |
optimal set of bounding shapes for much faster traces. Output files are |
12 |
compatible with POV-Ray v1.0. This program may be freely modified and |
13 |
distributed. |
14 |
Compuserve: 70714,3113 |
15 |
YCCMR BBS: (708)358-5611 |
16 |
|
17 |
--------------------------------------------------------------------------*/ |
18 |
|
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#ifdef __TURBOC__ |
20 |
#include <alloc.h> |
21 |
#endif |
22 |
|
23 |
#include <stdio.h> |
24 |
#include <stdlib.h> |
25 |
#include <string.h> |
26 |
#include <ctype.h> |
27 |
#include <math.h> |
28 |
#include "vect.h" |
29 |
#include "rayopt.h" |
30 |
|
31 |
#if defined(applec) || defined(THINK_C) |
32 |
#include "RAW2POV.mac.h" |
33 |
#else |
34 |
#define COOPERATE |
35 |
#endif |
36 |
|
37 |
#define HASHSIZE 1000 /* Size of hash table for vertex lookup */ |
38 |
#define DEGEN_TOL (1e-8) /* float comparison tolerance for checking */ |
39 |
/* for degenerate triangles */ |
40 |
#define MAX_TEX 500 /* Maximum allowable number of texture */ |
41 |
/* declarations */ |
42 |
|
43 |
#define POV10 0 |
44 |
#define POV20 1 |
45 |
#define VIVID 2 |
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#define POLYRAY 3 |
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#define MGF 4 |
48 |
|
49 |
#ifndef MAXFLOAT |
50 |
#define MAXFLOAT (1e37) |
51 |
#endif |
52 |
|
53 |
/* computed luminances for RGB */ |
54 |
#define CIE_Y_r 0.265 |
55 |
#define CIE_Y_g 0.670 |
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#define CIE_Y_b 0.065 |
57 |
|
58 |
typedef struct { |
59 |
float red; |
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float green; |
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float blue; |
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} Palette; |
63 |
|
64 |
typedef char *Texture; |
65 |
|
66 |
typedef struct { |
67 |
unsigned vert[3]; |
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unsigned text_index; |
69 |
char text_type; |
70 |
char flag; |
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} Triangle; |
72 |
|
73 |
|
74 |
/* Linked list of triangles */ |
75 |
typedef struct TList { |
76 |
Triangle *tri; |
77 |
struct TList *next; |
78 |
} TriList; |
79 |
|
80 |
|
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/* Double linked list of triangles */ |
82 |
typedef struct TList2 { |
83 |
Triangle *tri; |
84 |
struct TList2 *prev; |
85 |
struct TList2 *next; |
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} TriList2; |
87 |
|
88 |
|
89 |
/* List of triangle vertices */ |
90 |
typedef struct VList { |
91 |
unsigned vert; |
92 |
struct VList *next; |
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} VertList; |
94 |
|
95 |
|
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/* List of triangle groups */ |
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typedef struct GTree { |
98 |
TriList2 *index[3]; /* Triangles indexed by x, y, and z coord */ |
99 |
Vector vmin; /* min/max extents of triangle vertices */ |
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Vector vmax; /* " " " " " */ |
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float area; /* Total surface area of bounding region */ |
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unsigned obj_cnt; /* Total number of triangles in group */ |
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int child_cnt; /* Number of children */ |
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int split_cnt; /* Number of times this node has been split */ |
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struct GTree *parent; /* Parent of this node */ |
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struct GTree *next; /* Next node at this level */ |
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struct GTree *child; /* First child of this ndoe */ |
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} GroupTree; |
109 |
|
110 |
static Palette *ptable; /* Palette table */ |
111 |
static unsigned pmax; /* Maximum size of table */ |
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static unsigned psize; /* Current size */ |
113 |
|
114 |
static Texture *ttable; /* Named texture table */ |
115 |
static unsigned tmax; /* Maximum size of table */ |
116 |
static unsigned tsize; /* Current size */ |
117 |
|
118 |
static Vector *vtable; /* Vertice table */ |
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static unsigned vmax; /* Maximum size of table */ |
120 |
static unsigned vsize; /* Current size */ |
121 |
|
122 |
static Vector gmin = {+MAXFLOAT, +MAXFLOAT, +MAXFLOAT}; |
123 |
static Vector gmax = {-MAXFLOAT, -MAXFLOAT, -MAXFLOAT}; |
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|
125 |
static Matrix trans_matrix; |
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static int use_transform = 0; |
127 |
|
128 |
static VertList **vert_hash; /* Hash table for looking up vertices */ |
129 |
static TriList **tri_index; /* Index for smooth triangle generation */ |
130 |
|
131 |
static GroupTree *groot; /* Tree representing the object hierarchy */ |
132 |
|
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static int initialized = 0; |
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static int quiet_mode = 0; |
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static int bound_mode = 0; |
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static float smooth_angle = 0.0; |
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static unsigned vert_init = 0; |
138 |
static int dec_point = 4; |
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static int out_format = POV10; |
140 |
|
141 |
static char out_file[64] = "rayopt.pov"; |
142 |
static char inc_file[64] = "rayopt.inc"; |
143 |
|
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static unsigned tot_bounds = 0; |
145 |
static unsigned object_cnt = 0; |
146 |
|
147 |
static Vector last_vmin = {0.0, 0.0, 0.0}; |
148 |
static Vector last_vmax = {0.0, 0.0, 0.0}; |
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static unsigned last_vert_cnt = 0; |
150 |
static unsigned last_tri_cnt = 0; |
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static float last_index = 0.0; |
152 |
static unsigned last_bounds = 0; |
153 |
|
154 |
static Palette last_pal; |
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static char last_texture[64] = ""; |
156 |
static unsigned texture_index; |
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static char texture_type; |
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static char object_name[64] = ""; |
159 |
|
160 |
static float orig_tpr; /* Number of Tests Per Ray before optimization */ |
161 |
static float final_tpr; /* " " " " " after optimization */ |
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static float bound_cost; /* Cost of testing a bound relative to testing */ |
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/* a triangle */ |
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|
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/* Function prototypes */ |
166 |
void init_object (void); |
167 |
void cleanup_object (void); |
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float calc_tpr (GroupTree *gnode); |
169 |
GroupTree *create_group (void); |
170 |
void delete_tree (GroupTree *gnode); |
171 |
void optimize_tree (GroupTree *gnode); |
172 |
void test_split (GroupTree *gnode, int axis, float *best_rtpr, TriList2 ** |
173 |
best_loc); |
174 |
void split_group (GroupTree *gnode, int axis, TriList2 *split_loc, GroupTree * |
175 |
*group_a, GroupTree **group_b); |
176 |
void write_file (void); |
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void write_box (Vector v1, Vector v2, Triangle *tri); |
178 |
void write_pov10_tree (FILE *f, GroupTree *gnode, int level); |
179 |
void write_pov10_texture (FILE *f, Triangle *tri); |
180 |
void write_pov10_transform (FILE *f, Matrix matrix); |
181 |
void write_pov10_header (FILE *f); |
182 |
void write_pov10_triangle (FILE *f, Triangle *tri, int one_texture); |
183 |
void write_pov10_bound (FILE *f, GroupTree *gnode); |
184 |
void write_pov20_tree (FILE *f, GroupTree *gnode, int level); |
185 |
void write_pov20_texture (FILE *f, Triangle *tri); |
186 |
void write_pov20_transform (FILE *f, Matrix matrix); |
187 |
void write_pov20_header (FILE *f); |
188 |
void write_pov20_triangle (FILE *f, Triangle *tri, int one_texture); |
189 |
void write_pov20_bound (FILE *f, GroupTree *gnode); |
190 |
void write_vivid_tree (FILE *f, GroupTree *gnode); |
191 |
void write_vivid_transform (FILE *f, Matrix matrix); |
192 |
void write_vivid_texture (FILE *f, Triangle *tri); |
193 |
void write_vivid_header (FILE *f); |
194 |
void write_vivid_triangle (FILE *f, Triangle *tri); |
195 |
void write_polyray_tree (FILE *f, GroupTree *gnode); |
196 |
void write_polyray_transform (FILE *f, Matrix matrix); |
197 |
void write_polyray_texture (FILE *f, Triangle *tri); |
198 |
void write_polyray_header (FILE *f); |
199 |
void write_polyray_triangle (FILE *f, Triangle *tri); |
200 |
void write_mgf_tree (FILE *f, GroupTree *gnode, int level); |
201 |
void write_mgf_texture (FILE *f, Triangle *tri); |
202 |
void write_mgf_transform (FILE *f, Matrix matrix); |
203 |
void write_mgf_header (FILE *f); |
204 |
void write_mgf_triangle (FILE *f, Triangle *tri); |
205 |
void update_node (GroupTree *gnode); |
206 |
void sort_indexes (GroupTree *gnode); |
207 |
void quick_sort (TriList2 *start, TriList2 *end, int axis); |
208 |
float surf_area (float a, float b, float c); |
209 |
float max_vertex (Triangle *tri, int axis); |
210 |
float min_vertex (Triangle *tri, int axis); |
211 |
float avg_vertex (Triangle *tri, int axis); |
212 |
void build_tri_index (void); |
213 |
