29 |
|
3ds2mgf - a translator from 3D-Studio to MGF |
30 |
|
|
31 |
|
Before you compile, you should probably check to make sure that the |
32 |
< |
compiler and flags you like are included. If you're like me and lack |
33 |
< |
an ANSII-compatible C compiler on your machine, use the -DNOPROTO flag |
34 |
< |
to take out function prototypes and get back K&R compatibility. |
32 |
> |
compiler and flags you like are included. |
33 |
|
|
36 |
– |
The exception to this is 3ds2mgf, which requires an ANSI-C compiler with |
37 |
– |
prototypes. Because of this requirement, the program must be built |
38 |
– |
explicitly with "make 3ds2mgf". |