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Revision 1.12 by greg, Mon Dec 4 12:27:04 1995 UTC vs.
Revision 1.13 by greg, Wed Feb 21 14:26:43 1996 UTC

# Line 5 | Line 5
5   .vs 12
6   .nr PD .5v
7   .ds LF MGF
8 < .ds RF Version 1.0
9 < .DA May 1995
8 > .ds RF Version 1.1
9 > .\" !Remember to update date on each modification!
10 > .DA February 1996
11   .TL
12   The Materials and Geometry Format
13   .AU
# Line 42 | Line 43 | and sample scenes and objects at the web site,
43   "http://radsite.lbl.gov/mgf/HOME.html".
44   .RE
45   .LP
46 < The standard parser provides both immediate and a long-term
46 > The standard parser provides both immediate and long-term
47   benefits, since it presents a programming interface that is more
48   stable even than the language itself.
49   Unlike AutoCAD DXF and other de facto standards, a change to the
# Line 2501 | Line 2502 | SEE ALSO
2502   .NH
2503   MGF Translators
2504   .LP
2505 < Initially, there are five translators for MGF data, but only
2506 < two of these are distributed with the MGF parser itself,
2507 < .I mgfilt
2505 > Initially, there are six translators for MGF data, and
2506 > three of these are distributed with the MGF parser itself,
2507 > .I mgfilt,
2508 > .I mgf2inv
2509   and
2510 < .I mgf2inv.
2510 > .I 3ds2mgf.
2511   Two of the other translators,
2512   .I mgf2rad
2513   and
# Line 2518 | Line 2520 | package\(dg.
2520   nestor.epfl.ch, or by WWW from
2521   "http://radsite.lbl.gov/radiance/HOME.html"
2522   .FE
2523 < The fifth translator,
2523 > The sixth translator,
2524   .I mgf2meta,
2525   converts to a 2-dimensional line plot, and is also
2526   distributed with Radiance.
# Line 2539 | Line 2541 | translators that have not yet been updated properly.
2541   Mgf2inv converts from MGF to Inventor or VRML format.
2542   Some information is lost, because these formats do not support
2543   physical light sources or materials.
2544 + .LP
2545 + 3ds2mgf converts from 3D Studio binary format to MGF.
2546 + Care must be taken to correct for errors in the material descriptions,
2547 + since 3D Studio is completely non-physical.
2548   .ds LH Translators
2549   .ds RH MGFILT
2550   .bp
# Line 2649 | Line 2655 | mgf2inv -vrml myscene.mgf > myscene.iv
2655   .SH
2656   SEE ALSO
2657   .LP
2658 < mgf2rad, mgfilt, rad2mgf
2658 > mgf2rad(1), mgfilt(1), 3ds2mgf(1), rad2mgf(1)
2659 > .ds RH 3DS2MGF
2660 > .bp
2661 > .SH
2662 > NAME
2663 > .LP
2664 > 3ds2mgf - convert 3D Studio binary file to Materials and Geometry Format
2665 > .SH
2666 > SYNOPSIS
2667 > .LP
2668 > .B 3ds2mgf
2669 > .B input
2670 > [
2671 > .B output
2672 > ]
2673 > [
2674 > .B -lMatlib
2675 > ][
2676 > .B -xObjname
2677 > ][
2678 > .B -sAngle
2679 > ][
2680 > .B -aAnimfile
2681 > ][
2682 > .B -fN
2683 > ]
2684 > .SH
2685 > DESCRIPTION
2686 > .LP
2687 > .I 3ds2mgf
2688 > converts a 3D Studio binary scene description
2689 > to the Materials and Geometry Format (MGF).
2690 > If no output file name is given, the input root name
2691 > will be taken as the output root, and an "mgf" extension
2692 > will be added.
2693 > This file will contain any light sources and materials, and an include
2694 > statement for a similarly named file ending in "inc", which will contain
2695 > the MGF geometry of all the translated 3DS meshes.
2696 > .LP
2697 > The MGF material names and properties
2698 > for the surfaces will be those assigned in 3D Studio,
2699 > unless they are named in one or more MGF material libraries given in a
2700 > .I -l
2701 > option.
2702 > .LP
2703 > The
2704 > .I -x
2705 > option may be used to exclude a named object from the output.
2706 > .LP
2707 > The
2708 > .I -s
2709 > option may be used to adjust automatic mesh smoothing such that adjacent
2710 > triangle faces with less than the given angle between them (in degrees)
2711 > will be smoothed.
2712 > A value of zero turns smoothing off.
2713 > The default value is 60 degrees.
2714 > .LP
2715 > The
2716 > .I -a
2717 > option may be used to specify a 3D Studio animation file, and together with the
2718 > .I -f
2719 > option,
2720 > .I 3ds2mgf
2721 > will generate a scene description for the specified frame.
2722 > .LP
2723 > Note that there are no spaces between the options and their arguments.
2724 > .SH
2725 > LIMITATIONS
2726 > .LP
2727 > Obviously, since 3D Studio has no notion of physical materials, the
2728 > translation to MGF material descriptions is very ad hoc, and it will
2729 > usually be necessary to edit the materials and light sources in
2730 > the output file or replace materials with proper entries from a material
2731 > library using the
2732 > .I -l
2733 > option.
2734 > .LP
2735 > With smoothing turned on (i.e., a non-zero value for the
2736 > .I -s
2737 > option), vertices in the MGF output will not be linked in a proper
2738 > mesh for each object.
2739 > This is due to the way the automatic smoothing code was originally
2740 > written, and is too difficult to repair.
2741 > If a good mesh is needed, then smoothing must be turned off.
2742 > .SH
2743 > EXAMPLES
2744 > .LP
2745 > To convert a 3D Studio robot model to MGF without smoothing.
2746 > (Output will be put into "robot.mgf" and "robot.inc".)
2747 > .IP
2748 > 3ds2mgf robot.3ds -s0
2749 > .LP
2750 > To convert a DC10 jet model to MGF using a hand-created material library:
2751 > .IP
2752 > 3ds2mgf dc10.3ds -ldc10mat.mgf
2753 > .SH
2754 > AUTHORS
2755 > .LP
2756 > Steve Anger, Jeff Bowermaster and Greg Ward
2757 > .br
2758 > Extended from 3ds2pov 1.8.
2759 > .SH
2760 > SEE ALSO
2761 > .LP
2762 > mgf2inv(1), mgf2meta(1), mgf2rad(1)
2763   .ds RH MGF2RAD
2764   .bp
2765   .SH

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