void dump_tri_index (void); |
214 |
void vert_normal (Triangle *t, Vector *norm); |
215 |
void tri_normal (Triangle *t, Vector normal); |
216 |
unsigned pal_lookup (float red, float green, float blue); |
217 |
unsigned texture_lookup (char *texture_name); |
218 |
unsigned vert_lookup (float x, float y, float z); |
219 |
int degen_tri (float ax, float ay, float az, float bx, float by, float bz, |
220 |
float cx, float cy, float cz); |
221 |
void abortmsg (char *msg, int exit_code); |
222 |
float fltmin (float a, float b); |
223 |
float fltmax (float a, float b); |
224 |
void add_ext (char *fname, char *ext, int force); |
225 |
void cleanup_name (char *name); |
226 |
|
227 |
|
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void opt_set_format (int format) |
229 |
{ |
230 |
if (format != POV10 && format != POV20 && format != VIVID |
231 |
&& format != POLYRAY && format != MGF) |
232 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_format.", 1); |
233 |
|
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out_format = format; |
235 |
} |
236 |
|
237 |
|
238 |
void opt_set_fname (char *out_name, char *inc_name) |
239 |
{ |
240 |
FILE *f; |
241 |
|
242 |
strcpy (out_file, out_name); |
243 |
|
244 |
if (strlen(inc_name) > 0) |
245 |
strcpy (inc_file, inc_name); |
246 |
else { |
247 |
strcpy (inc_file, out_file); |
248 |
|
249 |
switch (out_format) { |
250 |
case POV10: |
251 |
case POV20: add_ext (inc_file, "inc", 1); |
252 |
break; |
253 |
case VIVID: add_ext (inc_file, "vo", 1); |
254 |
break; |
255 |
case POLYRAY: add_ext (inc_file, "inc", 1); |
256 |
break; |
257 |
case MGF: add_ext (inc_file, "inc", 1); |
258 |
break; |
259 |
} |
260 |
} |
261 |
|
262 |
if (strcmp (out_file, inc_file) == 0) |
263 |
abortmsg ("Main file and include file cannot have the same name", 1); |
264 |
|
265 |
if ((f = fopen (out_file, "w")) == NULL) { |
266 |
printf ("Cannot open output file %s\n", out_file); |
267 |
exit (1); |
268 |
} |
269 |
|
270 |
fclose (f); |
271 |
|
272 |
if ((f = fopen (inc_file, "w")) == NULL) { |
273 |
printf ("Cannot open output file %s\n", inc_file); |
274 |
exit (1); |
275 |
} |
276 |
|
277 |
fclose (f); |
278 |
} |
279 |
|
280 |
|
281 |
void opt_set_quiet (int quiet) |
282 |
{ |
283 |
if (quiet != 0 && quiet != 1) |
284 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_quiet.", 1); |
285 |
|
286 |
quiet_mode = quiet; |
287 |
} |
288 |
|
289 |
|
290 |
void opt_set_bound (int bound) |
291 |
{ |
292 |
if (bound != 0 && bound != 1 && bound != 2) |
293 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_bound.", 1); |
294 |
|
295 |
bound_mode = bound; |
296 |
} |
297 |
|
298 |
|
299 |
void opt_set_smooth (float smooth) |
300 |
{ |
301 |
if (smooth < 0.0 || smooth > 180.0) |
302 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_smooth.", 1); |
303 |
|
304 |
smooth_angle = smooth; |
305 |
} |
306 |
|
307 |
|
308 |
void opt_set_vert (unsigned vert) |
309 |
{ |
310 |
vert_init = vert; |
311 |
} |
312 |
|
313 |
|
314 |
void opt_set_dec (int dec) |
315 |
{ |
316 |
if (dec < 0 || dec > 9) |
317 |
abortmsg ("ERROR: Invalid parameter passed to opt_set_dec.", 1); |
318 |
|
319 |
dec_point = dec; |
320 |
} |
321 |
|
322 |
|
323 |
void opt_set_color (float red, float green, float blue) |
324 |
{ |
325 |
if (!initialized) |
326 |
init_object(); |
327 |
|
328 |
if (last_pal.red != red || last_pal.green != green || |
329 |
last_pal.blue != blue || psize == 0) |
330 |
{ |
331 |
last_pal.red = red; |
332 |
last_pal.green = green; |
333 |
last_pal.blue = blue; |
334 |
|
335 |
texture_index = pal_lookup (red, green, blue); |
336 |
} |
337 |
|
338 |
texture_type = 0; /* An RGB texture */ |
339 |
} |
340 |
|
341 |
|
342 |
void opt_set_texture (char *texture_name) |
343 |
{ |
344 |
char new_texture[64]; |
345 |
|
346 |
if (!initialized) |
347 |
init_object(); |
348 |
|
349 |
strcpy (new_texture, texture_name); |
350 |
cleanup_name (new_texture); |
351 |
|
352 |
if (strcmp (last_texture, new_texture) != 0) { |
353 |
strcpy (last_texture, new_texture); |
354 |
texture_index = texture_lookup (new_texture); |
355 |
} |
356 |
|
357 |
texture_type = 1; /* A named texture */ |
358 |
} |
359 |
|
360 |
|
361 |
/* Set a transformation matrix for the next object */ |
362 |
void opt_set_transform (Matrix mat) |
363 |
{ |
364 |
int i, j; |
365 |
|
366 |
for (i = 0; i < 4; i++) { |
367 |
for (j = 0; j < 3; j++) |
368 |
trans_matrix[i][j] = mat[i][j]; |
369 |
} |
370 |
|
371 |
use_transform = 1; |
372 |
} |
373 |
|
374 |
|
375 |
void opt_clear_transform() |
376 |
{ |
377 |
use_transform = 0; |
378 |
} |
379 |
|
380 |
|
381 |
/* Add a new triangle to the database */ |
382 |
int opt_add_tri (float ax, float ay, float az, |
383 |
float bx, float by, float bz, |
384 |
float cx, float cy, float cz) |
385 |
{ |
386 |
TriList2 *new_node; |
387 |
Triangle *new_tri; |
388 |
int i; |
389 |
|
390 |
/* Check if the triangle is degenerate (zero area), if so return -1 */ |
391 |
if (degen_tri (ax, ay, az, bx, by, bz, cx, cy, cz)) |
392 |
return -1; |
393 |
|
394 |
if (!initialized) |
395 |
init_object(); |
396 |
|
397 |
/* Allocate memory for the new triangle */ |
398 |
new_tri = malloc (sizeof(Triangle)); |
399 |
if (new_tri == NULL) |
400 |
abortmsg ("Insufficient memory for new triangles.", 1); |
401 |
|
402 |
/* Look up the vertex and texture indexes */ |
403 |
new_tri->vert[0] = vert_lookup (ax, ay, az); |
404 |
new_tri->vert[1] = vert_lookup (bx, by, bz); |
405 |
new_tri->vert[2] = vert_lookup (cx, cy, cz); |
406 |
|
407 |
new_tri->text_index = texture_index; |
408 |
new_tri->text_type = texture_type; |
409 |
|
410 |
new_tri->flag = 0; |
411 |
|
412 |
for (i = 0; i < 3; i++) { |
413 |
/* Create a new index node */ |
414 |
new_node = malloc (sizeof(TriList2)); |
415 |
if (new_node == NULL) |
416 |
abortmsg ("Insufficient memory for triangles.", 1); |
417 |
|
418 |
/* Point the index entry to the new triangle */ |
419 |
new_node->tri = new_tri; |
420 |
|
421 |
/* Insert the new index node into the list */ |
422 |
new_node->next = groot->index[i]; |
423 |
new_node->prev = groot->index[i]->prev; |
424 |
groot->index[i]->prev->next = new_node; |
425 |
groot->index[i]->prev = new_node; |
426 |
} |
427 |
|
428 |
++(groot->obj_cnt); |
429 |
|
430 |
return 0; |
431 |
} |
432 |
|
433 |
|
434 |
/* For compatability */ |
435 |
void opt_write_pov (char *obj_name) |
436 |
{ |
437 |
opt_write_file (obj_name); |
438 |
} |
439 |
|
440 |
|
441 |
/* Optimize and write file */ |
442 |
void opt_write_file (char *obj_name) |
443 |
{ |
444 |
VertList *temp; |
445 |
int i; |
446 |
|
447 |
if (out_format != POV10 && out_format != POV20) |
448 |
bound_mode = 2; |
449 |
|
450 |
if (!initialized || groot->obj_cnt == 0) { |
451 |
orig_tpr = 1.0; |
452 |
final_tpr = 0.0; |
453 |
tot_bounds = 0; |
454 |
return; /* No triangles where ever added, nothing to write */ |
455 |
} |
456 |
|
457 |
strcpy (object_name, obj_name); |
458 |
cleanup_name (object_name); |
459 |
|
460 |
++object_cnt; |
461 |
|
462 |
/* Dump the hash table, don't need it any more */ |
463 |
for (i = 0; i < HASHSIZE; i++) { |
464 |
while (vert_hash[i] != NULL) { |
465 |
temp = vert_hash[i]; |
466 |
vert_hash[i] = vert_hash[i]->next; |
467 |
free (temp); |
468 |
} |
469 |
} |
470 |
|
471 |
/* Build the vertice index */ |
472 |
build_tri_index(); |
473 |
|
474 |
if (bound_mode != 2) { |
475 |
if (!quiet_mode) |
476 |
printf ("Building indexes\n"); |
477 |
|
478 |
sort_indexes (groot); |
479 |
} |
480 |
|
481 |
update_node (groot); |
482 |
|
483 |
if (!quiet_mode) { |
484 |
printf ("Adding bounds (1)\r"); |
485 |
fflush(stdout);; |
486 |
} |
487 |
|
488 |
/* Optimize the tree */ |
489 |
orig_tpr = calc_tpr (groot); |
490 |
|
491 |
if (bound_mode != 2) |
492 |
optimize_tree (groot); |
493 |
|
494 |
final_tpr = calc_tpr (groot); |
495 |
|
496 |
/* Write the file */ |
497 |
write_file(); |
498 |
|
499 |
/* Free up the vertex index */ |
500 |
dump_tri_index(); |
501 |
|
502 |
cleanup_object(); |
503 |
} |
504 |
|
505 |
|
506 |
void opt_write_box (char *obj_name) |
507 |
{ |
508 |
VertList *temp; |
509 |
int i; |
510 |
|
511 |
if (!initialized || groot->obj_cnt == 0) { |
512 |
orig_tpr = 1.0; |
513 |
final_tpr = 0.0; |
514 |
tot_bounds = 0; |
515 |
return; /* No triangles where ever added, nothing to write */ |
516 |
} |
517 |
|
518 |
strcpy (object_name, obj_name); |
519 |
cleanup_name (object_name); |
520 |
|
521 |
++object_cnt; |
522 |
|
523 |
/* Dump the hash table, don't need it any more */ |
524 |
for (i = 0; i < HASHSIZE; i++) { |
525 |
while (vert_hash[i] != NULL) { |
526 |
temp = vert_hash[i]; |
527 |
vert_hash[i] = vert_hash[i]->next; |
528 |
free (temp); |
529 |
} |
530 |
} |
531 |
|
532 |
orig_tpr = final_tpr = 1.0; |
533 |
|
534 |
update_node (groot); |
535 |
|
536 |
write_box (groot->vmin, groot->vmax, groot->index[0]->next->tri); |
537 |
|
538 |
cleanup_object(); |
539 |
} |
540 |
|
541 |
|
542 |
void opt_finish() |
543 |
{ |
544 |
FILE *f; |
545 |
|
546 |
f = fopen (out_file, "a"); |
547 |
|
548 |
switch (out_format) { |
549 |
case POV10: |
550 |
if (object_cnt > 2 && bound_mode == 0) |
551 |
fprintf (f, "composite { /* All Objects */\n "); |
552 |
|
553 |
fprintf (f, "#include \"%s\"\n", inc_file); |
554 |
|
555 |
if (object_cnt > 2 && bound_mode == 0) { |
556 |
fprintf (f, "\n"); |
557 |
fprintf (f, " bounded_by {\n"); |
558 |
fprintf (f, " box { <%.4f %.4f %.4f> <%.4f %.4f %.4f> }\n", |
559 |
gmin[X], gmin[Y], gmin[Z], |
560 |
gmax[X], gmax[Y], gmax[Z]); |
561 |
fprintf (f, " }\n"); |
562 |
fprintf (f, "}\n\n"); |
563 |
} |
564 |
break; |
565 |
|
566 |
case POV20: |
567 |
if (object_cnt > 2 && bound_mode == 0) |
568 |
fprintf (f, "union {\n "); |
569 |
|
570 |
fprintf (f, "#include \"%s\"\n", inc_file); |
571 |
|
572 |
