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Comparing ray/src/cv/mgflib/README (file contents):
Revision 1.2 by greg, Fri Dec 1 16:26:57 1995 UTC vs.
Revision 1.3 by greg, Thu Feb 8 11:14:07 1996 UTC

# Line 1 | Line 1
1 <                MGF Parser Library Version 1.0
1 >                MGF Parser Library Version 1.1
2                  SCCSid "$SunId$ LBL"
3  
4   Welcome to the initial release of the MGF language and parser library.
# Line 17 | Line 17 | the following exceptions:
17          mgf2rad.c       - MGF to Radiance converter, missing some libraries
18          mgfilt.c        - MGF to MGF filter, compiled in Makefile
19          rad2mgf.c       - Radiance to MGF converter, missing some libraries
20 +        3ds2mgf.c       - 3D-Studio to MGF converter, complete with below
21 +        optray.[ch]     - Triangle smoothing code used by 3ds2mgf
22 +        vect.[ch]       - Vector and matrix code used by 3ds2mgf
23  
24   The Makefile creates three useful items:
25  
26          mgfilt          - a filter for MGF
27          libmgf.a        - the MGF parser library
28          mgf2inv         - a translator from MGF to Inventor (or VRML) format
29 +        3ds2mgf         - a translator from 3D-Studio to MGF
30  
31   Before you compile, you should probably check to make sure that the
32   compiler and flags you like are included.  If you're like me and lack
33   an ANSII-compatible C compiler on your machine, use the -DNOPROTO flag
34   to take out function prototypes and get back K&R compatibility.
35 +
36 + The exception to this is 3ds2mgf, which requires an ANSI-C compiler with
37 + prototypes.  Because of this requirement, the program must be built
38 + explicitly with "make 3ds2mgf".

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