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Comparing ray/src/cv/mgflib/README (file contents):
Revision 1.2 by greg, Fri Dec 1 16:26:57 1995 UTC vs.
Revision 1.6 by schorsch, Sat Nov 15 17:54:06 2003 UTC

# Line 1 | Line 1
1 <                MGF Parser Library Version 1.0
2 <                SCCSid "$SunId$ LBL"
1 >                MGF Parser Library Version 2.0
2 >                SCCSid "@(#)README 1.4 3/18/97 LBL"
3  
4 < Welcome to the initial release of the MGF language and parser library.
4 > Welcome to the second major release of the MGF language and parser library.
5   If you have not read it already, you should take a look at the documentation
6   in the troff file "mgfdoc.tr".  This can be printed out using the -ms
7   macro package, or by sending the file "mgfdoc.ps" to a PostScript printer.
# Line 17 | Line 17 | the following exceptions:
17          mgf2rad.c       - MGF to Radiance converter, missing some libraries
18          mgfilt.c        - MGF to MGF filter, compiled in Makefile
19          rad2mgf.c       - Radiance to MGF converter, missing some libraries
20 +        3ds2mgf.c       - 3D-Studio to MGF converter, complete with below
21 +        optray.[ch]     - Triangle smoothing code used by 3ds2mgf
22 +        vect.[ch]       - Vector and matrix code used by 3ds2mgf
23  
24   The Makefile creates three useful items:
25  
26          mgfilt          - a filter for MGF
27          libmgf.a        - the MGF parser library
28          mgf2inv         - a translator from MGF to Inventor (or VRML) format
29 +        3ds2mgf         - a translator from 3D-Studio to MGF
30  
31   Before you compile, you should probably check to make sure that the
32 < compiler and flags you like are included.  If you're like me and lack
33 < an ANSII-compatible C compiler on your machine, use the -DNOPROTO flag
30 < to take out function prototypes and get back K&R compatibility.
32 > compiler and flags you like are included.
33 >

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