if (object_cnt > 2 && bound_mode == 0) { |
573 |
fprintf (f, "\n"); |
574 |
fprintf (f, " bounded_by {\n"); |
575 |
fprintf (f, " box { <%.4f, %.4f, %.4f>, <%.4f, %.4f, %.4f> }\n", |
576 |
gmin[X], gmin[Y], gmin[Z], |
577 |
gmax[X], gmax[Y], gmax[Z]); |
578 |
fprintf (f, " }\n"); |
579 |
fprintf (f, "}\n\n"); |
580 |
} |
581 |
break; |
582 |
|
583 |
case VIVID: |
584 |
fprintf (f, "#include %s\n\n", inc_file); |
585 |
break; |
586 |
|
587 |
case POLYRAY: |
588 |
fprintf (f, "include \"%s\"\n\n", inc_file); |
589 |
break; |
590 |
|
591 |
case MGF: |
592 |
fprintf (f, "i %s\n", inc_file); |
593 |
break; |
594 |
} |
595 |
|
596 |
fclose (f); |
597 |
} |
598 |
|
599 |
|
600 |
|
601 |
void opt_get_limits (float *min_x, float *min_y, float *min_z, |
602 |
float *max_x, float *max_y, float *max_z) |
603 |
{ |
604 |
*min_x = last_vmin[X]; |
605 |
*min_y = last_vmin[Y]; |
606 |
*min_z = last_vmin[Z]; |
607 |
|
608 |
*max_x = last_vmax[X]; |
609 |
*max_y = last_vmax[Y]; |
610 |
*max_z = last_vmax[Z]; |
611 |
} |
612 |
|
613 |
|
614 |
void opt_get_glimits (float *min_x, float *min_y, float *min_z, |
615 |
float *max_x, float *max_y, float *max_z) |
616 |
{ |
617 |
*min_x = gmin[X]; |
618 |
*min_y = gmin[Y]; |
619 |
*min_z = gmin[Z]; |
620 |
|
621 |
*max_x = gmax[X]; |
622 |
*max_y = gmax[Y]; |
623 |
*max_z = gmax[Z]; |
624 |
} |
625 |
|
626 |
|
627 |
unsigned opt_get_vert_cnt() |
628 |
{ |
629 |
return last_vert_cnt; |
630 |
} |
631 |
|
632 |
|
633 |
unsigned opt_get_tri_cnt() |
634 |
{ |
635 |
return last_tri_cnt; |
636 |
} |
637 |
|
638 |
|
639 |
float opt_get_index() |
640 |
{ |
641 |
return last_index; |
642 |
} |
643 |
|
644 |
|
645 |
unsigned opt_get_bounds() |
646 |
{ |
647 |
return last_bounds; |
648 |
} |
649 |
|
650 |
|
651 |
void init_object() |
652 |
{ |
653 |
int i; |
654 |
|
655 |
last_pal.red = 0.0; |
656 |
last_pal.green = 0.0; |
657 |
last_pal.blue = 0.0; |
658 |
|
659 |
strcpy (last_texture, ""); |
660 |
|
661 |
bound_cost = 1.6; |
662 |
|
663 |
/* Allocate memory for palette lookup table */ |
664 |
pmax = 10; |
665 |
psize = 0; |
666 |
ptable = malloc (pmax * sizeof(Palette)); |
667 |
if (ptable == NULL) |
668 |
abortmsg ("Insufficient memory for palette.", 1); |
669 |
|
670 |
/* Allocate memory for texture table */ |
671 |
tmax = 10; |
672 |
tsize = 0; |
673 |
ttable = malloc (tmax * sizeof(Texture)); |
674 |
if (ttable == NULL) |
675 |
abortmsg ("Insufficient memory for textures.", 1); |
676 |
|
677 |
/* Allocate memory for vertex lookup table */ |
678 |
vmax = (vert_init > 0) ? vert_init : 1000; |
679 |
vsize = 0; |
680 |
vtable = malloc (vmax * sizeof(Vector)); |
681 |
if (vtable == NULL) |
682 |
abortmsg ("Insufficient memory for vertices.", 1); |
683 |
|
684 |
/* Allocate memory for vertex hash table */ |
685 |
vert_hash = malloc (sizeof(VertList*)*HASHSIZE); |
686 |
if (vert_hash == NULL) |
687 |
abortmsg ("Insufficient memory for vertex hash table.", 1); |
688 |
|
689 |
/* Initialize the vertex lookup hash table */ |
690 |
for (i = 0; i < HASHSIZE; i++) |
691 |
vert_hash[i] = NULL; |
692 |
|
693 |
/* Start with an empty root node */ |
694 |
groot = create_group(); |
695 |
|
696 |
tot_bounds = 1; |
697 |
initialized = 1; |
698 |
} |
699 |
|
700 |
|
701 |
void cleanup_object() |
702 |
{ |
703 |
int i; |
704 |
Vector corners[8]; /* Corners of box */ |
705 |
|
706 |
last_vert_cnt = vsize; |
707 |
last_tri_cnt = groot->obj_cnt; |
708 |
last_index = orig_tpr/final_tpr; |
709 |
last_bounds = tot_bounds; |
710 |
|
711 |
vect_copy (last_vmin, groot->vmin); |
712 |
vect_copy (last_vmax, groot->vmax); |
713 |
|
714 |
/* Calculate the corners of the bounding box */ |
715 |
corners[0][X] = groot->vmin[X]; |
716 |
corners[0][Y] = groot->vmin[Y]; |
717 |
corners[0][Z] = groot->vmin[Z]; |
718 |
|
719 |
corners[1][X] = groot->vmin[X]; |
720 |
corners[1][Y] = groot->vmin[Y]; |
721 |
corners[1][Z] = groot->vmax[Z]; |
722 |
|
723 |
corners[2][X] = groot->vmax[X]; |
724 |
corners[2][Y] = groot->vmin[Y]; |
725 |
corners[2][Z] = groot->vmin[Z]; |
726 |
|
727 |
corners[3][X] = groot->vmax[X]; |
728 |
corners[3][Y] = groot->vmin[Y]; |
729 |
corners[3][Z] = groot->vmax[Z]; |
730 |
|
731 |
corners[4][X] = groot->vmin[X]; |
732 |
corners[4][Y] = groot->vmax[Y]; |
733 |
corners[4][Z] = groot->vmin[Z]; |
734 |
|
735 |
corners[5][X] = groot->vmax[X]; |
736 |
corners[5][Y] = groot->vmax[Y]; |
737 |
corners[5][Z] = groot->vmin[Z]; |
738 |
|
739 |
corners[6][X] = groot->vmin[X]; |
740 |
corners[6][Y] = groot->vmax[Y]; |
741 |
corners[6][Z] = groot->vmax[Z]; |
742 |
|
743 |
corners[7][X] = groot->vmax[X]; |
744 |
corners[7][Y] = groot->vmax[Y]; |
745 |
corners[7][Z] = groot->vmax[Z]; |
746 |
|
747 |
/* Include any transformation in the box calcs */ |
748 |
if (use_transform) { |
749 |
for (i = 0; i < 8; i++) |
750 |
vect_transform (corners[i], corners[i], trans_matrix); |
751 |
} |
752 |
|
753 |
for (i = 0; i < 8; i++) { |
754 |
gmin[X] = (corners[i][X] < gmin[X]) ? corners[i][X] : gmin[X]; |
755 |
gmin[Y] = (corners[i][Y] < gmin[Y]) ? corners[i][Y] : gmin[Y]; |
756 |
gmin[Z] = (corners[i][Z] < gmin[Z]) ? corners[i][Z] : gmin[Z]; |
757 |
|
758 |
gmax[X] = (corners[i][X] > gmax[X]) ? corners[i][X] : gmax[X]; |
759 |
gmax[Y] = (corners[i][Y] > gmax[Y]) ? corners[i][Y] : gmax[Y]; |
760 |
gmax[Z] = (corners[i][Z] > gmax[Z]) ? corners[i][Z] : gmax[Z]; |
761 |
} |
762 |
|
763 |
free (ptable); |
764 |
free (vtable); |
765 |
free (vert_hash); |
766 |
|
767 |
for (i = 0; i < tsize; i++) |
768 |
free (ttable[i]); |
769 |
|
770 |
free (ttable); |
771 |
|
772 |
delete_tree (groot); |
773 |
|
774 |
initialized = 0; |
775 |
} |
776 |
|
777 |
|
778 |
/* Calculate the number of Tests Per Ray (tpr) required for this group */ |
779 |
float calc_tpr (GroupTree *gnode) |
780 |
{ |
781 |
GroupTree *g; |
782 |
float tpr; |
783 |
|
784 |
if (gnode->child_cnt == 0) |
785 |
return gnode->obj_cnt; |
786 |
|
787 |
tpr = bound_cost * gnode->child_cnt; |
788 |
|
789 |
for (g = gnode->child; g != NULL; g = g->next) |
790 |
tpr = tpr + (g->area/gnode->area) * calc_tpr(g); |
791 |
|
792 |
return tpr; |
793 |
} |
794 |
|
795 |
|
796 |
/* Create an empty group node */ |
797 |
GroupTree *create_group() |
798 |
{ |
799 |
GroupTree *new_group; |
800 |
int i; |
801 |
|
802 |
new_group = malloc (sizeof(GroupTree)); |
803 |
if (new_group == NULL) |
804 |
abortmsg ("Insufficient memory for group list.", 1); |
805 |
|
806 |
for (i = 0; i < 3; i++) { |
807 |
new_group->index[i] = malloc (sizeof(TriList2)); |
808 |
if (new_group->index[i] == NULL) |
809 |
abortmsg ("Insufficient memory for tree.", 1); |
810 |
|
811 |
new_group->index[i]->tri = NULL; |
812 |
new_group->index[i]->prev = new_group->index[i]; |
813 |
new_group->index[i]->next = new_group->index[i]; |
814 |
} |
815 |
|
816 |
vect_init (new_group->vmin, +MAXFLOAT, +MAXFLOAT, +MAXFLOAT); |
817 |
vect_init (new_group->vmax, -MAXFLOAT, -MAXFLOAT, -MAXFLOAT); |
818 |
new_group->area = 0.0; |
819 |
new_group->obj_cnt = 0; |
820 |
new_group->child_cnt = 0; |
821 |
new_group->split_cnt = 0; |
822 |
new_group->parent = NULL; |
823 |
new_group->next = NULL; |
824 |
new_group->child = NULL; |
825 |
|
826 |
return new_group; |
827 |
} |
828 |
|
829 |
|
830 |
/* Delete this node and all sub-nodes of tree */ |
831 |
void delete_tree (GroupTree *gnode) |
832 |
{ |
833 |
GroupTree *g, *g_temp; |
834 |
TriList2 *t, *t_temp; |
835 |
int i; |
836 |
|
837 |
for (g = gnode->child; g != NULL; ) { |
838 |
g_temp = g->next; |
839 |
delete_tree (g); |
840 |
g = g_temp; |
841 |
} |
842 |
|
843 |
/* Free the indexes for this node (if any exist) */ |
844 |
for (i = 0; i < 3; i++) { |
845 |
if ((gnode->index[i] != NULL) && (gnode->index[i]->prev != NULL)) { |
846 |
/* Drop a link so the list isn't circular any more */ |
847 |
gnode->index[i]->prev->next = NULL; |
848 |
|
849 |
/* Delete the list */ |
850 |
for (t = gnode->index[i]; t != NULL; ) { |
851 |
if (i == 0 && (t->tri != NULL)) |
852 |
free (t->tri); |
853 |
|
854 |
t_temp = t; |
855 |
t = t->next; |
856 |
free (t_temp); |
857 |
} |
858 |
} |
859 |
} |
860 |
|
861 |
/* And finally free the root node */ |
862 |
free (gnode); |
863 |
} |
864 |
|
865 |
|
866 |
/* Optimize the bounds for this sub-tree */ |
867 |
void optimize_tree (GroupTree *gnode) |
868 |
{ |
869 |
GroupTree *group_a, *group_b; |
870 |
int axis, best_axis; |
871 |
float best_rtpr, new_rtpr; |
872 |
TriList2 *best_loc, *new_loc; |
873 |
|
874 |
best_rtpr = 0.0; |
875 |
best_loc = NULL; |
876 |
best_axis = -1; |
877 |
|
878 |
/* Try splitting the group in each of the three axis' (x,y,z) */ |
879 |
for (axis = 0; axis < 3; axis++) { |
880 |
test_split (gnode, axis, &new_rtpr, &new_loc); |
881 |
|
882 |
if (new_rtpr < best_rtpr) { |
883 |
best_rtpr = new_rtpr; |
884 |
best_loc = new_loc; |
885 |
best_axis = axis; |
886 |
} |
887 |
} |
888 |
|
889 |
if (best_axis != -1) { |
890 |
/* Split this node into two nodes */ |
891 |
split_group (gnode, best_axis, best_loc, &group_a, &group_b); |
892 |
|
893 |
optimize_tree (group_a); |
894 |
optimize_tree (group_b); |
895 |
} |
896 |
} |
897 |
|
898 |
|
899 |
|
900 |
/* Test the effectiveness of splitting this group (but don't do it yet) */ |
901 |
void test_split (GroupTree *gnode, int axis, float *best_rtpr, |
902 |
TriList2 **best_loc) |
903 |
{ |
904 |
float dim1, dim2; |
905 |
float area1, area2, p_area; |
906 |
float new_min1, new_max1, new_min2, new_max2; |
907 |
float best_index, new_index; |
908 |
TriList2 *t; |
909 |
int cnt, best_cnt; |
910 |
|
911 |
*best_loc = NULL; |
912 |
best_index = +MAXFLOAT ; |
913 |
best_cnt = 0; |
914 |
cnt = 0; |
915 |
|
916 |
dim1 = gnode->vmax[(axis+1) % 3] - gnode->vmin[(axis+1) % 3]; |
917 |
dim2 = gnode->vmax[(axis+2) % 3] - gnode->vmin[(axis+2) % 3]; |
918 |
|
919 |
for (t = gnode->index[axis]->next; t != gnode->index[axis]; t = t->next) { |
920 |
if (t->next == gnode->index[axis]) |
921 |
break; |
922 |
|
923 |
++cnt; |
924 |
|
925 |
/* Make an estimate of the new min/max limits, doing the full */ |
926 |
/* calculation is just tooooo slooowww. */ |
927 |
new_min1 = gnode->vmin[axis]; |
928 |
new_max1 = max_vertex (t->tri, axis); |
929 |
new_min2 = min_vertex (t->next->tri, axis); |
930 |
new_max2 = gnode->vmax[axis]; |
931 |
|
932 |
/* Calculate the surface area of the new groups */ |
933 |
area1 = surf_area (dim1, dim2, new_max1 - new_min1); |
934 |
area2 = surf_area (dim1, dim2, new_max2 - new_min2); |
935 |
|
936 |
new_index = (cnt * area1) + ((gnode->obj_cnt - cnt) * area2); |
937 |
|
938 |
/* Keep track of the best one */ |
939 |
if (new_index < best_index) { |
940 |
best_index = new_index; |
941 |
*best_loc = t->next; |
942 |
best_cnt = cnt; |
943 |
} |
944 |
} |
945 |
|
946 |
/* The former was just an estimate, verify the numbers */ |
947 |
if (*best_loc != NULL) { |
948 |
new_min1 = gnode->vmin[axis]; |
949 |
new_max1 = -MAXFLOAT; |
950 |
new_min2 = +MAXFLOAT; |
951 |
new_max2 = gnode->vmax[axis]; |
952 |
|
953 |
for (t = gnode->index[axis]->next; t != *best_loc; t = t->next) |
954 |
new_max1 = fltmax (new_max1, max_vertex (t->tri, axis)); |
955 |
|
956 |
for (t = *best_loc; t != gnode->index[axis]; t = t->next) |
957 |
new_min2 = fltmin (new_min2, min_vertex (t->tri, axis)); |
958 |
|
959 |
area1 = surf_area (dim1, dim2, new_max1 - new_min1); |
960 |
area2 = surf_area (dim1, dim2, new_max2 - new_min2); |
961 |
|
962 |
best_index = (best_cnt * area1) + |
963 |
((gnode->obj_cnt - best_cnt) * area2); |
964 |
} |
965 |
|
966 |
if (gnode->parent == NULL || gnode->split_cnt >= 2) { |
967 |
p_area = gnode->area; |
968 |
|
969 |
*best_rtpr = -1.0*((gnode->area/p_area) * gnode->obj_cnt) + |
970 |
(gnode->area/p_area) * ((best_index/p_area) + |
971 |
2.0*bound_cost); |
972 |
} |
973 |
else { |
974 |
p_area = gnode->parent->area; |
975 |
|
976 |
*best_rtpr = -1.0*((gnode->area/p_area) * gnode->obj_cnt) + |
977 |
(best_index/p_area) + bound_cost; |
978 |
} |
979 |
} |
980 |
|
981 |
|
982 |
/* Split the group along the specified axis into two sub-groups */ |
983 |
void split_group (GroupTree *gnode, int axis, TriList2 *split_loc, |
984 |
GroupTree **group_a, GroupTree **group_b) |
985 |
{ |
986 |
GroupTree *new_a, *new_b; |
987 |
TriList2 *t, *next_t, *new_index; |
988 |
char new_flag; |
989 |
int i; |
990 |
|
991 |
COOPERATE /* support multitasking */ |
992 |
|
993 |
/* Mark the triangles as to which group they will belong */ |
994 |
new_flag = 0; |
995 |
for (t = gnode->index[axis]->next; t != gnode->index[axis]; t = t->next) { |
996 |
if (t == split_loc) |
997 |
new_flag = 1; |
998 |
|
999 |
t->tri->flag = new_flag; |
1000 |
} |
1001 |
|
1002 |
new_a = create_group(); |
1003 |
new_b = create_group(); |
1004 |
|
1005 |
for (i = 0; i < 3; i++) { |
1006 |
t = gnode->index[i]->next; |
1007 |
|
1008 |
while (t != gnode->index[i]) { |
1009 |
next_t = t->next; |
1010 |
|
1011 |
if (t->tri->flag == 0) |
1012 |
new_index = new_a->index[i]; |
1013 |
else |
1014 |
new_index = new_b->index[i]; |
1015 |
|
1016 |
/* Remove this node from the list */ |
1017 |
t->prev->next = t->next; |
1018 |
t->next->prev = t->prev; |
1019 |
|
1020 |
/* Insert node into its new group */ |
1021 |
t->prev = new_index->prev; |
1022 |
t->next = new_index; |
1023 |
new_index->prev->next = t; |
1024 |
new_index->prev = t; |
1025 |
|
1026 |
t = next_t; |
1027 |
} |
1028 |
} |
1029 |
|
1030 |
for (i = 0; i < 3; i++) { |
1031 |
free (gnode->index[i]); |
1032 |
gnode->index[i] = NULL; |
1033 |
} |
1034 |
|
1035 |
if (gnode->parent == NULL || gnode->split_cnt >= 2) { |
1036 |
/* Add the new groups as children of original */ |
1037 |
gnode->child = new_a; |
1038 |
new_a->parent = gnode; |
1039 |
new_a->next = new_b; |
1040 |
new_b->parent = gnode; |
1041 |
|
1042 |
new_a->split_cnt = 0; |
1043 |
new_b->split_cnt = 0; |
1044 |
|
1045 |
tot_bounds = tot_bounds + 2; |
1046 |
} |
1047 |
else { |
1048 |
/* Remove the original group and replace with the new groups */ |
1049 |
for (i = 0; i < 3; i++) |
1050 |
gnode->index[i] = new_a->index[i]; |
1051 |
|
1052 |
free (new_a); |
1053 |
new_a = gnode; |
1054 |
|
1055 |
new_b->next = new_a->next; |
1056 |
new_a->next = new_b; |
1057 |
|
1058 |
new_a->parent = gnode->parent; |
1059 |
new_b->parent = gnode->parent; |
1060 |
|
1061 |
new_a->split_cnt = gnode->split_cnt + 1; |
1062 |
new_b->split_cnt = gnode->split_cnt + 1; |
1063 |
|
1064 |
tot_bounds = tot_bounds + 1; |
1065 |
} |
1066 |
|
1067 |
update_node (new_a); |
1068 |
update_node (new_b); |
1069 |
|
1070 |
if (new_a->parent != NULL) |
1071 |
update_node (new_a->parent); |
1072 |
|
1073 |
if (!quiet_mode) { |
1074 |
printf ("Adding bounds (%d)\r", tot_bounds); |
1075 |
fflush(stdout); |
1076 |
} |
1077 |
|
1078 |
*group_a = new_a; |
1079 |
*group_b = new_b; |
1080 |
} |
1081 |
|
1082 |
|
1083 |
/* Write the optimized POV file */ |
1084 |
void write_file() |
1085 |
{ |
1086 |
FILE *f; |
1087 |
|
1088 |
if (!quiet_mode) |
1089 |
printf ("\nWriting files %s and %s\n", out_file, inc_file); |
1090 |
|
1091 |
f = fopen (out_file, "a"); |
1092 |
if (f == NULL) |
1093 |
abortmsg ("Error opening output file.", 1); |
1094 |
|
1095 |
switch (out_format) { |
1096 |
case POV10: write_pov10_header (f); |
1097 |
break; |
1098 |
case POV20: write_pov20_header (f); |
1099 |
break; |
1100 |
case VIVID: write_vivid_header (f); |
1101 |
break; |
1102 |
case POLYRAY: write_polyray_header (f); |
1103 |
break; |
1104 |
case MGF: write_mgf_header (f); |
1105 |
break; |
1106 |
} |
1107 |
|
1108 |
fclose (f); |
1109 |
|
1110 |
f = fopen (inc_file, "a"); |
1111 |
if (f == NULL) |
1112 |
abortmsg ("Error opening output file.", 1); |
1113 |
|
1114 |
switch (out_format) { |
1115 |
case POV10: write_pov10_tree (f, groot, 1); |
1116 |
break; |
1117 |
case POV20: write_pov20_tree (f, groot, 1); |
1118 |
break; |
1119 |
case VIVID: write_vivid_tree (f, groot); |
1120 |
break; |
1121 |
case POLYRAY: write_polyray_tree (f, groot); |
1122 |
break; |
1123 |
case MGF: write_mgf_tree (f, groot, 1); |
1124 |
break; |
1125 |
} |
1126 |
|
1127 |
fclose (f); |
1128 |
|
1129 |
if (!quiet_mode) { |
1130 |
printf ("Triangles: %u, ", groot->obj_cnt); |
1131 |
printf ("Vertices: %u, ", vsize); |
1132 |
printf ("Bounding index: %.2f\n\n", orig_tpr/final_tpr); |
1133 |
} |
1134 |
} |
1135 |
|
1136 |
|
1137 |
void write_box (Vector v1, Vector v2, Triangle *tri) |
1138 |
{ |
1139 |
FILE *f; |
1140 |
|
1141 |
if (!quiet_mode) |
1142 |
printf ("\nWriting files %s and %s\n", out_file, inc_file); |
1143 |
|
1144 |
f = fopen (inc_file, "a"); |
1145 |
if (f == NULL) |
1146 |
abortmsg ("Error opening output file.", 1); |
1147 |
|
1148 |
switch (out_format) { |
1149 |
case POV10: |
1150 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1151 |
fprintf (f, "object {\n"); |
1152 |
fprintf (f, "\tbox { <%.4f %.4f %.4f> <%.4f %.4f %.4f> }\n", |
1153 |
v1[X], v1[Y], v1[Z], v2[X], v2[Y], v2[Z]); |
1154 |
fprintf (f, "\t"); |
1155 |
write_pov10_texture (f, tri); |
1156 |
fprintf (f, "\n"); |
1157 |
|
1158 |
if (use_transform) |
1159 |
write_pov10_transform (f, trans_matrix); |
1160 |
|
1161 |
fprintf (f, "}\n\n"); |
1162 |
break; |
1163 |
|
1164 |
case POV20: |
1165 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1166 |
fprintf (f, "box {\n"); |
1167 |
fprintf (f, "\t<%.4f, %.4f, %.4f>, <%.4f, %.4f, %.4f>\n", |
1168 |
v1[X], v1[Y], v1[Z], v2[X], v2[Y], v2[Z]); |
1169 |
fprintf (f, "\t"); |
1170 |
write_pov20_texture (f, tri); |
1171 |
fprintf (f, "\n"); |
1172 |
|
1173 |
if (use_transform) |
1174 |
write_pov20_transform (f, trans_matrix); |
1175 |
|
1176 |
fprintf (f, "}\n\n"); |
1177 |
break; |
1178 |
|
1179 |
case VIVID: |
1180 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1181 |
|
1182 |
if (use_transform) |
1183 |
write_vivid_transform (f, trans_matrix); |
1184 |
|
1185 |
write_vivid_texture (f, tri); |
1186 |
|
1187 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1188 |
v1[X], v1[Y], v1[Z], v2[X], v1[Y], v1[Z], v2[X], v2[Y], v1[Z], v1[X], v2[Y], v1[Z]); |
1189 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1190 |
v1[X], v1[Y], v1[Z], v1[X], v2[Y], v1[Z], v1[X], v2[Y], v2[Z], v1[X], v1[Y], v2[Z]); |
1191 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1192 |
v1[X], v2[Y], v1[Z], v2[X], v2[Y], v1[Z], v2[X], v2[Y], v2[Z], v1[X], v2[Y], v2[Z]); |
1193 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1194 |
v2[X], v2[Y], v1[Z], v2[X], v1[Y], v1[Z], v2[X], v1[Y], v2[Z], v2[X], v2[Y], v2[Z]); |
1195 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1196 |
v2[X], v1[Y], v1[Z], v1[X], v1[Y], v1[Z], v1[X], v1[Y], v2[Z], v2[X], v1[Y], v2[Z]); |
1197 |
fprintf (f, "polygon { points 4 vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f vertex %.4f %.4f %.4f }\n", |
1198 |
v1[X], v1[Y], v2[Z], v1[X], v2[Y], v2[Z], v2[X], v2[Y], v2[Z], v2[X], v1[Y], v2[Z]); |
1199 |
|
1200 |
if (use_transform) |
1201 |
fprintf (f, "transform_pop\n\n"); |
1202 |
break; |
1203 |
|
1204 |
case POLYRAY: |
1205 |
fprintf (f, "\n// Object '%s'\n", object_name); |
1206 |
fprintf (f, "object {\n"); |
1207 |
fprintf (f, "\tbox <%.4f, %.4f, %.4f>, <%.4f, %.4f, %.4f>\n", |
1208 |
v1[X], v1[Y], v1[Z], v2[X], v2[Y], v2[Z]); |
1209 |
fprintf (f, "\t"); |
1210 |
write_polyray_texture (f, tri); |
1211 |
fprintf (f, "\n"); |
1212 |
|
1213 |
if (use_transform) |
1214 |
write_polyray_transform (f, trans_matrix); |
1215 |
|
1216 |
fprintf (f, "}\n\n"); |
1217 |
break; |
1218 |
|
1219 |
case MGF: |
1220 |
if (object_name[0]) fprintf (f, "o %s\n", object_name); |
1221 |
write_mgf_texture (f, tri); |
1222 |
fprintf (f, "v v1 =\n\tp %.4f %.4f %.4f\n", v1[X], v1[Y], v1[Z]); |
1223 |
fprintf (f, "v v2 =\n\tp %.4f %.4f %.4f\n", v1[X], v2[Y], v1[Z]); |
1224 |
fprintf (f, "v v3 =\n\tp %.4f %.4f %.4f\n", v2[X], v2[Y], v1[Z]); |
1225 |
fprintf (f, "v v4 =\n\tp %.4f %.4f %.4f\n", v2[X], v1[Y], v1[Z]); |
1226 |
fprintf (f, "prism v1 v2 v3 v4 %.4f\n", v2[Z]-v1[Z]); |
1227 |
if (object_name[0]) fprintf (f, "o\n"); |
1228 |
fprintf (f, "\n"); |
1229 |
} |
1230 |
|
1231 |
fclose (f); |
1232 |
} |
1233 |
|
1234 |
|
1235 |
/* Write a sub-tree to file */ |
1236 |
void write_pov10_tree (FILE *f, GroupTree *gnode, int level) |
1237 |
{ |
1238 |
GroupTree *g; |
1239 |
TriList2 *t; |
1240 |
Triangle *first_tri; |
1241 |
int one_texture; |
1242 |
|
1243 |
if (level == 1) |
1244 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1245 |
|
1246 |
fprintf (f, "composite {\n"); |
1247 |
|
1248 |
if (gnode->child != NULL) { |
1249 |
for (g = gnode->child; g != NULL; g = g->next) |
1250 |
write_pov10_tree (f, g, level+1); |
1251 |
} |
1252 |
else { |
1253 |
first_tri = gnode->index[0]->next->tri; |
1254 |
one_texture = 1; |
1255 |
|
1256 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1257 |
if (t->tri->text_index != first_tri->text_index || |
1258 |
t->tri->text_type != first_tri->text_type) { |
1259 |
one_texture = 0; |
1260 |
break; |
1261 |
} |
1262 |
} |
1263 |
|
1264 |
if (one_texture) { |
1265 |
fprintf (f, "\tobject {\n"); |
1266 |
fprintf (f, "\t\tunion {\n"); |
1267 |
} |
1268 |
|
1269 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) |
1270 |
write_pov10_triangle (f, t->tri, one_texture); |
1271 |
|
1272 |
if (one_texture) { |
1273 |
fprintf (f, "\t\t}\n\n\t\t"); |
1274 |
write_pov10_texture (f, first_tri); |
1275 |
fprintf (f, "\n\t}\n"); |
1276 |
} |
1277 |
} |
1278 |
|
1279 |
if (bound_mode == 0) |
1280 |
write_pov10_bound (f, gnode); |
1281 |
|
1282 |
if (level == 1 && use_transform) |
1283 |
write_pov10_transform (f, trans_matrix); |
1284 |
|
1285 |
fprintf (f, "}\n"); |
1286 |
} |
1287 |
|
1288 |
|
1289 |
void write_pov10_texture (FILE *f, Triangle *tri) |
1290 |
{ |
1291 |
if (tri->text_type == 1) |
1292 |
fprintf (f, "texture { %s }", ttable[tri->text_index]); |
1293 |
else if (psize < MAX_TEX) |
1294 |
fprintf (f, "texture { %s_%u }", |
1295 |
object_name, tri->text_index + 1); |
1296 |
else |
1297 |
fprintf (f, "texture { %s color red %.3f green %.3f blue %.3f }", |
1298 |
object_name, ptable[tri->text_index].red, |
1299 |
ptable[tri->text_index].green, ptable[tri->text_index].blue); |
1300 |
} |
1301 |
|
1302 |
|
1303 |
/* |
1304 |
Writes a transformation matrix as separate POV-Ray scale< >, |
1305 |
rotate< >, and translate< > commands |
1306 |
*/ |
1307 |
void write_pov10_transform (FILE *f, Matrix matrix) |
1308 |
{ |
1309 |
Vector scale, shear, rotate, transl; |
1310 |
|
1311 |
/* Decode the matrix into separate operations */ |
1312 |
mat_decode (matrix, scale, shear, rotate, transl); |
1313 |
|
1314 |
fprintf (f, "\n\t/* Object transformation */\n"); |
1315 |
|
1316 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001) |
1317 |
fprintf (f, "\tscale <%.3f %.3f %.3f>\n", scale[X], scale[Y], scale[Z]); |
1318 |
|
1319 |
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01) |
1320 |
fprintf (f, "\trotate <%.2f %.2f %.2f>\n", rotate[X], rotate[Y], rotate[Z]); |
1321 |
|
1322 |
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001) |
1323 |
fprintf (f, "\ttranslate <%.4f %.4f %.4f>\n", transl[X], transl[Y], transl[Z]); |
1324 |
|
1325 |
/* Can't handle shear but warn if it's there */ |
1326 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1327 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1328 |
} |
1329 |
|
1330 |
|
1331 |
/* Write the POV file header */ |
1332 |
void write_pov10_header (FILE *f) |
1333 |
{ |
1334 |
int i; |
1335 |
|
1336 |
if (psize >= MAX_TEX) { |
1337 |
fprintf (f, "/* Too many textures, textures generated in-line */\n\n"); |
1338 |
fprintf (f, "#declare %s = texture {\n", object_name); |
1339 |
fprintf (f, " ambient 0.1\n"); |
1340 |
fprintf (f, " diffuse 0.7\n"); |
1341 |
fprintf (f, " phong 1.0\n"); |
1342 |
fprintf (f, " phong_size 70.0\n"); |
1343 |
fprintf (f, "}\n\n"); |
1344 |
} |
1345 |
else { |
1346 |
if (psize > 0) |
1347 |
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name); |
1348 |
|
1349 |
for (i = 0; i < psize; i++) { |
1350 |
fprintf (f, "#declare %s_%u = texture {\n", object_name, i + 1); |
1351 |
fprintf (f, " ambient 0.1\n"); |
1352 |
fprintf (f, " diffuse 0.7\n"); |
1353 |
fprintf (f, " phong 1.0\n"); |
1354 |
fprintf (f, " phong_size 70.0\n"); |
1355 |
fprintf (f, " color red %.3f green %.3f blue %.3f\n", |
1356 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1357 |
fprintf (f, "}\n\n"); |
1358 |
} |
1359 |
} |
1360 |
} |
1361 |
|
1362 |
|
1363 |
/* Write a triangle (smooth or regular) */ |
1364 |
void write_pov10_triangle (FILE *f, Triangle *tri, int one_texture) |
1365 |
{ |
1366 |
Vector norm[3]; |
1367 |
int no_smooth = 0; |
1368 |
|
1369 |
COOPERATE /* support multitasking */ |
1370 |
|
1371 |
if (one_texture) |
1372 |
fprintf (f, "\t\t"); |
1373 |
else |
1374 |
fprintf (f, "\tobject { "); |
1375 |
|
1376 |
if (smooth_angle > 0.0) { |
1377 |
vert_normal (tri, norm); |
1378 |
|
1379 |
if (vect_equal (norm[0], norm[1]) && vect_equal (norm[1], norm[2])) |
1380 |
no_smooth = 1; |
1381 |
} |
1382 |
|
1383 |
if (smooth_angle > 0.0 && !no_smooth) { |
1384 |
fprintf (f, "smooth_triangle { <"); |
1385 |
vect_print (f, vtable[tri->vert[0]], dec_point, ' '); |
1386 |
fprintf (f, "> <"); |
1387 |
vect_print (f, norm[0], 3, ' '); |
1388 |
fprintf (f, "> <"); |
1389 |
vect_print (f, vtable[tri->vert[1]], dec_point, ' '); |
1390 |
fprintf (f, "> <"); |
1391 |
vect_print (f, norm[1], 3, ' '); |
1392 |
fprintf (f, "> <"); |
1393 |
vect_print (f, vtable[tri->vert[2]], dec_point, ' '); |
1394 |
fprintf (f, "> <"); |
1395 |
vect_print (f, norm[2], 3, ' '); |
1396 |
fprintf (f, "> }"); |
1397 |
} |
1398 |
else { |
1399 |
fprintf (f, "triangle { <"); |
1400 |
vect_print (f, vtable[tri->vert[0]], dec_point, ' '); |
1401 |
fprintf (f, "> <"); |
1402 |
vect_print (f, vtable[tri->vert[1]], dec_point, ' '); |
1403 |
fprintf (f, "> <"); |
1404 |
vect_print (f, vtable[tri->vert[2]], dec_point, ' '); |
1405 |
fprintf (f, "> }"); |
1406 |
} |
1407 |
|
1408 |
if (!one_texture) { |
1409 |
fprintf (f, " "); |
1410 |
write_pov10_texture (f, tri); |
1411 |
fprintf (f, " }"); |
1412 |
} |
1413 |
|
1414 |
fprintf (f, "\n"); |
1415 |
} |
1416 |
|
1417 |
|
1418 |
/* Write a bounding shape */ |
1419 |
void write_pov10_bound (FILE *f, GroupTree *gnode) |
1420 |
{ |
1421 |
if (gnode->obj_cnt > 1) { |
1422 |
fprintf (f, "\n\tbounded_by { box { <"); |
1423 |
vect_print (f, gnode->vmin, dec_point + 1, ' '); |
1424 |
fprintf (f, "> <"); |
1425 |
vect_print (f, gnode->vmax, dec_point + 1, ' '); |
1426 |
fprintf (f, "> } }\n"); |
1427 |
} |
1428 |
} |
1429 |
|
1430 |
|
1431 |
/* Write a sub-tree to file */ |
1432 |
void write_pov20_tree (FILE *f, GroupTree *gnode, int level) |
1433 |
{ |
1434 |
GroupTree *g; |
1435 |
TriList2 *t; |
1436 |
Triangle *first_tri; |
1437 |
int one_texture; |
1438 |
|
1439 |
if (level == 1) |
1440 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1441 |
|
1442 |
if (gnode->obj_cnt > 1) |
1443 |
fprintf (f, "union {\n"); |
1444 |
else |
1445 |
fprintf (f, "object {\n"); |
1446 |
|
1447 |
if (gnode->child != NULL) { |
1448 |
for (g = gnode->child; g != NULL; g = g->next) |
1449 |
write_pov20_tree (f, g, level+1); |
1450 |
} |
1451 |
else { |
1452 |
first_tri = gnode->index[0]->next->tri; |
1453 |
one_texture = 1; |
1454 |
|
1455 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1456 |
if (t->tri->text_index != first_tri->text_index || |
1457 |
t->tri->text_type != first_tri->text_type) { |
1458 |
one_texture = 0; |
1459 |
break; |
1460 |
} |
1461 |
} |
1462 |
|
1463 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1464 |
fprintf (f, "\t"); |
1465 |
write_pov20_triangle (f, t->tri, one_texture); |
1466 |
} |
1467 |
|
1468 |
if (one_texture) { |
1469 |
fprintf (f, "\n\t"); |
1470 |
write_pov20_texture (f, first_tri); |
1471 |
} |
1472 |
} |
1473 |
|
1474 |
fprintf (f, "\n"); |
1475 |
|
1476 |
if (bound_mode == 0) |
1477 |
write_pov20_bound (f, gnode); |
1478 |
|
1479 |
if (level == 1 && use_transform) |
1480 |
write_pov20_transform (f, trans_matrix); |
1481 |
|
1482 |
fprintf (f, "}\n"); |
1483 |
} |
1484 |
|
1485 |
|
1486 |
void write_pov20_texture (FILE *f, Triangle *tri) |
1487 |
{ |
1488 |
if (tri->text_type == 1) |
1489 |
fprintf (f, "texture { %s }", ttable[tri->text_index]); |
1490 |
else if (psize < MAX_TEX) |
1491 |
fprintf (f, "texture { %s_%u }", |
1492 |
object_name, tri->text_index + 1); |
1493 |
else |
1494 |
fprintf (f, "texture { %s pigment { color red %.3f green %.3f blue %.3f } }", |
1495 |
object_name, ptable[tri->text_index].red, |
1496 |
ptable[tri->text_index].green, ptable[tri->text_index].blue); |
1497 |
} |
1498 |
|
1499 |
|
1500 |
/* |
1501 |
Writes a transformation matrix as separate POV-Ray scale< >, |
1502 |
rotate< >, and translate< > commands |
1503 |
*/ |
1504 |
void write_pov20_transform (FILE *f, Matrix matrix) |
1505 |
{ |
1506 |
Vector scale, shear, rotate, transl; |
1507 |
|
1508 |
/* Decode the matrix into separate operations */ |
1509 |
mat_decode (matrix, scale, shear, rotate, transl); |
1510 |
|
1511 |
fprintf (f, "\n\t/* Object transformation */\n"); |
1512 |
|
1513 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001) |
1514 |
fprintf (f, "\tscale <%.3f, %.3f, %.3f>\n", scale[X], scale[Y], scale[Z]); |
1515 |
|
1516 |
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01) |
1517 |
fprintf (f, "\trotate <%.2f, %.2f, %.2f>\n", rotate[X], rotate[Y], rotate[Z]); |
1518 |
|
1519 |
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001) |
1520 |
fprintf (f, "\ttranslate <%.4f, %.4f, %.4f>\n", transl[X], transl[Y], transl[Z]); |
1521 |
|
1522 |
/* Can't handle shear but warn if it's there */ |
1523 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1524 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1525 |
} |
1526 |
|
1527 |
|
1528 |
/* Write the POV file header */ |
1529 |
void write_pov20_header (FILE *f) |
1530 |
{ |
1531 |
int i; |
1532 |
|
1533 |
if (psize >= MAX_TEX) { |
1534 |
fprintf (f, "/* Too many textures, textures generated in-line */\n\n"); |
1535 |
fprintf (f, "#declare %s = texture {\n", object_name); |
1536 |
fprintf (f, " finish { Shiny }\n"); |
1537 |
fprintf (f, " pigment { White }\n"); |
1538 |
fprintf (f, "}\n\n"); |
1539 |
} |
1540 |
else { |
1541 |
if (psize > 0) |
1542 |
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name); |
1543 |
|
1544 |
for (i = 0; i < psize; i++) { |
1545 |
fprintf (f, "#declare %s_%u = texture {\n", object_name, i + 1); |
1546 |
fprintf (f, " finish { Shiny }\n"); |
1547 |
fprintf (f, " pigment { color red %.3f green %.3f blue %.3f }\n", |
1548 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1549 |
fprintf (f, "}\n\n"); |
1550 |
} |
1551 |
} |
1552 |
} |
1553 |
|
1554 |
|
1555 |
/* Write a triangle (smooth or regular) */ |
1556 |
void write_pov20_triangle (FILE *f, Triangle *tri, int one_texture) |
1557 |
{ |
1558 |
Vector norm[3]; |
1559 |
int no_smooth = 0; |
1560 |
|
1561 |
COOPERATE /* support multitasking */ |
1562 |
|
1563 |
if (smooth_angle > 0.0) { |
1564 |
vert_normal (tri, norm); |
1565 |
|
1566 |
if (vect_equal (norm[0], norm[1]) && vect_equal (norm[1], norm[2])) |
1567 |
no_smooth = 1; |
1568 |
} |
1569 |
|
1570 |
if (smooth_angle > 0.0 && !no_smooth) { |
1571 |
fprintf (f, "smooth_triangle { <"); |
1572 |
vect_print (f, vtable[tri->vert[0]], dec_point, ','); |
1573 |
fprintf (f, ">, <"); |
1574 |
vect_print (f, norm[0], 3, ','); |
1575 |
fprintf (f, ">, <"); |
1576 |
vect_print (f, vtable[tri->vert[1]], dec_point, ','); |
1577 |
fprintf (f, ">, <"); |
1578 |
vect_print (f, norm[1], 3, ','); |
1579 |
fprintf (f, ">, <"); |
1580 |
vect_print (f, vtable[tri->vert[2]], dec_point, ','); |
1581 |
fprintf (f, ">, <"); |
1582 |
vect_print (f, norm[2], 3, ','); |
1583 |
fprintf (f, "> "); |
1584 |
} |
1585 |
else { |
1586 |
fprintf (f, "triangle { <"); |
1587 |
vect_print (f, vtable[tri->vert[0]], dec_point, ','); |
1588 |
fprintf (f, ">, <"); |
1589 |
vect_print (f, vtable[tri->vert[1]], dec_point, ','); |
1590 |
fprintf (f, ">, <"); |
1591 |
vect_print (f, vtable[tri->vert[2]], dec_point, ','); |
1592 |
fprintf (f, "> "); |
1593 |
} |
1594 |
|
1595 |
if (!one_texture) |
1596 |
write_pov20_texture (f, tri); |
1597 |
|
1598 |
fprintf (f, "}\n"); |
1599 |
} |
1600 |
|
1601 |
|
1602 |
/* Write a bounding shape */ |
1603 |
void write_pov20_bound (FILE *f, GroupTree *gnode) |
1604 |
{ |
1605 |
if (gnode->obj_cnt > 1) { |
1606 |
fprintf (f, "\tbounded_by { box { <"); |
1607 |
vect_print (f, gnode->vmin, dec_point + 1, ','); |
1608 |
fprintf (f, ">, <"); |
1609 |
vect_print (f, gnode->vmax, dec_point + 1, ','); |
1610 |
fprintf (f, "> } }\n"); |
1611 |
} |
1612 |
} |
1613 |
|
1614 |
|
1615 |
/* Write a sub-tree to file */ |
1616 |
void write_vivid_tree (FILE *f, GroupTree *gnode) |
1617 |
{ |
1618 |
TriList2 *t; |
1619 |
int last_index, last_type; |
1620 |
|
1621 |
last_index = -1; |
1622 |
last_type = -1; |
1623 |
|
1624 |
fprintf (f, "\n/* Object '%s' */\n", object_name); |
1625 |
|
1626 |
if (use_transform) |
1627 |
write_vivid_transform (f, trans_matrix); |
1628 |
|
1629 |
if (gnode->child != NULL) |
1630 |
abortmsg ("Internal error", 1); |
1631 |
|
1632 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1633 |
if (t->tri->text_index != last_index || |
1634 |
t->tri->text_type != last_type) |
1635 |
{ |
1636 |
write_vivid_texture (f, t->tri); |
1637 |
last_index = t->tri->text_index; |
1638 |
last_type = t->tri->text_type; |
1639 |
} |
1640 |
|
1641 |
write_vivid_triangle (f, t->tri); |
1642 |
} |
1643 |
|
1644 |
if (use_transform) |
1645 |
fprintf (f, "transform_pop\n\n"); |
1646 |
} |
1647 |
|
1648 |
|
1649 |
/* |
1650 |
Writes a transformation matrix as separate Vivid scale, |
1651 |
rotate, and translate commands |
1652 |
*/ |
1653 |
void write_vivid_transform (FILE *f, Matrix matrix) |
1654 |
{ |
1655 |
Vector scale, shear, rotate, transl; |
1656 |
|
1657 |
/* Decode the matrix into separate operations */ |
1658 |
mat_decode (matrix, scale, shear, rotate, transl); |
1659 |
|
1660 |
fprintf (f, "\n/* Object transformation */\n"); |
1661 |
|
1662 |
fprintf (f, "transform {\n"); |
1663 |
|
1664 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001) |
1665 |
fprintf (f, "\tscale %.3f %.3f %.3f\n", scale[X], scale[Y], scale[Z]); |
1666 |
|
1667 |
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01) |
1668 |
fprintf (f, "\trotate %.2f %.2f %.2f\n", rotate[X], rotate[Y], rotate[Z]); |
1669 |
|
1670 |
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001) |
1671 |
fprintf (f, "\ttranslate %.4f %.4f %.4f\n", transl[X], transl[Y], transl[Z]); |
1672 |
else |
1673 |
fprintf (f, "\ttranslate 0 0 0 // Null transformation\n"); |
1674 |
|
1675 |
/* Can't handle shear but warn if it's there */ |
1676 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1677 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1678 |
|
1679 |
fprintf (f, "}\n\n"); |
1680 |
} |
1681 |
|
1682 |
|
1683 |
void write_vivid_texture (FILE *f, Triangle *tri) |
1684 |
{ |
1685 |
if (tri->text_type == 1) |
1686 |
fprintf (f, "\n%s /* New texture */\n\n", ttable[tri->text_index]); |
1687 |
else |
1688 |
fprintf (f, "\n%s_%u /* New texture */\n\n", |
1689 |
object_name, tri->text_index + 1); |
1690 |
} |
1691 |
|
1692 |
|
1693 |
/* Write the Vivid file header */ |
1694 |
void write_vivid_header (FILE *f) |
1695 |
{ |
1696 |
int i; |
1697 |
|
1698 |
if (psize > 0) |
1699 |
fprintf (f, "/* Texture declarations for object '%s' */\n", object_name); |
1700 |
|
1701 |
for (i = 0; i < psize; i++) { |
1702 |
fprintf (f, "#define %s_%u \\ \n", object_name, i + 1); |
1703 |
fprintf (f, " surface { \\ \n"); |
1704 |
fprintf (f, " diffuse %.3f %.3f %.3f \\ \n", |
1705 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1706 |
fprintf (f, " shine 70 white \\ \n"); |
1707 |
fprintf (f, " }\n\n"); |
1708 |
} |
1709 |
} |
1710 |
|
1711 |
|
1712 |
/* Write a Vivid triangle patch */ |
1713 |
void write_vivid_triangle (FILE *f, Triangle *tri) |
1714 |
{ |
1715 |
Vector norm[3]; |
1716 |
|
1717 |
COOPERATE /* support multitasking */ |
1718 |
|
1719 |
vert_normal (tri, norm); |
1720 |
|
1721 |
fprintf (f, "patch {\n"); |
1722 |
fprintf (f, "\tvertex "); |
1723 |
vect_print (f, vtable[tri->vert[0]], dec_point, ' '); |
1724 |
fprintf (f, " normal "); |
1725 |
vect_print (f, norm[0], 3, ' '); |
1726 |
fprintf (f, "\n"); |
1727 |
|
1728 |
fprintf (f, "\tvertex "); |
1729 |
vect_print (f, vtable[tri->vert[1]], dec_point, ' '); |
1730 |
fprintf (f, " normal "); |
1731 |
vect_print (f, norm[1], 3, ' '); |
1732 |
fprintf (f, "\n"); |
1733 |
|
1734 |
fprintf (f, "\tvertex "); |
1735 |
vect_print (f, vtable[tri->vert[2]], dec_point, ' '); |
1736 |
fprintf (f, " normal "); |
1737 |
vect_print (f, norm[2], 3, ' '); |
1738 |
fprintf (f, "\n"); |
1739 |
|
1740 |
fprintf (f, "}\n\n"); |
1741 |
} |
1742 |
|
1743 |
|
1744 |
/* Write a sub-tree to file */ |
1745 |
void write_polyray_tree (FILE *f, GroupTree *gnode) |
1746 |
{ |
1747 |
TriList2 *t; |
1748 |
|
1749 |
fprintf (f, "\n// Object '%s'\n\n", object_name); |
1750 |
|
1751 |
fprintf (f, "object {\n"); |
1752 |
|
1753 |
if (gnode->child != NULL) |
1754 |
abortmsg ("Internal error", 1); |
1755 |
|
1756 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
1757 |
if (t != gnode->index[0]->next) |
1758 |
fprintf (f, "\t+\n"); |
1759 |
|
1760 |
write_polyray_triangle (f, t->tri); |
1761 |
|
1762 |
fprintf (f, "\t\t"); |
1763 |
write_polyray_texture (f, t->tri); |
1764 |
fprintf (f, "\n\t}\n\n"); |
1765 |
} |
1766 |
|
1767 |
if (use_transform) |
1768 |
write_polyray_transform (f, trans_matrix); |
1769 |
|
1770 |
fprintf (f, "}\n\n"); |
1771 |
} |
1772 |
|
1773 |
|
1774 |
/* |
1775 |
Writes a transformation matrix as separate Polyray scale< >, |
1776 |
rotate< >, and translate< > commands |
1777 |
*/ |
1778 |
void write_polyray_transform (FILE *f, Matrix matrix) |
1779 |
{ |
1780 |
Vector scale, shear, rotate, transl; |
1781 |
|
1782 |
/* Decode the matrix into separate operations */ |
1783 |
mat_decode (matrix, scale, shear, rotate, transl); |
1784 |
|
1785 |
fprintf (f, "\n\t// Object transformation\n"); |
1786 |
|
1787 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || fabs(scale[Z] - 1.0) > 0.001) |
1788 |
fprintf (f, "\tscale <%.3f, %.3f, %.3f>\n", scale[X], scale[Y], scale[Z]); |
1789 |
|
1790 |
if (fabs(rotate[X]) > 0.01 || fabs(rotate[Y]) > 0.01 || fabs(rotate[Z]) > 0.01) |
1791 |
fprintf (f, "\trotate <%.2f, %.2f, %.2f>\n", rotate[X], rotate[Y], rotate[Z]); |
1792 |
|
1793 |
if (fabs(transl[X]) > 0.0001 || fabs(transl[Y]) > 0.0001 || fabs(transl[Z]) > 0.0001) |
1794 |
fprintf (f, "\ttranslate <%.4f, %.4f, %.4f>\n", transl[X], transl[Y], transl[Z]); |
1795 |
|
1796 |
/* Can't handle shear but warn if it's there */ |
1797 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1798 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1799 |
} |
1800 |
|
1801 |
|
1802 |
void write_polyray_texture (FILE *f, Triangle *tri) |
1803 |
{ |
1804 |
if (tri->text_type == 1) |
1805 |
fprintf (f, "%s", ttable[tri->text_index]); |
1806 |
else |
1807 |
fprintf (f, "%s_%u", |
1808 |
object_name, tri->text_index + 1); |
1809 |
} |
1810 |
|
1811 |
|
1812 |
/* Write the Polyray file header */ |
1813 |
void write_polyray_header (FILE *f) |
1814 |
{ |
1815 |
int i; |
1816 |
|
1817 |
if (psize > 0) |
1818 |
fprintf (f, "// Texture declarations for object '%s'\n", object_name); |
1819 |
|
1820 |
for (i = 0; i < psize; i++) { |
1821 |
fprintf (f, "define %s_%u\n", object_name, i + 1); |
1822 |
fprintf (f, "texture {\n"); |
1823 |
fprintf (f, " surface {\n"); |
1824 |
fprintf (f, " ambient <%.3f, %.3f, %.3f>, 0.1\n", |
1825 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1826 |
fprintf (f, " diffuse <%.3f, %.3f, %.3f>, 0.7\n", |
1827 |
ptable[i].red, ptable[i].green, ptable[i].blue); |
1828 |
fprintf (f, " specular white, 1.0\n"); |
1829 |
fprintf (f, " microfacet Reitz 10\n"); |
1830 |
fprintf (f, " }\n"); |
1831 |
fprintf (f, "}\n\n"); |
1832 |
} |
1833 |
} |
1834 |
|
1835 |
|
1836 |
/* Write a Polyray triangle patch */ |
1837 |
void write_polyray_triangle (FILE *f, Triangle *tri) |
1838 |
{ |
1839 |
Vector norm[3]; |
1840 |
|
1841 |
COOPERATE /* support multitasking */ |
1842 |
|
1843 |
vert_normal (tri, norm); |
1844 |
|
1845 |
fprintf (f, "\tobject {\n"); |
1846 |
|
1847 |
fprintf (f, "\t\tpatch\t <"); |
1848 |
vect_print (f, vtable[tri->vert[0]], dec_point, ','); |
1849 |
fprintf (f, ">, <"); |
1850 |
vect_print (f, norm[0], 3, ','); |
1851 |
fprintf (f, ">,\n"); |
1852 |
|
1853 |
fprintf (f, "\t\t\t <"); |
1854 |
vect_print (f, vtable[tri->vert[1]], dec_point, ','); |
1855 |
fprintf (f, ">, <"); |
1856 |
vect_print (f, norm[1], 3, ','); |
1857 |
fprintf (f, ">,\n"); |
1858 |
|
1859 |
fprintf (f, "\t\t\t <"); |
1860 |
vect_print (f, vtable[tri->vert[2]], dec_point, ','); |
1861 |
fprintf (f, ">, <"); |
1862 |
vect_print (f, norm[2], 3, ','); |
1863 |
fprintf (f, ">\n"); |
1864 |
} |
1865 |
|
1866 |
|
1867 |
/* Write a sub-tree to file */ |
1868 |
void write_mgf_tree (FILE *f, GroupTree *gnode, int level) |
1869 |
{ |
1870 |
GroupTree *g; |
1871 |
TriList2 *t; |
1872 |
|
1873 |
if (level == 1) { |
1874 |
fprintf (f, "\no %s\n", object_name); |
1875 |
if (use_transform) |
1876 |
write_mgf_transform (f, trans_matrix); |
1877 |
} |
1878 |
|
1879 |
if (gnode->child != NULL) { |
1880 |
for (g = gnode->child; g != NULL; g = g->next) |
1881 |
write_mgf_tree (f, g, level+1); |
1882 |
} |
1883 |
else { |
1884 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) |
1885 |
write_mgf_triangle (f, t->tri); |
1886 |
} |
1887 |
|
1888 |
fprintf (f, "\n"); |
1889 |
|
1890 |
if (level == 1) { |
1891 |
if (use_transform) |
1892 |
fprintf (f, "xf\n"); |
1893 |
fprintf (f, "\no\n"); |
1894 |
} |
1895 |
fprintf (f, "\n"); |
1896 |
} |
1897 |
|
1898 |
|
1899 |
void write_mgf_texture (FILE *f, Triangle *tri) |
1900 |
{ |
1901 |
if (tri->text_type == 1) |
1902 |
fprintf (f, "m %s\n", ttable[tri->text_index]); |
1903 |
else if (psize < MAX_TEX) |
1904 |
fprintf (f, "m %s_%u\n", object_name, tri->text_index + 1); |
1905 |
else |
1906 |
fprintf (f, "m\n\tc\n\t\tcmix %.3f R %.3f G %.3f B\n\trd %.3f\n", |
1907 |
CIE_Y_r*ptable[tri->text_index].red, |
1908 |
CIE_Y_g*ptable[tri->text_index].green, |
1909 |
CIE_Y_b*ptable[tri->text_index].blue, |
1910 |
CIE_Y_r*ptable[tri->text_index].red + |
1911 |
CIE_Y_g*ptable[tri->text_index].green + |
1912 |
CIE_Y_b*ptable[tri->text_index].blue); |
1913 |
} |
1914 |
|
1915 |
|
1916 |
/* |
1917 |
Writes a transformation matrix as MGF transform entity |
1918 |
*/ |
1919 |
void write_mgf_transform (FILE *f, Matrix matrix) |
1920 |
{ |
1921 |
Vector scale, shear, rotate, transl; |
1922 |
float ascale; |
1923 |
|
1924 |
/* Decode the matrix into separate operations */ |
1925 |
mat_decode (matrix, scale, shear, rotate, transl); |
1926 |
|
1927 |
fprintf (f, "xf"); |
1928 |
/* print scaling */ |
1929 |
if (fabs(scale[X] - 1.0) > 0.001 || fabs(scale[Y] - 1.0) > 0.001 || |
1930 |
fabs(scale[Z] - 1.0) > 0.001) { |
1931 |
if (fabs(scale[X] - scale[Y]) > 0.001 || |
1932 |
fabs(scale[Y] - scale[Z]) > 0.001) |
1933 |
printf("Warning: Non-linear scaling in transformation (ignored)\n"); |
1934 |
ascale = sqrt((scale[X]*scale[X] + scale[Y]*scale[Y] + |
1935 |
scale[Z]*scale[Z])/3.0); |
1936 |
fprintf (f, " -s %.3f\n", ascale); |
1937 |
} |
1938 |
/* add rotation */ |
1939 |
if (fabs(rotate[X]) > 0.01) |
1940 |
fprintf (f, " -rx %.2f", rotate[X]); |
1941 |
if (fabs(rotate[Y]) > 0.01) |
1942 |
fprintf (f, " -ry %.2f", rotate[Y]); |
1943 |
if (fabs(rotate[Z]) > 0.01) |
1944 |
fprintf (f, " -rz %.2f", rotate[Z]); |
1945 |
/* final translation */ |
1946 |
fprintf (f, " -t %.4f, %.4f, %.4f\n", transl[X], transl[Y], transl[Z]); |
1947 |
|
1948 |
/* Can't handle shear but warn if it's there */ |
1949 |
if (fabs(shear[X]) > 0.01 || fabs(shear[Y]) > 0.01 || fabs(shear[Z]) > 0.01) |
1950 |
printf ("Warning: Significant shear in transformation (ignored)\n"); |
1951 |
} |
1952 |
|
1953 |
|
1954 |
/* Write the MGF file header */ |
1955 |
void write_mgf_header (FILE *f) |
1956 |
{ |
1957 |
int i; |
1958 |
|
1959 |
if (psize >= MAX_TEX) { |
1960 |
fprintf (f, "# Too many materials, materials generated in-line\n\n"); |
1961 |
} |
1962 |
else { |
1963 |
if (psize > 0) |
1964 |
fprintf (f, "# Material definitions for object '%s'\n", object_name); |
1965 |
|
1966 |
for (i = 0; i < psize; i++) { |
1967 |
fprintf (f, "m %s_%u =\n", object_name, i + 1); |
1968 |
fprintf (f, "\tc\n\t\tcmix %.3f R %.3f G %.3f B\n\trd %.3f\n", |
1969 |
CIE_Y_r*ptable[i].red, |
1970 |
CIE_Y_g*ptable[i].green, |
1971 |
CIE_Y_b*ptable[i].blue, |
1972 |
CIE_Y_r*ptable[i].red + |
1973 |
CIE_Y_g*ptable[i].green + |
1974 |
CIE_Y_b*ptable[i].blue); |
1975 |
} |
1976 |
} |
1977 |
} |
1978 |
|
1979 |
|
1980 |
/* Write a triangle (smooth or regular) */ |
1981 |
void write_mgf_triangle (FILE *f, Triangle *tri) |
1982 |
{ |
1983 |
Vector norm[3]; |
1984 |
int i; |
1985 |
int smooth; |
1986 |
|
1987 |
COOPERATE /* support multitasking */ |
1988 |
|
1989 |
write_mgf_texture (f, tri); |
1990 |
|
1991 |
if (smooth_angle > 0.0) { |
1992 |
vert_normal (tri, norm); |
1993 |
|
1994 |
smooth = !vect_equal (norm[0], norm[1]) || |
1995 |
!vect_equal (norm[1], norm[2]); |
1996 |
} else |
1997 |
smooth = 0; |
1998 |
|
1999 |
for (i = 0; i < 3; i++) { |
2000 |
fprintf (f, "v v%d =\n\tp ", i+1); |
2001 |
vect_print (f, vtable[tri->vert[i]], dec_point, ' '); |
2002 |
if (smooth) { |
2003 |
fprintf (f, "\n\tn "); |
2004 |
vect_print (f, norm[i], 3, ' '); |
2005 |
} |
2006 |
fprintf (f, "\n"); |
2007 |
} |
2008 |
fprintf (f, "f v1 v2 v3\n"); |
2009 |
} |
2010 |
|
2011 |
|
2012 |
/* Update the stats (area, vmin/vmax, child_cnt, etc.) for this node */ |
2013 |
void update_node (GroupTree *gnode) |
2014 |
{ |
2015 |
GroupTree *g; |
2016 |
TriList2 *t; |
2017 |
int i; |
2018 |
|
2019 |
vect_init (gnode->vmin, +MAXFLOAT, +MAXFLOAT, +MAXFLOAT); |
2020 |
vect_init (gnode->vmax, -MAXFLOAT, -MAXFLOAT, -MAXFLOAT); |
2021 |
|
2022 |
gnode->obj_cnt = 0; |
2023 |
gnode->child_cnt = 0; |
2024 |
|
2025 |
if (gnode->index[0] == NULL) { |
2026 |
/* Not a leaf node, calc the info from the child nodes */ |
2027 |
|
2028 |
for (g = gnode->child; g != NULL; g = g->next) { |
2029 |
++(gnode->child_cnt); |
2030 |
|
2031 |
gnode->obj_cnt += g->obj_cnt; |
2032 |
|
2033 |
for (i = 0; i < 3; i++) { |
2034 |
gnode->vmin[i] = fltmin (gnode->vmin[i], g->vmin[i]); |
2035 |
gnode->vmax[i] = fltmax (gnode->vmax[i], g->vmax[i]); |
2036 |
} |
2037 |
} |
2038 |
} |
2039 |
else { |
2040 |
/* A leaf node, calc the info from the triangle list */ |
2041 |
|
2042 |
for (t = gnode->index[0]->next; t != gnode->index[0]; t = t->next) { |
2043 |
++(gnode->obj_cnt); |
2044 |
|
2045 |
for (i = 0; i < 3; i++) { |
2046 |
gnode->vmin[i] = fltmin (gnode->vmin[i], min_vertex (t->tri, i)); |
2047 |
gnode->vmax[i] = fltmax (gnode->vmax[i], max_vertex (t->tri, i)); |
2048 |
} |
2049 |
} |
2050 |
} |
2051 |
|
2052 |
/* Update total surface area of region */ |
2053 |
gnode->area = surf_area (gnode->vmax[X] - gnode->vmin[X], |
2054 |
gnode->vmax[Y] - gnode->vmin[Y], |
2055 |
gnode->vmax[Z] - gnode->vmin[Z]); |
2056 |
} |
2057 |
|
2058 |
|
2059 |
void sort_indexes (GroupTree *gnode) |
2060 |
{ |
2061 |
int i; |
2062 |
|
2063 |
for (i = 0; i < 3; i++) |
2064 |
quick_sort (gnode->index[i]->next, gnode->index[i]->prev, i); |
2065 |
} |
2066 |
|
2067 |
|
2068 |
void quick_sort (TriList2 *start, TriList2 *end, int axis) |
2069 |
{ |
2070 |
TriList2 *a, *b; |
2071 |
Triangle *temp; |
2072 |
float middle; |
2073 |
|
2074 |
if (start == end) |
2075 |
return; |
2076 |
|
2077 |
a = start; |
2078 |
b = end; |
2079 |
middle = avg_vertex (a->tri, axis); |
2080 |
|
2081 |
do { |
2082 |
while (avg_vertex (b->tri, axis) >= middle && a != b) |
2083 |
b = b->prev; |
2084 |
|
2085 |
if (a != b) { |
2086 |
temp = a->tri; |
2087 |
a->tri = b->tri; |
2088 |
b->tri = temp; |
2089 |
|
2090 |
while (avg_vertex (a->tri, axis) <= middle && a != b) |
2091 |
a = a->next; |
2092 |
|
2093 |
if (a != b) { |
2094 |
temp = a->tri; |
2095 |
a->tri = b->tri; |
2096 |
b->tri = temp; |
2097 |
} |
2098 |
} |
2099 |
} while (a != b); |
2100 |
|
2101 |
if (a != start) |
2102 |
quick_sort (start, a->prev, axis); |
2103 |
|
2104 |
if (b != end) |
2105 |
quick_sort (b->next, end, axis); |
2106 |
} |
2107 |
|
2108 |
|
2109 |
/* Calculate the surface area of a box */ |
2110 |
float surf_area (float a, float b, float c) |
2111 |
{ |
2112 |
return 2.0*(a*b + b*c + c*a); |
2113 |
} |
2114 |
|
2115 |
|
2116 |
float max_vertex (Triangle *tri, int axis) |
2117 |
{ |
2118 |
float max_v, val; |
2119 |
int i; |
2120 |
|
2121 |
max_v = -MAXFLOAT; |
2122 |
|
2123 |
for (i = 0; i < 3; i++) { |
2124 |
val = vtable[tri->vert[i]][axis]; |
2125 |
|
2126 |
if (val > max_v) |
2127 |
max_v = val; |
2128 |
} |
2129 |
|
2130 |
return max_v; |
2131 |
} |
2132 |
|
2133 |
|
2134 |
float min_vertex (Triangle *tri, int axis) |
2135 |
{ |
2136 |
float min_v, val; |
2137 |
int i; |
2138 |
|
2139 |
min_v = +MAXFLOAT; |
2140 |
|
2141 |
for (i = 0; i < 3; i++) { |
2142 |
val = vtable[tri->vert[i]][axis]; |
2143 |
|
2144 |
if (val < min_v) |
2145 |
min_v = val; |
2146 |
} |
2147 |
|
2148 |
return min_v; |
2149 |
} |
2150 |
|
2151 |
|
2152 |
float avg_vertex (Triangle *tri, int axis) |
2153 |
{ |
2154 |
float avg; |
2155 |
|
2156 |
avg = (vtable[tri->vert[0]][axis] + vtable[tri->vert[1]][axis] + |
2157 |
vtable[tri->vert[2]][axis])/3.0; |
2158 |
|
2159 |
return avg; |
2160 |
} |
2161 |
|
2162 |
|
2163 |
/* Build an index of which triangles touch each vertex. Used to */ |
2164 |
/* speed up smooth triangle normal calculations. */ |
2165 |
void build_tri_index() |
2166 |
{ |
2167 |
GroupTree *g; |
2168 |
TriList *temp; |
2169 |
TriList2 *t; |
2170 |
unsigned i, vert_no; |
2171 |
|
2172 |
if (vsize == 0) |
2173 |
return; |
2174 |
|
2175 |
tri_index = malloc (vsize * sizeof(TriList)); |
2176 |
if (tri_index == NULL) |
2177 |
abortmsg ("Insufficient memory for smooth triangles.", 1); |
2178 |
|
2179 |
for (i = 0; i < vsize; i++) |
2180 |
tri_index[i] = NULL; |
2181 |
|
2182 |
for (g = groot; g != NULL; g = g->next) { |
2183 |
for (t = g->index[0]->next; t != g->index[0]; t = t->next) { |
2184 |
for (i = 0; i < 3; i++) { |
2185 |
vert_no = t->tri->vert[i]; |
2186 |
temp = tri_index[vert_no]; |
2187 |
tri_index[vert_no] = malloc (sizeof(TriList)); |
2188 |
if (tri_index[vert_no] == NULL) |
2189 |
abortmsg ("Insufficient memory for smooth triangles.\n", 1); |
2190 |
|
2191 |
tri_index[vert_no]->tri = t->tri; |
2192 |
tri_index[vert_no]->next = temp; |
2193 |
} |
2194 |
} |
2195 |
} |
2196 |
|
2197 |
} |
2198 |
|
2199 |
|
2200 |
void dump_tri_index() |
2201 |
{ |
2202 |
TriList *temp; |
2203 |
int i; |
2204 |
|
2205 |
for (i = 0; i < vsize; i++) { |
2206 |
while (tri_index[i] != NULL) { |
2207 |
temp = tri_index[i]; |
2208 |
tri_index[i] = tri_index[i]->next; |
2209 |
free (temp); |
2210 |
} |
2211 |
} |
2212 |
|
2213 |
free (tri_index); |
2214 |
} |
2215 |
|
2216 |
|
2217 |
/* Calculates the smooth triangle normal for this vertex */ |
2218 |
void vert_normal (Triangle *t, Vector *norm) |
2219 |
{ |
2220 |
Vector curr_norm, new_norm; |
2221 |
TriList *p; |
2222 |
int i; |
2223 |
|
2224 |
tri_normal (t, curr_norm); |
2225 |
|
2226 |
if (smooth_angle <= 0.0) { |
2227 |
for (i = 0; i < 3; i++) |
2228 |
vect_copy (norm[i], curr_norm); |
2229 |
|
2230 |
return; |
2231 |
} |
2232 |
|
2233 |
for (i = 0; i < 3; i++) { |
2234 |
vect_init (norm[i], 0.0, 0.0, 0.0); |
2235 |
|
2236 |
for (p = tri_index[t->vert[i]]; p != NULL; p = p->next) { |
2237 |
tri_normal (p->tri, new_norm); |
2238 |
if (vect_angle (curr_norm, new_norm) < smooth_angle) |
2239 |
vect_add (norm[i], norm[i], new_norm); |
2240 |
} |
2241 |
|
2242 |
vect_normalize (norm[i]); |
2243 |
} |
2244 |
} |
2245 |
|
2246 |
|
2247 |
/* Calculates the normal to the specified triangle */ |
2248 |
void tri_normal (Triangle *t, Vector normal) |
2249 |
{ |
2250 |
Vector ab, ac; |
2251 |
|
2252 |
vect_sub (ab, vtable[t->vert[1]], vtable[t->vert[0]]); |
2253 |
vect_sub (ac, vtable[t->vert[2]], vtable[t->vert[0]]); |
2254 |
vect_cross (normal, ac, ab); |
2255 |
|
2256 |
vect_normalize (normal); |
2257 |
} |
2258 |
|
2259 |
|
2260 |
/* Find the specified rgb values in the palette table */ |
2261 |
unsigned pal_lookup (float red, float green, float blue) |
2262 |
{ |
2263 |
int i; |
2264 |
|
2265 |
/* The palette table is usually small so just do a simple linear search */ |
2266 |
for (i = psize-1; i >= 0; i--) { |
2267 |
if (ptable[i].red == red && |
2268 |
ptable[i].green == green && |
2269 |
ptable[i].blue == blue) |
2270 |
break; |
2271 |
} |
2272 |
|
2273 |
if (i >= 0) |
2274 |
return i; /* found, return the table index */ |
2275 |
|
2276 |
/* not found, insert the new palette into the table */ |
2277 |
++psize; |
2278 |
if (psize > pmax) { |
2279 |
/* table not big enough, resize it */ |
2280 |
pmax = pmax + 10; |
2281 |
ptable = realloc (ptable, pmax * sizeof(Palette)); |
2282 |
if (ptable == NULL) |
2283 |
abortmsg ("Insufficient memory to expand palette table.", 1); |
2284 |
} |
2285 |
|
2286 |
ptable[psize-1].red = red; |
2287 |
ptable[psize-1].green = green; |
2288 |
ptable[psize-1].blue = blue; |
2289 |
|
2290 |
return (psize-1); |
2291 |
} |
2292 |
|
2293 |
|
2294 |
/* Find the specified named texture in the texture table */ |
2295 |
unsigned texture_lookup (char *texture_name) |
2296 |
{ |
2297 |
int i; |
2298 |
|
2299 |
/* The texture table is usually small so just do a simple linear search */ |
2300 |
for (i = tsize-1; i >= 0; i--) { |
2301 |
if (strcmp (ttable[i], texture_name) == 0) |
2302 |
break; |
2303 |
} |
2304 |
|
2305 |
if (i >= 0) |
2306 |
return i; /* found, return the table index */ |
2307 |
|
2308 |
/* not found, insert the new texture into the table */ |
2309 |
++tsize; |
2310 |
if (tsize > tmax) { |
2311 |
/* table not big enough, resize it */ |
2312 |
tmax = tmax + 10; |
2313 |
ttable = realloc (ttable, tmax * sizeof(Texture)); |
2314 |
if (ttable == NULL) |
2315 |
abortmsg ("Insufficient memory to expand palette table.", 1); |
2316 |
} |
2317 |
|
2318 |
ttable[tsize-1] = malloc (strlen(texture_name) + 1); |
2319 |
if (ttable[tsize-1] == NULL) |
2320 |
abortmsg ("Insufficient memory for texture name.", 1); |
2321 |
|
2322 |
strcpy (ttable[tsize-1], texture_name); |
2323 |
|
2324 |
return (tsize-1); |
2325 |
} |
2326 |
|
2327 |
|
2328 |
/* Find the specified vertex in the vertex table */ |
2329 |
unsigned vert_lookup (float x, float y, float z) |
2330 |
{ |
2331 |
VertList *p, *new_node; |
2332 |
unsigned hash; |
2333 |
|
2334 |
/* Vertex table is usually very large, use hash lookup */ |
2335 |
hash = (unsigned)((int)(326.4*x) ^ (int)(694.7*y) ^ (int)(1423.6*z)) % HASHSIZE; |
2336 |
|
2337 |
for (p = vert_hash[hash]; p != NULL; p = p->next) { |
2338 |
if (vtable[p->vert][0] == x && vtable[p->vert][1] == y && |
2339 |
vtable[p->vert][2] == z) break; |
2340 |
} |
2341 |
|
2342 |
if (p != NULL) |
2343 |
return (p->vert); /* found, return the table index */ |
2344 |
|
2345 |
/* not found, insert the new vertex into the table */ |
2346 |
++vsize; |
2347 |
if (vsize > vmax) { |
2348 |
/* table not big enough, expand it */ |
2349 |
vmax = vmax + 100; |
2350 |
vtable = realloc (vtable, vmax * sizeof(Vector)); |
2351 |
if (vtable == NULL) |
2352 |
abortmsg ("Insufficient memory for vertices.\n", 1); |
2353 |
} |
2354 |
|
2355 |
vect_init (vtable[vsize-1], x, y, z); |
2356 |
|
2357 |
new_node = malloc (sizeof(VertList)); |
2358 |
if (new_node == NULL) |
2359 |
abortmsg ("Insufficient memory for hash table.", 1); |
2360 |
|
2361 |
new_node->vert = vsize-1; |
2362 |
new_node->next = vert_hash[hash]; |
2363 |
vert_hash[hash] = new_node; |
2364 |
|
2365 |
return (vsize-1); |
2366 |
} |
2367 |
|
2368 |
|
2369 |
/* Checks if triangle is degenerate (zero area) */ |
2370 |
int degen_tri (float ax, float ay, float az, |
2371 |
float bx, float by, float bz, |
2372 |
float cx, float cy, float cz) |
2373 |
{ |
2374 |
Vector ab, ac, norm; |
2375 |
double mag, fact; |
2376 |
|
2377 |
fact = pow (10.0, dec_point); |
2378 |
|
2379 |
/* Round the coords off to the output precision before checking */ |
2380 |
ax = floor((ax*fact) + 0.5)/fact; |
2381 |
ay = floor((ay*fact) + 0.5)/fact; |
2382 |
az = floor((az*fact) + 0.5)/fact; |
2383 |
bx = floor((bx*fact) + 0.5)/fact; |
2384 |
by = floor((by*fact) + 0.5)/fact; |
2385 |
bz = floor((bz*fact) + 0.5)/fact; |
2386 |
cx = floor((cx*fact) + 0.5)/fact; |
2387 |
cy = floor((cy*fact) + 0.5)/fact; |
2388 |
cz = floor((cz*fact) + 0.5)/fact; |
2389 |
|
2390 |
vect_init (ab, ax-bx, ay-by, az-bz); |
2391 |
vect_init (ac, ax-cx, ay-cy, az-cz); |
2392 |
vect_cross (norm, ab, ac); |
2393 |
|
2394 |
mag = vect_mag(norm); |
2395 |
|
2396 |
return (mag < DEGEN_TOL); |
2397 |
} |
2398 |
|
2399 |
|
2400 |
void abortmsg (char *msg, int exit_code) |
2401 |
{ |
2402 |
printf ("\n%s\n", msg); |
2403 |
exit (exit_code); |
2404 |
} |
2405 |
|
2406 |
|
2407 |
float fltmin (float a, float b) |
2408 |
{ |
2409 |
if (a < b) |
2410 |
return a; |
2411 |
else |
2412 |
return b; |
2413 |
} |
2414 |
|
2415 |
|
2416 |
float fltmax (float a, float b) |
2417 |
{ |
2418 |
if (a > b) |
2419 |
return a; |
2420 |
else |
2421 |
return b; |
2422 |
} |
2423 |
|
2424 |
|
2425 |
void add_ext (char *fname, char *ext, int force) |
2426 |
{ |
2427 |
int i; |
2428 |
|
2429 |
for (i = 0; i < strlen(fname); i++) |
2430 |
if (fname[i] == '.') break; |
2431 |
|
2432 |
if (fname[i] == '\0' || force) { |
2433 |
if (strlen(ext) > 0) |
2434 |
fname[i++] = '.'; |
2435 |
|
2436 |
strcpy (&fname[i], ext); |
2437 |
} |
2438 |
} |
2439 |
|
2440 |
|
2441 |
void cleanup_name (char *name) |
2442 |
{ |
2443 |
char *tmp = malloc (strlen(name)+1); |
2444 |
int i; |
2445 |
|
2446 |
/* Remove any leading blanks or quotes */ |
2447 |
i = 0; |
2448 |
while ((name[i] == ' ' || name[i] == '"') && name[i] != '\0') |
2449 |
i++; |
2450 |
|
2451 |
strcpy (tmp, &name[i]); |
2452 |
|
2453 |
/* Remove any trailing blanks or quotes */ |
2454 |
for (i = strlen(tmp)-1; i >= 0; i--) { |
2455 |
if (isprint(tmp[i]) && !isspace(tmp[i]) && tmp[i] != '"') |
2456 |
break; |
2457 |
else |
2458 |
tmp[i] = '\0'; |
2459 |
} |
2460 |
|
2461 |
strcpy (name, tmp); |
2462 |
|
2463 |
/* Prefix the letter 'N' to materials that begin with a digit */ |
2464 |
if (!isdigit (name[0])) |
2465 |
strcpy (tmp, name); |
2466 |
else { |
2467 |
tmp[0] = 'N'; |
2468 |
strcpy (&tmp[1], name); |
2469 |
} |
2470 |
|
2471 |
/* Replace all illegal charaters in name with underscores */ |
2472 |
for (i = 0; tmp[i] != '\0'; i++) { |
2473 |
if (!isalnum(tmp[i])) |
2474 |
tmp[i] = '_'; |
2475 |
} |
2476 |
|
2477 |
strcpy (name, tmp); |
2478 |
|
2479 |
free (tmp); |
2480 |
} |
2481 |
|
2482 |
|